<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2015 AOL, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Susan Kath announced as new Lead Designer for Tabula Rasa]]></title><link>http://massively.joystiq.com/2008/09/23/susan-kath-announced-as-new-lead-designer-for-tabula-rasa/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/23/susan-kath-announced-as-new-lead-designer-for-tabula-rasa/</guid><comments>http://massively.joystiq.com/2008/09/23/susan-kath-announced-as-new-lead-designer-for-tabula-rasa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div style="text-align: center;"><a href="http://www.rgtr.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/tabularasalogo.jpg" alt="" /></a><br /></div>
Tom Potter has stepped down to pursue another opportunity, and <a href="http://eu.rgtr.com/en/news_article/announcing_susan_kath_as_lead_designer">Susan Kath has stepped up to the plate</a> to take on the role of Lead Designer in the epic SF MMO <em><a href="http://www.rgtr.com">Tabula Rasa</a>. </em>Susan is more than qualified, having worn numerous different hats in her career with <em><a href="http://massively.joystiq.com/category/tabula-rasa">TR</a>, </em>and been with the project for four and a half years.<br /><br />In her meaty introduction, Susan quickly switches from talking about herself (which she dismisses as 'boring') to talking about <em>Tabula Rasa'</em>s future. There is no doom. There is only awesome. The coming content includes '<em>a new instanced map, in which players (with or without clans) can battle over control points in order to win exclusive rewards.</em>' There are prototype mechs in development, and a tantalizing system of mech customization through a form of alternative advancement.<p><a href="http://massively.joystiq.com/2008/09/23/susan-kath-announced-as-new-lead-designer-for-tabula-rasa/" rel="bookmark">Continue reading <em>Susan Kath announced as new Lead Designer for Tabula Rasa</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/23/susan-kath-announced-as-new-lead-designer-for-tabula-rasa/">Susan Kath announced as new Lead Designer for Tabula Rasa</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Sep 2008 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eu.rgtr.com/en/news_article/announcing_susan_kath_as_lead_designer>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/23/susan-kath-announced-as-new-lead-designer-for-tabula-rasa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1322454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/23/susan-kath-announced-as-new-lead-designer-for-tabula-rasa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>ncsoft</category><category>susan-kath</category><category>tabula-rasa</category><category>tom-potter</category><category>tr</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Tue, 23 Sep 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[TR's Tom Potter reveals some exclusives for TabulaCast]]></title><link>http://massively.joystiq.com/2008/07/03/trs-tom-potter-reveals-some-exclusives-for-tabulacast/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/03/trs-tom-potter-reveals-some-exclusives-for-tabulacast/</guid><comments>http://massively.joystiq.com/2008/07/03/trs-tom-potter-reveals-some-exclusives-for-tabulacast/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://www.rgtr.cmo"><img hspace="4" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/trss.jpg" /></a><br /></div>
As we announced a few weeks ago, the folks at <a href="http://www.tabulacast.com">TabulaCast</a> <a href="http://massively.joystiq.com/2008/06/18/trs-lead-designer-answers-your-questions/">landed an exclusive interview</a> with <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a>'s lead designer, Tom Potter. They reached out to the community during these last few weeks, asking players to submit their own questions for Tom to answer on the show. Now, that episode has been recorded and is ready to <a href="http://www.tabulacast.com/episodes/TCep28.mp3">download</a>. <br /><br />In <a href="http://tabulacast.com/index.php?option=com_content&amp;task=view&amp;id=37&amp;Itemid=28">this audio interview</a>, we hear more than just the usual about how new features are coming "soon", Tom actually gives us some specific deployments where certain changes may be made. For instance, when asked about concept art for the much-anticipated <a href="http://massively.joystiq.com/2008/03/18/trs-paus-batteries-included-some-assembly-required/">Personal Armor Units</a> that <a href="http://www.plaync.com">Destination Games</a> has been promising for <a href="http://www.tentonhammer.com/node/14711">around 8 months now</a>, Tom says that we can expect a finalized design within the next one or two deployments, and then after that, concept art will soon follow. He also discusses some exciting features coming down the pipe such as completely new enemies, more PvP maps with the possibility of class vs. class battles and a working prototype for the new crafting system they're developing, which will work on a more streamlined infrastructure.