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Posts tagged RoI

Not So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news

Diablo III was hit with yet another exploit this week as players discovered a way to duplicate gold via a bug in the auction house. Blizzard responded by shutting down the auction house but did not perform a server rollback to reverse the damage. Star Citizen clarified its stance on the lifetime ...

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Not So Massively: Cash MOBA tournaments, Diablo III's latest exploit, and city-building with Prime World

Details of this year's $1,600,000 US Dota 2 world championship have been released ahead of next month's qualifiers for the remaining three competitor spots. Heroes of Newerth began gearing up for its own tournament at DreamHack Summer 2013 with details of a qualifier tournament to determine which ...

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Not So Massively: New Star Citizen column, Path of Exile Season Two, and MOBA news

If you've been following the development of upcoming crowdfunded sci-fi sandbox Star Citizen with interest, Massively has a brand-new column you might enjoy. The Diablo III test realm hinted at upcoming boosts to life regeneration and the damage output of a few spells, but Blizzard also suggested ...

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Not So Massively: Path of Exile server upgrades, Dota 2 broadcasters turn to crowdfunding

Path of Exile continued upgrading its servers to cope with the increasing load of new players following its open beta release, closing the servers for three hours this week to add several new database servers. Massively exclusively revealed Blacklight: Retribution's new Safehold and metro maps, ...

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Not So Massively: Open betas, antisocial players and graphical overhauls

Path of Exile entered open beta this week as a peak of 56,700 simultaneous players piled into the servers to check the game out. Open beta brought with it the final character wipe, so for all intents and purposes, the game has now released. Upcoming first-person MOBA SMITE similarly opened its ...

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Not So Massively: Jay Wilson steps down, layoffs at Gas Powered Games

Gas Powered Games laid off 80% of its workforce this week as the studio's future became uncertain. CEO Chris Taylor revealed that if his Kickstarter campaign for new action RPG Wildman fails, the company will have to close its doors. Jay Wilson stepped down as Diablo III's Lead Game Designer to ...

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Not So Massively: Cash prize MOBA tournaments and crowdfunding success!

The League of Legends North American online qualifiers took place this weekend, with 32 teams competing for just eight spots in the upcoming offline qualifiers in Los Angeles. Dota 2's competitive tournament scene suffered a setback when tournament website joinDOTA had its YouTube account and ...

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Not So Massively: End of the year (and not the world) edition

Diablo III players are sure to have mixed feelings this week as Blizzard announced that 1v1 dueling will be released in the new year but that the anticipated arena and team deathmatch gameplay has been scrapped. Path of Exile revealed the impressive winning entries in its recent fan art ...

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Not So Massively: Of Hobbits and space ships

David Braben released a new update on the development of upcoming sci-fi sandbox game Elite: Dangerous, while the success of the game's Kickstarter campaign still remains uncertain. Star Citizen's developers revealed several of the game's ships; developer Chris Roberts made the bold claim that ...

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Not So Massively: Everyone wants PvP arenas and tournaments

Diablo III's lead game designer Jay Wilson raised a few eyebrows this week with a retraction of his previous statement about an upcoming blog on PvP arenas, stating that complications have once again delayed the feature. Livestreamer Kripparian took a break from the world of Sanctuary to try Path ...

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