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Posts tagged Starr-Long

E3 2014: Shroud of the Avatar's Garriott and Long emphasize immersion

Touted as the spiritual successor to Ultima Online by its creators, Shroud of the Avatar aims to fill a sandbox-shaped void in the modern MMOverse. Judging by the successful crowdfunding campaign and continued support by backers, I know there are plenty of players who are eager for that to happen...

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Shroud of the Avatar eyeing PvP balance while placating its 'large segment' of PvEers

The 63rd edition of Shroud of the Avatar's Update of the Avatar is a biggun. It covers topics ranging from upcoming events to the latest chapter of the Blade of the Avatar novel to current dev thinking on various game mechanics. One of those mechanics is PvP, and executive producer Starr Long's...

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Starr Long explains Shroud of the Avatar's combat, crafting, and magic

Shroud of the Avatar's initial release client is rapidly approaching and fortunately for fans, the dev team at Portalarium has started to ramp up the flow of information. The latest dump is a lengthy post by executive producer Starr Long that covers the game's magic, combat, and crafting systems in...

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Shroud of the Avatar's Release 1 due this December

If you're chomping at the bit to play an early version of Richard Garriott's new Shroud of the Avatar opus, you won't have to wait much longer. Executive producer Starr Long posted a schedule of sorts on the game's forum earlier today, and the initial testing phase -- dubbed Release 1 -- begins on...

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Garriott and crew show off early Shroud of the Avatar gameplay

Richard Garriott and two of his Shroud of the Avatar lieutenants took the stage at RTX 2013 in Austin, Texas, last weekend to preview Portalarium's upcoming crowdfunded fantasy opus. Joining Garriott were former Ultima Online producer Starr Long and SotA technical director Chris Spears. ...

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Shroud of the Avatar team adds Starr Long to the mix

Fans of the Ultima series should be happy to hear that Shroud of the Avatar has added Starr Long to its roster as executive producer. Don't recognize the name? You should; according to Richard Garriott, Starr Long is the reason that Ultima Online existed in the first place. As Garriott puts it,...

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Koster, Vogel, Long headline GDC Online Ultima panel

The 2012 edition of GDC Online is filling out its schedule, and one of the more interesting dev panels is a "classic game postmortem" concerning Ultima Online. While the term postmortem is a bit of a misnomer since the game is still very much alive, the panel features an eclectic mix of dev...

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The Daily Grind: Who will be our MMO development heroes of tomorrow?

The lifespan of the MMO genre is still fairly short when you take general gaming into consideration. Fifteen years ago, most of us wouldn't have dreamed of what's available online today, thanks to the innovators who brought together graphical roleplaying games and the MUDs of the day. People like...

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A day in the life of Tabula Rasa

With the closing of Games For Windows magazine, it's easy to say that Edge magazine is one of the finest videogame-related periodicals on the planet. They collaborate with the folks at the Next Generation site to bring their content to the web, and today they have up a fantastic piece on NCsoft's...

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Tabula Rasa: State of the Game

If you've been keeping track of the brouhaha surrounding Tabula Rasa over the last few weeks(i.e., fiscal reports, doomsday prophecies, etc.), you know it has been an interesting roller coaster ride. One that extended all the way from Korea to Austin, and back again. Apparently Starr Long,...

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