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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hyperspace Beacon: All SWTOR classes are useful in Huttball, part two]]></title><link>http://massively.joystiq.com/2012/08/28/hyperspace-beacon-all-swtor-classes-are-useful-in-huttball-par/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/28/hyperspace-beacon-all-swtor-classes-are-useful-in-huttball-par/</guid><comments>http://massively.joystiq.com/2012/08/28/hyperspace-beacon-all-swtor-classes-are-useful-in-huttball-par/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/28/hyperspace-beacon-all-swtor-classes-are-useful-in-huttball-part/"><img alt="Hyperspace Beacon All SWTOR classes are useful in Huttball part 2" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/hb-huttball-classes2.jpg" style="margin:4px" /></a></div>
A few weeks ago, after many weeks of seeing new players in <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em> warzones, I thought it would be a good idea to post <a href="http://massively.joystiq.com/2012/08/07/hyperspace-beacon-how-to-smoke-your-opponents-in-swtors-huttba/">a little guide on the basics of winning Huttball</a>. Interestingly, that article birthed a conversation about how some classes were better suited for the game, but more importantly, some players had given up on the warzone because they felt that their particular class didn't work in Huttball at all.<br />
<br />
Admittedly, certain classes do have more utilities that make them a better fit for the game, but I believe every class has its role in this particular arena. And more importantly, I believe that every class can have fun and feel useful. However, some players need a bit of training.<br />
<br />
Two weeks ago, I covered <a href="http://massively.joystiq.com/2012/08/14/hyperspace-beacon-all-swtor-classes-are-useful-in-huttball-par/">the Sith Warrior, Jedi Knight, Imperial Agent, and Smuggler classes</a>. In this week's coverage, I'm going to take a look at two <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> classes that seems to be built for this game and two others that have more surprises than you might think: the Sith Inquisitor, Jedi Consular, Republic Trooper, and Bounty Hunter.<p><a href="http://massively.joystiq.com/2012/08/28/hyperspace-beacon-all-swtor-classes-are-useful-in-huttball-par/" rel="bookmark">Continue reading <em>Hyperspace Beacon: All SWTOR classes are useful in Huttball, part two</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/28/hyperspace-beacon-all-swtor-classes-are-useful-in-huttball-par/">Hyperspace Beacon: All SWTOR classes are useful in Huttball, part two</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Aug 2012 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/28/hyperspace-beacon-all-swtor-classes-are-useful-in-huttball-par/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20309902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/28/hyperspace-beacon-all-swtor-classes-are-useful-in-huttball-par/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Assassin</category><category>bioware</category><category>bounty-hunter</category><category>commando</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>guide</category><category>guides</category><category>huttball</category><category>hyperspace-beacon</category><category>jedi-consular</category><category>Jedi-sage</category><category>Jedi-Shadow</category><category>lucasarts</category><category>mercenary</category><category>opinion</category><category>player-vs-player</category><category>Powertech</category><category>PvP</category><category>Republic-Trooper</category><category>sage</category><category>sci-fi</category><category>shadow</category><category>sith-assassin</category><category>sith-inquisitor</category><category>sith-sorcerer</category><category>sorcerer</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>trooper</category><category>vanguard</category><category>warzone</category><category>warzones</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 28 Aug 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[That palette is fully operational: Jeff Dobson opens up about SWTOR's artistic side]]></title><link>http://massively.joystiq.com/2012/01/17/that-palette-is-fully-operational-jeff-dobson-opens-up-about-sw/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/17/that-palette-is-fully-operational-jeff-dobson-opens-up-about-sw/</guid><comments>http://massively.joystiq.com/2012/01/17/that-palette-is-fully-operational-jeff-dobson-opens-up-about-sw/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/17/that-palette-is-fully-operational-jeff-dobson-opens-up-about-sw/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/swtorca.jpg" /></a></div>
Story may get all the press when it comes to <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>, but the truth is that the final product was a team collaboration between many departments -- including the artists. Art Director <a href="http://massively.joystiq.com/tag/jeff-dobson/">Jeff Dobson</a> sat down with <a href="http://www.republictrooper.com/2012/01/16/a-screenshot-is-worth-a-thousand-words-jeff-dobson-paints-a-picture-of-the-old-republic/">Republic Trooper</a> to talk about the process of shaping each of the game's many worlds and locales with <a href="http://massively.joystiq.com/tag/bioware/">BioWare's</a> signature flair.<br />
<br />
It might astound you to realize just how many different type of artists work on MMOs such as <em>SWTOR</em>. Dobson said the team has "concept artists, character artists, environment artists, VFX artists, GUI artists, animators, and technical artists. The world design team is worth a mention here as well, because they participate a lot in the initial visual development of an area." And that doesn't include the separate teams that did the cinematic cutscenes or pre-rendered cinematics!<br />
<br />
