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Posts tagged Star-Sonata

The Stream Team: The shadow knows edition, January 28 - February 3, 2013

Will he or won't he? This week, eyes turn towards Punxsutawney Phil, that celebrated weatherman covered in fur, to learn whether winter is getting kicked out the door or it will stick around with feet propped on the coffee table like a bad houseguest whose welcome has long worn out. Our fate...

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Rise and Shiny: Star Sonata

I first intended to use this article as a list of things to avoid if you are an indie dev, and I was going to use Star Sonata, an indie, twitch-based space MMO, as the prime example on that list. The game works, sure, and it obviously has a playerbase that seems to enjoy itself, but I am not sure...

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Rise and Shiny: The West

I've been on a browser-based kick, more so than normal. Thanks to my Chromebook series, I have been rediscovering the joys of all-in-one gaming. I'm so tired of messing with bloated, heavy machines that do nothing but suck up my money. The future of gaming is light, thin, and still capable of...

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The Stream Team: Over the cliff edition, January 14 - 20, 2013

You went right over the edge at full tilt, like a speeding locomotive with dreams of flying. Oh, you knew it was coming. You knew it was bound to happen, most likely sooner than later. You already envisioned that plunge over the cliff. What? No, not that cliff. For shame, trying to bring...

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The Stream Team: Broken resolutions edition, January 7 - 13, 2013

It was bound to happen. And we totally understand -- really. We've all been there, so there are no judgments coming from us. Besides, you might have even made it longer this year than last. Perhaps this could be one of those times when we say it's the thought that counts. After all, those pesky...

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Rise and Shiny: Deepworld

When I first got my hands on Deepworld, a new iOS sandbox MMO by Bytebin, I knew I was holding something unique. Sure, it took some cues from Minecraft and came from one of my least favorite schools of design -- steampunk -- but it was being built by a young team of indie developers who simply...

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