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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wings Over Atreia: Touring Tiamaranta]]></title><link>http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/</guid><comments>http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/"><img alt="Wings Over Atreia" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tia-header.jpg" /></a></div>
If the eeriness of the truce between the Elyos and the Asmodians in <a href="http://na.aiononline.com/"><em>Aion's</em></a> new land of Sarpan wigs you out and makes you long for a good old-fashioned tussle, you can always head on over to Tiamaranta. Although the entire zone is not open for PvP, all four corners and the center are cordoned off for your <a href="http://massively.joystiq.com/2011/12/05/wings-over-atreia-in-defense-of-pvp-a-carebears-conversion/">opponent-bashing pleasure</a>. In fact, Tiamaranta's Eye is often hopping as both sides contest mobs and try to land one of the bosses.<br />
<br />
But even if you aren't in the mood for a bloody round of patty-cake, there is plenty of PvE and exploring to be had in this ecologically diverse land with a variety of new mobs to see (and dispatch) and new tasks to accomplish. Not able to make the trip yourself right now? Join <a href="http://massively.joystiq.com/category/wings-over-atreia">Wings over Atreia's</a> guided tour and get a taste of Tiamaranta.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/aion-ascension/">Aion: Ascension</a></strong></p><a href="http://massively.joystiq.com/photos/aion-ascension/#5034805"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/1-1337549128_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-ascension/#5034807"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/2-1337549129_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-ascension/#5034812"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/4-1337549132_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-ascension/#5034863"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/29-1337549172_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-ascension/#5034860"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/26-1337549167_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/" rel="bookmark">Continue reading <em>Wings Over Atreia: Touring Tiamaranta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/">Wings Over Atreia: Touring Tiamaranta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20238855/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>ascension</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>guide</category><category>guides</category><category>Hearts-of-Tiamat</category><category>ncsoft</category><category>opinion</category><category>pve</category><category>pvp</category><category>siege</category><category>sieges</category><category>Tiamaranta</category><category>Tiamarantas-Eye</category><category>tour</category><category>wings-over-atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 21 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Dynomatic]]></title><link>http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/</guid><comments>http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/"><img alt="Guild Wars 2 concept art: Centaurs from hell" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dynomatic.jpg" style="width: 530px; height: 341px;" /></a></div>
After the first mostly-open beta weekend event, reaction to the dynamic event system of <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> is mixed. Some people see it as the revolution of gameplay that was promised, others think it's a refreshing and solid system, and others feel that it falls short. All of those are fair, although it mightn't be hard to guess that I don't share <em>all </em>of those opinions.<br />
<br />
Some people expecting the dynamic event system to be the trumpet that would herald the arrival of the salvation of the MMO world were rather let down. There've been a couple of bits of confusion about the nature and scope of dynamic events, so let's look into them.<p><a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Dynomatic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/">Flameseeker Chronicles: Dynomatic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>colin-johanson</category><category>de</category><category>dynamic-events</category><category>dynomatic</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>opinion</category><category>pve</category><category>ravious-makes-a-good-point</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 15 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other]]></title><link>http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each/</guid><comments>http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each"><img alt="Hyperspace Beacon: 6 things SWTOR and GW2 can learn from each other" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/hb-header-swtor-v-gw2-1335800902.jpg" /></a></div>
As I'm sure most of you can guess by the title of this piece, I spent a little time in another MMO this weekend. That doesn't mean that I will be trading in my Jawas and Wookiees for Asura and Charr. However, I will admit that <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a> does not contain everything I want from an MMO. That's also not say that <a href="http://guildwars2.com/"><em>Guild Wars 2</em></a> has all those missing elements. But I believe there are quite a few things that both of these great MMOs can learn from each other to make the overall MMO experience better for everyone.<br />
<br />
Before I begin this breakdown, I should state that this is not a comprehensive list of everything that I liked and disliked from either game. At the same time, I want to also state that, besides the 20 or so minutes at trade shows I had with the game, this weekend marked the first time I've spent any serious time in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>. My opinion here is far from complete, and my experience is really based on the first 10 levels of <em>GW2</em>.<br />
<br />
Lastly, I'd like to say that Wookiees will always be cooler than Charr!<p><a href="http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each/">Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20226714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ANet</category><category>animation</category><category>ArenaNet</category><category>BioWare</category><category>cutscenes</category><category>EA</category><category>Electronic-Arts</category><category>fantasy</category><category>featured</category><category>Guild-Wars</category><category>Guild-Wars-2</category><category>GW2</category><category>impressions</category><category>jumping</category><category>living-world</category><category>LucasArts</category><category>NCSoft</category><category>open-world-pvp</category><category>opinion</category><category>personal-story</category><category>preview</category><category>pve</category><category>pvp</category><category>sci-fi</category><category>Star-Wars</category><category>Star-Wars-The-Old-Republic</category><category>swimming</category><category>SWTOR</category><category>The-Old-Republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 01 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[A Rakghoul plague has broken out across the galaxy of SWTOR]]></title><link>http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/</guid><comments>http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/"><img alt="SWTOR: News Cast" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/rakghoul-plague.jpg" /></a></div>
Citizens of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> are advised to steer clear of the the planet Tatooine to avoid infection from a Rakghoul virus outbreak.<br />
<br />
A ship carrying infected passengers crashed in the northeast quadrant of the Dune Sea; quarantine teams have been dispatched to the local interplanetary space port to prevent the spread of the disease. Please, avoid all infected citizens at all costs! It is possible for you to carry the the virus yourself. If you are infected and attempt to flee the planet Tatooine, you will be fired upon for the safety of all Republic citizens.<br />
<br />
At this time, the disease is contained to one planetary system; however, our advice is to avoid travel in major space stations and other areas with travelers who may be coming from the Tatooine system.<br />
<br />
We will keep you informed of further developments as they unfold. May the Force be with you, and watch the official Imperial holonet broadcast after the break.<br />
<br />
[Thanks to everyone who sent this in!]<p><a href="http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/" rel="bookmark">Continue reading <em>A Rakghoul plague has broken out across the galaxy of SWTOR</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/">A Rakghoul plague has broken out across the galaxy of SWTOR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>in-game-event</category><category>LucasArts</category><category>plague</category><category>pve</category><category>rakghoul</category><category>Star-Wars</category><category>Star-Wars-The-Old-Republic</category><category>SWTOR</category><category>tatooine</category><category>The-Old-Republic</category><category>TOR</category><category>video</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Sun, 15 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Rise of Isengard report card]]></title><link>http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/</guid><comments>http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/"><img alt="LotRO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/rtm1.jpg" /></a></div>
It's been a half-year since <em><a href="http://www.lotro.com">Lord of the Rings Online's</a></em> third expansion, <a href="http://rise-of-isengard"><em>Rise of Isengard</em></a>, opened the doors to Dunland and beyond. It was an interesting expansion compared to what came before in several ways: It finally took us into the pages of The Two Towers, it introduced Rohan and the Rohirrim, and it introduced what I consider to be the most compelling villain this game has seen to date.<br />
<br />
While the game's hinted and alluded to Saruman and his White Hand back-up dancers leading up to <em>RoI</em>, the expansion finally unveiled the mastermind behind many of the machinations of Middle-earth's mischief. His was not an overt city-crushing type of evil; instead, he's a crafty politician-type who attempts to woo and seduce minds to his cause. More than the Witch-king of Angmar or Sara Oakheart, Saruman gives us a perfect target for our justified outrage. This is a guy we don't want to see succeed, ever.<br />
<br />
So with six months under our belt, I thought it would be a great time to evaluate as much of <em>Rise of Isengard </em>as I've experienced with the ol' report card treatment. Where does it get good marks -- and where does it need tutoring?<p><a href="http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/" rel="bookmark">Continue reading <em>The Road to Mordor: Rise of Isengard report card</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/">The Road to Mordor: Rise of Isengard report card</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20208272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>evaluation</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mines-of-moria</category><category>opinion</category><category>pve</category><category>report-card</category><category>review</category><category>riders-of-rohan</category><category>rise-of-isengard</category><category>road-to-mordor</category><category>rohan</category><category>rohirrim</category><category>siege-of-mirkwood</category><category>skirmish</category><category>the-road-to-mordor</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 07 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Revisiting Origins of Malu]]></title><link>http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/</guid><comments>http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/"><img alt="Some Assembly Required" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/sar-brain-header-1333017800.jpg" /></a></div>
Many moons ago when the air just started to cool from summer's heat (aka, last September), <a href="http://massively.joystiq.com/category/some-assembly-required/">Some Assembly Required</a> had the opportunity to <a href="http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/">talk shop</a> with a new outfit that is developing a promising new sandbox MMORPG, <a href="http://www.originsmmo.com/"><em>Origins of </em></a><a href="http://www.originsmmo.com/"><em>Malu</em></a>. And you know me: Sandbox is the magic word! As skeptical as I knew I should be, I still came away from that interview with renewed hope that a game with some of the features for player-generated content could exist again.<br />
<br />
Back then, <a href="http://massively.joystiq.com/tag/burning-dog-media">Burning Dog Media</a> made the bold statement that it would absolutely release its flagship game in 2012, with a target of early 2012 to boot. But as the first quarter of the year quickly drew to a close with scant information available, it became pretty clear the game is still a ways off. In the realm of games, no news is not necessarily good news... and we definitely hit a drought in news.<br />
<br />