Dobson said that the biggest challenge for the art team was the scale of the project. "<em>The Old Republic</em> has too many assets to even really take stock of how much there is. It is a lot of work to simply track this many assets as they go through the creation pipeline," he said.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/17/that-palette-is-fully-operational-jeff-dobson-opens-up-about-sw/">That palette is fully operational: Jeff Dobson opens up about SWTOR's artistic side</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jan 2012 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/17/that-palette-is-fully-operational-jeff-dobson-opens-up-about-sw/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20150059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/17/that-palette-is-fully-operational-jeff-dobson-opens-up-about-sw/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>art-team</category><category>artists</category><category>bioware</category><category>cinematic</category><category>cinematics</category><category>concept-art</category><category>concept-artists</category><category>ea-bioware</category><category>interview</category><category>jeff-dobson</category><category>republic-trooper</category><category>star-wars-the-old-republic</category><category>swtor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 17 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[A certain point of view: Jef's hands-on with SWTOR's beta]]></title><link>http://massively.joystiq.com/2011/10/20/a-certain-point-of-view-jefs-hands-on-with-swtors-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/20/a-certain-point-of-view-jefs-hands-on-with-swtors-beta/</guid><comments>http://massively.joystiq.com/2011/10/20/a-certain-point-of-view-jefs-hands-on-with-swtors-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2011/10/20/a-certain-point-of-view-jefs-hands-on-with-swtors-beta"><img alt="Star Wars The Old Republic - Trooper with BFG 9000" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ss01full.jpg" //></a></div>
Hey Star Wars fans, what say we recap my recent beta experiences in <a href="http://swtor.com"><em>The Old Republic</em></a>? I know what you're thinking (because it's the same thing I thought after <a href="http://bioware.com">BioWare's</a> marketing folks sent along an unsolicited invitation): Here comes a giant anti-themepark rant and zomgwtf call someone who cares!<br />
<br />
Surprisingly though, I had a decent time. I managed to get a Republic Trooper off the Ord Mantell starter planet and firmly entrenched in a few Coruscant quest lines, and I logged over 10 hours of gameplay in the process (in the comfort of my own home, mind you, and not under the watchful eye of a PR droid at a convention).<br />
<br />
To be frank, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>TOR's</em></a> not half bad. It's had a lot of money thrown at it, there's a ton of what passes for modern-day MMO content, and if you're into that sort of thing, you'll no doubt enjoy yourself for a time.<p><a href="http://massively.joystiq.com/2011/10/20/a-certain-point-of-view-jefs-hands-on-with-swtors-beta/" rel="bookmark">Continue reading <em>A certain point of view: Jef's hands-on with SWTOR's beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/20/a-certain-point-of-view-jefs-hands-on-with-swtors-beta/">A certain point of view: Jef's hands-on with SWTOR's beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Oct 2011 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/20/a-certain-point-of-view-jefs-hands-on-with-swtors-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20077267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/20/a-certain-point-of-view-jefs-hands-on-with-swtors-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aurebesh</category><category>beta</category><category>bioware</category><category>codex</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>exclusive</category><category>featured</category><category>fierfek</category><category>fourth-pillar</category><category>grind</category><category>kill-10-separatists</category><category>kill-ten-separatists</category><category>massively-exclusive</category><category>mmo-story</category><category>mmo-travelogue</category><category>not-the-mmo-youre-looking-for</category><category>ord-mantell</category><category>republic-trooper</category><category>sci-fi</category><category>scifi</category><category>star-wars</category><category>star-wars-mmo</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor-codex</category><category>swtor-hands-on</category><category>swtor-impressions</category><category>swtor-jef-reahard</category><category>the-old-republic</category><category>themepark</category><category>tor-impressions</category><category>trooper</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 20 Oct 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[BioWare devs talk SWTOR combat animations, answer PvP questions]]></title><link>http://massively.joystiq.com/2011/09/16/bioware-devs-talk-swtor-combat-animations-answer-pvp-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/16/bioware-devs-talk-swtor-combat-animations-answer-pvp-questions/</guid><comments>http://massively.joystiq.com/2011/09/16/bioware-devs-talk-swtor-combat-animations-answer-pvp-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/16/bioware-devs-talk-swtor-combat-animations-answer-pvp-questions/"><img alt="Star Wars The Old Republic - force choke" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/insider02535x300.jpg" /></a></div>
Grab yourself a tall glass of blue milk, Star Wars fans, as <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> has released a lengthy new edition of its Studio Insider feature to carry you through your Friday afternoon.<br />
<br />
The update features principal lead animator <a href="http://massively.joystiq.com/tag/mark-how">Mark How</a> talking about -- wait for it -- animation! To be more precise, How tells us all about <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>The Old Republic's</em></a> combat animation, and he even tosses in an interesting video clip that features different stages in the development of a Jedi force leap and a Republic trooper full auto firing animation.<br />
<br />
