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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Storyboard: Why I rejected your guild application]]></title><link>http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/</guid><comments>http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/"><img alt="Not pictured: Phillip J. Fry as an N7 operative.  Yeah, that's life in this neck of the woods lately." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storyboard-105-epl-523.jpg" /></a></div>
Explaining guilds to people who don't play MMOs is always odd. You have to explain the process of applying, getting interviewed, and generally being brought on some trial runs in a way that doesn't make the whole thing sound like an unpleasant second job. This is even worse when it comes to explaining roleplaying guilds, which often level all the same restrictions as endgame-focused guilds with the added benefit that you're being examined based on your character rather than your play ability.<br />
<br />
So it feels like a real kick in the teeth to do all that and then get rejected.<br />
<br />
At face value, this feels outright ridiculous. The only criteria for a roleplaying guild should be roleplaying, and if you're applying for one, you almost by definition pass. But there's actually a lot of valid reasons to say that someone just isn't right for your roleplaying guild. So you might not have been rejected because the guild is made up of judgmental pricks -- it might be for the best.<p><a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/" rel="bookmark">Continue reading <em>Storyboard: Why I rejected your guild application</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/">Storyboard: Why I rejected your guild application</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>guild</category><category>guild-application</category><category>guild-interaction</category><category>guilds</category><category>opinion</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 25 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR]]></title><link>http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/</guid><comments>http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f"><img alt="Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/hb-ic-reporting-1337665703.jpg" /></a></div>
A few weeks back, I wrote an article about <a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/">why I played</a> <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>. I drew on references from my childhood and how much Star Wars influenced my life. Although I did mention the impact of the roleplay community, I didn't talk about the roleplaying side of my MMO gameplay and how that influences my enjoyment of the game.<br />
<br />
When the quests dry up and PvP becomes stale, RP and the RP community hold me to this game. Multiple readers of the <a href="http://www.massively.com/category/hyperspace-beacon">Hyperspace Beacon</a> and fans of <a href="http://www.gamebreaker.tv/video-game-shows/star-wars-the-old-republic-video/the-republic-swtor-show/">The Republic</a> have asked how they can get involved in the roleplay in <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a>. I usually point them to one place: <a href="http://www.swtor-rp.com/">SWTOR-RP.com</a>.<br />
<br />
I could go on and on about this site and what it has done for the roleplay community, but nothing stands out more than the metagame that it's created with in-character articles. These news reports and editorials have been a launchpad for many in-character conversations. So let me draw you in and show you what I'm talking about.<p><a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/">Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>guild-events</category><category>guilds</category><category>hyperspace-beacon</category><category>in-character</category><category>in-character-events</category><category>in-character-reporting</category><category>live-events</category><category>lucasarts</category><category>opinion</category><category>roleplay</category><category>roleplayer</category><category>roleplaying</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>swtor-rp</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 22 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: The second anniversary of Storyboard]]></title><link>http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/</guid><comments>http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/"><img alt="Yes, I plan to have something bizarre for this every anniversary." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storyboard-104-epl-516.jpg" /></a></div>
Last year, I had planned to change up the focus of <a href="http://massively.joystiq.com/category/Storyboard/">Storyboard</a> a little. The "high and wide" format had been working, but I was worried that the column just wouldn't have legs if I didn't start going for more focused and narrow applications. So I spent several months working on just the right way to do more game-specific columns in here.<br />
<br />
You don't remember them, of course, because none of them was ever posted. Those several months of work did not produce a single viable column.<br />
<br />
At the capstone of the second year of Storyboard, I'm forced to basically eat crow about one of my major plans for the last year because it turns out that not only did it not work but it didn't need to work in the first place. I managed to fill up another year of columns just fine without going into great detail about one game over another, and as it turns out, I'm a lot happier with this year as a whole anyway.<p><a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/" rel="bookmark">Continue reading <em>Storyboard: The second anniversary of Storyboard</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/">Storyboard: The second anniversary of Storyboard</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>column</category><category>columns</category><category>featured</category><category>looking-back</category><category>opinion</category><category>retrospective</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 18 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Why roleplaying is worth the trouble]]></title><link>http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/</guid><comments>http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying"><img alt="I need more stock images for these headers.  Time to start digging." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storyboard-103-epl-509.jpg" /></a></div>
Why bother roleplaying?<br />
<br />
I've covered a lot of topics in this column that circle around that topic. I've talked about why roleplaying is important and how you can roleplay without tears, but I've never touched the central question, something that was brought to mind recently by a fellow Massively writer. Why even bother with roleplaying?<br />
<br />
The usual answer is a shrug and a self-evident "because it's fun," but that's more a dismissal of the question than a functional response. That's not a good thing because there's a case to be made against roleplaying. Your character doesn't have an impact on the game world. Your roleplaying is, in the context of the game itself, irrelevant. The game doesn't care why your character wears weaker gear than normal; it just downgrades your stats and makes your life harder. You derive no benefit and wind up losing a lot of time for social interactions that are prone to drama and arguments. So why bother?<p><a href="http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/" rel="bookmark">Continue reading <em>Storyboard: Why roleplaying is worth the trouble</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/">Storyboard: Why roleplaying is worth the trouble</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>featured</category><category>motivation</category><category>opinion</category><category>player-motivation</category><category>reasons</category><category>reasons-to-roleplay</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 11 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Holocron Files -- Miraluka]]></title><link>http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/</guid><comments>http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/"><img alt="Hyperspace Beacon: Holocron Files -- Miraluka" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/hb-hf-miraluka.jpg" /></a></div>
As I mentioned in my <a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/">Why I Play </a><a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> piece, <a href="http://store.steampowered.com/app/32400"><em>Dark Forces</em></a> and <a href="http://store.steampowered.com/app/32380"><em>Jedi Knight</em></a> were two of the Star Wars video games I enjoyed most. Obviously, this was before <a href="http://www.bioware.com/games/knights_old_republic/"><em>Knights of the Old Republic</em></a>. In <em>Jedi Knight</em>, the main antagonist was Jerec. Although it's never mentioned where Jerec comes from or even what species he was, his most distinguishing feature is the cover over his eyes. At the time, players thought it was a type of cybernetic implant similar to that worn by Geordi LaForge in Star Trek: The Next Generation. It wasn't until the <a href="http://www.amazon.com/Star-Wars-Omnibus-Tales-Jedi/dp/1593079117/ref=pd_sim_sbs_b_1">Tales of the Jedi</a> comic book series that we learned that Jerec and others are a part of the Force-seeing humanoid species known as the Miraluka.<br />
<br />
If you choose to play a Jedi Knight or a Jedi Consular (or if you have 1.5 million credits to unlock it through the Legacy system), you can play as a Miraluka. I have been fascinated by this species since Jerec of <em>Jedi Knight </em>and Shoaneb Culu in the Tales of the Jedi after that. So this week, let's talk about this captivating species, its culture, its connection to the Force, and what its role is during the time of <a href="http://swtor.com/"><em>The Old Republic</em></a>.<p><a href="http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Holocron Files -- Miraluka</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/">Hyperspace Beacon: Holocron Files -- Miraluka</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 May 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20232583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Alpheridies</category><category>bioware</category><category>classic-mmo</category><category>culture</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>galaxies</category><category>holocron-files</category><category>hyperspace-beacon</category><category>jedi-consular</category><category>Jedi-Knight</category><category>Jerec</category><category>Katarr</category><category>lucasarts</category><category>miraluka</category><category>opinion</category><category>roleplay</category><category>roleplaying</category><category>sandbox</category><category>sci-fi</category><category>Shoaneb-Culu</category><category>soe</category><category>sony-online-entertainment</category><category>species</category><category>star-wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>swg</category><category>swgo</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>Visas-Marr</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 08 May 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How far would you go for cosmetic gear?]]></title><link>http://massively.joystiq.com/2012/05/07/the-daily-grind-how-far-would-you-go-for-cosmetic-gear/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/07/the-daily-grind-how-far-would-you-go-for-cosmetic-gear/</guid><comments>http://massively.joystiq.com/2012/05/07/the-daily-grind-how-far-would-you-go-for-cosmetic-gear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/07/the-daily-grind-how-far-would-you-go-for-cosmetic-gear/"><img alt="WoW" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/draenei01-full.jpg" /></a></div>
Massively's got so many cosmetic-gear gurus and sandbox aficionados on staff that sometimes I suspect no amount of character customization and housing and achievements and titles would ever be enough for us. We'd do just about anything for more ways to distinguish our characters in an MMO.<br />
<br />
