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Posts tagged Rubicon

EVE Evolved: Rubicon 1.3 and repainting ships

EVE Online's recently released Rubicon expansion was an important first step toward a truly player-run universe for everyone, allowing corporations to wage empire wars over planetary customs offices and introducing a series of new personal deployable structures. The initial release was a little...

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EVE Online: Rubicon 1.3 patch turns on the lights

A new patch has landed in EVE Online today that features a laundry list of tweaks, the most notable of which is the first pass at the game's new linear lighting. Rubicon 1.3's linear lighting system "increases the texture fidelity improving the richness of color," but CCP said that it still...

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EVE's Rubicon 1.3 patch updating directional scanning

CCP's latest EVE Online dev blog focuses on some UI changes headed your way in the March 12 Rubicon 1.3 update. Tweaks include word filtering and chat highlighting, Neocom blink settings, and updates to the game's directional scanner functionality. "As of Rubicon 1.3, you will have three ways to...

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EVE Online: Rubicon 1.1 patch inbound tomorrow

EVE Online is prepping its Rubicon 1.1 patch for tomorrow, January 28th. Clocking in at a little over a gigabyte, Rubicon 1.1 will supplement the most recent expansion with new deployable structures, the final Sisters of EVE ship, graphic tweaks, UI improvements, and the usual...

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EVE Evolved: EVE needs real colonisation now

MMOs have absolutely exploded in popularity over the past decade, with online gaming growing from a niche hobby to a global market worth billions of dollars each year. Once dominated by subscription games like EverQuest and World of Warcraft, recent years have seen free-to-play games take centre...

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Here's an EVE dev diary video on Rubicon 1.1

CCP released a dev diary video focused on EVE Online's Rubicon 1.1 patch today. CCP Guard is your host for a sneak peek of the content drop that will include renovated station exteriors, the Nestor class battleship, new mobile structures, capital ship wrecks, a redesigned Amarr Crucifier, and...

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EVE Evolved: Has colonisation been forgotten?

At last year's EVE Online Fanfest, CCP revealed its ambitious plan to take the game where no sandbox MMO has ever gone before: full deep space colonisation. The plan will be delivered over the next five years and will end with the incredibly exciting vision of players building their own stargates...

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EVE Evolved: Rubicon 1.1's new deployables

Of all the major changes to EVE Online in the past few years, it's the introduction of personal deployable structures that has had me most excited. I've always been of the opinion that a true sandbox should let individual players and larger organisations build their own personal empires in empty...

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EVE Evolved: Unleash your inner space janitor

Did you know that people leave perfectly good stuff just lying around in space? Between abandoned starbases, safespotted containers, floating wrecks, and lost drones, there's a real mess out there in space that somebody aught to clean the hell up. So why doesn't someone get out there with a dustpan...

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EVE Evolved: Lowsec isn't impenetrable

When EVE Online was created, one of its core design philosophies was the idea of risk vs. reward -- that higher-value activities should expose the player to greater risk of loss. This rule naturally follows from how the world of business and competition works in real life, and I think it will...

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