Now that drought has ended. In our second exclusive interview, we spoke with <a href="http://massively.joystiq.com/tag/michael-dunham/">Michael Dunham</a>, Producer, <a href="http://massively.joystiq.com/tag/Jason-Mitchell/">Jason Mitchell</a>, Senior Developer, and <a href="http://massively.joystiq.com/tag/dave-cruikshank/">Dave Cruikshank</a>, Art Director, to learn what's been going on behind the scenes and get the scoop on more details about those very features that have sandbox lovers salivating.<p><a href="http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/" rel="bookmark">Continue reading <em>Some Assembly Required: Revisiting Origins of Malu</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/">Some Assembly Required: Revisiting Origins of Malu</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Mar 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20203435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burning-dog-media</category><category>construction</category><category>crafting</category><category>Dave-Cruikshank</category><category>economy</category><category>exclusive</category><category>exclusive-interview</category><category>faction-warfare</category><category>factions</category><category>featured</category><category>game-mechanics</category><category>guilds</category><category>interview</category><category>interviews</category><category>Jason-Mitchell</category><category>massively-exclusive-interviews</category><category>michael-dunham</category><category>opinion</category><category>origins-of-malu</category><category>pgc</category><category>player-content</category><category>player-economy</category><category>player-generated-content</category><category>PvE</category><category>PvP</category><category>sandbox</category><category>sar</category><category>some-assembly-required</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 30 Mar 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should MMOs balance for PvP, PvE, or yes?]]></title><link>http://massively.joystiq.com/2012/03/12/the-daily-grind-should-mmos-balance-for-pvp-pve-or-yes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/12/the-daily-grind-should-mmos-balance-for-pvp-pve-or-yes/</guid><comments>http://massively.joystiq.com/2012/03/12/the-daily-grind-should-mmos-balance-for-pvp-pve-or-yes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/12/the-daily-grind-should-mmos-balance-for-pvp-pve-or-yes/"><img alt="Guild Wars" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gw056.jpg" /></a></div>
The original concept for <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em> is right there in the name: <em>guild wars</em>. There was no question that regardless of how much PvE content the game planned to feature, there'd be at least as much or more GvG content for the competitive folks.<br />
<br />
But as more and more skills were added to the game, the devs ran into serious balancing problems and began tweaking the skills so that the PvP meta was less affected by the powercreep slowly taking over PvE. Eventually, <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> split the skills, giving some skills different effects depending on whether they were being used against players or monsters; some newer skills were designed to be PvE-only from the start.<br />
<br />
Do you think <em>Guild Wars</em> offers a pragmatic solution to the PvE/PvP balance problems that plague so many MMOs? Or do you think games should strive to balance their gameplay without creating skills (or gear) that do different things in different situations?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/12/the-daily-grind-should-mmos-balance-for-pvp-pve-or-yes/">The Daily Grind: Should MMOs balance for PvP, PvE, or yes?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Mar 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/12/the-daily-grind-should-mmos-balance-for-pvp-pve-or-yes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20186253/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/12/the-daily-grind-should-mmos-balance-for-pvp-pve-or-yes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>brianna-royce-tdg</category><category>daily-grind</category><category>fantasy</category><category>guild-vs-guild</category><category>guild-wars</category><category>gvg</category><category>gw</category><category>ncsoft</category><category>opinion</category><category>power-creep</category><category>powercreep</category><category>pve</category><category>pve-skills</category><category>pvp</category><category>skills</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 12 Mar 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What game would you play if it had an alternate gameplay server?]]></title><link>http://massively.joystiq.com/2012/03/09/the-daily-grind-what-game-would-you-play-if-it-had-an-alternate/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/09/the-daily-grind-what-game-would-you-play-if-it-had-an-alternate/</guid><comments>http://massively.joystiq.com/2012/03/09/the-daily-grind-what-game-would-you-play-if-it-had-an-alternate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/09/the-daily-grind-what-game-would-you-play-if-it-had-an-alternate/"><img alt="Darkfall" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/21.jpg" /></a></div>
I'm a carebear, I admit. I find that getting ganked while I'm trying to figure out how to have fun in a game is a bit on the frustrating side. I don't mind organized PvP, but free-for-all PvP in an open world just isn't for this old man.<br />
<br />
At the same time, I love sandbox games, but I can't understand why so many great sandbox games have to also be FFA PvP. Let's take <em><a href="http://massively.joystiq.com/category/Darkfall/">Darkfall</a></em>, for instance. I would play that game in a second if it had a PvE server, but it doesn't. I also love <a href="http://massively.joystiq.com/category/wurm-online/"><em>Wurm Online</em></a>, but if it were PvP-only, I would never have given it <a href="http://massively.joystiq.com/2012/02/15/why-i-play-wurm-online/">a second look</a>.<br />
<br />
Whether it's RP, PvE, PvP, or whatever else you fancy, there's probably a game out there that you'd play if it had a ruleset you enjoy. So which one is it?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/09/the-daily-grind-what-game-would-you-play-if-it-had-an-alternate/">The Daily Grind: What game would you play if it had an alternate gameplay server?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Mar 2012 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/09/the-daily-grind-what-game-would-you-play-if-it-had-an-alternate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20181619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/09/the-daily-grind-what-game-would-you-play-if-it-had-an-alternate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternates</category><category>alternative</category><category>carebear</category><category>daily-grind</category><category>opinion</category><category>pve</category><category>pvp</category><category>rp</category><category>servers</category><category>shards</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 09 Mar 2012 07:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: One step forward...]]></title><link>http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/</guid><comments>http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/"><img alt="Hyperspace Beacon: One Step Forward..." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/hb-one-step-forward.jpg" /></a></div>
You might notice that the <a href="http://www.massively.com/category/hyperspace-beacon">Hyperspace Beacon</a> changed its face a bit. That's because I'm reporting from the Guild Summit in Austin, Texas -- <a href="http://massively.joystiq.com/tag/bioware">BioWare</a>'s headquarters. Over 250 guilds and fan sites were invited to not only see the team's plans for <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a> but also voice their ideas for what they want from the game.<br />
<br />
Of course, a game carrying the Star Wars name appeals to a large diverse group of people, and not just because of the Star Wars IP; BioWare has created a name for itself with incredible story-driven games like <a href="http://masseffect.com"><em>Mass Effect 3</em></a>, which released this morning. Among the pre-summit discussion was the question of whether and how much BioWare leans on the Star Wars IP for the success of the game. The consensus among the guild leaders I spoke to was an interesting and surprising one: Although BioWare certainly leaned on Star Wars for the story elements of the game, the lack of huge success for the most recent <a href="http://lucasarts.com">LucasArts</a> games suggests that the Star Wars IP actually leaned on <em>BioWare's</em> reputation.<br />
<br />
When I jumped into Q&amp;A with the guild leaders, I half-expected a bunch of over-enthusiastic fanboys. I was pleasantly surprised to find that, although they were fans, those invited to this summit were very level-headed and oftentimes critical of the game's development. Thankfully, during the course of the summit, the developers were equally willing to address these concerns.<p><a href="http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/" rel="bookmark">Continue reading <em>Hyperspace Beacon: One step forward...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/">Hyperspace Beacon: One step forward...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20185657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-a-jedi</category><category>bioware</category><category>chris-elwood</category><category>combat-log</category><category>condemned</category><category>damion-schubert</category><category>ea</category><category>electronic-arts</category><category>event-coverage</category><category>featured</category><category>gear-grind</category><category>georg-zoeller</category><category>guild-summit</category><category>guilds</category><category>hyperspace-beacon</category><category>lucasarts</category><category>old-timers-guild</category><category>opinion</category><category>port-nowhere</category><category>PvE</category><category>PvP</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update-1.2</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 06 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Guild Summit for Star Wars: The Old Republic fielding a plethora of revelations]]></title><link>http://massively.joystiq.com/2012/03/05/guild-summit-for-star-wars-the-old-republic-fielding-a-plethora/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/05/guild-summit-for-star-wars-the-old-republic-fielding-a-plethora/</guid><comments>http://massively.joystiq.com/2012/03/05/guild-summit-for-star-wars-the-old-republic-fielding-a-plethora/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/05/guild-summit-for-star-wars-the-old-republic-fielding-a-plethora/"><img alt="Force Choke on EVERY class!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/swtor-summit-epl-305.jpg" /></a></div>
Would you like to be able to Force Choke people on your Bounty Hunter? Do you want your orange modifiable gear to be viable in the endgame? Are you looking for a little more variety in your Warzones? The first Guild Summit for <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> is promising all of these things, with new information coming in a mile a minute. And if you're missing the livestreams due to work or other obligations, there's thankfully <a href="http://www.darthhater.com/articles/swtor-news/19973-guild-summit-stream-live-blog">a summary available on Darth Hater</a> covering the big points being hit.<br />
<br />
The developers are heavily discussing the upcoming <a href="http://massively.joystiq.com/tag/swtor-patch-1.2/">patch 1.2</a> and all that it brings as well as fielding several player questions regarding the design philosophy. Operations are being more finely tuned and polished starting with 1.2, with future Operations meant for two tanks and potentially splitting the group into two teams for two objectives. PvP players will be getting a new set of gear to bridge the gap between fresh 50s and veteran players; there will also be gear with more pure PvP stats to minimize crossover. And if you're more the sort to roll alts, the Legacy system promises more options and combinations than you might have imagined possible. There's a great deal to digest and a lot for <em>Star Wars: The Old Republic</em> players to anticipate, and <a href="http://www.darthhater.com/articles/swtor-news/19973-guild-summit-stream-live-blog">the event isn't nearly over yet</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/05/guild-summit-for-star-wars-the-old-republic-fielding-a-plethora/">Guild Summit for Star Wars: The Old Republic fielding a plethora of revelations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 05 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/05/guild-summit-for-star-wars-the-old-republic-fielding-a-plethora/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20186310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/05/guild-summit-for-star-wars-the-old-republic-fielding-a-plethora/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>endgame</category><category>guild-summit</category><category>legacy</category><category>legacy-system</category><category>lucasarts</category><category>patch</category><category>patches</category><category>player-summit</category><category>pve</category><category>pvp</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>summit</category><category>swtor</category><category>swtor-patch-1.2</category><category>the-old-republic</category><category>tor</category><category>upcoming-patches</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 05 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Spiral Knights update introduces new mission types and more]]></title><link>http://massively.joystiq.com/2012/02/23/spiral-knights-update-introduces-new-mission-types-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/23/spiral-knights-update-introduces-new-mission-types-and-more/</guid><comments>http://massively.joystiq.com/2012/02/23/spiral-knights-update-introduces-new-mission-types-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/23/spiral-knights-update-introduces-new-mission-types-and-more/"><img alt="Screenshot -- Spiral Knights" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/spiralknights.jpg" /></a></div>
It's been a little while since we heard from <a href="http://www.massively.com/tag/three-rings">Three Rings'</a> free-to-play dungeon-crawling title, <em><a href="http://www.massively.com/tag/spiral-knights">Spiral Knights</a></em>, but today we have some new information regarding the game's latest patch, and it brings a whole new degree of structure to the title in the form of new mission types. The team is adding four different types of missions in order to give players a solid path of progression as well as a quick fix for players who don't have a ton of time on their hands.<br />
<br />