But what about <em>raiding</em> for cosmetic gear? Enter <a href="http://www.openraid.us/">OpenRaid</a>, a <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em> website that helps players organize cross-server PvE dungeon raids and premade PvP teams for the express purpose of acquiring achievements and gear to transmogrify (i.e., map the skin of something cool onto something with good stats). While I'd hope that needing to run large-scale endgame content for gorgeous weapon skins isn't going to become commonplace in future MMOs, it's still fascinating to see roleplay-oriented players playing content they wouldn't normally touch, just to collect a dress.<br />
<br />
So how far would you go -- or have you gone -- to get your hands on a sweet piece of cosmetic gear, title, or achievement?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/07/the-daily-grind-how-far-would-you-go-for-cosmetic-gear/">The Daily Grind: How far would you go for cosmetic gear?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/07/the-daily-grind-how-far-would-you-go-for-cosmetic-gear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222354/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/07/the-daily-grind-how-far-would-you-go-for-cosmetic-gear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>blizzard</category><category>blizzard-entertainment</category><category>brianna-royce-tdg</category><category>cosmetic-gear</category><category>cosmetic-items</category><category>daily-grind</category><category>fantasy</category><category>openraid</category><category>opinion</category><category>raid</category><category>raiding</category><category>roleplay</category><category>roleplaying</category><category>tdg</category><category>the-daily-grind</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 07 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Seven player events you must attend]]></title><link>http://massively.joystiq.com/2012/05/05/the-road-to-mordor-seven-player-events-you-must-attend/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/05/the-road-to-mordor-seven-player-events-you-must-attend/</guid><comments>http://massively.joystiq.com/2012/05/05/the-road-to-mordor-seven-player-events-you-must-attend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/05/the-road-to-mordor-seven-player-events-you-must-attend/"><img alt="LotRO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ales.jpg" /></a></div>
More than any other MMO I've played, <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> seems to draw out player events like crazy. Maybe it's the setting, Tolkien's world-building, the renaissance fair outfits, or the disproportionately large RP crowd, but <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO</em></a> seems to be graced with far more of these kinds of player-driven initiatives than elsewhere.<br />
<br />
As such, today I wanted to scout around the forums and <a href="http://forums.lotro.com/calendar.php">official calendar</a> to highlight a few of the many, many events that festoon this great game of ours. These are great to check out, particularly when you're a little bored with the same-old, same-old of questing, raiding, skirmishing, or PvMPing. The ingenuity and spirit of these events is often quite infectious, and I never regret going to one once I make the effort.<br />
<br />
So check out seven great player events in <em>LotRO</em>, coming to a server near you!<p><a href="http://massively.joystiq.com/2012/05/05/the-road-to-mordor-seven-player-events-you-must-attend/" rel="bookmark">Continue reading <em>The Road to Mordor: Seven player events you must attend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/05/the-road-to-mordor-seven-player-events-you-must-attend/">The Road to Mordor: Seven player events you must attend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/05/the-road-to-mordor-seven-player-events-you-must-attend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20228286/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/05/the-road-to-mordor-seven-player-events-you-must-attend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ales-and-tales</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>opinion</category><category>player-driven-event</category><category>player-event</category><category>player-music</category><category>road-to-mordor</category><category>roleplay</category><category>roleplaying</category><category>rp</category><category>the-road-to-mordor</category><category>turbine</category><category>turbine-entertainment</category><category>weatherstock</category><category>weatherstock-2012</category><category>weatherstock-iv</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 05 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Problem players]]></title><link>http://massively.joystiq.com/2012/05/04/storyboard-problem-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/04/storyboard-problem-players/</guid><comments>http://massively.joystiq.com/2012/05/04/storyboard-problem-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/04/storyboard-problem-players/"><img alt="Hopefully my internet connection is working as you read this." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storyboard-102-epl-502.jpg" /></a></div>
I don't tend to talk about the players behind the characters in this column because more often than not it doesn't matter. A good roleplayer is a good roleplayer, and if your characters can interact well, you don't really need to be close friends behind the scenes. Sure, I promote communication out of character, but that's to avoid drama, and liking the person involved is more of a bonus than a requisite goal. The majority of roleplayers won't have issues beyond character or story-based ones, and thus I focus on those.<br />
<br />
There are exceptions.<br />
<br />
Even if most of the troubles you'll encounter are the result of characters that don't quite work for whatever reason (something we're all guilty of), there are certain players who are going to cause problems no matter what. And I'm not talking about the guy who always makes the same character with minor setting adjustments. I'm talking about the players who will make you actively dislike the game you're playing, the cases where you're going to need to address the problem beyond just shaking your head at one character or another. These guys exist, and even though they're not the majority, they have an unpleasant impact.<p><a href="http://massively.joystiq.com/2012/05/04/storyboard-problem-players/" rel="bookmark">Continue reading <em>Storyboard: Problem players</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/04/storyboard-problem-players/">Storyboard: Problem players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/04/storyboard-problem-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/04/storyboard-problem-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>featured</category><category>groups</category><category>opinion</category><category>problem-players</category><category>problems</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>social-problems</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 04 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: The growth of a plot tumor]]></title><link>http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/</guid><comments>http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/"><img alt="As I approach two years of this, I'm still waiting to run out of headers to assemble." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/storyboard-101-epl-425-1335394004.jpg" /></a></div>
Everyone has had <em>that friend</em>. Heck, almost everyone has<em> been</em> that friend at one point or another. It's the guy who just found himself in a relationship, and suddenly every single topic of conversation jerks right back to that relationship. It starts out subtle, but eventually your friend will turn everything back to the topic of his relationship, up to and including a car crash. And while said friend isn't a bad guy, you start enjoying your time with him less and less because he's down to a single droning note that's no longer interesting.<br />
<br />
The exact same thing happens in roleplaying. It's not usually about a girlfriend, although it can be. It's any aspect of a character's plot that grows until it's all-encompassing and grows into the plots of other characters as well. It's a plot tumor. It's a growth bigger than it has any right to be, and it's the sort of thing that can really drive you away from roleplaying whether or not you liked the plot in the beginning.<p><a href="http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/" rel="bookmark">Continue reading <em>Storyboard: The growth of a plot tumor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/">Storyboard: The growth of a plot tumor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20224309/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>opinion</category><category>plot-tumors</category><category>plots</category><category>problem-plots</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><category>trouble</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 27 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Advice from a master]]></title><link>http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/</guid><comments>http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/"><img alt="Hyperspace Beacon: Advice from a master" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/hb-master.jpg" /></a></div>
I had the pleasure of playing <a href="http://starwarsgalaxies.station.sony.com/"><em>Star Wars Galaxies</em></a> with <a href="http://massively.joystiq.com/tag/brian-rucker/">Brian "OddjobXL" Rucker</a> for at least five years before his <a href="http://massively.joystiq.com/2012/04/20/prolific-mmo-blogger-brian-oddjobxl-rucker-passes-away/">unfortunate passing last week</a>. We never met in person, but he was a great influence on my life despite my having only recently found out what he looked like. One of the great things about the internet is that personality really shines through when you don't have a preconceived notion of who someone is based on how he looks. Brian was one of those people whose personality stood out from the rest of the community because of the stories he created and wisdom he imparted to others.<br />
<br />
When he played <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>SWG</em></a>, he posted quite a bit as <a href="http://starsidergalaxy.com/forum/index.php?action=profile;u=390;area=showposts;start=0">Mandash Grim</a> on the Starsider Galaxy roleplay website; when a good chunk of those players decided to give <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a> a go, he moved with them to <a href="http://swtor-rp.com">SWTOR-RP</a>. On this forum, he talked about how <em><a href="http://massively.joystiq.com/category/Star-wars-the-old-republic">SWTOR</a></em> influenced RP, even though it was not exactly the way he envisioned it.<br />
<br />
It's hard to summarize in a thousand words his gaming philosophies, which had such an influence on me, but I'd like to highlight a few key things he wrote that I believe summarize his feelings on something everyone reading this column probably loves: Star Wars MMO storytelling.<p><a href="http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Advice from a master</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/">Hyperspace Beacon: Advice from a master</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221612/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>brian-rucker</category><category>classic-mmo</category><category>community</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>galaxies</category><category>hyperspace-beacon</category><category>lucasarts</category><category>oddjob-xl</category><category>oddjobxl</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>sandbox</category><category>sci-fi</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>swg</category><category>swgo</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 24 Apr 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: One hundred moments and done]]></title><link>http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/</guid><comments>http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/"><img alt="No, I'm not ending the column, but now people will read the whole thing because they'll suspect I am.  Unless, of course, you read the alt text." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/storyboard-100-epl-419.jpg" /></a></div>
