Posts tagged Tabula-Rasa 
Massively Speaking Episode 200: Bicentennial!
Massively Speaking Episode 200 is a nice round number, and people are supposed to celebrate those, right? Join us for a Very Special Episode, during which Shawn joins Justin and Bree to reminisce about the past, talk about the behind-the-scenes activities on the site, and drop a Tabula Rasa ...
The Game Archaeologist: When dead MMOs come back to life
Maybe I'm alone in this, but my jaw just dropped when I came home this past week to see that Massively posted the news that Shadowbane is coming back to life. Granted, it's only going to happen in China, but still, that's pretty incredible. Shadowbane's been in the ground for three years now, and ...
The Daily Grind: Is maintenance mode better than nothing at all?
In the last few years, long before rumors that Vanguard would be heading down the F2P path were confirmed, players groused about the state of the game, complaining that SOE was allowing the game to languish with no devs and no updates. Those were exaggerations, of course, but the players were ...
MMO Family: LEGO Universe, autism, and heartbreak
Often when the topic of video games comes up, it's followed by comments about the negatives, such as violence, antisocial behavior, or inappropriate content. But if they do have harmful effects (and it's arguable how many players really are affected in a negative way), they can also be helpful as ...
Richard Garriott: 'Exceptionally unusual pressures' helped tank Tabula Rasa
What truly happened with the sad tale of Tabula Rasa, the scifi MMO that had the full backing of Richard Garriott and NCsoft -- and yet lasted only 15 months before being shuttered? For the full scoop, it's good to go right to the source: General British himself. Garriott sat down with ...
The Perfect Ten: First impression turn-offs
A year ago our very own Shawn "The Mittani" Schuster wrote a memorable Soapbox column around the idea that MMOs had an hour to grab his attention or else he was out the door. No, don't go read it now. You're reading this! Stay! Good reader. I concur with his point that while MMOs may ask us to ...
Richard Garriott describes his 'ultimate' RPG
Before Tabula Rasa, before Ultima Online, before any of the Ultimas, Richard Garriott had a vision for what he called the "ultimate" RPG. In a lengthy Facebook post, Garriott takes us back to 1974 when he first got the idea for such a game after being influenced by Lord of the Rings and Dungeons ...
Reporting from the front: Marv Wolfman on the chronicling of PlanetSide 2's war
Let's face it: First-person shooters aren't typically renowned for their intricate lore and detailed backstories. When you're mowing through a herd of alien bugs or a room full of terrorists with a plasma rifle and grenade launcher, "story" takes a backseat to "Boom! Headshot!" So why, then, is ...
The Game Archaeologist: Why I write
We're going to take a brief detour this week from our normal excavations and six-hour-long lectures to address a fundamental question to The Game Archaeologist series. Namely, why write it? Why give attention to games that are "past their prime," have been canceled, or never got off the launch ...
Massively sneaks a peek into Bounty Hounds Online
The developers of Bounty Hounds Online recently invited Massively to join them in exploring their closed beta world. I am not the type to turn down an invitation like that, so I downloaded the client and logged in. While it did take a while to figure out which client to use and exactly how to log ...




