Posts tagged Real-Time 
City of Steam reveals journey from turn-based to real-time combat
The saga of City of Steam's creation continues to grow more impressive with a new behind-the-scenes story. In it, the devs tell the little-known tale about how the game used to be turn-based. This was originally due to a very limited team and budget, although the devs further justified the ...
Castlot browser game to feature sabotage mechanics
Looking for a unique new browser MMO? If so, you might want to check out Castlot, the latest title to be added to the ClapAlong delivery platform. Castlot is a fantasy MMO set during the sixth century amidst Britain's struggles with Saxon invaders. The game features two factions as well as ...
Parents can breathe a bit easier thanks to Crisp Thinking's NetModerator
Letting your children play MMOs can be a tricky balancing act for gamer parents. On the one hand, you want your children to have fun playing games online while gaining socialization and computer skills. On the other, you're a protective parent who wants to make sure your kids are safe -- without ...
GDC09: How HeroEngine revolutionizes MMORPG game design
Let's be frank, MMOs are a pain in the rear to design. You have large teams working collaboratively to build huge expanses of terrain, hundreds upon thousands of objects in the world that players can interact with, server architecture to worry about, and even more in-depth things that the standard ...
Featured Stories
The Daily Grind: Should big guilds have a mechanical advantage over smaller ones?
Posted on May 25th 2013 8:00AM