All good things must come to an end.<br />
<br />
Roleplaying is all about creating a shared space for your character to inhabit with other characters. It's about crafting trials and challenges that can be overcome through narrative means; it's about building a set of experiences together. And all of the columns I've written up to this point have been entirely about making that work well and creating a shared environment that's fun for everyone.<br />
<br />
But it can end. One day, you may log in to find that the people you've been roleplaying alongside are no longer there -- that the friends you once had have left, the allies you once charished have moved on, and your universe has narrowed by degrees until it's just you. After all of the roleplaying you've done, it tuns out that your group of fellow roleplayers has slowly drifted away until the only person who remembers these stories is you. And it seems fitting, for the 100th column, to talk about what happens when you're left remembering a universe that never was.<p><a href="http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/" rel="bookmark">Continue reading <em>Storyboard: One hundred moments and done</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/">Storyboard: One hundred moments and done</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Apr 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20218937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>conclusions</category><category>departure</category><category>ending</category><category>featured</category><category>leaving</category><category>opinion</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 20 Apr 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Prolific MMO blogger Brian 'OddjobXL' Rucker passes away]]></title><link>http://massively.joystiq.com/2012/04/20/prolific-mmo-blogger-brian-oddjobxl-rucker-passes-away/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/20/prolific-mmo-blogger-brian-oddjobxl-rucker-passes-away/</guid><comments>http://massively.joystiq.com/2012/04/20/prolific-mmo-blogger-brian-oddjobxl-rucker-passes-away/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><a href="http://massively.joystiq.com/2012/04/20/prolific-mmo-blogger-brian-oddjobxl-rucker-passes-away/"><img alt="Rucker's SWG avatar" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/screenshot0100-1334937241.jpg" style="float: left; padding-right: 10px;" /></a>The MMO roleplaying community lost one of its most prolific authors this week as Brian "<a href="http://massively.joystiq.com/tag/brian-rucker">OddjobXL</a>" Rucker passed away at the age of 48.<br />
<br />
Rucker maintained a blog called <a href="http://www.mmorpg.com/blogs/OddjobXL">The Roleplayer's Redoubt</a> on MMORPG.com, and he was also featured in Massively's <a href="http://massively.joystiq.com/2011/04/26/the-game-archaeologist-plays-with-muds-your-journeys-part-1/">The Game Archaeologist</a>, where he talked at length about MUDs, MUSHs, and <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>Star Wars Galaxies</em></a>.<br />
<br />
Massively columnist <a href="http://massively.joystiq.com/editor/larry-everett">Larry Everett</a> remembers Rucker as "a very prominent member of both of my websites and a personal inspiration to me as a gamer, writer, and roleplayer." Rucker, known as Cap'n in <em>SWG</em> circles, covered roleplaying in dozens of disparate MMO titles. He also offered plenty of <a href="http://starsidergalaxy.com/forum/index.php?topic=10314.msg157568#msg157568">sage advice</a> for both newbs and veterans alike.<br />
<br />
[Thanks to Laura for the tip.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/20/prolific-mmo-blogger-brian-oddjobxl-rucker-passes-away/">Prolific MMO blogger Brian 'OddjobXL' Rucker passes away</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Apr 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/20/prolific-mmo-blogger-brian-oddjobxl-rucker-passes-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20220550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/20/prolific-mmo-blogger-brian-oddjobxl-rucker-passes-away/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-rucker</category><category>classic-mmo</category><category>community</category><category>galaxies</category><category>Miscellaneous</category><category>oddjob-xl</category><category>oddjobxl</category><category>roleplaying</category><category>rp</category><category>sandbox</category><category>sci-fi</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>swg</category><category>swgo</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 20 Apr 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Storyboard: To say nothing of cute shoes]]></title><link>http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/</guid><comments>http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/"><img alt="During PAX East, I roleplayed a drunk man.  It's a role I'm apparently quite good at." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/storyboard-99-epl-411.jpg" /></a></div>
Just as in real life, player characters in MMOs have more than one set of clothing for different situations. Sure, I don't divide my actual clothes up in usual MMO categories ("well, those are my PvP pants"), but I have things I wear around the house that I wouldn't wear out in public or when attending a funeral, for instance. But even that doesn't compare to a high-level roleplaying character, who has not only PvP gear and PvE gear and solo gear tand the like but also funeral gear and casual gear and so forth. It's all the joy of assembling a real wardrobe alongside the joy of stat comparisons.<br />
<br />
Roleplaying outfits are universally important. Even if your character is in a game without visible gear (such as <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>), you probably have different outfits for different circumstances (civilian clothes, for instance). But there's an art to putting together a good roleplaying ensemble, and it's not just as simple as equipping the same equipment you wore 10 levels ago and calling it a day. You want to create a distinct impression, and that takes a little more doing. So how do you assemble a good roleplaying outfit?<p><a href="http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/" rel="bookmark">Continue reading <em>Storyboard: To say nothing of cute shoes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/">Storyboard: To say nothing of cute shoes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Apr 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20213617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance</category><category>equipment</category><category>featured</category><category>gear</category><category>opinion</category><category>outfits</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 13 Apr 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Police state]]></title><link>http://massively.joystiq.com/2012/04/06/storyboard-police-state/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/06/storyboard-police-state/</guid><comments>http://massively.joystiq.com/2012/04/06/storyboard-police-state/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/06/storyboard-police-state/"><img alt="No, I don't know exactly why Saren's here." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/storyboard-98-epl-403.jpg" /></a></div>
Sometimes, column topics get away from you. When I sat down to write last week's <a href="http://massively.joystiq.com/category/Storyboard/">Storyboard</a>, I realized at the halfway mark that I had spent a lot of time not really hitting the core of the issue, and the overall article wound up being much weaker as a result. So I went back, started fresh, and instead delivered a column aimed squarely at the central question of <a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/">whether or not it's important to have a flagged roleplaying server</a>.<br />
<br />
But there is an issue that I didn't really address in that column but still remains relevant. If you're going to talk about having an RP server exist even if it's not policed, you do need to address what policing a roleplaying server actually <em>entails</em>. A lot of it is just plain speculative at the moment, given the overall track record of the industry, but that doesn't mean it's not worth discussing.<p><a href="http://massively.joystiq.com/2012/04/06/storyboard-police-state/" rel="bookmark">Continue reading <em>Storyboard: Police state</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/06/storyboard-police-state/">Storyboard: Police state</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/06/storyboard-police-state/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/06/storyboard-police-state/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>opinion</category><category>policies</category><category>policing</category><category>roleplay</category><category>roleplay-servers</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>rp-servers</category><category>server-police</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 06 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Flag a server]]></title><link>http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/</guid><comments>http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/"><img alt="I need to spend either more time or less time getting irritated by the people of the Internet from now on.  Depends on how this article is received, I guess." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/storyboard-97-epl-328.jpg" /></a></div>
A couple of weeks ago, <a href="http://massively.joystiq.com/editor/matt-daniel">Matt Daniel</a>, <a href="http://massively.joystiq.com/editor/elisabeth-cardy">Elisabeth Cardy</a>, and I were talking amongst ourselves about the dearth of official roleplaying servers in <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a>. Lis was contending that the primary defense from <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> was the idea that the GMs wouldn't be able to properly police these servers, so as a result the, studio didn't want to designate them that way in the first place. As she put it, she'd rather see them not do the servers at all than do them in a slipshod fashion, and she believed an unpoliced roleplaying server was worse than no roleplaying server at all.<br />
<br />
This prompted me to ask whether anyone actually expected roleplaying servers to be policed, but honestly, that's a tangent to the real issue. I can convincingly argue that there are ways that the servers should be policed, but regardless of whether or not roleplayers expect this to happen, I think it's pretty absolute that not having a roleplaying server is much more slipshod than having one with inadequate support. The alternative suggests you really don't care whether your game has <em>roleplayers</em> or not.<p><a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/" rel="bookmark">Continue reading <em>Storyboard: Flag a server</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/">Storyboard: Flag a server</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Mar 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20203342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>opinion</category><category>rant</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>roleplaying-servers</category><category>rp</category><category>server-flagging</category><category>servers</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 30 Mar 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you pay extra for a filtered community?]]></title><link>http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/</guid><comments>http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/"><img alt="Age of Conan - guild city event" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ageconanvenja.jpg" /></a></div>
