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Posts tagged Star-Wars-Galaxies

The Daily Grind: Do server merges make you more or less worried about an MMO?

Server merges, megaservers, connected realms, server consolidations -- call them whatever you want; a server merge is a merge, and it means a game's population has shrunk and servers need to be shed. Usually, MMO gamers take that as a herald of doom and race to the forums and blogs to argue over...

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The Daily Grind: How should MMO quests be delivered?

I was tinkering in Ultima Online last week when I spied something I had forgotten about: quest givers with yellow exclamation points over their heads! In Ultima Online! The much-maligned mechanic has even retroactively invaded ancient sandboxes. But I started to wonder what MMO players would...

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The Daily Grind: Are character bios due for revival?

One of my favorite things about classic MMOs is that they refused to give up on the "RPG" part of MMORPG. As in a tabletop game, in classic MMOs you were often given an opportunity to write a biography for your character, then import it into the game and attach it to your profile in some way so...

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The Think Tank: Remembering our first MMOs

This week, my very first MMO, Ultima Online, turns 17 years old in what can only be an intentional effort to make classic MMO gamers feel very, very old indeed. I've been thinking a lot about the game and returned to it recently to scope it out, so for today's Think Tank, I polled the Massively...

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Working As Intended: Lessons from the history of MMO housing

Once upon a time, a subscription MMORPG sandbox had open-world housing, only there wasn't quite enough for everyone. Well, there was, but there wasn't enough of it in safe lands, so a lot of the people who wanted a place to live had to live in dangerous places they didn't like, places where they...

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The Game Archaeologist: Ironman modes and elective permadeath

One facet of video games that's been around almost since the very beginning is the difficulty level. This has allowed the player to choose how hard or easy a game would be from the onset, influencing factors such as the number of enemies, hardiness of bad guys, fragility of the player character,...

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The Daily Grind: What's the best MMO housing system of all time?

WildStar's floating palaces, Star Wars: The Old Republic's strongholds, World of Warcraft's garrisons, and Landmark's... well, everything... are getting a lot of press lately, maybe because the MMO industry has been starved for such content for so long. Few games implement housing after launch, and...

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The Daily Grind: What constitutes a grind in an MMO?

I can't remember when I first heard the term grind, but I imagine it might have been Ultima Online, when you could grind your way to Glorious Lady status killing a mongbat a minute (or was it five?). Then there was grinding mobs for levels in EverQuest, grinding missions for skill and money in Star...

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Star Wars Galaxies lead designer passes away

Massively is saddened by the news that veteran MMO designer Ben Hanson has passed away, according to a recent tweet by friend and fellow designer Raph Koster. Koster and Hanson worked together on Star Wars Galaxies's Jump to Lightspeed expansion, on which Hanson was the lead content designer. In...

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The Think Tank: Happy birthday, Star Wars Galaxies

Today marks the 11th anniversary of the launch of Star Wars Galaxies, an MMO whose untimely sunset at the end of 2011 continues to make sandbox fans sigh mournfully. This week, in honor of the anniversary, I asked the Massively writers whether they think we'll ever see another new Star Wars MMORPG...

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