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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[ArcheAge boasts 120 class combinations]]></title><link>http://massively.joystiq.com/2014/04/20/archeage-boasts-120-class-combinations/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/04/20/archeage-boasts-120-class-combinations/</guid><comments>http://massively.joystiq.com/2014/04/20/archeage-boasts-120-class-combinations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2014/04/20/archeage-boasts-120-class-combinations"><img alt="ArcheAge" data-credit="AOL" data-mep="225805" src="http://o.aolcdn.com/hss/storage/midas/2a5f337f952a08482e5419bbff217e65/200050158/craft.jpg" /></a></div>
Forget MMOs that have a petty eight, 16, or even 23 classes; <a href="http://massively.joystiq.com/category/archeage/"><em>ArcheAge</em></a> is strutting about with 120 builds thanks to its mix-and-match class structure. <a href="http://www.archeagegame.com/en/news/2014/04/archeage-feature-guide-classes-and-crafting/">In a new developer diary</a> and video, the team talks about the way classes are set up in the game as well as the crafting options at the player's disposal.<br />
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Players construct their class by picking three skillsets at levels 1, 5, and 10, with the option to respec for a fee. Skillsets can be leveled up independently, allowing players to invest in far more than three of them, and those skillsets have certain synergies between them. The 10 skillsets in the game are Archery, Auramancy, Battlerage, Defense, Occultism, Shadowplay, Songcraft, Sorcery, Vitalism, and Witchcraft.<br />
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<em>ArcheAge</em> wants you to know that you have the option to level to the cap entirely through crafting professions if desired. The 21 professions are leveled through a slowly regenerating resource called Labor, and eventually they hit a hard cap until the player chooses a handful for specializations.<br />
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You can watch the dev video walk you through the intricacies of classes and crafting after the break!<p><a href="http://massively.joystiq.com/2014/04/20/archeage-boasts-120-class-combinations/" rel="bookmark">Continue reading <em>ArcheAge boasts 120 class combinations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/04/20/archeage-boasts-120-class-combinations/">ArcheAge boasts 120 class combinations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Apr 2014 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/04/20/archeage-boasts-120-class-combinations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20872363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/04/20/archeage-boasts-120-class-combinations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>arche-age</category><category>archeage</category><category>beta</category><category>class</category><category>classes</category><category>crafter</category><category>crafting</category><category>crafting-professions</category><category>dev-blog</category><category>dev-diary</category><category>dev-video</category><category>fantasy</category><category>professions</category><category>pvp</category><category>sandbox</category><category>sandpark</category><category>trion</category><category>trion-worlds</category><category>video</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 20 Apr 2014 18:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Being who you aren't]]></title><link>http://massively.joystiq.com/2014/01/17/storyboard-being-who-you-arent/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/01/17/storyboard-being-who-you-arent/</guid><comments>http://massively.joystiq.com/2014/01/17/storyboard-being-who-you-arent/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2014/01/17/storyboard-being-who-you-arent/"><img alt="Pretty sure I've used one of these before, but oh well." data-credit="Massively" data-mep="89324" src="http://o.aolcdn.com/hss/storage/adam/c2b3c41be8fcfdadbab30780eef5af0/storyboard-191-epl-112.jpg" /></a></div>
There is, as I have discussed, a group of roleplayers for whom the game is the thing. If the game doesn't allow you to be a moisture farmer, then why would you want to pretend to be a moisture farmer? Similarly, if you're not actually a master of the marketplace or sitting on huge assets in the game, why would you want to pretend that you are?<br />
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I am not one of those people. I'm playing a financial wizard partly because I am <em>not</em> a financial wizard. And it's not that I don't love games where that's a viable option, but that's a different discussion.<br />
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However, this does raise the question of how you can pretend to portray something you aren't intimately familiar with. If I'm playing a doctor, I'm going to run into the simple problem that I'm <em>not</em> a doctor in real life (full-time writers rarely receive extensive medical training). All of roleplaying is some degree of pretending to be something you're not, but how do you do so when it's something that's a bit harder to fake?<p><a href="http://massively.joystiq.com/2014/01/17/storyboard-being-who-you-arent/" rel="bookmark">Continue reading <em>Storyboard: Being who you aren't</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/01/17/storyboard-being-who-you-arent/">Storyboard: Being who you aren't</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Jan 2014 22:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/01/17/storyboard-being-who-you-arent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20804589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/01/17/storyboard-being-who-you-arent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>careers</category><category>featured</category><category>information</category><category>jobs</category><category>occupations</category><category>opinion</category><category>portrayal</category><category>professions</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 17 Jan 2014 22:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: We will control Guild Wars 2's horizontal and the vertical]]></title><link>http://massively.joystiq.com/2013/12/17/flameseeker-chronicles-we-will-control-guild-wars-2s-horizonta/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/12/17/flameseeker-chronicles-we-will-control-guild-wars-2s-horizonta/</guid><comments>http://massively.joystiq.com/2013/12/17/flameseeker-chronicles-we-will-control-guild-wars-2s-horizonta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><img alt="Ranger and bird pet" data-credit="Anatoli Ingram" data-mep="56688" src="http://o.aolcdn.com/hss/storage/adam/33462abd0cf635a3b171233d279f03d1/berd.jpg" /></div>
While we're all exchanging our <a href="http://wiki.guildwars2.com/wiki/Festive_Lionguard_%28Gift_Exchange%29">ugly knit goods</a> for better presents, the official <a href="https://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> <a href="https://forum-en.guildwars2.com/forum">forums</a> are hard at work on the final <a href="http://massively.joystiq.com/tag/collaborative-development-initiative/">collaborative development initiative</a> thread of 2013. <a href="https://forum-en.guildwars2.com/forum/game/gw2/CDI-Character-Progression">The topic</a> revolves around <a href="http://massively.joystiq.com/tag/horizontal-progression/">horizontal</a> and <a href="http://massively.joystiq.com/tag/vertical-progression/">vertical progression</a> in <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>GW2</em></a>, one of the more divisive issues frequently discussed by the playerbase. We're forever debating the merits of both styles of progression and trying to determine which of them has a place in the game.<br />
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According to <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet's</a> Studio Design Director <a href="http://massively.joystiq.com/tag/Chris-Whiteside">Chris Whiteside</a>, there's room for both, and he'd like to get us brainstorming about how they can work for us. My brain is pretty stormy at the best of times, so grab an umbrella and let's talk progression.<p><a href="http://massively.joystiq.com/2013/12/17/flameseeker-chronicles-we-will-control-guild-wars-2s-horizonta/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: We will control Guild Wars 2's horizontal and the vertical</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/12/17/flameseeker-chronicles-we-will-control-guild-wars-2s-horizonta/">Flameseeker Chronicles: We will control Guild Wars 2's horizontal and the vertical</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Dec 2013 11:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/12/17/flameseeker-chronicles-we-will-control-guild-wars-2s-horizonta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20789002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/12/17/flameseeker-chronicles-we-will-control-guild-wars-2s-horizonta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>buy-to-play</category><category>chris-whiteside</category><category>collaborative-development</category><category>collaborative-development-initiative</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>grinding</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>hail-grenth</category><category>horizontal-progression</category><category>ncsoft</category><category>necromancer</category><category>opinion</category><category>professions</category><category>vertical-progression</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Anatoli Ingram]]></dc:creator><pubDate>Tue, 17 Dec 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Not So Massively: D3's auction house closing, Star Citizen salvaging, and new MOBA heroes]]></title><link>http://massively.joystiq.com/2013/09/23/not-so-massively-d3s-auction-house-closing-star-citizen-salva/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/09/23/not-so-massively-d3s-auction-house-closing-star-citizen-salva/</guid><comments>http://massively.joystiq.com/2013/09/23/not-so-massively-d3s-auction-house-closing-star-citizen-salva/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a>, <a href="http://massively.joystiq.com/category/path-of-exile/" rel="tag">Path of Exile</a></p><div style="text-align: center"><a href="http://massively.joystiq.com/2013/09/23/not-so-massively-d3s-auction-house-closing-star-citizen-salva/"><img alt="Not So Massively D3's auction house closing Star Citizen salvaging and new MOBA heroes" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/09/thanatos-title.jpg" style="border: 0px solid; margin: 4px;" //></a></div>
<a href="http://massively.joystiq.com/tag/blizzard-entertainment">Blizzard</a> revealed that <a href="http://diablo3.com/"><em>Diablo III</em></a>'s real money and gold auction house will be officially shut down next March ahead of the <a href="http://massively.joystiq.com/tag/reaper-of-souls"><em>Reaper of Souls</em></a> expansion. The change comes as good news to players who found that the auction house undermined the core loot-hunting gameplay by providing a shortcut to get better items. <a href="http://pathofexile.com/"><em>Path of Exile</em></a> revealed its new Lightning Trap and Smoke Bomb skills that will be introduced in patch 0.11.6 along with a few other surprises. <a href="http://www.robertsspaceindustries.com/star-citizen/"><em>Star Citizen</em></a> revealed its $21 million stretch goal to be a new salvaging gameplay feature that has fans of Firefly a little excited, and developers clarified that they will continue to raise funds after the $21 million goal is reached.<br />