Earlier this week we asked if there was a game you'd like to play but for its <a href="http://massively.joystiq.com/2012/03/27/the-daily-grind-what-game-would-you-play-were-it-not-for-the-co/">awful community</a>. The topic got a lot of replies, and the usual MMO suspects turned up in many of the comments. The thread got us to thinking about customizable communities, server rulesets, and creative uses for instancing technology, and though no MMO firm has offered players control over their community experience as of yet, it's certainly doable.<br />
<br />
<a href="http://massively.joystiq.com/tag/funcom">Funcom</a> executive producer <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> mentioned the <a href="http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/">possibility in 2011</a>, and for today's Daily Grind, we'd like to know how you'd feel about being able to carve off pieces of a game world specifically for your friends, your guild, or your niche community (roleplayers-only, PvPers-only, etc.). Would you pay extra for dedicated communities or filtering technology?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/">The Daily Grind: Would you pay extra for a filtered community?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Mar 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20202734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-unchained</category><category>community-filtering</category><category>conan</category><category>craig-morrison</category><category>daily-grind</category><category>dedicated-community</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>hyboria</category><category>opinion</category><category>private-servers</category><category>roleplaying</category><category>roleplaying-instances</category><category>roleplaying-servers</category><category>sharding</category><category>silirrion</category><category>single-server-technology</category><category>tdg</category><category>the-daily-grind</category><category>unchained</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 29 Mar 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: EVE Online]]></title><link>http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/</guid><comments>http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/"><img alt="EVE Online - Gallente Iteron hauler warping past a planet" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gallenteiteronwarp.jpg" /></a></div>
I can't for the life of me convince my friends to sign up for <a href="http://www.eveonline.com"><em>EVE Online</em></a>. In their defense, the game can feel like a job at first.  There are no skinner box particle effects or angelic choirs signifying your latest achievement, nor does anyone shower you with virtual confetti as you graduate from the newbie island.<br />
<br />
For these reasons and others like them, <a href="http://www.ccpgames.com">CCP</a> seems to have topped out somewhere around half a million active subs at the game's high point. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> is seen as unfriendly in some ways, but in actuality it's the friendliest MMO around if you're an imaginative sort with the desire to direct your own in-game destiny.<br />
<br />
Could the tutorials be better? Sure. Could PvE missions be more engaging? Absolutely. Does either of these failings, or numerous others, detract from what is the genre's premier emergent experience?<br />
<br />
Nope.<p><a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/" rel="bookmark">Continue reading <em>Why I Play: EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/">Why I Play: EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Mar 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>complexity</category><category>crafting</category><category>economy</category><category>editorial</category><category>eve</category><category>eve-online</category><category>featured</category><category>internet-spaceships</category><category>massively-meta</category><category>meta</category><category>new-eden</category><category>op-ed</category><category>opinion</category><category>player-content</category><category>player-generated-content</category><category>roleplay</category><category>roleplaying</category><category>sandbox</category><category>Schadenfreude</category><category>sci-fi</category><category>user-generated-content</category><category>why-i-play</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 28 Mar 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How do you roleplay betas?]]></title><link>http://massively.joystiq.com/2012/03/28/the-daily-grind-how-do-you-roleplay-betas/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/28/the-daily-grind-how-do-you-roleplay-betas/</guid><comments>http://massively.joystiq.com/2012/03/28/the-daily-grind-how-do-you-roleplay-betas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/28/the-daily-grind-how-do-you-roleplay-betas/"><img alt="Diablo III" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/beta.jpg" /></a></div>
This may be a little to esoteric of a way to start your Wednesday morning, but you can't spell "Massively" in several foreign languages without "eso" and "teric." Anyway, this past week I posed a tongue-in-cheek question to RP-leaning friends on Twitter about how they roleplay betas. How did they take into account the fact that this world was to end? Was their character aware of the theory of multiple universes? Or did they simply put off roleplaying until the actual launch?<br />
<br />
What surprised me were the thoughtful and interesting responses I received. I had just assumed nobody actually bothered with RP in betas, but that's not the truth; on the contrary, many of my friends used the time to experiment with characters, to begin to fashion stories, or even to play their character as an ancestor of their soon-to-come main.<br />
<br />
So what about you? How do you -- or would you -- roleplay betas with their unstable, transitory worlds?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/28/the-daily-grind-how-do-you-roleplay-betas/">The Daily Grind: How do you roleplay betas?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Mar 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/28/the-daily-grind-how-do-you-roleplay-betas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/28/the-daily-grind-how-do-you-roleplay-betas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>betas</category><category>closed-beta</category><category>daily-grind</category><category>open-beta</category><category>opinion</category><category>roleplay</category><category>roleplay-in-betas</category><category>roleplaying</category><category>rp</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 28 Mar 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Talk this way]]></title><link>http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/</guid><comments>http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/"><img alt="Nobody is talking in this picture.  Ironic?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/storyboard-96-epl-320.jpg" /></a></div>
One of the great problems presented to roleplayers is the challenge of presenting audio via text.<br />
<br />
We don't think about it all the time because most of the time it's easy to construct the sound of something from context. Sure, simply saying that your character sighs could mean any number of things, but contextually it's usually obvious whether it's meant as a gesture of exasperation or a sign of relaxed contentment. "Yes, I'm sure your new weapon will make a huge difference in the war" could be sarcastic or serious, but there are generally enough clues in the situation to make the difference obvious.<br />
<br />
But there's one obvious case in which that breaks down, and that's in the matter of accents. After all, people from two different regions shouldn't quite sound the same... but there's also no effective way to communicate how one voice or another sounds different. And the most common solution is essentially a matter of making your character's words borderline unreadable in the hopes that you convey a sliver of your intention.<p><a href="http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/" rel="bookmark">Continue reading <em>Storyboard: Talk this way</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/">Storyboard: Talk this way</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20197435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accents</category><category>dialogue</category><category>discussion</category><category>featured</category><category>opinion</category><category>rants</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>sounds</category><category>story</category><category>storyboard</category><category>voice</category><category>what-is-this-I-cant-even</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 23 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you expect a roleplaying server to be policed?]]></title><link>http://massively.joystiq.com/2012/03/18/the-daily-grind-do-you-expect-a-roleplaying-server-to-be-police/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/18/the-daily-grind-do-you-expect-a-roleplaying-server-to-be-police/</guid><comments>http://massively.joystiq.com/2012/03/18/the-daily-grind-do-you-expect-a-roleplaying-server-to-be-police/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/18/the-daily-grind-do-you-expect-a-roleplaying-server-to-be-police/"><img alt="You're in violation of roleplaying statute 352!  Stop or we'll pretend to be vampires at you!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gw-rp-epl-316.jpg" /></a></div>
I roleplay a lot. <a href="http://massively.joystiq.com/category/storyboard">This probably does not come as much of a surprise</a>. As a result, I've spent time on a lot of different roleplaying servers and have long since given up any hope that I'll ever see any enforcement of rules by the community service staff. It would be really nice if GMs politely kicked people who didn't come to roleplay, but the fact of the matter is that it's just not going to happen.<br />
<br />
But even though I don't expect it, I might be in the minority. What about you? Do you expect that on a server officially designated for roleplaying, the customer service staff will be monitoring the game and taking steps to improve the environment? Do you just expect that the staff will take complaints about inappropriate names just a bit more seriously? Or are you happy enough that there is a clear, reserved place to start building a roleplaying community without worrying about the police element?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/18/the-daily-grind-do-you-expect-a-roleplaying-server-to-be-police/">The Daily Grind: Do you expect a roleplaying server to be policed?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Mar 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/18/the-daily-grind-do-you-expect-a-roleplaying-server-to-be-police/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20194553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/18/the-daily-grind-do-you-expect-a-roleplaying-server-to-be-police/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>customer-service</category><category>daily-grind</category><category>gms</category><category>opinion</category><category>roleplaying</category><category>roleplaying-servers</category><category>rp</category><category>rp-servers</category><category>server-policies</category><category>server-types</category><category>servers</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 18 Mar 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Sadface]]></title><link>http://massively.joystiq.com/2012/03/16/storyboard-sadface/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/16/storyboard-sadface/</guid><comments>http://massively.joystiq.com/2012/03/16/storyboard-sadface/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/16/storyboard-sadface/"><img alt="For those of you who identify the middle picture, yes, I've beaten the game, and yes, I liked the ending.  If you want to talk about it, do so via mail, not in the comments." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/storyboard-95-epl-314.jpg" /></a></div>
