Posts tagged Shadow-War 
Massively's Defiance launch week diary: Day three
You know what? Defiance's PvP is pretty enjoyable. Most of that enjoyment stems from my ability to actually kill people, contrary to typical MMO themeparks where I stand no chance against gear grinders and theorycrafters who have bested me before I even manage to tab target them. Here you have ...
'Shadow War' PvP is the star of new Defiance gameplay trailer
Come April, players won't just be facing the likes of giant mutated bugs and partially sentient robots in Defiance, they will also have the chance to face off against each other. Dubbed Shadow War, the open world competitive multiplayer combat system is the star of the show in the latest gameplay ...
Defiance takes the lid off of its open world PvP
"Player vs. player in Defiance is like nothing console players have ever seen," promises Trion Worlds Creative Lead Bill Trost. "Everything's different, everything's fresh, every time you play." Thus begins Trion's latest Defiance dev diary, this one focusing on the game's open world PvP ...
MAG resuscitates their medic class with update, prepares to launch stats on MAG.com
Medics of the Shadow War, unite! MAG's latest patch did many favors for you, and even those who aren't of the resuscitation persuasion will find some tasty benefits in their latest version, patch 1.02. The last patch has cleaned up the field support's HUD by removing resuscitation icons from ...
First Impressions: MAG
It's a technical marvel, really, to be able to shoot at 256 people at once. Very few games have been able to get this many players into one enclosed space, and even fewer have been able to do it without having everything lock down in lag. But Zipper Interactive's MAG is taking the bull by the horns ...
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Tattered Notebook: A guide to EQII's Moonlight Enchantments (with new stuff!)
Posted on May 18th 2013 8:00PM