The first of the four mission types is known as a rank mission. Rank missions comprise the main campaign of <em>Spiral Knights </em>and will allow players to climb the ranks of the organization. Each rank mission will grant players pre-set awards in addition to any loot found on the mission itself. Prestige missions, the second type of mission, are daily tasks that will reward players with prestige. Players with high prestige scores will receive an unspecified bonus sometime in the future. The third mission type, expansion missions, operate similarly to rank missions in that they "feature set rewards," but the missions must first be "unlocked with purchase," though as of now we don't know whether that means a microtransaction or an in-game-currency purchase. Lastly, we have arcade missions, which are the same arcade missions that players know and love, except now they can be joined directly from the mission interface instead of making you run to the arcade itself.<br />
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For the full details on all the new mission types and features being added in the new patch, just head on over to the <em>Spiral Knights</em> forums and take a look.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/23/spiral-knights-update-introduces-new-mission-types-and-more/">Spiral Knights update introduces new mission types and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Feb 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/23/spiral-knights-update-introduces-new-mission-types-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20178305/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/23/spiral-knights-update-introduces-new-mission-types-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>arcade-missions</category><category>dungeon-crawler</category><category>dungeon-crawling</category><category>expansion</category><category>expansion-missions</category><category>f2p</category><category>free-to-play</category><category>mission</category><category>mission-type</category><category>mission-types</category><category>missions</category><category>patch</category><category>patches</category><category>prestige</category><category>prestige-missions</category><category>pve</category><category>rank</category><category>rank-missions</category><category>sega</category><category>spiral-knights</category><category>three-rings</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 23 Feb 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: How to fit the Enyo and Ishkur]]></title><link>http://massively.joystiq.com/2012/02/19/eve-evolved-how-to-fit-the-enyo-and-ishkur/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/19/eve-evolved-how-to-fit-the-enyo-and-ishkur/</guid><comments>http://massively.joystiq.com/2012/02/19/eve-evolved-how-to-fit-the-enyo-and-ishkur/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/02/19/eve-evolved-how-to-fit-the-enyo-and-ishkur/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/enyo-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
When tech 2 ships were first introduced to <a href="http://www.eve-online.com/"><em>EVE Online</em></a>, the first models off the production line were interceptors and assault ships. Interceptors served as agile tacklers with unmatched speed and maneuverability, while assault ships provided a slower but tankier option. <a href="http://wiki.eveonline.com/en/wiki/assault_ships">Each race's assault ship</a> had a bonus to its racial resistances, making it an incredible tank against certain damage types. This made it great for ninja-ratting in nullsec or tackling larger ships of a particular race. When subsequently released ships were also given this racial resistance bonus, the assault frigate lost part of what made it so useful. Players have begged for an assault ship buff for years, and in <a href="http://massively.joystiq.com/tag/crucible"><em>Crucible</em></a>, it finally arrived.<br />
<br />
The Gallente <a href="http://wiki.eveonline.com/en/wiki/ishkur">Ishkur</a> and <a href="http://wiki.eveonline.com/en/wiki/enyo">Enyo</a> have always been capable PvE ships for speed-running low-level missions or ninja-ratting in nullsec, but with <em>Crucible</em>, they've become absolute monsters in both PvE and PvP. With the maneuverability and signature radius of a frigate but more tank and damage output than a tech 1 cruiser, both ships are incredibly fun to fly. Drone users will probably prefer the Ishkur, but the Enyo's raw damage output and buffer tank are truly terrifying.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I offer PvE and PvP setups for the Gallente Ishkur and Enyo to help you get the most out of these incredible revamped ships.<p><a href="http://massively.joystiq.com/2012/02/19/eve-evolved-how-to-fit-the-enyo-and-ishkur/" rel="bookmark">Continue reading <em>EVE Evolved: How to fit the Enyo and Ishkur</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/19/eve-evolved-how-to-fit-the-enyo-and-ishkur/">EVE Evolved: How to fit the Enyo and Ishkur</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/19/eve-evolved-how-to-fit-the-enyo-and-ishkur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20174453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/19/eve-evolved-how-to-fit-the-enyo-and-ishkur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>crucible</category><category>damage</category><category>dps</category><category>enyo</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>frigate</category><category>guide</category><category>ishkur</category><category>pve</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>ship</category><category>ship-fitting</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 19 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: The top 19 ways to get your dungeon crawl on, continued]]></title><link>http://massively.joystiq.com/2012/02/13/wings-over-atreia-the-top-19-ways-to-get-your-dungeon-crawl-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/13/wings-over-atreia-the-top-19-ways-to-get-your-dungeon-crawl-on/</guid><comments>http://massively.joystiq.com/2012/02/13/wings-over-atreia-the-top-19-ways-to-get-your-dungeon-crawl-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/13/wings-over-atreia-the-top-19-ways-to-get-your-dungeon-crawl-on/"><img alt="Wings Over Atreia header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/woaheaderasmo.jpg" /></a></div>
Ahhh. There's nothing like the feeling of facing down a formidable foe, beating it into submission, then finally conquering it and pulling from its lifeless corpse some rare and valuable treasure to hold above your head as a trophy of your victory. Of course, this feeling cannot be found in the PvP portion of <em><a href="http://na.aiononline.com/">Aion's</a></em> PvPvE formula; sadly, neither Asmodians nor Elyos drop loot of any kind upon defeat, rare or otherwise (though I have to say adding in the ability to pluck a feather from your vanquished foe would be cool). So that leaves only one way to experience this rush, and that's through the PvE side of the game, and not just any PvE at that: While there is a possibility of valuable drops out in the world, your best chances lie within the instanced dungeons.<br />
<br />
Dungeons are a great way to get away from the masses and all the accompanying interruptions that come with sharing the world with others, such as KSing, unwanted PvP ambushes, and mob trains pulled by some idiot next to you. Think of it as an Atreian vacation! And <em><a href="http://massively.joystiq.com/category/aion">Aion</a></em> has 19 PvE instanced dungeons ready to whisk you away for a brief respite from the world while simultaneously giving you the chance at some great loot and XP.<br />
<br />
<a href="http://massively.joystiq.com/2012/02/06/wings-over-atreia-the-top-19-ways-to-get-your-dungeon-crawl-on/">Last week</a> we covered dungeons available to Daevas under level 40 as well as solo instances. Of course, in most cases, Daevas don't remain under 40 forever (or even for long if whole months of <a href="http://massively.joystiq.com/2012/01/13/double-double-your-excitement-and-xp-with-aions-winter-festi/">double-XP weekends</a> crop up!), so there is a need for more places to scratch that dungeon crawl itch. This time around, <a href="http://massively.joystiq.com/category/wings-over-atreia">Wings Over Atreia</a> focuses on the gamut of choices for those advancing in their levels.<p><a href="http://massively.joystiq.com/2012/02/13/wings-over-atreia-the-top-19-ways-to-get-your-dungeon-crawl-on/" rel="bookmark">Continue reading <em>Wings Over Atreia: The top 19 ways to get your dungeon crawl on, continued</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/13/wings-over-atreia-the-top-19-ways-to-get-your-dungeon-crawl-on/">Wings Over Atreia: The top 19 ways to get your dungeon crawl on, continued</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/13/wings-over-atreia-the-top-19-ways-to-get-your-dungeon-crawl-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20164448/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/13/wings-over-atreia-the-top-19-ways-to-get-your-dungeon-crawl-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adma</category><category>Adma-Stronghold</category><category>aion</category><category>aion-crucible</category><category>aion-game</category><category>alquimia</category><category>Alquimia-Research-Center</category><category>Besh</category><category>beshmundir-temple</category><category>dungeon</category><category>dungeon-crawl</category><category>dungeon-crawling</category><category>dungeons</category><category>empyrean-crucible</category><category>featured</category><category>High-level-content</category><category>indratu</category><category>Indratu-Fortress</category><category>instance</category><category>instances</category><category>list</category><category>lists</category><category>lower-udas</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>padmarashka</category><category>padmarashkas-cave</category><category>pve</category><category>SR</category><category>Steel-Rake</category><category>t-labs</category><category>theobomos-labs</category><category>udas</category><category>udas-temple</category><category>upper-udas</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 13 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Know your path with this handy SWTOR infographic]]></title><link>http://massively.joystiq.com/2012/02/03/know-your-path-with-this-handy-swtor-infographic/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/03/know-your-path-with-this-handy-swtor-infographic/</guid><comments>http://massively.joystiq.com/2012/02/03/know-your-path-with-this-handy-swtor-infographic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/03/know-your-path-with-this-handy-swtor-infographic/"><img alt="Star Wars: The Old Republic leveling chart" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/swtor-1328306406.jpg" /></a></div>
<div style="text-align: left; ">
	Are you playing <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>? Are you a completionist who wants to ensure that you don't miss a thing? Well, thanks to this handy chart from the folks over at OldRepublic.net, you don't have to worry about that again. The flowchart gives the planetary leveling path for both Empire and Republic players and includes all of the flashpoints currently in-game and at which point in the game they should be tackled. Now you'll never accidentally skip over another flashpoint again (but that won't make Balmorra any less harrowing, unfortunately). For the full chart, just click on through the link below to OldRepublic.net</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/03/know-your-path-with-this-handy-swtor-infographic/">Know your path with this handy SWTOR infographic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Feb 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/03/know-your-path-with-this-handy-swtor-infographic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20164311/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/03/know-your-path-with-this-handy-swtor-infographic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>chart</category><category>dungeons</category><category>ea</category><category>electronic-arts</category><category>flashpoints</category><category>infographic</category><category>leveling</category><category>leveling-chart</category><category>player-vs-environment</category><category>pve</category><category>star-chart</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 03 Feb 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[DCUO's game update 9 brings the world together with role-optional alerts and team buffs]]></title><link>http://massively.joystiq.com/2012/02/02/dcuos-game-update-9-brings-the-world-together/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/02/dcuos-game-update-9-brings-the-world-together/</guid><comments>http://massively.joystiq.com/2012/02/02/dcuos-game-update-9-brings-the-world-together/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/02/dcuos-game-update-9-brings-the-world-together/"><img alt="Screenshot -- DC Universe Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/dcuo-1328222280.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/dc-universe-online"><em>DC Universe Online</em></a>'s Game Update 9: Assemble For Battle is now live and operational, and it brings with it a few very interesting features, especially for players interested in group content. One of said features is the addition of role-optional alerts. As any MMO player knows, there's often a rather large population disparity between various roles. Generally, there's a ton of DPS with much lower numbers of tanks and healers, which can make finding a group a PITA if you're in the former camp.<br />