I have, on occasion, joked that all of my roleplaying characters are either looking for a tragedy or recovering from one. It's not an intentional thing, but for whatever reason, an awful lot of my characters tend to have a whole lot of pain and sorrow wrapped up in their heads. My attempts at making a joke character usually derail to the point that said character is even more depressing, like the mage I played who was supposed to be eccentric and wound up being desperately lonely due to her horrendous inability to focus on any one thing for too long.<br />
<br />
While it's very easy to go into the depressingly morbid side with a tragic character, we're not going into that this week. (Another week -- you know how I roll by now.) No, this week's problem is much simpler. If you're playing a character who's beset on all sides by misfortune, eventually you're just going to wind up with sadness-induced apathy. You're going to get tired of the fact that your character always fails and never wins and that things get worse every time he or she tries to fix problems. In short, you're going to not want to play the character because said character is just plain depressing.<p><a href="http://massively.joystiq.com/2012/03/16/storyboard-sadface/" rel="bookmark">Continue reading <em>Storyboard: Sadface</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/16/storyboard-sadface/">Storyboard: Sadface</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/16/storyboard-sadface/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20193542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/16/storyboard-sadface/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>depressing</category><category>depression</category><category>downers</category><category>featured</category><category>opinion</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>sad</category><category>sadness</category><category>sorrow</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 16 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Out of the rut]]></title><link>http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/</guid><comments>http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/"><img alt="Yes, it's a Claire Shepard week.  Can you blame me?  Yes?  Well, shut up." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/storyboard-94-epl-307.jpg" /></a></div>
Every day it's the same thing. You wake up, you go to work, you convince your boss that you're actually working for eight hours or so, you go home, and then you log into your game of choice for some roleplaying. Except lately, that's been feeling like just as much of a routine. If your characters are supposed to be like people, it's not surprising that sometimes they'll wind up in the middle of a boring routine just like anyone else.<br />
<br />
Granted, depending on your roleplaying, that boring routine might involve several betrayals, affairs, and potential murders, but a routine is a routine.<br />
<br />
The point is that your character can get stuck in a rut. No matter how much you might like a character, it's no fun to keep running through the same basic stories again and again. You need to kick your character out of that rut, preferrably without destroying the elements you like about the character in the first place. So how do you get out of stagnant waters and start churning things up again?<p><a href="http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/" rel="bookmark">Continue reading <em>Storyboard: Out of the rut</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/">Storyboard: Out of the rut</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20187441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>opinion</category><category>player-rut</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>routine</category><category>rp</category><category>rut</category><category>same-old-same-old</category><category>story</category><category>story-rut</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 09 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Six must-haves for creative expression]]></title><link>http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/</guid><comments>http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/"><img alt="Some Assembly Required header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/sar-brain-header.jpg" /></a></div>
Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming?<br />
<br />
Wait, gaming?! You betcha!<br />
<br />
Beyond the artistry of the developers, MMORPGs offer outlets for player creativity in a variety of ways. I am not ashamed to admit that the primary reason I delve into MMORPGs is not for the gameplay but to explore and experience the creative expression of others (and to express some of my own as well). In fact, finding and sharing that very creativity by championing and highlighting player-generated content is precisely what <a href="http://massively.joystiq.com/category/some-assembly-required/">Some Assembly Required</a> is about.<br />
<br />
Between (or in lieu of) the hacking, the slashing, and the plundering, players seize proffered tools in myriad virtual realms to build works of art, pen masterpieces, construct edifices, <a href="http://massively.joystiq.com/2011/08/19/some-assembly-required-issue-4-making-music-in-lotro/">compose melodies</a>, and take the stage, all within the pixeled confines of a virtual world. Unfortunately, not all games have adequate tools for such creative expression. While inspired players can make do if they must, having supporting features exponentially enhances a game (and positively affects retention). Thankfully, some games provide a few standard-setting features that -- in my opinion -- should be included in every game on the market. Here are six of those must-have features.<p><a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/" rel="bookmark">Continue reading <em>Some Assembly Required: Six must-haves for creative expression</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/">Some Assembly Required: Six must-haves for creative expression</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20183188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance-slots</category><category>book</category><category>books</category><category>creativity</category><category>decorating</category><category>dungeon-maker</category><category>emotes</category><category>EQ2</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>game-mechanics</category><category>housing</category><category>opinion</category><category>performance</category><category>pgc</category><category>player-books</category><category>player-content</category><category>player-generated-content</category><category>player-housing</category><category>player-written-books</category><category>quest-builder</category><category>roleplay</category><category>RolePlaying</category><category>rp</category><category>sandbox</category><category>sar</category><category>SOE</category><category>some-assembly-required</category><category>Sony-Online-Entertainment</category><category>star-trek-online</category><category>star-wars-galaxies</category><category>swg</category><category>terraforming</category><category>vanguard</category><category>writing</category><category>xsyon</category><category>xsyon-prelude</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 02 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: An event with a touch of plot]]></title><link>http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/</guid><comments>http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/"><img alt="The Rikku-hair is the most compelling thing I've seen from Allods in a long while." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/storyboard-93-epl-229.jpg" /></a></div>
In tabletop games, the GM is sometimes referred to as the player who doesn't get to play. Running a plot-heavy event in an MMORPG is fairly similar -- you're still technically there in the form of a character, but the focus is on an adventure that you're presenting for your fellow players. That means a whole lot of extra work on your part because you suddenly lack the advantage of letting the game handle most of that pesky worldbuilding work.<br />
<br />
You probably don't need to be told that this can all go bad. No, what you really want to know is how to <em>avoid</em> going bad. And while some of the stuff that I've posted in the past about running in-game events is still entirely applicable, there are also some unique issues that you're going to have to deal with when your event is meant to be tightly scripted. Plan it right, and the whole thing can go off without a hitch. Plan it wrong, and... well, do I need to do another column on drama already?<p><a href="http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/" rel="bookmark">Continue reading <em>Storyboard: An event with a touch of plot</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/">Storyboard: An event with a touch of plot</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20183213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>columns</category><category>culture</category><category>event-management</category><category>events</category><category>featured</category><category>herding-cats</category><category>management</category><category>opinion</category><category>roleplaying</category><category>roleplaying-events</category><category>rp</category><category>rp-events</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 02 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Holocron Files -- Zabraks]]></title><link>http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/</guid><comments>http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/"><img alt="Hyperspace Beacon: Holocron Files -- Zabraks" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/hb-hf-zabraks.jpg" /></a></div>
Holocrons serve as storage devices for Jedi and Sith lore. These objects store not only information from their creators but also their essence. Every once in a while, I highlight a specific aspect of Star Wars lore and apply it directly to <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>. I want to impart my knowledge of that part of the Star Wars universe as well as what I have learned from roleplaying in games like <a href="http://starwarsgalaxies.station.sony.com/"><em>Star Wars Galaxies</em></a> and other venues.<br />
<br />
Since the first appearance of Darth Maul in The Phantom Menace, fans have been curious about the Sith with the horns on his head. Some fans also noticed the Jedi council member with horns on his head and wondered if he was related to the previously mentioned Sith. Both are, in fact, Zabraks, a humanoid species originating on the planet Iridonia.<br />
<br />
A freighter full of lore has been written about this species, from a fan-fic language to canon medical analysis. There is no way I can dissect it all in this article, but let's talk about the specifics of how you can apply Zabrak lore to your Zabrak character.<p><a href="http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Holocron Files -- Zabraks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/">Hyperspace Beacon: Holocron Files -- Zabraks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Feb 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20180267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>Hyperspace-Beacon</category><category>lore</category><category>LucasArts</category><category>opinion</category><category>roleplay</category><category>roleplaying</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>Star-Wars</category><category>Star-Wars-Galaxies</category><category>Star-Wars-The-Old-Republic</category><category>SWTOR</category><category>TOR</category><category>zabrak</category><category>zabraks</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 28 Feb 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Welcome back, whoever you are]]></title><link>http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/</guid><comments>http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/"><img alt="I have some weird screenshots from game trailers." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/storyboard-92-epl-221.jpg" /></a></div>
