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Posts tagged Rob-Fahey

Hard work, not magic, is key to Blizzard's success

Should the success of World of Warcraft over the years be accepted as an aberration, encased in glass and set high up on a pedestal, untouchable and impossible to duplicate? Not according to an editorial on GameIndustry.biz, which suggests that other companies could find success by following...

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Making MMOs massive editorial

Rob Fahey has an editorial piece up on GamesIndustry.biz talking about ways to make MMOs massive. The article states that the question devs should be asking is not "How do we beat World of Warcraft?"; it's "What can we learn from World of Warcraft and how can we co-exist with it?" He defines two...

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The allegedly incontestable momentum of World of Warcraft

We relish informed opinion pieces here at Massively. That's what the professional site gamesindustry.biz is serving up for us, in the form of an editorial by site founder Rob Fahey. He tackles a subject we've looked at ourselves fairly often in the last few weeks: the nature of World of Warcraft's...

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Mutating the MMO

Over at Eurogamer.net, Rob Fahey has been taking a hard look at some of the conventions of MMOs and considering how recent innovations in non-MMO games development could act as a wake-up call. Using Call of Duty 4: Modern Warfare as a focus point, Rob points out the parallels between that game and...

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Prepare for the battle for the precious top spot

BBC News has an interesting article regarding what might be shaping up to be a battle for online supremacy in 2008. Analysts were expecting online subscription numbers to decline in 2007, but that wasn't the case. With the release of online games like Lord of the Rings Online, Tabula Rasa and...

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