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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Some Assembly Required: Community dictates development path of Neo's Land]]></title><link>http://massively.joystiq.com/2013/09/12/some-assembly-required-community-dictates-development-path-of-n/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/09/12/some-assembly-required-community-dictates-development-path-of-n/</guid><comments>http://massively.joystiq.com/2013/09/12/some-assembly-required-community-dictates-development-path-of-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/09/12/some-assembly-required-community-dictates-development-path-of-n/"><img alt="Some Assembly Required Community dictates development path of Neo's Land" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/09/sar-brain-header-shorter.jpg" //></a></div>
Sandbox aficionados, are you ready for another contender in the fight to be your next virtual world? Well, ready or not, here one comes! And now that the cat (or <a href="http://massively.joystiq.com/2013/09/09/neos-land-sandbox-launches-kickstarter/">Kickstarte</a>r, as it were) is officially out of the bag, we can take stroll through this new development project and see just how things are shaping up. The name of this virtual playground-to-be? <em><a href="http://www.neosland.com/">Neo's Land</a></em>.<br />
<br />
With the number of <a href="http://massively.joystiq.com/2013/09/07/make-my-mmo-crowdfunding-august-25-september-7-2013/">crowdfund-hopefuls</a> coming and going, you might be wondering what -- if anything -- distinguishes this game from all the others also vying for your attention and support. What exactly makes this project different and worth a look? It's not the various sandbox features like skills, an open world, and building homes; you can find those in other games that are out there or in the works. No, what sets <a href="http://massively.joystiq.com/tag/neos-land/"><em>Neo's Land</em></a> apart is the different approach to development it is taking. Instead of building a game using the studio's ideal features, <a href="http://massively.joystiq.com/tag/neojac-entertainment/">NeoJac Entertainment</a> is quite literally soliciting the feature set directly from the players before implementing. In this case, <a href="http://massively.joystiq.com/category/some-assembly-required">Some Assembly Required</a> also refers to the game itself!<br />
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Can it be done -- can a game truly be built to honest-to-goodness player specs? During an exclusive interview with CEO and President <a href="http://massively.joystiq.com/tag/Jacques-Rossouw/">Jacques Rossouw</a>, I got to walk along the development path of <em>Neo's Land</em> and see what the game is about.<p><a href="http://massively.joystiq.com/2013/09/12/some-assembly-required-community-dictates-development-path-of-n/" rel="bookmark">Continue reading <em>Some Assembly Required: Community dictates development path of Neo's Land</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/09/12/some-assembly-required-community-dictates-development-path-of-n/">Some Assembly Required: Community dictates development path of Neo's Land</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Sep 2013 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/09/12/some-assembly-required-community-dictates-development-path-of-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20692589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/09/12/some-assembly-required-community-dictates-development-path-of-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atavism-Online</category><category>Build-Your-Own-Game</category><category>community-input</category><category>crowdfunding</category><category>economy</category><category>featured</category><category>game-mechanics</category><category>housing</category><category>Jacques-Rossouw</category><category>Kickstarter</category><category>kickstarter-campaign</category><category>kickstarter-projects</category><category>Marcus-Eikenberry</category><category>NeoJac</category><category>NeoJac-Entertainment</category><category>neos-Land</category><category>opinion</category><category>pgc</category><category>player-content</category><category>player-economy</category><category>player-generated-content</category><category>player-housing</category><category>round-tables</category><category>sandbox</category><category>sar</category><category>some-assembly-required</category><category>Unity3D</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Thu, 12 Sep 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Taikodom prepares for August closed beta]]></title><link>http://massively.joystiq.com/2012/07/06/taikodom-prepares-for-august-closed-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/06/taikodom-prepares-for-august-closed-beta/</guid><comments>http://massively.joystiq.com/2012/07/06/taikodom-prepares-for-august-closed-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/06/taikodom-prepares-for-august-closed-beta/"><img alt="Taikodom prepares for closed beta in August" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/tai.jpg" /></a></div>
Earlier this year <a href="http://massively.joystiq.com/2012/01/20/the-firing-line-what-ever-happened-to-that-game/">we were wondering what had happened</a> to Brazilian sci-fi shooter <em><a href="http://massively.joystiq.com/tag/Taikodom/">Taikodom</a></em> -- and if we'd ever see it at all. Happily, things are looking up in this department: <a href="http://massively.joystiq.com/tag/reloaded-games/">Reloaded Games</a> announced that <a href="http://venturebeat.com/2012/07/05/taikodom-set-to-enter-beta/">the title is now on the verge of closed beta testing</a>. CEO <a href="http://massively.joystiq.com/tag/bjorn-book-larsson/">Bjorn Book-Larsson</a> said that beta signups will commence shortly and the title will go into closed beta in August.<br />
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If you're wondering what <em>Taikodom </em>is all about, Book-Larsson attempts to sum it up as thus: "The game is a cross between <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>, Risk, and a shooter/action game, and has some incredible first-person space vehicle battles, combined with the capability to build large strategic battleships. Players will be able to not only engage in some incredible head-to-head combat in space, but also control vast territory and engage in interstellar politics."<br />
