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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Pathfinder to feature hands-on construction, building, planning]]></title><link>http://massively.joystiq.com/2013/06/27/pathfinder-to-feature-hands-on-construction-building-planning/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/27/pathfinder-to-feature-hands-on-construction-building-planning/</guid><comments>http://massively.joystiq.com/2013/06/27/pathfinder-to-feature-hands-on-construction-building-planning/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/pathfinder-online/" rel="tag">Pathfinder Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/27/pathfinder-to-feature-hands-on-construction-building-planning/"><img alt="Pathfinder to feature hands-on construction, building, planning" data-src-height="253" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/pathfinderbuildings.jpg" /></a></div>
Many modern-day MMOs have relegated crafting to an automated afterthought. Not <a href="http://massively.joystiq.com/category/pathfinder-online"><em>Pathfinder Online</em></a>, though. No sirree, <a href="http://massively.joystiq.com/tag/goblinworks">GoblinWorks</a>' crowdfunding sandbox will feature plenty of hands-on construction, according to the firm's latest <a href="https://goblinworks.com/blog/">blog post</a>. "While it may be easier to wave your hand and decree that your minions build whatever you want, we think it's a little more interesting if players have to think hard, plan ahead, and cooperate to get the most out of their settlements," writes developer <a href="http://massively.joystiq.com/tag/rich-baker">Rich Baker</a>.<br />
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How is it all going to work? That's a pretty lengthy discussion, which you'll find on the official <em>Pathfinder</em> dev blog. You'll also find a brief work-in-progress video clip that shows the progression of a market settlement. We've embedded that for you after the break.<p><a href="http://massively.joystiq.com/2013/06/27/pathfinder-to-feature-hands-on-construction-building-planning/" rel="bookmark">Continue reading <em>Pathfinder to feature hands-on construction, building, planning</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/27/pathfinder-to-feature-hands-on-construction-building-planning/">Pathfinder to feature hands-on construction, building, planning</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 Jun 2013 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/27/pathfinder-to-feature-hands-on-construction-building-planning/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20641397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/27/pathfinder-to-feature-hands-on-construction-building-planning/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>building</category><category>city-building</category><category>crafting</category><category>fantasy</category><category>goblinworks</category><category>pathfinder</category><category>pathfinder-building</category><category>pathfinder-crafting</category><category>pathfinder-online</category><category>player-cities</category><category>pnp</category><category>rich-baker</category><category>sandbox</category><category>sandpark</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 27 Jun 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Pathfinder dev blog details the building of Fort Inevitable]]></title><link>http://massively.joystiq.com/2013/03/15/pathfinder-dev-blog-details-the-building-of-fort-inevitable/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/15/pathfinder-dev-blog-details-the-building-of-fort-inevitable/</guid><comments>http://massively.joystiq.com/2013/03/15/pathfinder-dev-blog-details-the-building-of-fort-inevitable/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<img alt="Pathfinder characters" data-src-height="266" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/pathfindericonics.jpg" /></div>
If you're looking for a little insight into the creative process behind <a href="http://massively.joystiq.com/tag/goblinworks">Goblinworks</a>' crowdfunded <a href="http://massively.joystiq.com/tag/pathfinder-online"><em>Pathfinder</em></a> MMO, look no further than the latest dev blog by designer <a href="http://massively.joystiq.com/tag/rich-baker">Rich Baker</a>. After a brief intro by producer <a href="http://massively.joystiq.com/tag/rich-baker">Ryan Dancey</a>, Baker delves into the nuts and bolts of building Fort Inevitable, which will likely be "one of the major NPC towns and a potential starting area for new characters in the <em>Pathfinder Online</em> game."<br />
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The blog post is pretty long, so bring your own caffeinated beverage. It's an interesting peek behind the development curtain, though, and you can find it at the Goblinworks website.<br />
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[Thanks Matixzun!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/15/pathfinder-dev-blog-details-the-building-of-fort-inevitable/">Pathfinder dev blog details the building of Fort Inevitable</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Mar 2013 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/15/pathfinder-dev-blog-details-the-building-of-fort-inevitable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20505601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/15/pathfinder-dev-blog-details-the-building-of-fort-inevitable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-diary</category><category>fantasy</category><category>fort-inevitable</category><category>goblinworks</category><category>paizo</category><category>pathfinder</category><category>pathfinder-online</category><category>rich-baker</category><category>ryan-dancey</category><category>sandbox</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 15 Mar 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[Pathfinder Online blog on designing in the game and on the table]]></title><link>http://massively.joystiq.com/2012/06/06/pathfinder-online-blog-on-designing-in-the-game-and-on-the-table/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/06/pathfinder-online-blog-on-designing-in-the-game-and-on-the-table/</guid><comments>http://massively.joystiq.com/2012/06/06/pathfinder-online-blog-on-designing-in-the-game-and-on-the-table/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/06/pathfinder-online-blog-on-designing-in-the-game-and-on-the-table/"><img alt="Hex maps are joy." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/pathfinder-thornkeep-epl-606.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/tag/Pathfinder-Online/">Pathfinder Online</a></em>'s <a href="http://massively.joystiq.com/tag/Kickstarter/">Kickstarter</a> project hits its goal this Friday, and that means the staff has been hard at work designing the game. That design includes both the world for players to explore and the module being released to Kickstarter backers. <a href="https://goblinworks.com/blog/index.html#20120606">A new developer blog</a> discusses designing the city of Thornkeep, both in the eponymous book and as a starting point for characters coming into the world of <em>Pathfinder Online</em>.<br />
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According to writer <a href="http://massively.joystiq.com/tag/Rich-Baker/">Rich Baker</a>, the first problem encountered during design was the fact that the book is written with Thornkeep as a somewhat lawless place, while Thornkeep in the MMO will be a starting point for new players. As a result, Thornkeep has a strong central leader with a capricious streak, enough to convey the sense of lawless air while still keeping things sufficiently safe for new entrants. The blog also discusses dungeon design for the book and the tech demo. If <a href="https://goblinworks.com/blog/index.html#20120606">either one sounds interesting to you</a>, you've still got a couple of days to jump on the Kickstarter wagon to help fund the development team.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/06/pathfinder-online-blog-on-designing-in-the-game-and-on-the-table/">Pathfinder Online blog on designing in the game and on the table</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Jun 2012 18:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/06/pathfinder-online-blog-on-designing-in-the-game-and-on-the-table/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20253162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/06/pathfinder-online-blog-on-designing-in-the-game-and-on-the-table/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>area-design</category><category>city-design</category><category>design</category><category>donation-goals</category><category>fantasy</category><category>goals</category><category>goblinworks</category><category>kickstarter</category><category>pathfinder</category><category>pathfinder-online</category><category>pnp</category><category>rich-baker</category><category>sandbox</category><category>sandpark</category><category>stretch-goals</category><category>tabletop</category><category>tabletop-gaming</category><category>thornkeep</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 06 Jun 2012 18:30:00 EST</pubDate></item></channel></rss>