<br /><br />Take a listen to this episode to hear more about what Potter reveals on the future of <em><a href="http://massively.joystiq.com/tag/tabula-rasa/">Tabula Rasa</a></em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/03/trs-tom-potter-reveals-some-exclusives-for-tabulacast/">TR's Tom Potter reveals some exclusives for TabulaCast</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Jul 2008 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tabulacast.com/index.php?option=com_content&amp;task=view&amp;id=37&amp;Itemid=28>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/03/trs-tom-potter-reveals-some-exclusives-for-tabulacast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1244188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/03/trs-tom-potter-reveals-some-exclusives-for-tabulacast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>destination-games</category><category>ncsoft</category><category>tabula-rasa</category><category>tabulacast</category><category>tom-potter</category><category>tr</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 03 Jul 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Feedback Friday highlights beefier shotguns, other changes]]></title><link>http://massively.joystiq.com/2008/06/28/feedback-friday-highlights-beefier-shotguns-other-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/28/feedback-friday-highlights-beefier-shotguns-other-changes/</guid><comments>http://massively.joystiq.com/2008/06/28/feedback-friday-highlights-beefier-shotguns-other-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><a href="http://www.rgtr.com/news/latest_news/feedback_friday_6272008.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/rgtrtriple_cc225.jpg" /></a>For all the complaints one could levy against <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a>, the one you almost never heard was that the game was lacking in varieties of awesome firepower. Even if you counted yourself as a heavier Logos ability user (as this blogger did with his lightning-happy Demolitionist), you could still bust some skulls with good old-fashioned lead to the head. This week's Feedback Friday revealed that <a href="http://www.rgtr.com/news/latest_news/feedback_friday_6272008.html">they're looking to expand on this awesome firepower</a> with the inclusion of new kinds of Incendiary shotguns, adding double and even triple barrel version for maximum Bane-blasting goodness. And that's just the first stop in a whole new line of weapon upgrades.<br /><br />They're also looking to expand expand character customization to address player concerns that avatars aren't unique enough. They plan to do this by making character profiles distinct from NPCs, and adding the ability to dye armor multiple colors, to give them a more snazzy look. Good to see the team under <a href="http://massively.joystiq.com/tag/tom-potter">Tom Potter</a> finally getting around to some long-time player complaints.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/28/feedback-friday-highlights-beefier-shotguns-other-changes/">Feedback Friday highlights beefier shotguns, other changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Jun 2008 11:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rgtr.com/news/latest_news/feedback_friday_6272008.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/28/feedback-friday-highlights-beefier-shotguns-other-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1238928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/28/feedback-friday-highlights-beefier-shotguns-other-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-barrel</category><category>feedback-friday</category><category>incendiary-shotguns</category><category>patch</category><category>shotgun</category><category>tabula-rasa</category><category>tom-potter</category><category>tr</category><category>triple-barrel</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Sat, 28 Jun 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[TR's Tom Potter knows what it will take]]></title><link>http://massively.joystiq.com/2008/06/21/trs-tom-potter-knows-what-it-will-take/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/21/trs-tom-potter-knows-what-it-will-take/</guid><comments>http://massively.joystiq.com/2008/06/21/trs-tom-potter-knows-what-it-will-take/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://www.rgtr.com/news/latest_news/feedback_friday_6202008.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/rgtrbossman.jpg" /></a><br /></div>
There's been a fairly substantial amount of buzz surrounding <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a> over the past couple weeks. Ever since long-time designer Paul Sage <a href="http://massively.joystiq.com/2008/05/02/trs-feedback-friday-throws-us-all-a-curveball/">was announced to be leaving the game</a> to be replaced by designer Tom Potter, fans and observers alike have been left to speculation about the state of flux surrounding Destination Game's sci-fi MMO. To their credit, they've really stepped up to the bat, both with <a href="http://massively.joystiq.com/2008/06/20/massively-exclusive-tabula-rasas-afs-war-college/">the recent War College meetings at their Austin studio</a>, and <a href="http://massively.joystiq.com/2008/06/21/the-third-ncsoft-europe-podcast-focuses-on-tabula-rasa/">with other interviews</a> <a href="http://massively.joystiq.com/2008/06/18/trs-lead-designer-answers-your-questions/">around and about the gaming media</a>.<br /><br />Adding to this steady trend is this week's Feedback Friday, penned by none other than Tom Potter himself. <a href="http://www.rgtr.com/news/latest_news/feedback_friday_6202008.html">Potter really goes all out and addresses many of our complaints</a>, including the hyper-active enemy aggro, buffs to Logos users, a link loot system, and a true, blue repeatable end-game. Perhaps best of all, at least in this bloggers' opinion, is his acknowledgment that the crafting system needs a near-complete overhaul. <br /><br />Now, we have to emphasize that there is a serious difference between knowing what needs to be done with a game and actually accomplishing these changes in a reasonable amount of time. Now that we know Potter is wise to what's wrong with the game, we're expecting him to push the changes through, and soon!