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Posts tagged Star-Citizen

Not So Massively: Hellgate's return, HEX's beta, and Elite's pricing

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Massively's Justin investigated how Hellgate survived being Flagshipped. We examined MMOTCG HEX's closed beta and...

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You can race your Star Citizen spaceship today

Before I get too deep into this news post, I'd like to take a moment to thank Cloud Imperium for releasing Star Citizen's racing module on ArcheAge's launch day. Now that that's out of my system, let's see here. Arena Commander 0.9 is officially patchable right now. It brings with it the Murray...

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Citizen Con 2014 celebrating SC in LA on October 10

Are you a Star Citizen fan? Will you be in Los Angeles on October 10th? You might want to grab some tickets to this year's Citizen Con if you answered both of those questions in the affirmative. The two-year(!) anniversary of Star Citizen's announcement will serve as a platform for Cloud Imperium...

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Star Citizen answers a new round of subscriber questions

Ready for another round of answers about Star Citizen's mechanics? Because that's what you're going to get in the video just past the cut. Chris Roberts picks out 10 questions from the game's subscriber base, talks a bit about the community, and then answers all of them in as much detail as he can...

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Not So Massively: LoL's lore reboot, Destiny's launch, and Firefly Online's beta

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Destiny is now live! Did you catch the launch trailers? League of Legends is rebooting its lore. The Stomping...

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Star Citizen updates backers on the status of Arena Commander V0.9

Star Citizen's latest update to the Arena Commander module has not come out yet. Yes, V0.9 is being held back slightly, but there's a good reason for that. A recent dispatch from the development team explains that the update just had not been rigorously tested enough to release, especially with the...

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Stick and Rudder: Even more sims to fill the Star Citizen void

I was hoping to use this week's column to talk in glowing terms about Star Citizen's newly released racing mechanics. The only problem with that plan is that Arena Commander 0.9 hasn't launched just yet, purportedly on account of a few pesky bugs that Cloud Imperium is still in the process of...

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Betawatch: August 30 - September 5, 2014

ArcheAge's open beta, undaunted by what our community has dubbed e-hooligans and their DDoSing ways, officially began yesterday. The official launch is slated for September 16th. What else is new in the land of MMO testing? Camelot Unchained delayed its alpha to February 2015. Pathfinder Online...

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Here's what Star Citizen's devs accomplished in August

Wondering what Star Citizen's devs accomplished in August? The latest monthly report is written with you in mind. As always, it's a wall-of-text comprised of reports from the heads of Cloud Imperium and contractor studios around the world. The TLDR version boils down to "massive progress on...

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Roberts discusses Star Citizen's inventory system, balancing, and factions

Star Citizen fans can get some answers from Chris Roberts, assuming that the questions they have match up with the five questions featured in the latest video. There's nothing fancy about this one, just Roberts sitting down and answering top fan questions about the game as collected from the game's...

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