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<em>Taikodom </em>has taken so long in getting to beta because the team switched to the Unity3D engine halfway through its development. The title is slated to launch this year on the PC and Mac, with tablet and console versions to follow in 2013.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/06/taikodom-prepares-for-august-closed-beta/">Taikodom prepares for August closed beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Jul 2012 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/06/taikodom-prepares-for-august-closed-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20272824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/06/taikodom-prepares-for-august-closed-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bjorn-Book-Larsson</category><category>browser</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>f2p</category><category>free-to-play</category><category>Hoplon-Infotainment</category><category>internet-spaceships</category><category>politics</category><category>reloaded-games</category><category>risk</category><category>sandbox</category><category>sci-fi</category><category>science-fiction</category><category>spreadsheets-online</category><category>Taikodom</category><category>unity</category><category>unity-engine</category><category>unity3d</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 06 Jul 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Icarus and GamersFirst collaborate on new MMO]]></title><link>http://massively.joystiq.com/2011/07/12/icarus-and-gamersfirst-collaborate-on-new-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/12/icarus-and-gamersfirst-collaborate-on-new-mmo/</guid><comments>http://massively.joystiq.com/2011/07/12/icarus-and-gamersfirst-collaborate-on-new-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://www.gamersfirst.com/hailanrising/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/hailanrisingheader-1310490085.jpg" vspace="4" /></a></div>
<div>
	<a href="http://www.icarusstudios.com">Icarus Studios</a> and <a href="http://www.gamersfirst.com">Gamersfirst's Reloaded Productions</a> have announced today that the two studios will be partnering yet again on an upcoming MMORPG. The game, titled <a href="http://www.gamersfirst.com/hailanrising/"><em>Hailan Rising</em></a>, will be based on <a href="http://www.massively.com/tag/icarus-studios">Icarus</a>' xScape platform, which is being modified to support Unity 3D.<br />
	<br />
	<a href="http://www.massively.com/tag/hailan-rising"><em>Hailan Rising</em></a> is "<em>slated to be the industry's first full scale PvP-based Fantasy MMORPG developed in Unity 3D</em>," and places players in the role of one of eight character classes in the post-apocalyptic fantasy world of Hailan. After the world is destroyed by a huge flood, land is at a premium, so players must battle it out for the newly created islands and the resources they hold. For more information on this upcoming title, head over to <a href="http://www.gamersfirst.com/hailanrising/">the game's official site</a>.<br />
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/hailan-rising-core-gallery/">Hailan Rising Core Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/hailan-rising-core-gallery/#4289792"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/large3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/hailan-rising-core-gallery/#4289791"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/large2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/hailan-rising-core-gallery/#4289793"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/large4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/hailan-rising-core-gallery/#4289794"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/large5_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/hailan-rising-core-gallery/#4289790"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/large1_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/12/icarus-and-gamersfirst-collaborate-on-new-mmo/">Icarus and GamersFirst collaborate on new MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Jul 2011 14:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/12/icarus-and-gamersfirst-collaborate-on-new-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19989299/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/12/icarus-and-gamersfirst-collaborate-on-new-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>gamersfirst</category><category>hailan</category><category>hailan-online</category><category>icarus</category><category>icarus-studios</category><category>post-apocalyptic</category><category>pvp</category><category>pvp-based</category><category>unity</category><category>unity-3d</category><category>unity-engine</category><category>unity3d</category><category>xScape</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 12 Jul 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[E3 2011: A look at Star Trek: Infinite Space]]></title><link>http://massively.joystiq.com/2011/06/08/e3-2011-a-look-at-star-trek-infinite-space/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/08/e3-2011-a-look-at-star-trek-infinite-space/</guid><comments>http://massively.joystiq.com/2011/06/08/e3-2011-a-look-at-star-trek-infinite-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center; ">
	<a href="http://startrek-is.com/" target="_blank"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/stis.jpg" vspace="4" /></a></div>
Engagieren! At this year's <a href="http://www.massively.com/tag/e3-2011">E3</a>, German game developer <a href="http://www.keengames.com/" target="_blank">Keen Games</a> (under the production of <a href="http://us.gameforge.com/games/index/" target="_blank">Gameforge</a>) brought us to warp speed and gave us a first look at the upcoming browser-based MMO <a href="http://startrek-is.com/" target="_blank"><em>Star Trek: Infinite Space</em></a>. Powered by the <a href="http://unity3d.com/" target="_blank">Unity 3D engine</a>, the latest game in the Trek franchise will be free-to-play by the end of 2011. The devs are calling it an "action-tactic" MMO, and it title will hopefully give players just what they have been asking for in a Trek MMO.<br />