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/21/trs-tom-potter-knows-what-it-will-take/">TR's Tom Potter knows what it will take</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Jun 2008 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rgtr.com/news/latest_news/feedback_friday_6202008.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/21/trs-tom-potter-knows-what-it-will-take/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1232246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/21/trs-tom-potter-knows-what-it-will-take/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggro</category><category>designer</category><category>destination-games</category><category>feedback-friday</category><category>link-loot</category><category>Logos-users</category><category>tabula-rasa</category><category>tom-potter</category><category>tr</category><category>war-college</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Sat, 21 Jun 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[TR's lead designer answers your questions]]></title><link>http://massively.joystiq.com/2008/06/18/trs-lead-designer-answers-your-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/18/trs-lead-designer-answers-your-questions/</guid><comments>http://massively.joystiq.com/2008/06/18/trs-lead-designer-answers-your-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://www.rgtr.com/news/latest_news/screenshot_of_the_week_618.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/12_73.jpg"  alt="" /></a><br /></div>
How often do you get the opportunity to ask a big-time developer a question and actually <em>hear</em> their answer? Unless you travel to a <a href="http://www.pennyarcadeexpo.com/">gaming conference</a> and stand in line for an hour, this isn't likely to happen, but on the next episode of <a href="http://www.tabulacast.com">TabulaCast</a>, the hosts John and Matt will be interviewing <a href="http://massively.joystiq.com/2008/05/22/an-interview-with-trs-lead-designer-tom-potter/">Tom Potter</a>, the leader designer for <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a>. They will be asking him questions submitted by the listeners regarding the game and his new role in the lead designer seat after taking over for Paul Sage last month. Of course, not all questions will be on the show, but only the very best will be chosen. <br /><br />This is a very exciting interview for the folks at TabulaCast who have previously interviewed some of the "leaders" in the <em><a href="http://massively.joystiq.com/category/tabula-rasa/">Tabula Rasa</a></em> player community including <a href="http://www.planettr.com">PlanetTR</a>'s main admin <a href="http://www.planettr.com/forums/member.php?find=lastposter&amp;f=108">DeadRinger</a>, <a href="http://www.tentonhammer.com/tr">Ten Ton Hammer's TR</a> lead Tony "Radar X" Jones as well as both Community Coordinators: Amy "Critters" Crider and Tia "Avatea" from <a href="http://eu.plaync.com/eu/">NCsoft Europe</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/18/trs-lead-designer-answers-your-questions/">TR's lead designer answers your questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Jun 2008 18:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gaxonline.com/profiles/blog/show?id=1511077%3ABlogPost%3A157620>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/18/trs-lead-designer-answers-your-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1229012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/18/trs-lead-designer-answers-your-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>lead-designer</category><category>ncsoft</category><category>ncsoft-europe</category><category>podcast</category><category>questions</category><category>tabula-blogger</category><category>tabula-rasa</category><category>tabulacast</category><category>tom-potter</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 18 Jun 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Another interview with TR's new lead designer]]></title><link>http://massively.joystiq.com/2008/05/27/another-interview-with-trs-new-lead-designer/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/27/another-interview-with-trs-new-lead-designer/</guid><comments>http://massively.joystiq.com/2008/05/27/another-interview-with-trs-new-lead-designer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://www.mmorpg.com/gamelist.cfm/game/150/feature/1960"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/rgtrsleeping.jpg" /></a><br /></div>
When <a href="http://massively.joystiq.com/2008/05/02/trs-feedback-friday-throws-us-all-a-curveball/">it was announced that designer Paul Sage was stepping away</a> from <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a> to pursue other projects within NCsoft, many players in the community were understandably concerned. So much so, this blogger observed, that many didn't even pause to reflect on the ideas of the new guy in the lead designer hot seat - <a href="http://massively.joystiq.com/2008/05/22/an-interview-with-trs-lead-designer-tom-potter/">Tom Potter</a>. Perhaps mindful of this, their PR squad appears to be shopping him around to various sites so players can get comfortable with the man and his ideas.