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<a href="http://massively.joystiq.com/tag/valve">Valve</a> broke its recent silence on <a href="http://dota2.com/"><em>Dota 2</em></a> to reveal the upcoming First Blood update, which introduces local network play and a new Captain's Draft game mode. Third-person MOBA <a href="https://account.hirezstudios.com/smitegame/"><em>SMITE</em></a> added new character Thanatos, the Hand of Death, and <a href="http://heroesofnewerth.com/"><em>Heroes of Newerth</em></a> added ranged intelligence hero Circe the Deceiver. And <a href="http://us.battle.net/sc2/en/game/maps-and-mods/mods/dota"><em>Blizzard All-Stars</em></a> popped out of the shadows again this week when Blizzard put up a job listing for an e-sports director for the title.<p><a href="http://massively.joystiq.com/2013/09/23/not-so-massively-d3s-auction-house-closing-star-citizen-salva/" rel="bookmark">Continue reading <em>Not So Massively: D3's auction house closing, Star Citizen salvaging, and new MOBA heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/09/23/not-so-massively-d3s-auction-house-closing-star-citizen-salva/">Not So Massively: D3's auction house closing, Star Citizen salvaging, and new MOBA heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Sep 2013 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/09/23/not-so-massively-d3s-auction-house-closing-star-citizen-salva/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20726946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/09/23/not-so-massively-d3s-auction-house-closing-star-citizen-salva/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>action-rpg</category><category>activision</category><category>ah</category><category>auction-house</category><category>battlenet</category><category>blizzard</category><category>blizzard-all-stars</category><category>blizzard-dota</category><category>blizzard-entertainment</category><category>Circe</category><category>Circe-the-Deceiver</category><category>cloud-imperium</category><category>competitive-gaming</category><category>d3</category><category>death</category><category>Deceiver</category><category>defense-of-the-ancients</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>doppelganger</category><category>dota</category><category>dota-2</category><category>e-sport</category><category>e-sports</category><category>entrapment</category><category>esport</category><category>esports</category><category>eSports-Director</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>god</category><category>gods</category><category>gold-auction-house</category><category>gothic-fantasy</category><category>grinding-gear</category><category>grinding-gear-games</category><category>hero-spotlight</category><category>heroes-of-newerth</category><category>hon</category><category>inferno</category><category>lightning-trap</category><category>moba</category><category>multiplayer</category><category>new-hero</category><category>news</category><category>not-so-massively</category><category>nsm</category><category>online-multiplayer</category><category>path-of-exile</category><category>poe</category><category>professions</category><category>pvp</category><category>real-money-auction-house</category><category>real-money-trading</category><category>real-money-transactions</category><category>reaper-of-souls</category><category>rmah</category><category>round-up</category><category>roundup</category><category>rpg</category><category>s2</category><category>s2-games</category><category>salvaging</category><category>sandbox</category><category>sci-fi</category><category>scythe</category><category>smite</category><category>smoke-bomb</category><category>star-citizen</category><category>thanatos</category><category>third-person</category><category>ultimate</category><category>valve</category><category>video</category><category>warcraft</category><category>warcraft-iii</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 23 Sep 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: You've got to make a living]]></title><link>http://massively.joystiq.com/2013/09/20/storyboard-youve-got-to-make-a-living/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/09/20/storyboard-youve-got-to-make-a-living/</guid><comments>http://massively.joystiq.com/2013/09/20/storyboard-youve-got-to-make-a-living/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/09/20/storyboard-youve-got-to-make-a-living/"><img alt="You move sixteen tons and what do you get?  Another day older and you're deeper in debt." data-src-height="301" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/09/storyboard-174-epl-919.jpg" //></a></div>
Your character does something to stay alive. No, I'm not talking about fighting off demons or flesh-eating wolves or whatever else you blunder into on a regular basis. I mean that your character either needs to construct shelter, gather food, and produce clothes himself, or he has to pay someone to do it.<br />
<br />
Yes, most games probably allow for the possibility that those wolves contain enough meat, articles of clothing, and end tables to provide all of the above. That would be a separation of mechanics and story. It's much more fun than watching most of your characters die of infections caused by mild scrapes against rusty metal.<br />
<br />
As a roleplayer, you need to think about what your character does for a living, not just because it gives you an explanation for what's going on when you aren't playing (although that certainly helps) but because what we do informs a lot of who we are as people. It's always better to show than tell, and nothing shows quite as nicely as character occupations done right.<p><a href="http://massively.joystiq.com/2013/09/20/storyboard-youve-got-to-make-a-living/" rel="bookmark">Continue reading <em>Storyboard: You've got to make a living</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/09/20/storyboard-youve-got-to-make-a-living/">Storyboard: You've got to make a living</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Sep 2013 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/09/20/storyboard-youve-got-to-make-a-living/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20722871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/09/20/storyboard-youve-got-to-make-a-living/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>job</category><category>jobs</category><category>money</category><category>occupation</category><category>opinion</category><category>profession</category><category>professions</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><category>verisimilitude</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 20 Sep 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: What classes do you want in EverQuest Next?]]></title><link>http://massively.joystiq.com/2013/08/07/leaderboard-what-classes-do-you-want-in-everquest-next/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/08/07/leaderboard-what-classes-do-you-want-in-everquest-next/</guid><comments>http://massively.joystiq.com/2013/08/07/leaderboard-what-classes-do-you-want-in-everquest-next/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/08/07/leaderboard-what-classes-do-you-want-in-everquest-next/"><img alt="Leaderboard - What classes do you want in EverQuest Next?" data-src-height="312" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/08/human-wizard-in-ashfang-1375819162.jpg" /></a></div>
OK, I know what some of you are thinking. That damn Massively! Just milking the heck of out <a href="http://massively.joystiq.com/category/everquest-next"><em>EverQuest Next</em></a>! And yeah, I guess we kinda are since we've had several <a href="http://massively.joystiq.com/tag/soe-live">SOE Live</a> features, a Daily Grind, and now a Leaderboard focused on <a href="http://massively.joystiq.com/tag/soe">SOE's</a> upcoming fantasy sandbox over the past few days.<br />
<br />
But you know what? We're not apologizing! It's an exciting time to be an <em>EverQuest Next</em> fan, even though we have as many questions as answers after last week's reveal. Speaking of, SOE has thus far mentioned but five of a reported 40-plus classes. We don't know yet if these will be starting classes, advanced classes, or really anything else about them other than that they're called Rogue, Warrior, Tempest, Wizard, and Blademaster. With that said, what other classes or class types would you like to see? Vote after the cut!<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vs.jpg" style="padding-right: 10px;" vspace="0" /><em>Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's <a href="http://massively.joystiq.com/category/Leaderboard/">Leaderboard</a>, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!</em><p><a href="http://massively.joystiq.com/2013/08/07/leaderboard-what-classes-do-you-want-in-everquest-next/" rel="bookmark">Continue reading <em>Leaderboard: What classes do you want in EverQuest Next?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/08/07/leaderboard-what-classes-do-you-want-in-everquest-next/">Leaderboard: What classes do you want in EverQuest Next?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Aug 2013 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/08/07/leaderboard-what-classes-do-you-want-in-everquest-next/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20687020/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/08/07/leaderboard-what-classes-do-you-want-in-everquest-next/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advanced-classes</category><category>battle-royal</category><category>classes</category><category>eq</category><category>eq-next</category><category>eqn</category><category>everquest</category><category>everquest-next</category><category>fantasy</category><category>leaderboard</category><category>one-on-one</category><category>one-vs-one</category><category>opinion</category><category>poll</category><category>polls</category><category>professions</category><category>soe</category><category>sony-online-entertainment</category><category>versus</category><category>vote</category><category>votes</category><category>voting</category><category>vs</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 07 Aug 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Neverwinter to launch with alchemy profession]]></title><link>http://massively.joystiq.com/2013/06/18/neverwinter-to-launch-with-alchemy-profession/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/18/neverwinter-to-launch-with-alchemy-profession/</guid><comments>http://massively.joystiq.com/2013/06/18/neverwinter-to-launch-with-alchemy-profession/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/18/neverwinter-to-launch-with-alchemy-profession/"><img alt="Neverwinter Alchemy" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/alchemynv.jpg" style="margin: 0px;" /></a></div>
<em><a href="http://massively.joystiq.com/category/neverwinter/">Neverwinter</a></em> formally launches in just two days, but it appears as though the folks at <a href="http://massively.joystiq.com/tag/cryptic-studios/">Cryptic</a> aren't quite done adding features to the game. The company has just announced that an entirely new profession, alchemy, will go live at the same time as the game's official launch. This brings the total number of professions in <em>Neverwinter </em>up to six.<br />
<br />
Alchemy works in the way you might expect: You use resources gathered from the environment to make potions that enhance your abilities or restore your health. There are also unstable concoctions that provide random <a href="http://massively.joystiq.com/tag/buff/">buff</a> or debuff effects depending on your luck. Alchemists will be able to create dyes that can be used for color customization.<br />
<br />