It happens. Maybe you got sidetracked with an alt and another alt wound up gathering dust. Maybe you had real-life obligations pulling you away from a certain game for a while (like, say, a job that more or less relies upon a variety of game experiences coupled with apartment hunting). Or maybe one thing led to another and you just didn't think to log in for a while. Whatever the case, you've got characters who have been involved in roleplaying for a while but just dropped off the radar.<br />
<br />
Of course, much like video game franchises, old roleplaying characters never really go away; they just go for longer period of inactivity. Unfortunately, diving back into a character you haven't played for a while prompts its own string of problems, namely the fact that from a story perspective said character apparently fell off the face of the planet for a while. So let's start small and lead your character back into the action, starting by figuring out where he or she has been for the past several weeks or months or years.<p><a href="http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/" rel="bookmark">Continue reading <em>Storyboard: Welcome back, whoever you are</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/">Storyboard: Welcome back, whoever you are</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20176570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>absence</category><category>absent-characters</category><category>column</category><category>columns</category><category>featured</category><category>mothballed-characters</category><category>mothballs</category><category>opinion</category><category>player-absence</category><category>roleplaying</category><category>rp</category><category>storyboard</category><category>verisimilitude</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 24 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Not in control]]></title><link>http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/</guid><comments>http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/"><img alt="Facemask theater!  All facemasks.  All the time." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/storyboard-91-epl-215.jpg" /></a></div>
One of the weird parts of roleplaying, at least for me, is the fact that I'm not really in control at all.<br />
<br />
I don't mean in the narrative sense, although that's also true. I'm talking about the simple fact that my characters have minds of their own, and that's half of the entertainment value. I see something happening, I know it's going to be bad, and I find myself thinking that the best thing my character can do is keep his or her mouth shut. And then I'm hammering away at the keyboard because even though <em>I</em> think otherwise, he or she has a very different opinion.<br />
<br />
Writers are familiar with the idea, of course. Characters wind up talking to you, even when you don't mean for it to happen. But it happens with roleplaying just as surely, and you wind up with a character driving in a totally different direction than you had planned, with your main-line character sitting on the side while some C-list concept takes center stage. And the funny part is that it all feels right, all the way through.<p><a href="http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/" rel="bookmark">Continue reading <em>Storyboard: Not in control</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/">Storyboard: Not in control</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Feb 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20172865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-design</category><category>character-voices</category><category>characters</category><category>featured</category><category>narrative</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 17 Feb 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Over, done, finished, finito]]></title><link>http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/</guid><comments>http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/"><img alt="Yes, I know, there's no Mass Effect MMO.  Not yet." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/storyboard-90-epl-207.jpg" /></a></div>
The best stories have an ending. And if you want to tell a decent story in a roleplaying format, you're going to need some sort of an ending eventually. The problem is that most endings have a pretty strict sense of finality to them, and really <em>ending</em> your roleplaying kind of implies that your character is riding off into the sunset and possibly sipping martinis. (Depending on the game, they may be space martinis. Lots of things are possible.)<br />
<br />
So you want to end the story without ending your character's story on a whole. That's a good approach and one that can be handled. But it's also one that's a bit easier said than done, hence my devoting an entire column to it. So let's talk about creating a satisfying ending that manages to wrap up a story without subsequently wrapping up every aspect of your character.<p><a href="http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/" rel="bookmark">Continue reading <em>Storyboard: Over, done, finished, finito</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/">Storyboard: Over, done, finished, finito</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Feb 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20166657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-arcs</category><category>character-developments</category><category>column</category><category>conclusions</category><category>culture</category><category>ending</category><category>featured</category><category>opinion</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 10 Feb 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: You guys must be the party]]></title><link>http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/</guid><comments>http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/"><img alt="I always wonder if people read more into these header images than they ought to." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/storyboard-89-epl-201.jpg" /></a></div>
A couple of weeks back, I wrote an article about dealing with a major ongoing storyline in an MMO. For those of you who neither read the article nor can spare the time to click the link and read it now: It talked about the problems presented by having a storyline and offered a few different solutions for handling such inconsistencies. Of course, as I noted, very few of these problems apply to open-world sandbox games that have no sort of ongoing developer-run story for you to stumble around.<br />
<br />
No, those games have issues entirely their own, starting with the very nature of player-run stories.<br />
<br />
A completely player-driven story has the advantage of not having several issues that can crop up when dealing with an ongoing in-game story, but it also still has some serious problems. There are still issues that you're going to have to have answers for when you're in a game that lets you craft the world to match your whims, and unfortunately the methods for doing so aren't quite as straightforward as the methods for dealing with an in-game storyline.<p><a href="http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/" rel="bookmark">Continue reading <em>Storyboard: You guys must be the party</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/">Storyboard: You guys must be the party</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Feb 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20161447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>featured</category><category>open-world</category><category>opinion</category><category>player-driven-stories</category><category>roleplaying</category><category>rp</category><category>sandbox</category><category>stories</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 03 Feb 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: SWTOR is stealing my (character) identity!]]></title><link>http://massively.joystiq.com/2012/02/02/the-guild-counsel-swtor-is-stealing-my-character-identity/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/02/the-guild-counsel-swtor-is-stealing-my-character-identity/</guid><comments>http://massively.joystiq.com/2012/02/02/the-guild-counsel-swtor-is-stealing-my-character-identity/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/02/the-guild-counsel-swtor-is-stealing-my-character-identity/"><img alt="SWTOR Jedi Ghost" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/swtor-jedighost.jpg" /></a></div>
Guild leading is often as much about managing personalities as it is about managing the nuts and bolts of the game. In previous columns, we've looked at all sorts of issues that guild leaders have to solve, and at the root of almost all of them is some sort of personality clash. Show me a nice blend of personalities, and I'll show you a happy guild that will stick together for years.<br />
<br />
What makes guild leading so difficult, though, is that unlike real-life leaders, guild leaders need to manage two identities for every member. There's the real-life identity of the player, and then there's the identity of the in-game character, and they aren't always the same. If you talk to a guild that's met at a guild gathering or convention, one of the things you'll always hear is how a particular member is so different from his in-game character. In game, for example, he might be a rough-around-the-edges general, but in real life he's a quiet teddy bear.<br />
<br />
MMOs give us the opportunity to be someone completely different from who we are out of game, and even non-roleplayers will sometimes behave differently when they're playing. But <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> has taken away some of our power to construct our own identities in game. In this edition of <a href="http://massively.joystiq.com/category/The-Guild-Counsel/">The Guild Counsel</a>, Let's look at how that's happened and whether it will affect the way we game.<p><a href="http://massively.joystiq.com/2012/02/02/the-guild-counsel-swtor-is-stealing-my-character-identity/" rel="bookmark">Continue reading <em>The Guild Counsel: SWTOR is stealing my (character) identity!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/02/the-guild-counsel-swtor-is-stealing-my-character-identity/">The Guild Counsel: SWTOR is stealing my (character) identity!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Feb 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/02/the-guild-counsel-swtor-is-stealing-my-character-identity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20162025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/02/the-guild-counsel-swtor-is-stealing-my-character-identity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>character-identity</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>guild+creator+in+swtor</category><category>guildcreatorinswtor</category><category>immersion</category><category>karen-bryan</category><category>lucasarts</category><category>raph-koster</category><category>richard-bartle</category><category>RolePlaying</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>swtor+guilds</category><category>swtor+news</category><category>swtor+stuff</category><category>swtorguilds</category><category>swtornews</category><category>swtorstuff</category><category>the+guild</category><category>the-guild-counsel</category><category>the-old-republic</category><category>theguild</category><category>tor</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 02 Feb 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Three guys walk into a bar]]></title><link>http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/</guid><comments>http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/"><img alt="Never underestimate the power of gold trim." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/storyboard-88-epl-125.jpg" /></a></div>
My days of playing Magic: the Gathering are... well, they're not <em>over,</em> exactly, but I'm certainly not in my heyday any longer. Despite this, I've made no secret of the fact that I still avidly read Mark Rosewater's <a href="http://www.wizards.com/Magic/Magazine/Archive.aspx?tag=makingmagic&amp;description=Making%20Magic">Making Magic</a> column because the stuff he says in the column is applicable to game design in general. There are a lot of ideas that I've drawn out of there over the years, and one of the ones that's stuck with me is the Timmy-Johnny-Spike split that Rosewater's quite fond of explaining at length.<br />