<br /><br />In his latest interview, <a href="http://www.mmorpg.com/gamelist.cfm/game/150/feature/1960">Potter doesn't step out of the box terribly much</a>. After describing his history in the game industry, he pretty much toes the existing line of restrained enthusiasm for features already announced (like <a href="http://massively.joystiq.com/2007/12/10/tr-pvp-to-incorporate-clan-captured-cps/">the clan-controlled CPs we've heard about for months</a>), without really giving any concrete facts or ideas for us to chew on. Potter said that with unlimited time and budget, he'd love to implement things like space stations and Bane motherships. While this is a neat idea, it's something we were sort of expecting from <a href="http://massively.joystiq.com/2007/11/05/massively-interviews-starr-long-of-tabula-rasa/">future expansions</a> anyway, and not something that would be liable to bring <a href="http://massively.joystiq.com/category/tabula-rasa"><em>TR</em></a> off of life-support. Perhaps we're asking too much, but we just want to be excited about the game again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/27/another-interview-with-trs-new-lead-designer/">Another interview with TR's new lead designer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 May 2008 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/150/feature/1960>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/27/another-interview-with-trs-new-lead-designer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1206840/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/27/another-interview-with-trs-new-lead-designer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clan-controlled-cps</category><category>design</category><category>destination-games</category><category>lead-designer</category><category>ncsoft</category><category>paul-sage</category><category>tabula-rasa</category><category>tom-potter</category><category>tr</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 27 May 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[An interview with TR's Lead Designer Tom Potter]]></title><link>http://massively.joystiq.com/2008/05/22/an-interview-with-trs-lead-designer-tom-potter/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/22/an-interview-with-trs-lead-designer-tom-potter/</guid><comments>http://massively.joystiq.com/2008/05/22/an-interview-with-trs-lead-designer-tom-potter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><a href="http://www.warcry.com/articles/view/interviews/4925-Tabula-Rasa-Q-A-With-Lead-Designer-Tom-Potter"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/genbrit.jpg"  alt="" /></a>Recently, <a href="http://www.warcry.com/articles/view/interviews/4925-Tabula-Rasa-Q-A-With-Lead-Designer-Tom-Potter">WarCry had the chance to sit down</a> with <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a>'s Lead Designer, Tom Potter regarding the state of the game as we see it today. He discusses how successful some of the game's features have been and what they plan for the future of the game. He also touches on <a href="http://en.wikipedia.org/wiki/Richard_Garriott">Richard Garriott</a>'s space flight plans and how involved he still is in the ongoing development of the game. We can't help but wonder what type of inspiration his space flight will evoke.<br /><br />One of the most interesting pieces of this Q&amp;A is the admission that the game's developers consider themselves more prepared now than they did at launch. While this is perfectly normal for new online games that depend so heavily on the community aspect for its success, it's still interesting to note that <a href="http://www.plaync.com">Destination Games</a>, being so new to the development world, have finally licked their wounds and are ready to move forward full charge! This includes plans to offer incentives for existing players to stay, and more free trial periods to entice new players to come see what the game is really all about.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/22/an-interview-with-trs-lead-designer-tom-potter/">An interview with TR's Lead Designer Tom Potter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 May 2008 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/articles/view/interviews/4925-Tabula-Rasa-Q-A-With-Lead-Designer-Tom-Potter>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/22/an-interview-with-trs-lead-designer-tom-potter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1202355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/22/an-interview-with-trs-lead-designer-tom-potter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>destination-games</category><category>development</category><category>ncsoft</category><category>richard-garriott</category><category>tabula-rasa</category><category>tom-potter</category><category>warcry</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 22 May 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[TR's Feedback Friday throws us all a curveball]]></title><link>http://massively.joystiq.com/2008/05/02/trs-feedback-friday-throws-us-all-a-curveball/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/02/trs-feedback-friday-throws-us-all-a-curveball/</guid><comments>http://massively.joystiq.com/2008/05/02/trs-feedback-friday-throws-us-all-a-curveball/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><a href="http://www.rgtr.com/community/community_news/feedback_friday_5022008.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/defeat.jpg" alt="" /></a>In this week's installment of <a href="http://www.rgtr.com/community/community_news/feedback_friday_5022008.html"><span style="font-style: italic;">Tabula Rasa</span>'s Feedback Friday</a>, we get quite a shock. It seems the game's lead designer, Paul Sage will be relocating within the company to a new project. This promotes <a href="http://www.mobygames.com/developer/sheet/view/developerId,231280/">Tom Potter</a> to a new rank as Lead Designer, and this announcement is our first glimpse into his visions for the future of <em><a href="http://massively.joystiq.com/category/tabula-rasa/">TR</a></em>.