Alchemy joins endgame PvE and PvP dungeon <a href="http://massively.joystiq.com/2013/06/07/neverwinter-dares-you-to-conquer-the-caverns-of-gauntlgrym/">Gauntlgrym</a> as day-one new content for <em>Neverwinter </em>players. <em>Neverwinter</em> is set for officially official release on June 20th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/18/neverwinter-to-launch-with-alchemy-profession/">Neverwinter to launch with alchemy profession</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Jun 2013 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/18/neverwinter-to-launch-with-alchemy-profession/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20626314/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/18/neverwinter-to-launch-with-alchemy-profession/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>alchemy</category><category>beta</category><category>beta-test</category><category>beta-testing</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>endgame</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>freemium</category><category>Gauntlgrym</category><category>launch</category><category>launch-day</category><category>launches</category><category>microtransaction</category><category>microtransactions</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>premium</category><category>professions</category><category>pwe</category><category>testing</category><dc:creator><![CDATA[Mike Foster]]></dc:creator><pubDate>Tue, 18 Jun 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Neverwinter Days: The 14 guides you need to read]]></title><link>http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/</guid><comments>http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a>, <a href="http://massively.joystiq.com/category/neverwinter-days/" rel="tag">Neverwinter Days</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/"><img alt="Neverwinter Days The 14 guides you need to read" data-src-height="311" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/never2.jpg" /></a></div>
I've had a strange start with <a href="http://nw.perfectworld.com"><em>Neverwinter</em></a>, to be honest. While I did get in on the 25th with the early-early crowd, shortly thereafter I had to boogie on off to a vacation that canceled out eight days of soft launch gaming time. So even though I got an early start, I'm probably behind many of you -- even those who started on the 30th.<br />
<br />
That's OK; I'm not in a rush. I'm not the type to get into a speed race or feel the compulsion to become an instant expert by the end of week one. My experience so far has been feeling out what <a href="http://massively.joystiq.com/category/neverwinter"><em>Neverwinter</em></a> has to offer, mostly by going through the solo quest line, participating in skirmishes, and queuing up for dungeon runs when time permits. And I'm enjoying myself so far, although I still have that "slightly lost" feeling that comes with exploring a brand-new MMO. I need to learn how to create Foundry missions and I haven't even touched professions yet.<br />
<br />
Maybe you're like me. Maybe you assume that everyone already knows the ins and outs of the game as though he's been playing it for years, while you're an ignorant noob wandering the streets. I don't think you're alone if that's the case, and to help both you and me out, I've done some research to find the top 14 most helpful threads, sites, and articles that all fledgling <em>Neverwinter</em> adventurers should at least skim over.<p><a href="http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/" rel="bookmark">Continue reading <em>Neverwinter Days: The 14 guides you need to read</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/">Neverwinter Days: The 14 guides you need to read</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20562184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>classes</category><category>companions</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>dungeons-and-dragons</category><category>f2p</category><category>fantasy</category><category>featured</category><category>foundry</category><category>free-to-play</category><category>guide</category><category>guides</category><category>help</category><category>neverwinter</category><category>neverwinter-days</category><category>neverwinter-nights</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>PGC</category><category>player-generated-content</category><category>professions</category><category>pwe</category><category>the-foundry</category><category>tip</category><category>tips</category><category>tricks</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 15 May 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV shows off the jobs and professions of 2.0]]></title><link>http://massively.joystiq.com/2013/04/18/final-fantasy-xiv-shows-off-the-jobs-and-professions-of-2-0/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/18/final-fantasy-xiv-shows-off-the-jobs-and-professions-of-2-0/</guid><comments>http://massively.joystiq.com/2013/04/18/final-fantasy-xiv-shows-off-the-jobs-and-professions-of-2-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/18/final-fantasy-xiv-shows-off-the-jobs-and-professions-of-2-0/"><img alt="Final Fantasy XIV shows off the jobs and professions of 20" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/final.jpg" /></a></div>
As <a href="http://massively.joystiq.com/category/final-fantasy-xiv"><em>Final Fantasy XIV: A Realm Reborn</em></a> takes shape, so does its website. <a href="http://massively.joystiq.com/tag/square-enix">Square-Enix</a> has updated the official site with <a href="http://na.finalfantasyxiv.com/news/article/ss_add_001">scads of new screenshots</a> for many of the game's jobs and professions. We've saved you the time it would take to comb through the entire site hunting each of these down by compiling all of them in one handy-dandy gallery. Behold!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/final-fantasy-xiv-a-realm-reborn-jobs-and-professions/">Final Fantasy XIV: A Realm Reborn jobs and professions</a></strong></p><a href="http://massively.joystiq.com/photos/final-fantasy-xiv-a-realm-reborn-jobs-and-professions/#5823637"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ff1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/final-fantasy-xiv-a-realm-reborn-jobs-and-professions/#5823638"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ff2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/final-fantasy-xiv-a-realm-reborn-jobs-and-professions/#5823639"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ff3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/final-fantasy-xiv-a-realm-reborn-jobs-and-professions/#5823640"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ff4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/final-fantasy-xiv-a-realm-reborn-jobs-and-professions/#5823641"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ff5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/18/final-fantasy-xiv-shows-off-the-jobs-and-professions-of-2-0/">Final Fantasy XIV shows off the jobs and professions of 2.0</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Apr 2013 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/18/final-fantasy-xiv-shows-off-the-jobs-and-professions-of-2-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20545243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/18/final-fantasy-xiv-shows-off-the-jobs-and-professions-of-2-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>classes</category><category>console</category><category>consoles</category><category>fantasy</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>gallery</category><category>profession</category><category>professions</category><category>screenshots</category><category>square</category><category>square-enix</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 18 Apr 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Profession discussion - The Aristocrat]]></title><link>http://massively.joystiq.com/2013/02/22/storyboard-profession-discussion-the-aristocrat/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/22/storyboard-profession-discussion-the-aristocrat/</guid><comments>http://massively.joystiq.com/2013/02/22/storyboard-profession-discussion-the-aristocrat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/22/storyboard-profession-discussion-the-aristocrat/"><img alt="One of these people probably isn't an aristocrat." data-src-height="301" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/storyboard-144-epl-220.jpg" /></a></div>
Aristocracy is not a job in one sense. You can't apply to be an aristocrat, nor can you get a degree that leads to becoming an aristocrat, and there's a marked lack of professional guilds and unions for the field. You can't even really hope to be one when you grow up, since you're usually born into it. But in the broader sense of roleplaying character professions, "aristocrat" certainly qualifies, as it answers the question of what your character does while on the road.<br />
<br />
Some aristocrats might hit the road because they have a duty to those of lower status. Others might be out there because they want to be anywhere other than home. Some have tastes or curiosities that can be satisfied only in a more exotic location. Whatever the reason, many aristocrats pack up their elaborate and numerous bags and head off in search of adventure, or at least the various opportunities that adventure brings along.<p><a href="http://massively.joystiq.com/2013/02/22/storyboard-profession-discussion-the-aristocrat/" rel="bookmark">Continue reading <em>Storyboard: Profession discussion - The Aristocrat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/22/storyboard-profession-discussion-the-aristocrat/">Storyboard: Profession discussion - The Aristocrat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Feb 2013 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/22/storyboard-profession-discussion-the-aristocrat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20470371/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/22/storyboard-profession-discussion-the-aristocrat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>aristocrat</category><category>aristocrats</category><category>backstory</category><category>character-creation</category><category>featured</category><category>jobs</category><category>nobility</category><category>opinion</category><category>profession-discussion</category><category>professions</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 22 Feb 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV's Yoshida on PvP, chocobos, and mobile apps]]></title><link>http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/</guid><comments>http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/"><img alt="I find it really ironic that this was one of the header photos the community team used." data-src-height="332" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/ffxivpressevent-interview-epl-218.jpg" /></a></div>
The recent <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> press event in San Francisco didn't just mean a chance to sit down and play the game amidst a lushly decorated room, although that was certainly on the agenda. It also meant a chance to ask director and producer <a href="http://massively.joystiq.com/tag/Naoki-Yoshida/">Naoki Yoshida</a> some questions about the game going forward and the plans for development down the line, diving beyond what we see and into more fine details about the game's mechanics.<br />
<br />