<br />
For those of you not interested in reading a decade's worth of columns just to understand what I'm talking about, the three names in questions are the so-called "psychographics" for Magic's audience, three psychological snapshots of why people play and enjoy the game. They're useful tools for understanding the reason certain cards resonate well with some players and not with others. And they're applicable to almost everything -- even roleplaying.<p><a href="http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/" rel="bookmark">Continue reading <em>Storyboard: Three guys walk into a bar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/">Storyboard: Three guys walk into a bar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20155964/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appeal</category><category>column</category><category>columns</category><category>creativity</category><category>featured</category><category>interest</category><category>johnny</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>speculation</category><category>spike</category><category>storyboard</category><category>timmy</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 27 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Roleplayer's rant]]></title><link>http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/</guid><comments>http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/"><img alt="Hyperspace Beacon: Roleplayer's rant" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hb-roleplayers-rant.jpg" /></a></div>
I don't like to rant. Really! Usually, ranting is full of emotionally charged rhetoric, and oftentimes it's riddled with inaccurate statements. I especially don't like to rant about something that I like a lot. For instance, <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em> has, by far, exceeded my personal expectations for any MMO; however, some missteps in production have tainted its perfection. (No, I'm not going to talk about Ilum again.) Of course, we are all looking for our version of perfection in an MMO, right? Unfortunately, no MMO will live up to that expectation. In fact, if I did find my version of MMO perfection, I would probably be the only one playing it. But I do believe I have ideas that those in my community could latch on to. They are also relatively simple. Yes, yes, I know nothing is ever as simple as it seems, but indulge me for a few moments.<br />
<br />
As many of you know, I enjoy roleplaying in my MMOs -- character creation, really. I'm not one of those roleplayers who hang out in a pub all day never experiencing any gameplay. Although there's nothing wrong with that, I find it a be a waste of $15 a month.<br />
<br />
I have complied what I believe will make the experience of <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">SWTOR</a></em> more enjoyable for those who enjoy playing the game like I do, and I think that those of you who don't necessarily like to roleplay per se but do like to create unique characters in the MMO space will agree that these are a must. I did set some personal criteria when compiling the list. For instance, I didn't want to break <a href="http://massively.joystiq.com/tag/bioware">BioWare</a>'s general vision for the game. I also wanted to use existing items in the game so that my expectations were realistic -- no guild capital ships or image design system. And all of these items have been mentioned in print someplace before, so I'm not the only one who believes these should be implemented.<p><a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Roleplayer's rant</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/">Hyperspace Beacon: Roleplayer's rant</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20154265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>Baraslan</category><category>BioWare</category><category>chat</category><category>chat-bubbles</category><category>clothing</category><category>companions</category><category>customization</category><category>EA</category><category>Electronic-Arts</category><category>emote</category><category>emotes</category><category>emoting</category><category>featured</category><category>georg-zoeller</category><category>LucasArts</category><category>roleplay</category><category>RolePlaying</category><category>sitting-in-chairs</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 24 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: We are (among) the champions]]></title><link>http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/</guid><comments>http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/"><img alt="Wait, there can't be two of them!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/storyboard-87-epl-117.jpg" style="width: 530px; height: 301px; " /></a></div>
The night before I started writing this column, I finally managed to clear Chapter 1 in <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> with one of my characters. I overcame great obstacles, beat back horrible odds, and defeated a great menace to the galaxy. I was hailed as a hero by the authorities in charge, and while it had been at great cost to myself, I was now more than worthy of respect, accolades, and the gratitude of a galaxy unaware of how close it had been to almost insurmountable danger.<br />
<br />
But then I finished the quest.<br />
<br />
This problem is not unique to <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> at all, though. By the end of my career in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, I had slain several unique individuals dozens of times on multiple characters, including several kills that were noted by NPCs as being once-in-a-lifetime achievements. <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> made me a pivotal figure in historic events that I could then jump right back into any time I had a friend doing the same quest. And let's not even get into the chronological strangeness that can erupt in <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>. What's to be done when there's an ongoing story that your character is part of <em>and</em> not a part of?<p><a href="http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/" rel="bookmark">Continue reading <em>Storyboard: We are (among) the champions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/">Storyboard: We are (among) the champions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20150038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>characters</category><category>column</category><category>featured</category><category>in-game-story</category><category>lore</category><category>missions</category><category>opinion</category><category>quests</category><category>roleplaying</category><category>rp</category><category>story</category><category>story-progress</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 20 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A look at EQII's dungeon maker]]></title><link>http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/</guid><comments>http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/"><img alt="Some Assembly Required - architectural banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sarheaderplansfinal.jpg" /></a></div>
So you're an armchair game designer, eh? Well, <a href="http://everquest2.com"><em>EverQuest II</em></a> invites you to put your money where your mouth is -- at least as it relates to dungeon creation.<br />
<br />
While <a href="http://soe.com">Sony Online Entertainment's</a> venerable fantasy title is no stranger to player-generated content given its spectacular player- and guild-housing mechanics, this winter's <a href="http://massively.joystiq.com/tag/age-of-discovery"><em>Age of Discovery</em></a> expansion upped the ante a little bit in the form of the new <a href="http://massively.joystiq.com/2011/12/22/soe-shows-off-eqii-dungeon-maker-video/">dungeon maker</a> toolset. The system is a bit rough around the edges, but it's nonetheless a fantastic first iteration that adds a lot of fun and replay value to an MMO that was already chock-full of both.<p><a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/" rel="bookmark">Continue reading <em>Some Assembly Required: A look at EQII's dungeon maker</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/">Some Assembly Required: A look at EQII's dungeon maker</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20143755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-discovery</category><category>armchair-design</category><category>armchair-developer</category><category>design</category><category>dungeon-maker</category><category>dungeons</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>grind</category><category>non-combat-gameplay</category><category>norrath</category><category>opinion</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>roleplay</category><category>roleplaying</category><category>sandbox</category><category>sandpark</category><category>some-assembly-required</category><category>xp-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 20 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: They all laughed]]></title><link>http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/</guid><comments>http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/"><img alt="What's the secret of comedy?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/storyboard-86-epl-110.jpg" /></a></div>
Over the past 80-odd columns, I've covered ways to improve dramatic tension, to provide interesting character interplay, to improve out-of-character communication, and to enhance the experience of roleplaying. What I have not covered, somewhat to my surprise, is an important but often forgotten component of good roleplaying: humor.<br />
<br />
I realize that there are circles in which humor is anathema, where the mood moves between "somber" and "depressing" with nary a chuckle between, lightless pits into which no good cheer is allowed. Far be it from me to say that you're doing it wrong if you happen to be one of those people, but there's a reason why people don't want to join you in a roleplaying session. You guys are kind of depressing just to be around, and your roleplaying has all the verisimilitude of a goth kid's poetry while his parents are getting divorced.<br />
<br />
But let's not kid ourselves. Doing humor effectively anywhere is hard, and in roleplaying it's made even more difficult due to a variety of circumstances. So let's start out by examining some common pitfalls and laying some ideas down for what you can do to make your humor go over better in a game.<p><a href="http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/" rel="bookmark">Continue reading <em>Storyboard: They all laughed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/">Storyboard: They all laughed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20144538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comedy</category><category>featured</category><category>humor</category><category>jokes</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 13 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: The dangers of roleplaying as an outlet]]></title><link>http://massively.joystiq.com/2012/01/12/behind-the-mask-the-dangers-of-roleplaying-as-an-outlet/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/12/behind-the-mask-the-dangers-of-roleplaying-as-an-outlet/</guid><comments>http://massively.joystiq.com/2012/01/12/behind-the-mask-the-dangers-of-roleplaying-as-an-outlet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/12/behind-the-mask-the-dangers-of-roleplaying-as-an-outlet/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/co-ccfountain.jpg" /></a></div>
Recently, I've run into some troubling developments while roleplaying in <a href="http://champions-online.com"><em>Champions Online</em></a>. I've encountered quite a few "troll characters" who seem designed soley to irritate and annoy other people. The characters in question are often played by otherwise-good roleplayers, which makes me wonder: Why would someone do this?<br />
<br />