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As of this update, all alerts are considered role-optional, which means the longer a group waits in the group-finder for a certain role (such as a tank or a healer), the less picky the group-finder will be about filling that role. For instance, if a healer can't be found after a substantial period of time, the role will be filled by another available role. This is possible thanks to the team buff. Any time three or more group members are within range and line-of-sight of one another, the whole group will gain a buff to compensate for missing roles. For instance, a group missing a tank will get a damage mitigation buff, a group without a healer will get a health regeneration buff, and so forth. The official post notes that "the buffs are by no means a replacement for having the actual role in your group. But with some self-reliance, it will... allow you to complete the Alert successfully." For the full details on the new system, plus other features such as Novice Raids, click on through the link below to the official site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/02/dcuos-game-update-9-brings-the-world-together/">DCUO's game update 9 brings the world together with role-optional alerts and team buffs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/02/dcuos-game-update-9-brings-the-world-together/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20163349/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/02/dcuos-game-update-9-brings-the-world-together/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alert</category><category>alerts</category><category>assemble-for-battle</category><category>classic-mmo</category><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>f2p</category><category>free-to-play</category><category>game-update-9</category><category>player-vs-environment</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>pve</category><category>role-optional-alerts</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><category>team-buff</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 02 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Pathfinder Online promises to let players stumble into adventure]]></title><link>http://massively.joystiq.com/2012/02/01/pathfinder-online-promises-to-let-players-stumble-into-adventure/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/01/pathfinder-online-promises-to-let-players-stumble-into-adventure/</guid><comments>http://massively.joystiq.com/2012/02/01/pathfinder-online-promises-to-let-players-stumble-into-adventure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/01/pathfinder-online-promises-to-let-players-stumble-into-adventure/"><img alt="I'm not sure where the judicial branch comes in, but I'm thinking it should be on here." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/pathfinder-sandbox-epl-201.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/tag/Pathfinder-Online/">Pathfinder Online</a></em> is still too early in the development process to do much more than talk about principles, but said principles are certainly of interest to fans. <a href="https://goblinworks.com/blog/index.html#20120201">The most recent development blog about the project</a> discusses that game's PvE arm, which is meant to be an important part of the game without being the sole driving force. Instead of the game being driven by players going, gathering quests, and then going out to kill monsters, the development team hopes to create an environment where players go out to do something and <em>then</em> find themselves in the midst of a quest.<br />
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Four basic types of interconnection are outlined, ranging from wandering monsters to potential beasts attracted by overharvesting an area. (Cut down too much wood in an area and wood-dwelling creatures my start attacking lumberjacks... or some nasty flying monsters might decide the cleared area would make for an excellent nest.) It's certainly an interesting set of principles going into design, making the entry <a href="https://goblinworks.com/blog/index.html#20120201">well worth a read for sandbox enthusiasts</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/01/pathfinder-online-promises-to-let-players-stumble-into-adventure/">Pathfinder Online promises to let players stumble into adventure</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Feb 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/01/pathfinder-online-promises-to-let-players-stumble-into-adventure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20162419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/01/pathfinder-online-promises-to-let-players-stumble-into-adventure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>development</category><category>development-blog</category><category>goblinworks</category><category>monster-encounters</category><category>paizo</category><category>paizo-publishing</category><category>pathfinder</category><category>pathfinder-online</category><category>preview</category><category>pve</category><category>pve-encounters</category><category>quests</category><category>sandbox</category><category>systems</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 01 Feb 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[WAKFU releasing February 29th, stress test coming this weekend]]></title><link>http://massively.joystiq.com/2012/01/27/wakfu-releasing-february-29th-stress-test-coming-this-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/wakfu-releasing-february-29th-stress-test-coming-this-weekend/</guid><comments>http://massively.joystiq.com/2012/01/27/wakfu-releasing-february-29th-stress-test-coming-this-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/wakfu-releasing-february-29th-stress-test-coming-this-weekend/"><img alt="WAKFU - lots of players" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/stress-test.jpg" /></a></div>
It's a big weekend for <a href="http://massively.joystiq.com/tag/wakfu"><em>WAKFU</em></a> fans. The free-to-play fantasy sandbox from <a href="http://massively.joystiq.com/tag/ankama">Ankama</a> has announced the worldwide release date (February 29th) in a posting on the game's official website. The team picked the leap year date on purpose as a way of cementing <em>WAKFU's</em> reputation for doing things "that little bit differently."<br />
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The devs have also released a new video diary focusing on the game's monsters and PvE gameplay.<br />
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Finally, there's a stress test going on this weekend to help Ankama prepare for the upcoming launch. Make sure you log in on Saturday and Sunday to help out (and to get your apprentice cloak bonus item)!<p><a href="http://massively.joystiq.com/2012/01/27/wakfu-releasing-february-29th-stress-test-coming-this-weekend/" rel="bookmark">Continue reading <em>WAKFU releasing February 29th, stress test coming this weekend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/wakfu-releasing-february-29th-stress-test-coming-this-weekend/">WAKFU releasing February 29th, stress test coming this weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/wakfu-releasing-february-29th-stress-test-coming-this-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20158937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/wakfu-releasing-february-29th-stress-test-coming-this-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>ankama</category><category>dev-diary</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>monsters</category><category>pve</category><category>release-date</category><category>sandbox</category><category>square</category><category>square-enix</category><category>stress-test</category><category>video</category><category>wakfu</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic highlights upcoming Kaon Under Siege flashpoint]]></title><link>http://massively.joystiq.com/2012/01/13/star-wars-the-old-republic-highlights-upcoming-kaon-under-siege/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/13/star-wars-the-old-republic-highlights-upcoming-kaon-under-siege/</guid><comments>http://massively.joystiq.com/2012/01/13/star-wars-the-old-republic-highlights-upcoming-kaon-under-siege/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/13/star-wars-the-old-republic-highlights-upcoming-kaon-under-siege/"><img alt="Screenshot -- Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/swtor-1326484193.jpg" /></a></div>
<div style="text-align: left; ">
	Despite only having launched about a month ago, <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> is already gearing up for its next content update. As <a href="http://www.massively.com/tag/bioware">BioWare</a> ramps up to release the update, it wants its fans to be getting excited for it as well. In that vein, the studio has released a new video highlighting <a href="http://www.massively.com/tag/kaon-under-siege">Kaon Under Siege</a>, one of the new flashpoints in the upcoming patch,</div>
<div style="text-align: left; ">
	<br />
	The story behind this flashpoint continues the game's current storyline, this time giving players a glimpse at the Tion Hegemony sector of the galaxy. Prior to the flashpoint, the Rakghoul plague has spread across multiple world in the system, killing the lucky and transforming those less fortunate into Rakghouls themselves. A few lucky survivors on the planet of Kaon have managed to hold out against the Rakghoul menace, and of course both the Empire and the Republic wish to rescue these survivors, eradicate the Rakghoul plague, and ultimately negotiate an alliance with the Tion Hegemony. For the full video preview of Kaon Under Siege, just click on past the cut.</div><p><a href="http://massively.joystiq.com/2012/01/13/star-wars-the-old-republic-highlights-upcoming-kaon-under-siege/" rel="bookmark">Continue reading <em>Star Wars: The Old Republic highlights upcoming Kaon Under Siege flashpoint</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/13/star-wars-the-old-republic-highlights-upcoming-kaon-under-siege/">Star Wars: The Old Republic highlights upcoming Kaon Under Siege flashpoint</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/13/star-wars-the-old-republic-highlights-upcoming-kaon-under-siege/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20148488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/13/star-wars-the-old-republic-highlights-upcoming-kaon-under-siege/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>content-update</category><category>content-updates</category><category>ea</category><category>electronic-arts</category><category>flashpoint</category><category>flashpoints</category><category>kaon-under-siege</category><category>patch</category><category>patches</category><category>player-vs-environment</category><category>pve</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tion-hegemony</category><category>tor</category><category>update</category><category>updates</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 13 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Rakghouls and raging Hutts with SWTOR's Gabe Amatangelo]]></title><link>http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/</guid><comments>http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/kaonundersiegeheader.jpg" vspace="4" /></a></div>
A month after <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">Star Wars: The Old Republic</a></em> began its official journey in the public eye, the developers of this game-changing MMO are ready to extend the story, which they call the fourth pillar of the MMO genre. In patch 1.1, which also brings the usual round of bug fixes, players will be introduced to a brand-new level 50 flashpoint as well as a completed version of the Karagga's Palace 8-to-16-man operation.<br />
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In the official press release for 1.1, <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> founder <a href="http://massively.joystiq.com/tag/greg-zeschuk/">Greg Zeschuk</a> notes, "A month ago when we launched the Early Game Access program for <em>Star Wars: The Old Republic</em>, we promised our fans that this would just be the beginning of our journey together." That's all well and good, but we want <em>details</em>. So we rang up BioWare's <a href="http://massively.joystiq.com/tag/gabe-amatangelo/">Gabe Amatangelo</a> to discuss the new flashpoint, Karagga's palace, Ilum, and the future of <em>SWTOR</em> PvP.<br />
<br />
Be aware that there will be some minor spoilers, but we'll warn you in advance!<p><a href="http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/" rel="bookmark">Continue reading <em>Rakghouls and raging Hutts with SWTOR's Gabe Amatangelo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/">Rakghouls and raging Hutts with SWTOR's Gabe Amatangelo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>emmanuel-lusinchi</category><category>featured</category><category>flashpoint</category><category>gabe-amatangelo</category><category>game-update-1.1</category><category>greg-zeschuk</category><category>ilum</category><category>interview</category><category>karaggas-palace</category><category>LucasArts</category><category>operations</category><category>outlaws-den</category><category>Patch-1.1</category><category>PvE</category><category>PvP</category><category>raids</category><category>Rise-of-the-Rakghouls</category><category>sci-fi</category><category>Star-Wa</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><category>video</category><category>videos</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Thu, 12 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Betray your mates with Age of Wushu's boss sidekick system]]></title><link>http://massively.joystiq.com/2012/01/10/betray-your-mates-with-age-of-wushus-boss-sidekick-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/10/betray-your-mates-with-age-of-wushus-boss-sidekick-system/</guid><comments>http://massively.joystiq.com/2012/01/10/betray-your-mates-with-age-of-wushus-boss-sidekick-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/10/betray-your-mates-with-age-of-wushus-boss-sidekick-system/"><img alt="Age of Wushu - boss sidekicks" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/1.jpg" /></a></div>
How does becoming a boss mob in your favorite MMORPG sound? It certainly raised our eyebrows, and <a href="http://massively.joystiq.com/tag/snail-games">Snail Games</a>' new <a href="http://massively.joystiq.com/tag/age-of-wushu"><em>Age of Wushu</em></a> (also known as <a href="http://massively.joystiq.com/tag/age-of-wulin"><em>Age of Wulin</em></a> in Europe and its native China) is apparently going to allow you to do just that.<br />
<br />
