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Posts tagged Steve-Klug

Norrathian Notebook: EverQuest Next Round Table roundup, fourth edition

Thanks to the early launch of EverQuest Next Landmark's alpha, players have been deep in the world of voxel-mining, crafting, and building to their hearts' content. Armed with with that hands-on knowledge, players are able to offer insights and suggestions about the development of that game. But...

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Norrathian Notebook: EverQuest Next Round Table roundup, round three

Quick on the heels of our second Round Table roundup for EverQuest Next and EQN Landmark comes the third, filled with the next bushel of questions! In these (lucky) seven queries, devs asked players to give their opinions on starter zones, modding the UI, length of the day and night cycle,...

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EQN's Steve Klug talks voxels and making editing fun

Would you like to know more about EverQuest Next's voxel-powered sandbox? SOE technical director Steve Klug recently gave an interview at EQNexus that focuses on the technology used to power the fully destructible fantasy world. "There are many different approaches to rendering voxels, but they...

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The Tattered Notebook: EverQuest Next Round Table roundup

Back when EverQuest Next and EverQuest Landmark were announced, SOE President John Smedley made it clear that the two games were henceforth in "open development." That meant that the company would be soliciting feedback and opinions from players about myriad design decisions for the two games. ...

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EverQuest devs talk progression server on new Live Cast

Ladies and gentleman, start your time machines! Today marks the launch of EverQuest's Fippy Darkpaw progression server, and SOE has a trio of new Live Cast videos with the dev team available for viewing on its YouTube channel. The discussion is hosted by Eric "Piestro" Cleaver and features lead...

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