While players will have access to a sizable chunk of the revamped game when the beta goes live on February 25th, there's still a lot that's hidden behind a veil of secrecy. Yoshida's answers help illuminate more details about what's going on in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> that might not be playable right now but will be in the near future. And even beyond the foundation that's visible from the beta, the promise of more expansion only adds to the game's overall quality.<p><a href="http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/" rel="bookmark">Continue reading <em>Final Fantasy XIV's Yoshida on PvP, chocobos, and mobile apps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/">Final Fantasy XIV's Yoshida on PvP, chocobos, and mobile apps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Feb 2013 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20466336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-realm-reborn</category><category>class</category><category>classes</category><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-version-2.0</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>gathering</category><category>housing</category><category>interview</category><category>interviews</category><category>mobile-app</category><category>mobile-functionality</category><category>press-event</category><category>preview</category><category>previews</category><category>professions</category><category>pvp</category><category>relaunch</category><category>revamp</category><category>square</category><category>square-enix</category><category>test-phases</category><category>testing</category><category>upcoming-systems</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 21 Feb 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Guild Wars 2 disciplines and WvWvW]]></title><link>http://massively.joystiq.com/2012/11/14/choose-my-adventure-gw2-disciplines-and-wvwvw/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/14/choose-my-adventure-gw2-disciplines-and-wvwvw/</guid><comments>http://massively.joystiq.com/2012/11/14/choose-my-adventure-gw2-disciplines-and-wvwvw/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/11/14/choose-my-adventure-gw2-disciplines-and-wvwvw/"><img alt="Choose My Adventure Guild Wars 2 disciplines and WvWvW" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/gw199.jpg" style="margin:4px" /></a></div>
This week in our <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> edition of <a href="http://massively.joystiq.com/category/choose-my-adventure/">Choose My Adventure</a>, level 26 Mesmer Pippy Peat donned his two-handed staff (with his two-handed greatsword as backup) and headed for the brutally fun battlegrounds in world vs. world vs. world. I tried my hand at utilizing my new skills, Radiation Field and Feedback, with marginal success. Some tasty burgers to up my Radiation Field's condition duration helped, though.<br />
<br />
I had a blast with tailoring but maybe a little more with cooking. I discovered some interesting ways to go about crafting to level up faster. I lingered in Brisban Wildlands before moving on to WvWvW because I had to catch some more video and screenshots to add to the gallery and wanted to make a snazzy new video.<br />
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Read on for more eye-popping screenshots, a recounting of my trials, and another round of voting.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/cma-guild-wars-2/">CMA: Guild Wars 2</a></strong></p><a href="http://massively.joystiq.com/photos/cma-guild-wars-2/#5428621"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/gw846_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-guild-wars-2/#5428603"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/gw805_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-guild-wars-2/#5427971"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/gw705_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-guild-wars-2/#5428009"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/gw751_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-guild-wars-2/#5428610"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/gw817_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/11/14/choose-my-adventure-gw2-disciplines-and-wvwvw/" rel="bookmark">Continue reading <em>Choose My Adventure: Guild Wars 2 disciplines and WvWvW</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/14/choose-my-adventure-gw2-disciplines-and-wvwvw/">Choose My Adventure: Guild Wars 2 disciplines and WvWvW</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Nov 2012 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/14/choose-my-adventure-gw2-disciplines-and-wvwvw/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20377352/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/14/choose-my-adventure-gw2-disciplines-and-wvwvw/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>chef</category><category>choose-my-adventure</category><category>cma</category><category>cooking</category><category>craft</category><category>crafting</category><category>disciplines</category><category>fantasy</category><category>featured</category><category>guild-wars-2</category><category>gw2</category><category>hands-on</category><category>jeremy-stratton</category><category>ncsoft</category><category>opinion</category><category>poll</category><category>polls</category><category>professions</category><category>readers-choice</category><category>skills</category><category>tailor</category><category>tailoring</category><category>traits</category><category>vote</category><category>voting</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Wed, 14 Nov 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Allods Online crafting professions set to merge in Patch 3.05]]></title><link>http://massively.joystiq.com/2012/10/23/allods-online-crafting-professions-set-to-merge-in-patch-3-05/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/23/allods-online-crafting-professions-set-to-merge-in-patch-3-05/</guid><comments>http://massively.joystiq.com/2012/10/23/allods-online-crafting-professions-set-to-merge-in-patch-3-05/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/23/allods-online-crafting-professions-set-to-merge-in-patch-3-05/"><img alt="Allods Online crafting professions set to merge in Patch 305" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/profession4.jpg" /></a></div>
Crafting professions in <em><a href="http://massively.joystiq.com/category/Allods-Online/">Allods Online</a></em> are getting quite a revamp with <a href="http://massively.joystiq.com/tag/patch-3.05/">Patch 3.05</a> at the end of this month. Following in the footsteps of the <a href="http://allods.gpotato.com/news/2012/05/11/patch-3-0-02-preview-new-alchemy-system/">Alchemy changes</a>, all professions will be merged with their appropriate gathering counterparts to make for a more self-sufficient process. According to the <a href="http://allods-forum.gpotato.com/viewtopic.php?f=5&amp;t=60314">dev notes</a>, "the skill of their new merged profession will be based on the highest of the two that are being combined."<br />
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Other changes made to crafting with this patch include simplified profession leveling progression, an improved crafting interface, tool upgrades, crafted armor, and more. The point of the crafting changes revolves around the idea of making armor that is more easily obtained for those players who put time into crafting and adventuring.<br />
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Patch 3.05 is set to release on October 30th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/23/allods-online-crafting-professions-set-to-merge-in-patch-3-05/">Allods Online crafting professions set to merge in Patch 3.05</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Oct 2012 19:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/23/allods-online-crafting-professions-set-to-merge-in-patch-3-05/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20358446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/23/allods-online-crafting-professions-set-to-merge-in-patch-3-05/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods</category><category>allods-online</category><category>armor</category><category>astrum-nival</category><category>crafting</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gala-net</category><category>gpotato</category><category>mail-ru-games</category><category>mail.ru-games</category><category>mailru-games</category><category>merge</category><category>patch-3.05</category><category>professions</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 23 Oct 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Adapt or die]]></title><link>http://massively.joystiq.com/2012/07/22/eve-evolved-adapt-or-die/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/22/eve-evolved-adapt-or-die/</guid><comments>http://massively.joystiq.com/2012/07/22/eve-evolved-adapt-or-die/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/07/22/eve-evolved-adapt-or-die/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/adapt-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
When <a href="http://www.eve-online.com/"><em>EVE Online</em></a> was first released in 2003, it sold mostly based on its future potential. Everyone I played with in those early years got into <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> in order to be on the ground floor of an awesome space game that was getting more awesome by the month. Features <a href="http://community.eveonline.com/features/castor/">were undergoing continual revision</a>, and <a href="http://community.eveonline.com/features/coldwar/">new content was released regularly</a>, making <em>EVE</em> a radically different game every six months. Players met this design strategy of continual iteration head on with an "adapt or die" attitude, and it kept the game interesting for years on end.<br />
<br />
Fast-forward to 2011 and the story looked very different. The <a href="http://massively.joystiq.com/tag/dominion"><em>Dominion</em></a>, <a href="http://massively.joystiq.com/tag/tyrannis"><em>Tyrannis</em></a> and <a href="http://massively.joystiq.com/tag/incursion"><em>Incursion</em></a> expansions introduced new gameplay but didn't heavily iterate on any other features. By the time <a href="http://massively.joystiq.com/tag/incarna"><em>Incarna</em></a> released, most of <em>EVE</em>'s gameplay and content had been the same for two years and players had nothing new to adapt to. For the <a href="http://massively.joystiq.com/tag/crucible"><em>Crucible</em></a> and <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> expansions, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> finally iterated on hundreds of small features and <a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/">even introduced new modules</a> to reboot <em>EVE</em>'s "adapt or die" PvP ship design metagame. With a lot of the small things now covered, I think some of the game's big features are due for iteration.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> opinion piece, I look at how <em>EVE</em> players adapt to new challenges and explore several areas of stale gameplay that are in dire need of iteration.<p><a href="http://massively.joystiq.com/2012/07/22/eve-evolved-adapt-or-die/" rel="bookmark">Continue reading <em>EVE Evolved: Adapt or die</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/22/eve-evolved-adapt-or-die/">EVE Evolved: Adapt or die</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Jul 2012 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/22/eve-evolved-adapt-or-die/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20282899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/22/eve-evolved-adapt-or-die/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-games</category><category>console</category><category>crucible</category><category>dominion</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>event</category><category>events</category><category>featured</category><category>fps</category><category>game-design</category><category>group</category><category>group-pve</category><category>incarna</category><category>incursion</category><category>incursions</category><category>inferno</category><category>isk</category><category>iteration</category><category>live-events</category><category>mmofps</category><category>opinion</category><category>playstation</category><category>playstation-3</category><category>professions</category><category>ps3</category><category>pve</category><category>sandbox</category><category>sansha</category><category>sci-fi</category><category>shooter</category><category>sleeper</category><category>takmahl</category><category>talocan</category><category>tyrannis</category><category>wormhole</category><category>wormholes</category><category>yan-jung</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 22 Jul 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Hulk hunting in highsec]]></title><link>http://massively.joystiq.com/2012/06/03/eve-evolved-hulk-hunting-in-highsec/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/03/eve-evolved-hulk-hunting-in-highsec/</guid><comments>http://massively.joystiq.com/2012/06/03/eve-evolved-hulk-hunting-in-highsec/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/06/03/eve-evolved-hulk-hunting-in-highsec/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/hulkhunting-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