MMO Culture has the details, and the new boss sidekick system basically involves random boss mobs that ask players for help. If a player agrees, he will spawn next to the boss mob, essentially becoming one of its minions for an upcoming fight. The source article notes that <em>Age of Wushu</em> lacks grandiose fantasy elements, so the boss (and you as its minion) will still be human as opposed to a variation on the gargantuan crab/dragon/spider creature you may be expecting.<br />
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Another point of note is that the minion player will temporarily relinquish control of his character, and the avatar will fight alongside the boss AI against player characters (and it will provide substantial rewards if the human party is defeated). Finally, MMO Culture says that player decisions relative to the boss sidekick system will affect the world storyline for every player on a given server. We don't know how just yet, but we'll certainly keep our eyes on this curious new mechanic.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/10/betray-your-mates-with-age-of-wushus-boss-sidekick-system/">Betray your mates with Age of Wushu's boss sidekick system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jan 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/10/betray-your-mates-with-age-of-wushus-boss-sidekick-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20145189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/10/betray-your-mates-with-age-of-wushus-boss-sidekick-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-wulin</category><category>age-of-wushu</category><category>boss-sidekick</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-mechanics</category><category>martial-arts</category><category>pve</category><category>sandbox</category><category>sidekick</category><category>snail-games</category><category>wulin</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 10 Jan 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: ArenaNet talks PvE vs. PvP]]></title><link>http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/</guid><comments>http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/"><img alt="Ascalon Catacombs GW2 dungeon" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/fc1-rb-17.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
"I don't care for PvP, so <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> doesn't really interest me."<br />
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This is something that I've heard with some regularity over the past year or two, and every time I sort of shake my head in confusion. How could anyone perceive <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> as a PvP-only game? Really, just take a look at what we've seen from the development team and how PvE-centric it is and it seems that you'd get the impression that if anything, there's more of a PvE focus.<br />
<br />
Of course, I can see where this perception comes from -- <a href="http://www.guildwars.com/"><em>Guild Wars 1</em></a> holds the same perception for a lot of people, so it carries over. As a huge fan of both games and a pure PvE player, I thought it would be fun to take this week and clear things up. <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a> and <a href="http://massively.joystiq.com/tag/john-stumme">John Stumme</a> were kind enough to help, stepping in to answer a few questions about the balance of things both past and present. Curious about what they have to say? Click past the cut and take a look!<p><a href="http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: ArenaNet talks PvE vs. PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/">Flameseeker Chronicles: ArenaNet talks PvE vs. PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Jan 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20141057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>balance</category><category>eric-flannum</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>interview</category><category>interviews</category><category>john-stumme</category><category>ncsoft</category><category>pve</category><category>pvp</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 09 Jan 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR brings up six new servers to match demand]]></title><link>http://massively.joystiq.com/2011/12/16/swtor-brings-up-six-new-servers-to-match-demand/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/16/swtor-brings-up-six-new-servers-to-match-demand/</guid><comments>http://massively.joystiq.com/2011/12/16/swtor-brings-up-six-new-servers-to-match-demand/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/16/swtor-brings-up-six-new-servers-to-match-demand/"><img alt="Screenshot -- Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/swtor-1324062896.jpg" /></a></div>
<div style="text-align: left; ">
	As more players flood through the gates of <em><a href="http://www.massively.com/category/star-wars-the-old-republic">Star Wars: The Old Republic</a></em>, the team is keeping busy behind the scenes. On the game's Facebook page, <a href="http://www.massively.com/tag/bioware">BioWare</a> has announced that it has brought up another six servers to accommodate the new players. The new servers are all PvE, and three cater to the East coast, while the other three cover the West coast. For those interested in rolling on a new server, the servers are Kathol Rift, The Constant, and Krayiss Obelisk on the East coast and Wall of Light, Darth Sion, and Kaiburr Crystal for the West coast. Good luck, and may the Force be with you.</div>
<div style="text-align: center; ">
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/16/swtor-brings-up-six-new-servers-to-match-demand/">SWTOR brings up six new servers to match demand</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Dec 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/16/swtor-brings-up-six-new-servers-to-match-demand/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20129842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/16/swtor-brings-up-six-new-servers-to-match-demand/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>early-start</category><category>electronic-arts</category><category>head-start</category><category>headstart</category><category>launch</category><category>new-servers</category><category>pve</category><category>servers</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 16 Dec 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[XL releases new ArcheAge combat trailer]]></title><link>http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/</guid><comments>http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/"><img alt="ArcheAge - elf archer concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/archeagew031280x720h17gq8p066.jpg" /></a></div>
If you're already looking forward to the start of <a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge's</em></a> fourth Korean closed beta test, <a href="http://massively.joystiq.com/tag/xl-games">XLGAMES</a> has a new gameplay video that will probably launch your excitement level into the stratosphere. Though it's a short clip, it boasts a lot of siege footage (including some spiffy shots from above as player-controlled hang-gliders fly over the action). We also get a brief look at a few of the game's combat spells as well as PvE clashes with a couple of sizable boss monsters.<br />
<br />
<em>ArcheAge</em> is a sandpark title being developed in Korea by XLGAMES and <a href="http://massively.joystiq.com/tag/lineage"><em>Lineage</em></a> creator <a href="http://massively.joystiq.com/tag/jake-song">Jake Song</a>. Thus far there are no public plans for a western beta or release.<p><a href="http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/" rel="bookmark">Continue reading <em>XL releases new ArcheAge combat trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/">XL releases new ArcheAge combat trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20122603/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arche-age</category><category>archeage</category><category>beta</category><category>boss-fights</category><category>cbt4</category><category>closed-beta</category><category>combat</category><category>korean-closed-beta</category><category>pve</category><category>pvp</category><category>sandbox</category><category>sandpark</category><category>siege</category><category>spells</category><category>trailer</category><category>video</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 07 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Flyff's V18: Renaissance patch buffs Baruna weapons, brings bonus XP]]></title><link>http://massively.joystiq.com/2011/11/22/flyffs-v18-renaissance-patch-buffs-baruna-weapons-brings-bonu/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/22/flyffs-v18-renaissance-patch-buffs-baruna-weapons-brings-bonu/</guid><comments>http://massively.joystiq.com/2011/11/22/flyffs-v18-renaissance-patch-buffs-baruna-weapons-brings-bonu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/flyff/" rel="tag">Flyff</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/22/flyffs-v18-renaissance-patch-buffs-baruna-weapons-brings-bonu/"><img alt="Flyff - cute ranger avatars" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/32-flyff-wallpaper-3.jpg" /></a></div>
If you were waiting on <a href="http://massively.joystiq.com/category/flyff"><em>Flyff's</em></a> <a href="http://massively.joystiq.com/tag/v18-renaissance">V18: Renaissance</a> update to check out <a href="http://massively.joystiq.com/tag/gpotato">gPotato's</a> long-running MMO, well, you can stop waiting! The patch brings three new dungeons, over 100 new quests, and 60 new weapons to the free-to-play fantasy title. If that's not enough to wet your whistle, the devs are also running a couple of celebration events and giving away free items (not to mention double XP) just for logging in.<br />
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The dev team has also updated Baruna items by adding new enhancement options that "mold them into powerful weapons capable of empowering their owners against the most elite opponents," according to gPotato.<br />
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Be sure to log in today and take advantage of increased sunstone and moonstone drops, and don't forget to head to the official <em>Flyff</em> website to read all about the new patch.  Finally, take a look past the break for the latest <em>Flyff</em> community Q&amp;A video.<br />
<br />
[Source: gPotato press release]<p><a href="http://massively.joystiq.com/2011/11/22/flyffs-v18-renaissance-patch-buffs-baruna-weapons-brings-bonu/" rel="bookmark">Continue reading <em>Flyff's V18: Renaissance patch buffs Baruna weapons, brings bonus XP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/22/flyffs-v18-renaissance-patch-buffs-baruna-weapons-brings-bonu/">Flyff's V18: Renaissance patch buffs Baruna weapons, brings bonus XP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Nov 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/22/flyffs-v18-renaissance-patch-buffs-baruna-weapons-brings-bonu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20112382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/22/flyffs-v18-renaissance-patch-buffs-baruna-weapons-brings-bonu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baruna</category><category>baruna-weapons</category><category>double-xp</category><category>dungeons</category><category>f2p</category><category>fantasy</category><category>flyfff</category><category>free-to-play</category><category>gpotato</category><category>patch</category><category>pve</category><category>renaissance</category><category>v18-renaissance</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 Nov 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on impressions of The Secret World]]></title><link>http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/</guid><comments>http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/"><img alt="Scary monster dude in The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/monsterdudtsw.jpg" /></a></div>
<em>Last month, Funcom held a special hands-on event for </em><a href="http://massively.joystiq.com/category/The-Secret-World/">The Secret World</a><em> at its Montreal, Canada offices, where we sent freelancer <a href="http://massively.joystiq.com/tag/Francois-Blondin/">Fran&ccedil;ois Blondin</a> to cover all the exciting details. <span class="gD">Fran&ccedil;ois also got to play the game for several hours, giving us a fresh perspective on what </span></em><span class="gD">TSW</span><em><span class="gD"> has to offer MMO gamers. </span></em><br />
<br />
In <a href="http://massively.joystiq.com/tag/Funcom/">Funcom's</a> upcoming <em>The Secret World</em>, the game's three factions -- Templars, Illuminati and Dragons -- face off, compete, and collaborate (all at the same time!) amidst the nightmarish creatures being revealed throughout the world. But choose your allegiance carefully: Your faction determines your path and special bonuses for the whole game, and faction-switching won't be an option. Join me for a hands-on look at the game's current incarnation!<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-secret-world-2/">The Secret World</a></strong></p><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838618"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838625"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen10_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838627"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen23_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838630"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen32_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838631"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen38_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/" rel="bookmark">Continue reading <em>Hands-on impressions of The Secret World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/">Hands-on impressions of The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Nov 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20109792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>cash-shop</category><category>chakras</category><category>collision</category><category>combat</category><category>crafting</category><category>demo</category><category>double-dipping</category><category>dragons</category><category>equipment</category><category>exclusive</category><category>factions</category><category>featured</category><category>funcom</category><category>gear</category><category>hands-on</category><category>hive</category><category>illuminati</category><category>impressions</category><category>joel-bylos</category><category>martin-bruusgaard</category><category>montreal</category><category>preview</category><category>pve</category><category>pvp</category><category>questing</category><category>quests</category><category>Ragnar-Tornquist</category><category>skill-based</category><category>skills</category><category>stats</category><category>subscription</category><category>templars</category><category>the-hive</category><category>the-secret-world</category><category>three-quests</category><category>tsw</category><category>weapons</category><category>wheel-of-skills</category><dc:creator><![CDATA[François Blondin]]></dc:creator><pubDate>Mon, 21 Nov 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online developers answer forum questions]]></title><link>http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/</guid><comments>http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/"><img alt="The future of warfare looks a lot like the rush hour of Detroit." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/mwo-feedback-epl-1116.jpg" /></a></div>
