Posts tagged Team-Fortress-2 
Free for All: The continued standardization of selling power
Selling power is a much quieter controversy than it used to be. I've been in gaming long enough to remember when selling anything desirable at all was taboo. At the same time, it's always been OK to sell some things like subscriptions or special boxed editions, proving that MMO gamers and others ...
Team Fortress 2 helped Valve survive without an MMO
Gamasutra is running an interesting interview with Team Fortress 2 lead designer Robin Walker. While the whimsical shooter offers plenty of engaging gameplay, it's most notable accomplishment may be that it serves as a testbed for Valve's future livelihood. "[When TF2 shipped], MMOs were the ...
PAX East 2012: A talk with PlanetSide 2's Matt Higby
"For me, it's such a compelling genre for anybody who's played it," SOE Creative Director Matt Higby said about PlanetSide 2's niche. "But that's the thing. There's not a lot of people who have played a MMOFPS, but the people who have are addicted." Hibgy sat down with us at PAX East to ...
The Soapbox: The battle for story
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. When I was in grad school, one of my favorite classes spent a ...
RIFT pre-orders rewarded with exclusive Team Fortress 2 unlocks
Through regular closed beta events and frequent information reveals, Trion Worlds has really been pushing the word out on its upcoming fantasy MMO RIFT. The game's marketing campaign has taken a bit of an unexpected turn today with the announcement of a promotional partnership between the upcoming ...
GDC10: Land of Chaos Online interview
MMOs are a strange genre without many of the clearly-defined borders for something that is or isn't a part of the field. Not surprisingly, there's a lot of innovation in the field that's confined strictly to the absolute edges of what could be considered an MMO. Games such as MAG and Global Agenda ...
The evolution of classes
Classes are one of those central components of our MMOs. From the early days of Dungeons & Dragons to the use of class based systems in MUDs, we've been relying on the concept of characters with unique sets of skills working together to get the job done. Andrew Vanden Bossche over at ...
The Daily Grind: What's your favorite non-MMO genre?
Long before we had the soaring crafts and grand interstellar vistas of EVE Online, most games that involved spaceships were of a very set type. They usually involved one small ship, a horde of other ships, bullets flying everywhere, and a number of lives that were expressly designed to eat up as ...
Jet packs, mechs, and all-out carnage in latest Global Agenda screens
Global Agenda from Hi-Rez Studios is one of the upcoming games that is challenging our traditional definition of an MMO. Essentially Global Agenda will be a marriage of Team Fortress 2-style gameplay with a system of world control where guilds will tap resources to gain advantages. We got some ...
E3 2009: Global Agenda hands-on with executive producer Todd Harris
Global Agenda is coming right along nicely -- we last saw the game in action at GDC, and today at E3, executive producer Todd Harris was nice enough to sit down and show us a never-before-seen part of the game: PvE gameplay. We started off by checking out the character creator, which has come ...