As it's a sandbox game, a big part of what makes <a href="http://www.eve-online.com/"><em>EVE Online</em></a> special is the interesting things players make and do within the game world that developers didn't anticipate. It's ultimately the players who collectively shape the game world, in extreme cases even <a href="https://forums.eveonline.com/default.aspx?g=posts&amp;t=58208">overturning some of the developed game mechanics</a>. Most players think of high-security space as a safe place to mine and run missions, with CONCORD police keeping a watchful eye on players and destroying any ship that breaks the law. But in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> you're never truly safe anywhere but inside a station. With the right ship setup, it's possible to kill a target in the few seconds before the police ships arrive to turn you into a smoking wreck.<br />
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In 2008, GoonSwarm alliance launched <a href="http://www.eve-search.com/thread/713410/page/1">its infamous JihadSwarm campaign</a> aiming to suicide gank every mining barge in high-security space. The imaginary safety bubble that miners had lived in for years burst, and highsec mining temporarily became one of the game's most dangerous professions. When Helicity Boson later kicked off the first Hulkageddon event, pirates competed to see who could destroy the most mining barges, and miners in high-security space were prime targets. <a href="http://massively.joystiq.com/2010/07/03/lock-up-your-mining-barges-the-hulkageddon-cometh-to-eve-online/">Hulkageddon went on to become a regular event</a>, with achievements to be won and billions of ISK in sponsored prizes. Recently, Hulkageddon V took an interesting turn when Goonswarm Federation pledged to keep the event running permanently by <a href="http://hulkageddon5.machine9.net/?page_id=7">paying players 100 million ISK</a> for every 10 tech 2 mining barges they kill.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at Hulkageddon from both sides of the fence, with tips on how to suicide gank mining barges and how to stay safe when mining.<p><a href="http://massively.joystiq.com/2012/06/03/eve-evolved-hulk-hunting-in-highsec/" rel="bookmark">Continue reading <em>EVE Evolved: Hulk hunting in highsec</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/03/eve-evolved-hulk-hunting-in-highsec/">EVE Evolved: Hulk hunting in highsec</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Jun 2012 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/03/eve-evolved-hulk-hunting-in-highsec/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20249976/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/03/eve-evolved-hulk-hunting-in-highsec/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>gank</category><category>ganker</category><category>ganking</category><category>goon</category><category>goons</category><category>goonswarm</category><category>guide</category><category>helicity-boson</category><category>highsec</category><category>hulk</category><category>hulk-hunting</category><category>hulkageddon</category><category>hulks</category><category>miner</category><category>mining</category><category>piracy</category><category>pirate</category><category>professions</category><category>pvp</category><category>safety</category><category>sandbox</category><category>sci-fi</category><category>suicide-gank</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 03 Jun 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Trek through fire and flame in RIFT's Infernal Dawn raid]]></title><link>http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/</guid><comments>http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/"><img alt="MAELFORGE SMASH! " src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/maelforge.jpg" /></a></div>
<div style="text-align: left; ">
	<div>
		<a href="http://www.massively.com/category/rift"><em>RIFT</em>'s</a> Carnival of the Ascended is in full-swing in Telara, but there's something dastardly dwelling under the veil of the festivities. While the Ascended feast, imbibe, and debauch, the less-than-phlegmatic cults of the Golden Maw and the Wanton scheme to free their dragon overlords from imprisonment in the upcoming raid, <a href="http://www.massively.com/tag/infernal-dawn">Infernal Dawn</a>. But no Ascended should go up against the dragons unprepared, so <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds'</a> <a href="http://www.massively.com/tag/adam-gershowitz">Adam Gershowitz</a> has volunteered to take players on a short tour of the Earth Wing of Infernal Dawn, where they will be tasked with destroying the Golden Maw, the Wanton, and ultimately their leaders: the earth dragon Laethys and the infernal Maelforge.<br />
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		Infernal Dawn isn't the only new feature in the works. Gershowitz also reveals that the studio is working on new Instant Adventures set on the Ember Isle. Less pugilistic players will be receiving some new treats as well in the form of new tradeskills. While Gershowitz doesn't reveal any specifics on what these new tradeskills will be, he does hint that they "may or may not involve bodies of water." We've been fishing for ideas all day, but we're just not getting any bites. Oh well, we'll find out soon enough! In the meantime, check out the full video tour and prepare yourselves; Infernal Dawn is planned to go live in "just a month or two." Oh, and remember: Former <em>RIFT</em> subscribers can play free starting today until March 14th, so if you wanna get back into the world of Telara, now's the time.<br />
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		And finally, be sure to keep an eye out for our own Karen Bryan's <em>RIFT</em> coverage straight from <a href="http://www.massively.com/tag/gdc-2012">GDC 2012</a>, which will surely shed more light on these upcoming additions.</div>
</div><p><a href="http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/" rel="bookmark">Continue reading <em>Trek through fire and flame in RIFT's Infernal Dawn raid</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/">Trek through fire and flame in RIFT's Infernal Dawn raid</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Mar 2012 15:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20189116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-gershowitz</category><category>earth-wing</category><category>earth-wing-of-infernal-dawn</category><category>ember-isle</category><category>fantasy</category><category>golden-maw</category><category>infernal-dawn</category><category>laethys</category><category>maelforge</category><category>profession</category><category>professions</category><category>raid</category><category>raids</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>the-golden-maw</category><category>the-wanton</category><category>tradeskill</category><category>tradeskills</category><category>trion</category><category>trion-worlds</category><category>video</category><category>videos</category><category>wanton</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 08 Mar 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Now that all Guild Wars 2 professions are revealed, which will you play?]]></title><link>http://massively.joystiq.com/2011/12/16/the-daily-grind-now-that-all-guild-wars-2-professions-are-revea/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/16/the-daily-grind-now-that-all-guild-wars-2-professions-are-revea/</guid><comments>http://massively.joystiq.com/2011/12/16/the-daily-grind-now-that-all-guild-wars-2-professions-are-revea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/16/the-daily-grind-now-that-all-guild-wars-2-professions-are-revea/"><img alt="Sylvari Mesmer in Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/mesmer06.jpg" /></a></div>
Earlier this week, the internet exploded with a leaked reveal of <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em>'s eighth profession: <a href="http://massively.joystiq.com/2011/12/14/arenanet-unveils-the-guild-wars-2-mesmer/">the Mesmer</a>. The official reveal soon followed, with some of the most amazing skill videos and game mechanics to ever hit an MMO class. OK, so I'm a Mesmer fanboi. Sue me.<br />
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But now that we can flip through the <a href="http://www.guildwars2.com/en/the-game/professions/">entire array</a> of <em>Guild Wars 2</em> professions, we're left with the question about what class to play... or play first.<br />
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Will you be burning stuff with the Elementalist, bashing stuff with the Warrior, or shooting stuff with the Ranger? Perhaps you'd like to pander to your inner kleptomaniac by playing a Thief or dance with the dead as a Necromancer. Throw in the Guardian, Engineer, and Mesmer, and it's fairly impossible to pick just one.<br />
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So which will you play first? Let us know your profession plans for <em>Guild Wars 2</em> in the comments below.<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/16/the-daily-grind-now-that-all-guild-wars-2-professions-are-revea/">The Daily Grind: Now that all Guild Wars 2 professions are revealed, which will you play?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Dec 2011 08:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/16/the-daily-grind-now-that-all-guild-wars-2-professions-are-revea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20128623/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/16/the-daily-grind-now-that-all-guild-wars-2-professions-are-revea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>classes</category><category>elementalist</category><category>engineer</category><category>guardian</category><category>guild-wars-2</category><category>mesmer</category><category>ncsoft</category><category>necromancer</category><category>omg-i-want-to-play-them-all</category><category>opinion</category><category>professions</category><category>ranger</category><category>tdg</category><category>the-daily-grind</category><category>thief</category><category>warrior</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 16 Dec 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 is at G-Star with new items but no beta]]></title><link>http://massively.joystiq.com/2011/11/08/guild-wars-2-is-at-g-star-with-new-items-but-no-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/08/guild-wars-2-is-at-g-star-with-new-items-but-no-beta/</guid><comments>http://massively.joystiq.com/2011/11/08/guild-wars-2-is-at-g-star-with-new-items-but-no-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/08/guild-wars-2-is-at-g-star-with-new-items-but-no-beta/"><img alt="Elementalists remain staunchly opposed to long skirts." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/gw2-gstar-epl-1108.jpg" /></a></div>