If you're looking forward to the future of warfare today, you're probably keeping a close eye on the development of <em><a href="http://massively.joystiq.com/tag/MechWarrior-Online/">MechWarrior Online</a></em>. And the developers are no doubt aware of this, as they've just posted <a href="http://mwomercs.com/forums/topic/1535-developer-qa-1/">a lengthy set of answers</a> on the game's official forums, covering a broad range of topics from update speed to character development. While the answers confirm that at this point the software is still yet to see an alpha test, there's still a great deal of information therein.<br />
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Aside from a few answers that are likely to prove discordant come launch (such as plans for biweekly update patches), the team is aiming at starting off with a strong PvP environment with persistent world elements in a similar fashion to <em>MAG</em>. PvE will not be in at launch, but it is on the table for later release. That's only the barest summary of the information in <a href="http://mwomercs.com/forums/topic/1535-developer-qa-1/">the full set of answers</a>, which should keep any intent pilot eagerly anticipating his or her personal 'Mech.<br />
<br />
[Thanks to nimzy for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/">MechWarrior Online developers answer forum questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Nov 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20108106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>answers</category><category>design</category><category>f2p</category><category>free-to-play</category><category>gameplay</category><category>mechwarrior</category><category>mechwarrior-online</category><category>mwo</category><category>persistence</category><category>persistent-world</category><category>pirahna-games</category><category>pve</category><category>pvp</category><category>q-and-a</category><category>questions</category><category>questions-and-answers</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 16 Nov 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Funcom details Secret World Templar mission [Updated]]]></title><link>http://massively.joystiq.com/2011/11/16/funcom-details-secret-world-templar-mission/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/16/funcom-details-secret-world-templar-mission/</guid><comments>http://massively.joystiq.com/2011/11/16/funcom-details-secret-world-templar-mission/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/16/funcom-details-secret-world-templar-mission/"><img alt="The Secret World - Templars in the forest" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/templarspvp-612x337.jpg" /></a></div>
Templar Week continues at <a href="http://massively.joystiq.com/tag/funcom">Funcom</a>, and this time the firm is teasing fans of <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> with bits and pieces of the game's factional missions and mythology. Today we get a look at a rogue agent mission within what is ostensibly the world's oldest (and definitely its most well-known) secret society.<br />
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Funcom's dev diary paints the Templars as an uncompromising bunch, and players interested in joining the ranks of these ancient smiters of evil will travel to London, where they'll "feel the weight of thousands of years of history in the great arches of Temple Hall." They'll also be chasing a defector across the globe and even into some sort of alternate hell dimension, and you can read all about that and more at MMORPG.com.<br />
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<strong>[Update: PC Gamer's got a preview of bunch of <a href="http://www.pcgamer.com/2011/11/16/preview-what-goes-bump-in-the-nights-of-funcoms-the-secret-world/">spooky TSW monsters</a> too!]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/16/funcom-details-secret-world-templar-mission/">Funcom details Secret World Templar mission [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Nov 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/16/funcom-details-secret-world-templar-mission/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20108187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/16/funcom-details-secret-world-templar-mission/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conspiracy</category><category>dev-blog</category><category>dev-diary</category><category>dev-journal</category><category>faction-missions</category><category>factions</category><category>funcom</category><category>horror</category><category>lore</category><category>pve</category><category>rogue-agent</category><category>templar-mission</category><category>templars</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 16 Nov 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Bigpoint hypes Mummy Online's closed beta]]></title><link>http://massively.joystiq.com/2011/11/15/bigpoint-hypes-mummy-onlines-closed-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/15/bigpoint-hypes-mummy-onlines-closed-beta/</guid><comments>http://massively.joystiq.com/2011/11/15/bigpoint-hypes-mummy-onlines-closed-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/15/bigpoint-hypes-mummy-onlines-closed-beta/"><img alt="The Mummy Online - Anubis" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/anubis.jpg" /></a></div>
We're not exactly sure how many of you were clamoring for a game based on the Mummy film franchise, but thanks to browser MMO specialist <a href="http://massively.joystiq.com/tag/bigpoint">Bigpoint</a>, we're about to find out.<br />
<br />
The company is now accepting closed beta registrations for <a href="http://massively.joystiq.com/tag/the-mummy-online"><em>The Mummy Online</em></a>, and prospective players can look forward to a two-faction affair (Raiders or Cultists) and class-based progression with the usual focus on PvE, gear, and special abilities.<br />
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PvP-specific areas are also included, and Bigpoint's press release says that players will battle across cinematic environments "based on the existing terrain of Egypt." Head to the official site to sign up for beta and learn more about the game.<br />
<br />
[Source Bigpoint press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/15/bigpoint-hypes-mummy-onlines-closed-beta/">Bigpoint hypes Mummy Online's closed beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Nov 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/15/bigpoint-hypes-mummy-onlines-closed-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20106785/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/15/bigpoint-hypes-mummy-onlines-closed-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bigpoint</category><category>browser</category><category>browser-based</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-mechanics</category><category>mummy</category><category>press-release</category><category>pve</category><category>pvp</category><category>the-mummy</category><category>the-mummy-online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 15 Nov 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[New EVE dev diary talks PvE content]]></title><link>http://massively.joystiq.com/2011/11/11/new-eve-dev-diary-talks-pve-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/11/new-eve-dev-diary-talks-pve-content/</guid><comments>http://massively.joystiq.com/2011/11/11/new-eve-dev-diary-talks-pve-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/11/new-eve-dev-diary-talks-pve-content/"><img alt="EVE Online - space battle" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/2010.08.05.20.06.27.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ccp">CCP</a> has fired off another <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> press release, this time extolling the virtues of the PvE content coming in the winter expansion. New DED complexes are on the way, as are new bosses, modules, and "more reasons to generate massive explosions in space," according to <a href="http://massively.joystiq.com/tag/ccp-affinity">CCP Affinity</a>.<br />
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Anomalies will feature increased payouts and more NPCs, and consequently more ISK for the players. Magnometric sites will also see their overall value increase, and CCP is even adding a minimize function for dungeon-related pop-up messages to improve capsuleer quality of life. Read all about it on the official <em>EVE</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/11/new-eve-dev-diary-talks-pve-content/">New EVE dev diary talks PvE content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Nov 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/11/new-eve-dev-diary-talks-pve-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20104593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/11/new-eve-dev-diary-talks-pve-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bosses</category><category>ccp</category><category>ccp-affinity</category><category>ccp-games</category><category>ded</category><category>ded-complexes</category><category>eve</category><category>eve-online</category><category>flying-in-space</category><category>internet-spaceships</category><category>loot</category><category>new-eden</category><category>positivity</category><category>pve</category><category>sandbox</category><category>sci-fi</category><category>serious-business</category><category>winter-expansion</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 11 Nov 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Aika's Epic II: Karena coming November 17th]]></title><link>http://massively.joystiq.com/2011/11/08/aikas-epic-ii-karena-coming-november-17th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/08/aikas-epic-ii-karena-coming-november-17th/</guid><comments>http://massively.joystiq.com/2011/11/08/aikas-epic-ii-karena-coming-november-17th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/aika/" rel="tag">Aika</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/08/aikas-epic-ii-karena-coming-november-17th/"><img alt="Screenshot -- Aika Epic II: Karena" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/aika.jpg" /></a></div>
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	<em><a href="http://www.massively.com/category/aika">Aika</a></em> players have a few new treats heading their way on November 17th, as the game will be receiving a new update known as Epic II: <a href="http://www.massively.com/tag/epic-ii-karena">Karena</a>. Karena advances the game's story, providing more details on the war between <em>Aika</em>'s nations and their enemy the Zereca. It also brings several new game features, such as the eponymous island of Karena. PvP players will find something to love as well, as the Traband's Tower Wars have been updated with a new resource system. To top it all off, the game is introducing a new PvF system. What is PvF, you ask? Player vs. Fish, of course. Players can fish up a variety of aquatic creatures and have them cooked into delicious, buff-granting dishes. To join the fun, head on over to <em>Aika</em>'s official site.<br />
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	[Source: <a href="http://www.massively.com/tag/gala-net">Gala-Net</a> press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/08/aikas-epic-ii-karena-coming-november-17th/">Aika's Epic II: Karena coming November 17th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Nov 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/08/aikas-epic-ii-karena-coming-november-17th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20101817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/08/aikas-epic-ii-karena-coming-november-17th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aika</category><category>content</category><category>epic-ii</category><category>epic-ii-karena</category><category>f2p</category><category>free-to-play</category><category>gala-net</category><category>gpotato</category><category>karena</category><category>patch</category><category>patches</category><category>player-vs-fish-what-the-f</category><category>pve</category><category>pvf</category><category>pvp</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 08 Nov 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Gallente and hybrid balance]]></title><link>http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/</guid><comments>http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/hybrid-title-1320503923.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