How also gets into the challenges inherent in melding the lightsaber battles from the Star Wars films with the design limitations of an MMORPG. "Players do not enjoy having character control taken away from them because of an action or animation," How explains. "It was particularly challenging to develop animations that allowed for visually appealing combat while still allowing the players complete control over their characters." How successful were BioWare designers in this regard? That remains to be seen, but you can get a feel for their approach by reading How's blog.<br />
<br />
Finally, this week's Community Q&amp;A feature continues the combat focus, and lead PvP designer <a href="http://massively.joystiq.com/tag/gabe-amatangelo">Gabe Amatangelo</a> has the answers to a few burning questions from the TOR faithful.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/16/bioware-devs-talk-swtor-combat-animations-answer-pvp-questions/">BioWare devs talk SWTOR combat animations, answer PvP questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Sep 2011 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/16/bioware-devs-talk-swtor-combat-animations-answer-pvp-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20044984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/16/bioware-devs-talk-swtor-combat-animations-answer-pvp-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>actions</category><category>animations</category><category>bioware</category><category>combat</category><category>combat-animation</category><category>community-q-and-a</category><category>dev-blog</category><category>dev-diary</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>friday-feature</category><category>gabe-amatangelo</category><category>jedi</category><category>mark-how</category><category>pvp</category><category>republic-trooper</category><category>sci-fi</category><category>star-wars-the-old-republic</category><category>studio-insider</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>trooper</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 16 Sep 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: We hope this never comes out of SWTOR, but knowing our luck, it probably will]]></title><link>http://massively.joystiq.com/2011/09/06/hyperspace-beacon-we-hope-this-never-comes-out-of-swtor-but-kn/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/06/hyperspace-beacon-we-hope-this-never-comes-out-of-swtor-but-kn/</guid><comments>http://massively.joystiq.com/2011/09/06/hyperspace-beacon-we-hope-this-never-comes-out-of-swtor-but-kn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/06/hyperspace-beacon-we-hope-this-never-comes-out-of-swtor-but-kn/"><img alt="Hyperspace Beacon: We hope this never comes out of SWTOR, but knowing our luck, it probably will" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/hb-whtncooswtorbkolipw.jpg" /></a></div>
When I started the <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacon</a>, I didn't want every article to be a stoic look into the world of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>. Sometimes we need to kick back and have a little fun with the product that we love. We kind of earned it, right? Within the first couple months of articles, I examined the worst parts of the Star Wars games and movies and what is it that we hope to never see in <em>TOR</em>. That is when I wrote <a href="http://massively.joystiq.com/2010/07/19/hyperspace-beacon-we-hope-this-never-makes-it-into-swtor-but/">We hope this never makes it into <em>SWTOR</em>, but knowing our luck, it probably will</a>. I speculated on not just what we didn't want to see in the game but how it would implemented.<br />
<br />
This week, I visit <a href="http://massively.joystiq.com/tag/WHTNMIISWTORBKOLIPW/">WHTNMII<em>SWTOR</em>BKOLIPW</a> again and ask about merchandising. There have been some horrific ideas that came out of the Star Wars franchise, and I don't just mean the changes in the Blue-Ray release. I shared a couple of these on Google+ this weekend. The Princess Leia Pizza Pringles has to be the worst. I didn't believe it myself until I saw <a href="https://lh6.googleusercontent.com/-g45PuguEq9g/TmOOrK1a0xI/AAAAAAAAANE/adnksNc8Fk4/s720/IMG_20110904_094248.jpg">the photographic evidence</a>.<br />
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We know that if <em>SWTOR</em> is hugely successful, <a href="http://massively.joystiq.com/tag/LucasFilm/">Lucasfilm</a> will certainly use that as an opportunity to capitalize on the game. Follow after the break for my leap into the world of <em>TOR</em>-vertizing. (OK, not everything works with <em>TOR</em> dropped in front of it.)<p><a href="http://massively.joystiq.com/2011/09/06/hyperspace-beacon-we-hope-this-never-comes-out-of-swtor-but-kn/" rel="bookmark">Continue reading <em>Hyperspace Beacon: We hope this never comes out of SWTOR, but knowing our luck, it probably will</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/06/hyperspace-beacon-we-hope-this-never-comes-out-of-swtor-but-kn/">Hyperspace Beacon: We hope this never comes out of SWTOR, but knowing our luck, it probably will</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Sep 2011 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/06/hyperspace-beacon-we-hope-this-never-comes-out-of-swtor-but-kn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20034744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/06/hyperspace-beacon-we-hope-this-never-comes-out-of-swtor-but-kn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action-Fleet</category><category>Billy-Dee-Williams</category><category>BioWare</category><category>darth-malgus</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>galoob</category><category>george-lucas</category><category>hope-trailer</category><category>lando-calrissian</category><category>Lando-mustache</category><category>LucasArts</category><category>LucasFilm</category><category>micro-machines</category><category>mustache</category><category>Princess-Leia-Pizza-Pringles</category><category>Republic-Trooper</category><category>scars</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>trooper-scars</category><category>WHTNMIISWTORBKOLIPW</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 06 Sep 2011 18:00:00 EST</pubDate></item></channel></rss>