<br /><br />To be quite frank, most of what he tells us is what we've been hearing for a long, long time. We'll have PAUs, we'll have Clan-owned Control Points, we'll have better AI, and crafting, and truly balanced classes, etc. We just wonder if this change of the guard is going to end up being good or bad for the game. It seems change would be a good thing at this point, considering the level of disappointment we hear from <a href="http://www.planettr.com/forums">players in the major forums</a>, but are Tom Potter's ideas going to be enough?<p><a href="http://massively.joystiq.com/2008/05/02/trs-feedback-friday-throws-us-all-a-curveball/" rel="bookmark">Continue reading <em>TR's Feedback Friday throws us all a curveball</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/02/trs-feedback-friday-throws-us-all-a-curveball/">TR's Feedback Friday throws us all a curveball</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 May 2008 15:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rgtr.com/community/community_news/feedback_friday_5022008.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/02/trs-feedback-friday-throws-us-all-a-curveball/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1185077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/02/trs-feedback-friday-throws-us-all-a-curveball/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>destination-games</category><category>feedback-friday</category><category>ncsoft</category><category>paul-sage</category><category>tabula-rasa</category><category>tom-potter</category><category>tr</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 02 May 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa dev journal: Sanctus Grotto]]></title><link>http://massively.joystiq.com/2008/02/28/tabula-rasa-dev-journal-sanctus-grotto/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/28/tabula-rasa-dev-journal-sanctus-grotto/</guid><comments>http://massively.joystiq.com/2008/02/28/tabula-rasa-dev-journal-sanctus-grotto/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center">
	<img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/sanctusgrottoheads022708.jpg" vspace="4" /></div>
<a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa</em></a> has received <a href="http://massively.joystiq.com/2008/02/21/ncsoft-fires-one-back-across-the-bow/">a lot of buzz</a> over the last few weeks. Some have stated that it's an incomplete game, others have erroneously called it a financial disaster, while others (like myself) enjoy it for what it is. And all of this fallout (some of which reeks with the taint of hidden agendas - <em><strong>anyone</strong></em> who actively cheers for the demise of a game must be questioned) comes after only being live for four months (the game launched on November 1, 2007). <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> has reiterated that they are far from abandoning this sci-fi MMO. To prove that point they gave us their latest developer's journal to pass along to you. What follows is a retrospective written by Tom Potter, world builder for the new Sanctus Grotto instance.<br />
<br />
Sanctus Grotto Retrospective<br />
Tom Potter, World Builder<br />
<br />
Sanctus Grotto was an instance that was in development for some time before I started working at Destination Games. I joined the Tabula Rasa team late in development, so my job was to take the initial vision to completion. The conceptual foundation was already complete so you'd think that there wouldn't be much left for me to do. But Sanctus Grotto is a perfect example of how even "final" designs are often in a state of flux, and how making a few small changes can quickly multiply into something much larger.<em> </em>
<p>
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/tabula-rasa-gallery/">Tabula Rasa</a></strong></p><a href="http://massively.joystiq.com/photos/tabula-rasa-gallery/#475169"><img src="http://www.blogcdn.com/www.massively.com/media/2007/11/last07_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/tabula-rasa-gallery/#474858"><img src="http://www.blogcdn.com/www.massively.com/media/2007/11/jamesp_12_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/tabula-rasa-gallery/#475094"><img src="http://www.blogcdn.com/www.massively.com/media/2007/11/moar1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/tabula-rasa-gallery/#475056"><img src="http://www.blogcdn.com/www.massively.com/media/2007/11/1-rgtr-char-select_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/tabula-rasa-gallery/#475114"><img src="http://www.blogcdn.com/www.massively.com/media/2007/11/pvp7_thumbnail.jpg" alt="" title="" /></a></div></p><p><a href="http://massively.joystiq.com/2008/02/28/tabula-rasa-dev-journal-sanctus-grotto/" rel="bookmark">Continue reading <em>Tabula Rasa dev journal: Sanctus Grotto</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/28/tabula-rasa-dev-journal-sanctus-grotto/">Tabula Rasa dev journal: Sanctus Grotto</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Feb 2008 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/28/tabula-rasa-dev-journal-sanctus-grotto/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1126183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/28/tabula-rasa-dev-journal-sanctus-grotto/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>Destination-Games</category><category>instance</category><category>Jason-Ford</category><category>mission-designer</category><category>NCsoft</category><category>Richard-Garriott</category><category>Sanctus-Grotto</category><category>Tabula-Rasa</category><category>Tom-Potter</category><category>Warnets</category><category>world-builder</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Thu, 28 Feb 2008 15:00:00 EST</pubDate></item></channel></rss>