It's been another week filled with announcements and positive news for <em><a href="http://www.eve-online.com">EVE Online</a></em>, with <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP</a> showing off <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>'s <a href="http://massively.joystiq.com/2011/11/03/eve-online-introducing-new-nebulae/">new nebulae</a> and revealing the Amarr and Caldari <a href="http://massively.joystiq.com/2011/11/02/eve-online-reveals-amarr-tier-3-battlecruiser-the-oracle/">tier 3 battlecruisers</a>. For Gallente pilots, no news was celebrated more than the rebalancing of hybrid weapons and ships that specialise in their use. Short-range blasters can technically deliver the highest damage output of any turret, but their extremely short optimal range means they deal a smaller fraction of their maximum damage in most fights than other ships. Blaster ships have to spend valuable travel time closing into weapons range, and once up close, targets are hard to track.<br />
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Although railguns were designed by the Caldari, they're hybrid weapons just like blasters, and so they are the long-range weapon of choice for Gallente sniping and mission-running ships. They have good range and tracking speed but have always suffered from slightly worse damage output and alpha strike than beam lasers and artillery cannons of the same size. Countless suggestions for fixes to blasters and railguns have appeared on the forum over the years, but until now they've remained unchanged. As a Gallente pilot and avid Thorax and Dominix fan, I'm very excited by the hybrid balance changes coming this winter.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I take a break from <a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/">the new player experience experiment</a> to take a look at the impact of the upcoming hybrid balance patch and why the announced changes are needed.<p><a href="http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/" rel="bookmark">Continue reading <em>EVE Evolved: Gallente and hybrid balance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/">EVE Evolved: Gallente and hybrid balance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20095531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>balancing</category><category>blaster</category><category>blasters</category><category>caldari</category><category>caldari-naga</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dominix</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>gallente</category><category>gallente-talos</category><category>hybrid</category><category>hybrid-weapons</category><category>megathron</category><category>naga</category><category>patch</category><category>pve</category><category>pvp</category><category>railgun</category><category>railguns</category><category>rokh</category><category>sniper</category><category>sniping</category><category>spreadsheets-in-space</category><category>talos</category><category>thorax</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 06 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[New ArcheAge video shows off combat moves, giant mobs]]></title><link>http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/</guid><comments>http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/"><img alt="ArcheAge - PvE fight" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/aamob.jpg" /></a></div>
While much has been made of <a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge's</em></a> non-combat gameplay, the upcoming fantasy sandpark is no slouch when it comes to pew pew and sticking the pointy end into the other man. A newly released video compilation shows off many of the game's melee moves and spell-casting animations as well as a good cross-section of PvE mobs ranging from the mundane to the spectacular.<br />
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Apparently size matters to the devs at <a href="http://massively.joystiq.com/tag/xl-games">XL Games</a>, as more than a few of the creatures on display dwarf the player characters taking them on. Whether you're into giant flying crabs, fearsome tree monsters, or hordes of undead, there's a little something for everyone in <em>ArcheAge's</em> newest combat clip. Check it out after the cut.<p><a href="http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/" rel="bookmark">Continue reading <em>New ArcheAge video shows off combat moves, giant mobs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/">New ArcheAge video shows off combat moves, giant mobs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20099551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arche-age</category><category>archeage</category><category>boss-mobs</category><category>casters</category><category>combat</category><category>fantasy</category><category>melee</category><category>mobs</category><category>monsters</category><category>pve</category><category>sandbox</category><category>sandpark</category><category>trailer</category><category>video</category><category>xl</category><category>xl-games</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 06 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic releases server details]]></title><link>http://massively.joystiq.com/2011/11/03/star-wars-the-old-republic-releases-server-details/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/03/star-wars-the-old-republic-releases-server-details/</guid><comments>http://massively.joystiq.com/2011/11/03/star-wars-the-old-republic-releases-server-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/03/star-wars-the-old-republic-releases-server-details/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/swtor-1320339234.jpg" /></a></div>
On top of the exciting news this morning that <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> has launched into <a href="http://massively.joystiq.com/2011/11/03/bioware-launches-phase-three-of-swtors-guild-program/">its third guild phase</a>, CM <a href="http://massively.joystiq.com/tag/David-Bass">David Bass</a> posted <a href="http://www.swtor.com/community/showthread.php?p=10434480#edit10434480">a healthy wall of text</a> on the forums listing the server types and details associated with each.<br />
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It will probably not come as a shock that <em>SWTOR </em>is sticking with the four core server rulesets: PvE, PvP, RP-PvE, and RP-PvP. In PvE, players have to toggle an option to engage in PvP outside of specifically designated combat areas, while on PvP servers everyone is automatically flagged outside of safe areas, such as the starting zones. The RP variants are similar, except that <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> encourages players to roleplay in character on those servers. There's no word as to whether or not GMs will be enforcing such actions.<br />
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Because RP-PvP was a very recent addition to the server ruleset list, guilds participating in the pre-launch deployment program will not be able to choose those servers for launch. Instead, BioWare says that players interested in this ruleset will need to manually form a guild on their faction's homeworld after the game releases.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/03/star-wars-the-old-republic-releases-server-details/">Star Wars: The Old Republic releases server details</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Nov 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/03/star-wars-the-old-republic-releases-server-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20097877/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/03/star-wars-the-old-republic-releases-server-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>david-bass</category><category>homeworld</category><category>pve</category><category>pve-rp</category><category>pvp</category><category>pvp-rp</category><category>roleplaying</category><category>rp</category><category>rp-pve</category><category>rp-pvp</category><category>ruleset</category><category>server</category><category>server-ruleset</category><category>server-rulesets</category><category>server-type</category><category>server-types</category><category>servers</category><category>star-wars-the-old-republic</category><category>swtor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 03 Nov 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Earthrise releases vehicle patch, reactivates old accounts]]></title><link>http://massively.joystiq.com/2011/10/21/earthrise-releases-vehicle-patch-reactivates-old-accounts/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/21/earthrise-releases-vehicle-patch-reactivates-old-accounts/</guid><comments>http://massively.joystiq.com/2011/10/21/earthrise-releases-vehicle-patch-reactivates-old-accounts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/21/earthrise-releases-vehicle-patch-reactivates-old-accounts/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/header-1319215359.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> has just informed us of the latest patch for <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>. There's good news for former players too, as the company is re-upping all inactive accounts for a free 14-day trial period.<br />
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The patch itself includes new vehicles that can be obtained via quest lines, player crafters, or in-game vendors. The mounts are called hoovers, and when coupled with <em>Earthrise's</em> physics model, they allow players to perform drifts, jumps, and various stunts. Speed is a major factor as well, and Masthead says that explorers will appreciate the new vehicles when checking out the various nooks and crannies across the world of Enterra.<br />
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Finally, the patch includes "large numbers of strong monsters" designed to provide more of a challenge for PvE players as well as provide greater loot rewards. You can learn more about <em>Earthrise</em> at the game's official website. Also, don't forget to check out the new vehicle concept art in our gallery.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/earthrise-gallery/">Earthrise</a></strong></p><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547436"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547438"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle06.tints_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547437"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072506"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle2frame_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072505"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle1frame_thumbnail.jpg" alt="" title="" /></a></div><br />
<br />
[Source: Masthead press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/21/earthrise-releases-vehicle-patch-reactivates-old-accounts/">Earthrise releases vehicle patch, reactivates old accounts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Oct 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/21/earthrise-releases-vehicle-patch-reactivates-old-accounts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20087420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/21/earthrise-releases-vehicle-patch-reactivates-old-accounts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earthrise</category><category>enterra</category><category>gallery</category><category>hoover</category><category>masthead</category><category>masthead-studios</category><category>mounts</category><category>patches</category><category>press-release</category><category>pve</category><category>sandbox</category><category>sci-fi</category><category>screenshots</category><category>vehicles</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 21 Oct 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Perpetuum adding distress beacons, relaxing trial restrictions]]></title><link>http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/</guid><comments>http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/"><img alt="Perpetuum - PvE fight" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/perpbeacon.jpg" /></a></div>
If you've ever wanted to prank-call a mob in an MMORPG, <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> just might be your game. The sci-fi sandbox from <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> has unveiled a new <a href="http://blog.perpetuum-online.com/posts/2011-10-20-i-like-my-eggs-scrambled/">distress beacon</a> mechanic that basically allows the player to lure a few of the game's alien forces into an ambush.<br />
<br />
The new gameplay adds a bit of PvE flavor to what is otherwise a PvP-focused title (or at least, a title in which the vast majority of the playerbase PvPs in some fashion), and Avatar is also adding new module tiers, which may be looted from the officers and commanders who respond to the distress beacon calls.<br />
<br />
Finally, Avatar's latest <em>Perpetuum</em> dev blog brings some good news for those of you looking to partake of the game's free trial. Most of the trial's restrictions are being lifted, and you'll now be able to do just about everything in the game with the exception of founding your own corporation and sending money to other players. Check out the game's website for all the details, and don't forget to have a look at the distress beacon video after the break.<p><a href="http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/" rel="bookmark">Continue reading <em>Perpetuum adding distress beacons, relaxing trial restrictions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/">Perpetuum adding distress beacons, relaxing trial restrictions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Oct 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20086551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>dev-blog</category><category>dev-diary</category><category>distress-beacon</category><category>game-mechanics</category><category>module-tiers</category><category>modules</category><category>perpetuum</category><category>prank-calling</category><category>pve</category><category>sandbox</category><category>sci-fi</category><category>scifi</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 20 Oct 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Trion releases RIFT Endless Adventure trailer]]></title><link>http://massively.joystiq.com/2011/10/18/trion-releases-rift-endless-adventure-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/18/trion-releases-rift-endless-adventure-trailer/</guid><comments>http://massively.joystiq.com/2011/10/18/trion-releases-rift-endless-adventure-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/18/trion-releases-rift-endless-adventure-trailer/"><img alt="RIFT - Endless Adventure trailer" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/riftendlessadventure.jpg" /></a></div>