With <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> appearing this weekend at the <a href="http://massively.joystiq.com/tag/GStar/">G-Star</a> convention, there's been a lot of speculation about two potential pieces of news -- a date for the beta or the eighth profession reveal. Unfortunately for the speculators, the latest updates from <a href="http://massively.joystiq.com/tag/Eric-Flannum/">Eric Flannum</a> have <a href="http://www.guildwars2guru.com/guild-wars-2-news/guild-wars-2-gstar/">put those rumors to rest</a>. Flannum confirms that while there will be news coming out on the 11th, it will not include either of those updates, which are still on track for a later date.<br />
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That being said, there's still some news to be found, including the preview of some high-level armor sets that are exclusive for the Korean demo. Flannum stated that there will be other elements unique to this demo, although he declined to elaborate beyond the armor. <em>Guild Wars 2</em> fans will have to keep their eyes peeled for what comes out of the convention... and wait just a wee bit longer to find out when the beta will begin, or what the last profession will be.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/08/guild-wars-2-is-at-g-star-with-new-items-but-no-beta/">Guild Wars 2 is at G-Star with new items but no beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Nov 2011 19:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/08/guild-wars-2-is-at-g-star-with-new-items-but-no-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20101761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/08/guild-wars-2-is-at-g-star-with-new-items-but-no-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>classes</category><category>conventions</category><category>demos</category><category>eric-flannum</category><category>g-star</category><category>gstar</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>ncsoft</category><category>previews</category><category>professions</category><category>real-world-events</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 08 Nov 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: WindSlayer 2 dev diary gets economic]]></title><link>http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/</guid><comments>http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/"><img alt="Screenshot -- WindSlayer 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/windslayer.jpg" /></a></div>
<div>
	Now that we've gotten a look at the basics of <a href="http://www.massively.com/tag/windslayer-2"><em>WindSlayer 2</em></a>'s <a href="http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/">melee</a> and <a href="http://massively.joystiq.com/2011/10/25/massively-exclusive-windslayer-2-developer-diary-looks-at-range/">ranged</a> classes, it's time to delve into what makes the game's economy tick. So if you're a shrewd businessman, head on past the cut to the dev diary and find out how you can play the market in <em>WindSlayer 2</em>.</div><p><a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/" rel="bookmark">Continue reading <em>Massively Exclusive: WindSlayer 2 dev diary gets economic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/">Massively Exclusive: WindSlayer 2 dev diary gets economic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Oct 2011 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20093424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>dev-diary</category><category>economics</category><category>economy</category><category>f2p</category><category>free-to-play</category><category>gathering</category><category>ignited-games</category><category>profession</category><category>professions</category><category>tradeskill</category><category>tradeskills</category><category>windslayer-2</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 28 Oct 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Meet Alira]]></title><link>http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/</guid><comments>http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/"><img alt="Meet Alira!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/aliraheader.jpg" /></a></div>
Everyone, I'd like you to give a warm welcome to my brand-new <em><a href="http://www.finalfantasyxiv.com/">Final Fantasy XIV</a></em> <a href="http://massively.joystiq.com/category/Choose-My-Adventure/">Choose My Adventure</a> character, the Miqo'te Lancer Alira Zhyn. Before we get down to the nitty-gritty, let me go ahead and address the fact that yes, the top vote for gender was male, while the top vote for race was Miqo'te, and it's not possible to roll a male Miqo'te. I made an executive decision to allow race to override gender, as I feel race is a bit more of a deciding factor when creating a character than gender is.<br />
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Now that that's out of the way, head on past the cut to read about Alira's first few days of adventure in Eorzea!<p><a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/" rel="bookmark">Continue reading <em>Choose My Adventure: Meet Alira</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/">Choose My Adventure: Meet Alira</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Oct 2011 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20089504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alira</category><category>alira-zhyn</category><category>choose-my-adventure</category><category>cma</category><category>combat</category><category>crafting</category><category>featured</category><category>ff14</category><category>ffxiv</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>poll</category><category>polls</category><category>profession</category><category>professions</category><category>square-enix</category><category>squenix</category><category>story</category><category>tradeskill</category><category>tradeskills</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 26 Oct 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Prime: Battle for Dominus gets professional with new crafting details]]></title><link>http://massively.joystiq.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/</guid><comments>http://massively.joystiq.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/"><img alt="Screenshot -- Prime: Battle for Dominus" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/primeheader3.jpg" /></a></div>
<div>
	A few months back, <a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/">we got our first look</a> at <em><a href="http://www.massively.com/tag/prime-battle-for-dominus">Prime: Battle for Dominus</a></em>' profession and crafting system, but it was a bit scant on details. Thanks to the game's updated profession page, however, we're absolutely drowning in details. Drowning, I say! To recap, for those of you just joining us, the available professions are Armortech, Weapontech, Biotech, Chemist, Inventor, Harvester, and Soldier for Hire. Players can partake of any and all professions, but they can only choose to specialize in a single one.<br />
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	In order to create an item, players require schematics, which can be acquired in one of a few ways. Schematics can be learned from trainers, or they can be gained by reverse-engineering an item to discover what makes it tick. If you're the sneaky, saboteur type, you can even steal schematics from other factions and turn the enemy's own tools against them.<br />
	<br />
	The page features myriad details on all of the available professions, but perhaps most interesting is the new information about the oddball Soldier for Hire. The Soldier for Hire is not a crafting profession in the strictest sense but rather is more like a bounty hunter who can sell his services through an in-game interface. The new page reveals that players will have good reason to hire a Soldier for Hire over some random schmuck, as the Soldier will have access to gear and weapons exclusive to the profession.<br />
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	For the full details on the game's various crafting professions, head on over to the <em>Prime: Battle for Dominus</em> official site and have a look.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/">Prime: Battle for Dominus gets professional with new crafting details</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Oct 2011 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20075799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>craft</category><category>crafting</category><category>crafts</category><category>pitchblack</category><category>pitchblack-games</category><category>prime</category><category>prime-battle-for-dominus</category><category>professions</category><category>tradeskills</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 06 Oct 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Massively exclusive: Luvinia Online enchants, crafts, enhances and reshapes]]></title><link>http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/</guid><comments>http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/"><img alt="Luvinia Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/luv1.jpg" /></a></div>
On the last exciting episode of <a href="http://massively.joystiq.com/tag/luvinia-online/"><em>Luvinia Online</em></a> Expos&eacute;, <a href="http://massively.joystiq.com/tag/outspark/">Outspark</a> shared with us some of the design plans and interesting mechanics <a href="http://massively.joystiq.com/2011/08/12/massively-exclusive-luvinia-online-equipment-education/">behind its gear system</a> for this upcoming title. Today, it's all about enchanting -- the interesting art of taking something and pimping the heck out of it -- and other cool ways to customize the items in your inventory.<br />
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So what does <em>Luvinia's</em> system for gear upgrades look like, and how can players best utilize these features to fine-tune their characters' potential? We'll let the devs at Outspark answer this for themselves:<br />
<br />
<strong>You gotta have options</strong><br />
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Last time we talked a little bit about some ways to make what you've got even better with energy stones. While the energy stones are temporary and add quite a bit of personalized bang for the buck, there are also a few ways to permanently update your gear to better suit your role. The two big ones we'll cover are enchanting and card placement, but there are a few other tricks in game to help you too.<p><a href="http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/" rel="bookmark">Continue reading <em>Massively exclusive: Luvinia Online enchants, crafts, enhances and reshapes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/">Massively exclusive: Luvinia Online enchants, crafts, enhances and reshapes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Aug 2011 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20028219/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>dev-diary</category><category>enchant</category><category>enchanting</category><category>enhance</category><category>enhancement</category><category>exclusive</category><category>gathering</category><category>gear</category><category>luvinia</category><category>luvinia-online</category><category>outspark</category><category>professions</category><category>reshape</category><category>reshaping-system</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 27 Aug 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Seriia]]></title><link>http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/</guid><comments>http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/"><img alt="Choose My Adventure: Seriia" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/cma-106.jpg" /></a></div>