This is as much a topic for <a href="http://massively.com/category/storyboard">Storyboard</a> as it is for <a href="http://massively.com/category/behind-the-mask">Behind the Mask</a>, but because it is very common among <a href="http://massively.com/tag/champions-online"><em>Champions Online</em></a> roleplayers, I feel it deserves extra consideration. This article isn't going to finger-point at bad roleplayers and say why they're wrong. Rather, the point of this column is to inform good roleplayers about elements of RP that can quickly ruin people's fun.<p><a href="http://massively.joystiq.com/2012/01/12/behind-the-mask-the-dangers-of-roleplaying-as-an-outlet/" rel="bookmark">Continue reading <em>Behind the Mask: The dangers of roleplaying as an outlet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/12/behind-the-mask-the-dangers-of-roleplaying-as-an-outlet/">Behind the Mask: The dangers of roleplaying as an outlet</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/12/behind-the-mask-the-dangers-of-roleplaying-as-an-outlet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146080/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/12/behind-the-mask-the-dangers-of-roleplaying-as-an-outlet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-mask</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>disruptive-roleplaying</category><category>featured</category><category>how-to-win-friends-and-influence-people</category><category>influencing-people</category><category>perfect-world-entertainment</category><category>pwe</category><category>roleplaying</category><category>rp</category><category>social-skills</category><category>troll-roleplaying</category><category>winning-friends</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 12 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Happy Newb Year!]]></title><link>http://massively.joystiq.com/2012/01/09/wing-over-atreia-happy-newb-year/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/09/wing-over-atreia-happy-newb-year/</guid><comments>http://massively.joystiq.com/2012/01/09/wing-over-atreia-happy-newb-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/09/wing-over-atreia-happy-newb-year/"><img alt="Wings Over Atreia header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/woaheader.jpg" /></a></div>
Oh, that feeling when a game is new and everything is an adventure! Say what you will, but I cherish those moments of still being a newb and getting to experience things for the first time while exploring a new world (mind you, that is newb as in "new person," not n00b meaning "hopelessly moronic"). The problem is, once you have been in a game for a while, that whole aura dissipates and you lose that feeling of wonder. I envy those just now coming to <em><a href="http://na.aiononline.com/">Aion</a></em>, as those of us who have been here for the past <a href="http://massively.joystiq.com/2011/09/19/wings-over-atreia-aion-anniversary-take-two/">two plus years</a> have lost that initial excitement. And when you've lost that newbie feeling, then it's gone, gone, gone, whoa whoa whoa...<br />
<br />
Or is it?<br />
<br />
When you have played the game for a long period of time, you tend to settle into a rut that is hard to break out of. Log in, do dailies, do arenas, do dredge. Toss in a siege. Rinse and repeat. In the past, <a href="http://massively.joystiq.com/category/wings-over-atreia">Wings Over Atreia</a> has delved into some of the <a href="http://massively.joystiq.com/2010/06/28/wings-over-atreia-the-ties-that-bind/">reasons to stay</a> in game when things become a bit monotonous and we sludge through some of the more difficult times. But why should we sludge? Why not find ways to make <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> more interesting when you hit that plateau?<br />
<br />
Some players have done just that. A little creativity (and sometimes some really insane friends) can really make a difference and bring back that newbie feeling -- or at least make things interesting while adding some variety to gaming.<p><a href="http://massively.joystiq.com/2012/01/09/wing-over-atreia-happy-newb-year/" rel="bookmark">Continue reading <em>Wings Over Atreia: Happy Newb Year!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/09/wing-over-atreia-happy-newb-year/">Wings Over Atreia: Happy Newb Year!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/09/wing-over-atreia-happy-newb-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20141869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/09/wing-over-atreia-happy-newb-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>alternate-rule-set</category><category>alts</category><category>beating-boredom</category><category>boredom</category><category>comfort-zone</category><category>featured</category><category>monotony</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>newbie</category><category>newbie-experience</category><category>permadeath</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 09 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you play in self-enforced hardcore mode?]]></title><link>http://massively.joystiq.com/2012/01/09/the-daily-grind-do-you-play-in-self-enforced-hardcore-mode/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/09/the-daily-grind-do-you-play-in-self-enforced-hardcore-mode/</guid><comments>http://massively.joystiq.com/2012/01/09/the-daily-grind-do-you-play-in-self-enforced-hardcore-mode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/09/the-daily-grind-do-you-play-in-self-enforced-hardcore-mode/"><img alt="Salem" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/salem.jpg" /></a></div>
The permadeath-in-MMOs issue has been debated to death. Most of us have probably either played in a <em><a href="http://massively.joystiq.com/tag/Diablo/">Diablo</a></em>-esque hardcore mode or gaped at the stones required to publish a true MMORPG with permadeath (hi, <em><a href="http://massively.joystiq.com/tag/Salem/">Salem</a></em>). But who says you need game mechanics to make permadeath a reality?<br />
<br />
I've gamed with roleplayers who took their characters deadly seriously and would delete their characters if they were killed off within the context of the game. (So much for the idea that roleplayers are casuals, eh?) Their web of self-inflicted rules is so complex (maiming? dice rolls? emote-combat?) that playing with such RPers can actually become stressful, especially if you don't want to be responsible for their having to delete and reroll.<br />
<br />
What about you folks? Do you play or roleplay in a self-enforced hardcore mode? Do you do it because it's fun, because it makes gameplay more intense, or because you like a good challenge?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/09/the-daily-grind-do-you-play-in-self-enforced-hardcore-mode/">The Daily Grind: Do you play in self-enforced hardcore mode?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Jan 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/09/the-daily-grind-do-you-play-in-self-enforced-hardcore-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/09/the-daily-grind-do-you-play-in-self-enforced-hardcore-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>brianna-royce-tdg</category><category>character</category><category>death</category><category>deleted</category><category>diablo</category><category>hardcore</category><category>hardcore-mode</category><category>opinion</category><category>Paradox-Interactive</category><category>permadeath</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>salem</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 09 Jan 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Let the gate be]]></title><link>http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/</guid><comments>http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/"><img alt="It's been a while since a Rhio picture." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/storyboard-85-epl-104.jpg" /></a></div>
Over the past two weeks, I've been essentially playing politics. That's a bit glib, sure, but if you have a better term for arguing two sides of the same issue over the course of two separate essays, I'd love to hear it. Of course, turning around and arguing the other side of my own points is something that I've been doing for years now; it's really not surprising.<br />
<br />
For those of you just catching up, we've been discussing player-generated story in games -- whether it deserves to be the only form of story and whether or not it's any good at that goal. Today, I'm going to try to wrap up this discussion forever, or at least for the purposes of this little mini-discussion. That requires a bit of re-framing, since I think that like a lot of other issues, this one isn't nearly as monochromatic as we like to pretend it is. There are virtues to both sides, and the real danger lies not in preferring one but demonizing the other.<p><a href="http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/" rel="bookmark">Continue reading <em>Storyboard: Let the gate be</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/">Storyboard: Let the gate be</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20139707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/06/storyboard-let-the-gate-be/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>columns</category><category>featured</category><category>lore</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>stories</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 06 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Of apps and patches]]></title><link>http://massively.joystiq.com/2012/01/04/enter-at-your-own-rift-of-apps-and-patches/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/04/enter-at-your-own-rift-of-apps-and-patches/</guid><comments>http://massively.joystiq.com/2012/01/04/enter-at-your-own-rift-of-apps-and-patches/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/04/enter-at-your-own-rift-of-apps-and-patches/"><img alt="Rift grotto" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/rift-grotto.jpg" /></a></div>
On the surface, things have been relatively quiet in <a href="http://www.riftgame.com"><em>RIFT</em></a>. The Fae Yule Event moved along merrily, but there hasn't been much revealed about update 1.7 yet. Fans are so used to the rapid pace of updates that they've made a minigame out of guessing what's coming and when it will arrive.<br />
<br />
But if you're wondering whether the team took the holidays off and left behind its work, fear not! Just a few days ago, <a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds</a> revealed a new iPhone app called <a href="http://itunes.apple.com/en/app/rift-mobile/id471051079?mt=8"><em>RIFT</em> Mobile</a> and held its first developer Q&amp;A with the community, during which it provided lots of new tidbits of information for <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> fans to look forward to. In this week's <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/">Enter at Your Own Rift</a>, we'll look at the highlights.<p><a href="http://massively.joystiq.com/2012/01/04/enter-at-your-own-rift-of-apps-and-patches/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Of apps and patches</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/04/enter-at-your-own-rift-of-apps-and-patches/">Enter at Your Own Rift: Of apps and patches</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Jan 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/04/enter-at-your-own-rift-of-apps-and-patches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20139252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/04/enter-at-your-own-rift-of-apps-and-patches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>defiants</category><category>enter-at-your-own-rift</category><category>featured</category><category>guardians</category><category>hal-hanlin</category><category>IPhone</category><category>karen-bryan</category><category>mobile-app</category><category>rift</category><category>rift-mobile</category><category>roleplaying</category><category>smartphone</category><category>telara</category><category>trion</category><category>trion-worlds</category><category>update-1.7</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 04 Jan 2012 16:30:00 EST</pubDate></item></channel></rss>