As we inch closer to some big MMO releases in the latter stage of the year (and on into 2012), <a href="http://massively.joystiq.com/tag/trion">Trion</a> is looking to keep <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> firmly established in the minds of gamers everywhere. To that end, the company has just released a new two-minute trailer called Endless Adventure. The clip highlights all of the big bullet-point features (raids, world events, PvP, etc.), and shows a smattering of gameplay footage from each.<br />
<br />
The trailer also focuses on the flexibility afforded by <em>RIFT's</em> soul system, and though the huge, blocky fonts and bright text colors are somewhat distracting when paired with the game's lovely visuals, the clip does a good job of summing up <em>RIFT</em> for the uninitiated (or the unsubscribed). See for yourself after the break.<br />
<br />
[Source: Trion press release]<p><a href="http://massively.joystiq.com/2011/10/18/trion-releases-rift-endless-adventure-trailer/" rel="bookmark">Continue reading <em>Trion releases RIFT Endless Adventure trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/18/trion-releases-rift-endless-adventure-trailer/">Trion releases RIFT Endless Adventure trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Oct 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/18/trion-releases-rift-endless-adventure-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20084440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/18/trion-releases-rift-endless-adventure-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>endless-adventure</category><category>fantasy</category><category>game-mechanics</category><category>gameplay-footage</category><category>pve</category><category>pvp</category><category>raids</category><category>rift</category><category>rifts</category><category>soul-system</category><category>souls</category><category>trailer</category><category>trion</category><category>trion-worlds</category><category>video</category><category>warfronts</category><category>world-events</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 18 Oct 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Looking forward to the winter expansion]]></title><link>http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/</guid><comments>http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/winter-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Since <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s release in 2003, <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a> has been the center of one of the most interesting success stories in the games industry. Produced by a tiny indie development studio on a frozen volcanic rock, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> was the perfect example of how to do things right. The game's publishing deal with Simon &amp; Schuster allowed CCP to buy back the rights to the game several months after its initial release. With no publisher taking a cut of the profits, CCP ploughed subscriptions back into the game's development and grew the development team organically. As a one-game company, CCP worked closely with players to make <em>EVE</em> the best game possible for its loyal playerbase.<br />
<br />
<a href="http://massively.joystiq.com/2011/10/05/ccp-games-ceo-issues-letter-of-apology-to-eve-online-players/"> In a recent letter to the players</a>, CCP CEO <a href="http://massively.joystiq.com/tag/Hilmar/">Hilmar</a> laments that somewhere along the line, things changed for the worse. The CCP of today bears little resemblance to the "little indie studio that could" of 2003, not just housing over 600 employees in offices around the world but also developing upcoming MMOs <a href="http://massively.joystiq.com/category/dust-514/"><em>DUST 514</em></a> and <a href="http://massively.joystiq.com/category/world-of-darkness/"><em>World of Darkness</em></a>. Resources are spread thin, and <em>EVE Online</em> has suffered for it. Last month I looked back at the blockbuster <em><a href="http://massively.joystiq.com/tag/Apocrypha/">Apocrypha</a></em> expansion and asked why every expansion since then has cut down on the in-space development players want. Hilmar's letter and its accompanying devblog answered that question this week with a solid plan for iteration on flying in space features during the winter development period.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look forward to the winter expansion and explain why each of the issues being tackled in the coming expansion is a big deal to players.<p><a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/" rel="bookmark">Continue reading <em>EVE Evolved: Looking forward to the winter expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/">EVE Evolved: Looking forward to the winter expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20076820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault-ships</category><category>balance</category><category>blasters</category><category>Captains-quarters</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>establishments</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>font</category><category>hilmar</category><category>incarna</category><category>lag</category><category>mmo-industry</category><category>mothership</category><category>motherships</category><category>nerf</category><category>nullsec</category><category>omg-a-new-font</category><category>opinion</category><category>pve</category><category>pvp</category><category>ship-spinning</category><category>sovereignty</category><category>supercapital-nerf</category><category>supercarrier</category><category>supercarriers</category><category>time-dilation</category><category>titan</category><category>titans</category><category>warfare</category><category>winter</category><category>yay</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 09 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: The separation of newbie and expert]]></title><link>http://massively.joystiq.com/2011/10/06/behind-the-mask-the-separation-of-newbie-and-expert/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/06/behind-the-mask-the-separation-of-newbie-and-expert/</guid><comments>http://massively.joystiq.com/2011/10/06/behind-the-mask-the-separation-of-newbie-and-expert/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/06/behind-the-mask-the-separation-of-newbie-and-expert/"><img alt="Champions Online screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/co-ghidf.jpg" /></a></div>
Last week on <a href="http://massively.com/tag/behind-the-mask">Behind the Mask</a>, we got into a little discussion about why <a href="http://champions-online.com"><em>Champions Online's</em></a> <a href="http://massively.joystiq.com/2011/09/29/behind-the-mask-elite-doesnt-mean-casual/">Elite difficulty needs to be buffed</a> (and possibly also the very hard difficulty as well). This led to a discussion of whom Elite would be tailored <em>for</em>. I'm sure this is a big issue over at <a href="http://crypticstudios.com">Cryptic</a> right now. If Elite is increased in difficulty, whom should it be designed to suit?<br />
<br />
I was asked this burning question a few times, and I've made my opinion clear: that Elite should be for the top tier, the tip of the iceberg of player ability. Don't take that to mean Gold players only. There is a sharp divide between an expert Silver player and a poor Gold player. In fact, the poor Gold player is likely to be worse than a bad Silver player. How good is good enough? This week, we'll find out.<p><a href="http://massively.joystiq.com/2011/10/06/behind-the-mask-the-separation-of-newbie-and-expert/" rel="bookmark">Continue reading <em>Behind the Mask: The separation of newbie and expert</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/06/behind-the-mask-the-separation-of-newbie-and-expert/">Behind the Mask: The separation of newbie and expert</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Oct 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/06/behind-the-mask-the-separation-of-newbie-and-expert/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20074589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/06/behind-the-mask-the-separation-of-newbie-and-expert/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>casual-player</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>difficulty-level</category><category>difficulty-slider</category><category>elite</category><category>elite-difficulty</category><category>elitist</category><category>featured</category><category>noob</category><category>novice</category><category>perfect-world-entertainment</category><category>pve</category><category>we-love-casuals</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 06 Oct 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Prime releases web-based guild creation tool]]></title><link>http://massively.joystiq.com/2011/10/03/prime-releases-web-based-guild-creation-tool/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/03/prime-releases-web-based-guild-creation-tool/</guid><comments>http://massively.joystiq.com/2011/10/03/prime-releases-web-based-guild-creation-tool/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/03/prime-releases-web-based-guild-creation-tool/"><img alt="Prime Battle for Dominus - some statue thing with aliens" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/prime-11-1920x1080.jpg" /></a></div>
It's been rather quiet at the <a href="http://massively.joystiq.com/tag/prime-battle-for-dominus"><em>Prime Battle for Dominus</em></a> camp lately, and aside from last week's guest appearance by <a href="http://massively.joystiq.com/tag/warren-weems">Warren Weems</a> and <a href="http://massively.joystiq.com/tag/john-kenison">John Kenison</a> on our <a href="http://massively.joystiq.com/2011/09/28/massively-speaking-episode-167/">Massively Speaking</a> podcast, we haven't heard any new info about the sci-fi title in some time.<br />
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Happily, <a href="http://massively.joystiq.com/tag/pitchblack-games">Pitchblack Games</a> has just sent out a press release revealing the availability of a guild creation tool for its three-faction PvP game. The tool requires an account on the <em>Prime</em> website, and players may search for an existing guild or create their own. The creation process results in a unique section of the <em>Prime</em> site and also reserves the guild name in the game itself.<br />
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[Source: Pitchblack Games press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/03/prime-releases-web-based-guild-creation-tool/">Prime releases web-based guild creation tool</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/03/prime-releases-web-based-guild-creation-tool/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20072756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/03/prime-releases-web-based-guild-creation-tool/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dominus</category><category>guild</category><category>guild-creator</category><category>guild-name-reservations</category><category>guild-tool</category><category>guilds</category><category>john-kenison</category><category>mmo-industry</category><category>prime</category><category>prime-battle-for-dominus</category><category>pve</category><category>pvp</category><category>reserve-your-guild-name</category><category>sci-fi</category><category>scifi</category><category>three-faction-pvp</category><category>three-factions</category><category>warren-weems</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 03 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Magic Campus beta a success, gamigo announces]]></title><link>http://massively.joystiq.com/2011/09/29/magic-campus-beta-a-success-gamigo-announces/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/29/magic-campus-beta-a-success-gamigo-announces/</guid><comments>http://massively.joystiq.com/2011/09/29/magic-campus-beta-a-success-gamigo-announces/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/29/magic-campus-beta-a-success-gamigo-announces/"><img alt="Magic Campus - fantasy wallpaper" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/allbg.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/gamigo">gamigo's</a> new <a href="http://massively.joystiq.com/tag/magic-campus"><em>Magic Campus</em></a> MMO has "passed the beta stage" according to the company's latest press release. The title is a tactical browser-based affair, and gamigo says that players will take on the roles of magicians in training and beast tamers bent on capturing the hundreds of critters that populate the "colorful anime world."<br />
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The game boasts six classes, turn-based battles against both monsters and other players, and guild and crafting systems designed to offer an alternative to combat. <em>Magic Campus</em> is free-to-play, and you can find out more about it, as well as download the client, at the official website.<br />
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[Source: gamigo press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/29/magic-campus-beta-a-success-gamigo-announces/">Magic Campus beta a success, gamigo announces</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Sep 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/29/magic-campus-beta-a-success-gamigo-announces/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20069737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/29/magic-campus-beta-a-success-gamigo-announces/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anime</category><category>beast-tamer</category><category>beta</category><category>end-of-beta</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gamigo</category><category>guilds</category><category>magic-campus</category><category>magician</category><category>pets</category><category>pve</category><category>pvp</category><category>strategy</category><category>tactical</category><category>turn-based</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 29 Sep 2011 13:00:00 EST</pubDate></item></channel></rss>