<br />
Set in the <a href="http://en.wikipedia.org/wiki/Star_Trek:_Deep_Space_Nine" target="_blank">Deep Space Nine</a> timeline, the game allows players to create custom characters and immediately begin to pilot their own ships. Right from the beginning, a player can start as either a Starfleet or a Klingon officer. To our surprise, the game's development is being fully supervised by <a href="http://en.wikipedia.org/wiki/Michael_Okuda" target="_blank">Mike and Denise Okuda</a>, Star Trek experts who have been involved in the franchise's many movies and television shows.<br />
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<a href="http://www.massively.com/tag/star-trek-infinite-space">Star Trek: Infinite Space</a> is currently in closed beta but has a cinematic trailer that is sure to give any Trekker or Trekkie goosebumps. Check it out after the break!<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/e3logo.jpg" style="padding-right: 10px;" vspace="0" /><em>Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from <a href="http://massively.joystiq.com/tag/e3-2011/">E3 2011</a>. Whether you're dying to know more about </em><a href="http://www.massively.com/category/star-wars-the-old-republic/">Star Wars: The Old Republic</a><em>, </em><a href="http://www.massively.com/category/rift/">RIFT</a><em>, or any MMO in between, you can bet we'll have it covered!</em><br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/e3-2011-star-trek-infinite-space/">E3 2011: Star Trek: Infinite Space</a></strong></p><a href="http://massively.joystiq.com/photos/e3-2011-star-trek-infinite-space/#4204118"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/stis-01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2011-star-trek-infinite-space/#4204124"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/stis-07_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2011-star-trek-infinite-space/#4204119"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/stis-02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2011-star-trek-infinite-space/#4204120"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/stis-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2011-star-trek-infinite-space/#4204121"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/stis-04_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/06/08/e3-2011-a-look-at-star-trek-infinite-space/" rel="bookmark">Continue reading <em>E3 2011: A look at Star Trek: Infinite Space</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/08/e3-2011-a-look-at-star-trek-infinite-space/">E3 2011: A look at Star Trek: Infinite Space</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Jun 2011 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/08/e3-2011-a-look-at-star-trek-infinite-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19961292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/08/e3-2011-a-look-at-star-trek-infinite-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-tactic</category><category>deep-space-nine</category><category>denise-okuda</category><category>e3</category><category>e3-2011</category><category>galleries</category><category>gallery</category><category>gameforge</category><category>infinite-space</category><category>keen-games</category><category>mike-okuda</category><category>okuda</category><category>screenshot</category><category>screenshots</category><category>star-trek</category><category>star-trek-infinite-space</category><category>StarTrek</category><category>trailer</category><category>trailers</category><category>trekker</category><category>trekkie</category><category>unity-3d</category><category>unity-engine</category><category>unity3d</category><category>video</category><category>videos</category><dc:creator><![CDATA[Brandon Felczer]]></dc:creator><pubDate>Wed, 08 Jun 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Evolve your 3D avatar]]></title><link>http://massively.joystiq.com/2009/05/21/evolve-your-3d-avatar/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/21/evolve-your-3d-avatar/</guid><comments>http://massively.joystiq.com/2009/05/21/evolve-your-3d-avatar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a></p><p><em><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/tan-evolver-tateru.jpg" alt="" /><a href="http://evolver.com/">Evolver</a></em> (currently in alpha) is an interesting service. It allows you to build a 3D avatar either from scratch and components or from a photograph of yourself, and export that avatar as an image, a functional 3D model in a couple of different formats (presently Maya [MA] or Kaydara 3D Data Exchange Format [FDX]), or a ready-made avatar for a number of 3D virtual environments.</p>
<p>They've got more planned it seems, like the ability to potentially embed a little animated 3D avatar in places where you might today be using a 2D image. Think <a href="http://gravatar.com/">Gravatars</a> only in 3D.</p><p><a href="http://massively.joystiq.com/2009/05/21/evolve-your-3d-avatar/" rel="bookmark">Continue reading <em>Evolve your 3D avatar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/21/evolve-your-3d-avatar/">Evolve your 3D avatar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 May 2009 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/21/evolve-your-3d-avatar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1552713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/21/evolve-your-3d-avatar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3dxplorer</category><category>activeworlds</category><category>avatars</category><category>betas</category><category>cobalt</category><category>evolver</category><category>exitreality</category><category>facefx</category><category>gravatar</category><category>opinion</category><category>realxtend</category><category>second-life</category><category>torque-game-engine</category><category>unity3d</category><category>vastpark</category><category>virtual-worlds</category><category>wonderland</category><category>worldviz</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 21 May 2009 17:00:00 EST</pubDate></item></channel></rss>