If you missed the results from the vote in <a href="http://massively.joystiq.com/2011/08/17/choose-my-adventure-riftastic/">last week's Choose My Adventure</a>, then you would not know that female Eth DPS Cleric won the votes. I did not make the <a href="http://massively.joystiq.com/category/mv-guide/">livestream schedule</a> last week, which was totally my fault. I apologize. However, I did go ahead and do a stream on <a href="http://www.justin.tv/shaddoe/b/293007579">my Justin.TV channel</a> that you are welcome to watch. In that video, the viewers and I created the character you see above here. She is named Seriia. She lives on the Faeblight server and currently wanders near the Ark of the Ascended in Freemarch. Feel free to add her to your friends list and say hello when you see her online.<br />
<br />
I did enjoy my first steps in <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a>, but as with any MMO experience there were ups and downs. As you can see, I documented parts of the story with screenshots in the gallery below. I can certainly see why <em>RIFT</em> appeals to many MMO players, but at the same time, multiple facets of the game could turn some players off. But I don't want to talk about that on this front page. Jump past the cut as I weave the tale of Seriia, the Chosen.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/cma-rift/">CMA: RIFT</a></strong></p><a href="http://massively.joystiq.com/photos/cma-rift/#4464468"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cma-110-01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-rift/#4464469"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cma-110-02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-rift/#4464470"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cma-110-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-rift/#4464471"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cma-110-04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-rift/#4464472"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cma-110-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/" rel="bookmark">Continue reading <em>Choose My Adventure: Seriia</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/">Choose My Adventure: Seriia</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Aug 2011 11:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20024388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-creation</category><category>choose-my-adventure</category><category>crafting</category><category>featured</category><category>gallery</category><category>opinion</category><category>poll</category><category>polls</category><category>professions</category><category>resource-gathering</category><category>resources</category><category>rift</category><category>rift-planes-of-telara</category><category>screenshots</category><category>starting-level</category><category>starting-zone</category><category>terminus</category><category>Trion</category><category>trion-worlds</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 24 Aug 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2's crafting system detailed and demonstrated]]></title><link>http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/</guid><comments>http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/"><img alt="Screenshot -- Guild Wars 2 crafting" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/gw2crafting.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/category/guild-wars-2"><em>Guild Wars 2</em></a> fans, it's time to get out your smithing hammers and fire up your forges. Freshly imported from <a href="http://www.massively.com/tag/gamescom-2011">Gamescom 2011</a> is a new video outlining <em>Guild Wars 2</em>'s crafting system. The game offers eight different professions, and -- like many other MMOs -- you are granted your choice of two of those professions at any given time.<br />
	<br />
	However, unlike many MMOs that give you a set list of recipes based on your crafting level and then limit you to crafting only those recipes, <em>Guild Wars 2</em>'s system allows players to experiment with different combinations of materials to see if they form a new recipe. Only guy on the server who's figured out how to make that badass warhammer? Don't tell anyone and monopolize the market!<br />
	<br />
	Also gone are the days of skill points. Rather than giving crafting recipes a somewhat random chance to give you a skill-up, <em>Guild Wars 2</em>'s crafting system provides you with an experience bar for your tradeskill, with each completed recipe providing a set amount of experience toward the next level.<br />
	<br />
	But what if you're not happy with your profession choices? While the game only allows you to have two active professions at any given time, you're able to freely swap one profession for another while retaining progress made in your former profession. So if you want to drop your level 50 profession to mess around with another, you can pick back up where you left off at a later time.<br />
	<br />
	For the developer commentary and a whopping 20 minutes of hands-on time with two different professions, hop on past the cut for the full video.<br />
	<br />
	[Thanks to Paul for the tip!]</div><p><a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/" rel="bookmark">Continue reading <em>Guild Wars 2's crafting system detailed and demonstrated</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/">Guild Wars 2's crafting system detailed and demonstrated</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Aug 2011 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>craft</category><category>crafting</category><category>forge</category><category>gamescom</category><category>gamescom-2011</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>profession</category><category>professions</category><category>tradeskill</category><category>tradeskills</category><category>workstation</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sun, 21 Aug 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV streamlining the crafting process]]></title><link>http://massively.joystiq.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/</guid><comments>http://massively.joystiq.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/"><img alt="She's making beeswax." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/ffxiv-crafting-epl-818.jpg" /></a></div>
Crafting in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> is involved. Not just the mechanics of crafting an item, but also figuring out the frequently broad range of different items and skills needed for seemingly simple pieces of equipment. It can be immersive, but it's also frequently counterproductive and takes the whole process further than is necessary. Which is why the advent of <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.19/">patch 1.19</a> will see <a href="http://forum.square-enix.com/ffxiv/threads/276">a major change to several crafting recipes</a>, adding new formulas to the game that will allow players an easier path through the crafting system.<br />
<br />
The overall goal is to reduce the number of intermediate steps needed to craft an item and reduce the number of parts that go into the construction of each item, thereby reducing both inventory clutter and the glut of of necessary crafts. While only a handful of specific examples are shown, they demonstrate that crafters should find the new recipes much easier to put together without extensive searching. But if you've still got Hempen Shirtsleeves clogging your inventory, fear not, as the old recipes will remain in place for a while. For the most part, it should be a welcome announcement that will <a href="http://forum.square-enix.com/ffxiv/threads/276">make each act of crafting that much less ornate</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/">Final Fantasy XIV streamlining the crafting process</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Aug 2011 20:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20021488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crafting-process</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.19</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>professions</category><category>square</category><category>square-enix</category><category>streamlining</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 18 Aug 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[ArenaNet revealing Guild Wars 2 PvP and customization at Gamescom]]></title><link>http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/</guid><comments>http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/gw2hallwayblogheader.jpg" vspace="4" /></a></div>
Europe's largest game expo is getting ready for plenty of <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> goodness, as <a href="http://massively.joystiq.com/tag/arena.net">ArenaNet</a> will be bringing its highly anticipated fantasy MMO to the Cologne convention that runs from August 17th to August 21st.<br />
<br />
In a new post on the company blog, <a href="http://massively.joystiq.com/tag/martin-kerstein">Martin Kerstein</a> gives us an idea of what we can expect from the <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> demo booth. The playable <em>GW2</em> build will include all seven professions revealed thus far, the complete Charr starter experience, and a mid-level demo featuring powerful Orrian enemies (and Sylvari and Asura playable characters).<br />
<br />
Last but not least, gamers will finally get their hands on <em>Guild Wars 2's</em> character customization system as well as its PvP component. Hands-on PvP experiences will be available, and players can also watch exhibition matches between developers and select European players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/">ArenaNet revealing Guild Wars 2 PvP and customization at Gamescom</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Jul 2011 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20004268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena-net</category><category>arena.net</category><category>arenanet</category><category>asura</category><category>character-customization</category><category>charr</category><category>charr-starter-experience</category><category>demos</category><category>events</category><category>fantasy</category><category>gamescom</category><category>gamescom-2011</category><category>guild-wars-2</category><category>gw2</category><category>martin-kerstein</category><category>ncsoft</category><category>playable-demo</category><category>professions</category><category>pvp</category><category>real-world-events</category><category>tyria</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 29 Jul 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Prime: Battle for Dominus shows off crafting and professions]]></title><link>http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/</guid><comments>http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/primecraftingheader.jpg" vspace="4" /></a></div>
<div>
