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Posts tagged Territory

Mortal Online sets out territory control in a new patch

Ready to make your mark on the world of Mortal Online? Your time is now. The game's latest patch implements the territory control system, allowing guilds to war over choice bits of land, build keeps and cities, and generally shape the landscape into what they want to see. There's even a trailer for...

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Mortal Online details its territory control mechanics

Do you want some land in Mortal Online? Then why beat around the bush? Why not just reach out and take it? The game's territory control system is arriving soon, and the developers have offered an introductory guide at the system to give players a better look at how everything will fit together. ...

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EVE Evolved: How to fix nullsec territorial warfare

If you've been playing EVE Online lately or just following the major events in the game, it can't have escaped your notice that nullsec has become a bit stagnant. The lawless nullsec regions are supposed to be politically unstable territories claimed by hundreds of warring player-run alliances, but...

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Camelot Unchained's territory control isn't just for uberguilds

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this afternoon, we're examining the RvR map and territory control. Massiv...

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EVE Evolved: Four top tips for living in wormholes

One of the biggest goals you can reach for in many sandbox MMOs is building your own empire and controlling a small corner of the game world. For much of EVE Online's lifetime, that privilege was reserved for the powerful few leaders of the game's large territorial alliances, which carve up vast sw...

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Pathfinder Online details the War of Towers

If you're gearing up for Early Enrollment in Pathfinder Online, you'll be pleased to know that your experience will be a bit more robust than planned. When the development team looked at the minimum viable early access product, it didn't appear indicative of what the game was supposed to be in the ...

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Black Gold Online outlines its Guild vs. Guild systems

Guilds in Black Gold Online have plenty to do. Sure, there are the usual social aspects of guilds, but there's also a constantly amplifying race for technological progress combined with territory control. The latest development blog on the official site discusses how guilds can advance and grow in ...

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EVE Evolved: Designing EVE Onland, part 1

When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a ...

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Hands-on with Albion Online's alpha

Ever miss the old MMO days when crafting had meaning? When your friend could join up with you and on day one you could both go somewhere pretty cool, and just having that extra person could make things a smidge easier? Wish you could go back to those days without dealing with mindless grinds? Sandb...

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Albion Online unveils Player-vs-Player and Guild-vs-Guild details

Berlin-based studio Sandbox Interactive released a new dev blog today revealing a number of details regarding Player-vs-Player and Guild-vs-Guild combat in its upcoming title Albion Online. In Albion, much of the game world will be up for grabs, and guilds can claim territories in order to harvest...

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