	<a href="http://www.massively.com/tag/pitchblack-games">Pitchblack Games</a> has been steadiy releasing new tidbits of information on its upcoming PvP-focused MMO <a href="http://www.massively.com/tag/prime-battle-for-dominus"><em>Prime: Battle for Dominus</em></a>, and today we've got some spanking new information on the game's crafting and professions systems. In addition to their main classes, players will be able to choose one of seven crafting professions. These professions are Harvester, Armortech, Weapontech, Chemist, Inventory, Biotech, and Soldier for Hire.<br />
	<br />
	Most of these professions are fairly straightforward; Harvesters harvest crafting materials, Armortechs and Weapontechs craft armor and weaponry, Biotechs craft biological augmentations to enhance players' abilities, Chemists create "powerful enhancements that can turn the tide of any battle," and Inventors appear to invent new schematics that other crafters on their faction can use to create new and more powerful items.<br />
	<br />
	But what about the black sheep of the bunch, the Soldier for Hire? That's where things get interesting. Perhaps you're the sort of player that would rather make a living destroying things than creating them. If so, the Soldier for Hire is right up your alley. You work as a mercenary, protecting other players, with your payment worked right into the game mechanics. The full details on the rather in-depth crafting system can be found on the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/">Prime: Battle for Dominus shows off crafting and professions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Jul 2011 18:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20002581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafter</category><category>crafting</category><category>pitchblack</category><category>pitchblack-games</category><category>prime</category><category>prime-battle-for-dominus</category><category>profession</category><category>professions</category><category>soldier-for-hire</category><category>tradeskill</category><category>tradeskills</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 27 Jul 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you play specialist or generalist characters?]]></title><link>http://massively.joystiq.com/2011/05/28/the-daily-grind-do-you-play-specialist-or-generalist-characters/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/28/the-daily-grind-do-you-play-specialist-or-generalist-characters/</guid><comments>http://massively.joystiq.com/2011/05/28/the-daily-grind-do-you-play-specialist-or-generalist-characters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind/"><img  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/jack.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Myself, I'm a <a href="http://massively.joystiq.com/tag/hybrid/">jack-of-all-trades</a> type of player.  If there's a class, profession or build out there that allows me to do a wide variety of things OK, then you can bet your bottom dollar that I'll be playing it.  Sure, I never hit the top of the DPS or healing charts, but the freedom of choice that generalist builds allow me more than makes up for it.<br />
<br />
Classes are easy to define as either "<a href="http://massively.joystiq.com/tag/specialist/">specialist</a>" or "<a href="http://massively.joystiq.com/tag/generalist/">generalist</a>" if you're painting with a broad brush, although the truth is that many specialist classes and roles have generalist aspects, and generalist classes often can be specialized.  So I think it all boils down to what you like to play and how you like to play it.<br />
<br />
So what do you enjoy more: playing specialist or generalist characters?  Would you rather do a narrow range of actions really, really well, or a wide range of actions decently but not exceptionally?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/28/the-daily-grind-do-you-play-specialist-or-generalist-characters/">The Daily Grind: Do you play specialist or generalist characters?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 May 2011 08:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/28/the-daily-grind-do-you-play-specialist-or-generalist-characters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19951876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/28/the-daily-grind-do-you-play-specialist-or-generalist-characters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>classes</category><category>generalist</category><category>opinion</category><category>profession</category><category>professions</category><category>specialist</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 28 May 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Dungeon Fighter Online Act VIII coming April 13th]]></title><link>http://massively.joystiq.com/2011/04/08/dungeon-fighter-online-act-viii-coming-april-13th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/08/dungeon-fighter-online-act-viii-coming-april-13th/</guid><comments>http://massively.joystiq.com/2011/04/08/dungeon-fighter-online-act-viii-coming-april-13th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dungeon-fighter-online/" rel="tag">Dungeon Fighter Online</a></p><div style="text-align: center;">
	<a href="http://dungeonfighter.nexon.net/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/dfogunner.jpg" vspace="4" /></a></div>
The world of Arad is coming under fire beginning on April 13th as monsters from across the realm will unite to lay waste to various cities and towns in <a href="http://dungeonfighter.nexon.net/"><em>Dungeon Fighter Online's</em></a> <a href="http://massively.joystiq.com/tag/act-viii-under-siege">Act VIII: Under Siege</a> update. Every Thursday and Saturday from 5:00 p.m. to 6:00 p.m. PDT, <a href="http://massively.joystiq.com/category/dungeon-fighter-online"><em>Dungeon Fighter Online</em></a> players will need to team up to repel the hordes bent on wreaking havoc and destroying all in their path.<br />
<br />
<em>DFO</em> heroes will be handsomely rewarded for successfully driving off the beasties, while failure in the city defense initiative means that NPCs will deny trade and repair opportunities for a time. Additionally, Act VIII brings the ability for max-level players to choose professions (which in turn grants access to skills such as alchemy, enchanting, disassembly, and animation).<br />
<br />
Players will also be able to increase reputation and status via a new system that involves gifting NPCs with various items to build friendship and trust. Check out the <em>DFO</em> <a href="http://dungeonfighter.nexon.net/">website</a> for further details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/08/dungeon-fighter-online-act-viii-coming-april-13th/">Dungeon Fighter Online Act VIII coming April 13th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Apr 2011 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/08/dungeon-fighter-online-act-viii-coming-april-13th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19906662/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/08/dungeon-fighter-online-act-viii-coming-april-13th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>act-8</category><category>act-viii</category><category>act-viii-under-siege</category><category>alchemy</category><category>animation</category><category>arad</category><category>dfo</category><category>disassembly</category><category>dungeon-fighter</category><category>dungeon-fighter-online</category><category>enchanting</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>max-level-professions</category><category>nexon</category><category>patch</category><category>patches</category><category>professions</category><category>sidekicks</category><category>update</category><category>updates</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 08 Apr 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2011: ARGO Online pits nature against technology]]></title><link>http://massively.joystiq.com/2011/03/07/gdc-2011-argo-online-pits-nature-against-technology/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/07/gdc-2011-argo-online-pits-nature-against-technology/</guid><comments>http://massively.joystiq.com/2011/03/07/gdc-2011-argo-online-pits-nature-against-technology/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a></p><div style="text-align: center;">
	<a href="http://argo.en.alaplaya.net/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/argotitle.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
If imaginative fiction has taught us anything, it's that the fun doesn't really begin until the world ends. Post-apocalyptic games are all the rage these days, from <a href="http://www.play-earthrise.com/"><em>Earthrise</em></a> to <a href="http://www.play-earthrise.com/"><em>Fallen Earth</em></a>, so it's not surprising to see another company throw its hat into the ring. <a href="http://massively.joystiq.com/tag/burda-ic/">Burda:ic</a> may not be a household name, but it's hoping that its upcoming MMO, <a href="http://argo.en.alaplaya.net/"><em>ARGO Online</em></a>, will be.<br />
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<a href="http://www.massively.com/tag/achim-kaspers">Achim Kaspers</a>, the managing director at burda:ic, was overflowing with information about <a href="http://massively.joystiq.com/tag/argo-online/"><em>ARGO's</em></a> unique look and business model. <em>ARGO </em>is planned to be a free-to-play title, although Kaspers is well aware of the stigma that typically goes along with that. He admits that many F2P games are lacking in content or are grind-heavy, fates he hopes <em>ARGO </em>will avoid with thousands of quests, fluid combat animation and plenty of places to explore.<br />
<br />
Billed as a "post-apocalyptic steampunk MMO," <em>ARGO </em>features a futuristic Earth divided between nature and technology. The Noblians are all over cool-looking steampunk devices and vehicles, while the Floresslah have united with nature to become its champions. <a href="http://massively.joystiq.com/2010/12/06/argo-online-opens-up-closed-beta-signups/">We've been following <em>ARGO</em> since last year</a>, so we're excited to hear that the title is scheduled to start its open beta tomorrow.<br />
<br />
Hit the jump for more of the good word on <em>ARGO </em>from <a href="http://massively.joystiq.com/tag/gdc/">GDC</a> as well as a special treat for Massively readers!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/argo-online/">ARGO Online</a></strong></p><a href="http://massively.joystiq.com/photos/argo-online/#3951549"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/argo1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/argo-online/#3951548"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/argo-screen-17_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/argo-online/#3951550"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/argo2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/argo-online/#3951551"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/argo3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/argo-online/#3951552"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/argo4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/03/07/gdc-2011-argo-online-pits-nature-against-technology/" rel="bookmark">Continue reading <em>GDC 2011: ARGO Online pits nature against technology</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/07/gdc-2011-argo-online-pits-nature-against-technology/">GDC 2011: ARGO Online pits nature against technology</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Mar 2011 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/07/gdc-2011-argo-online-pits-nature-against-technology/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19870762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/07/gdc-2011-argo-online-pits-nature-against-technology/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achim-Kaspers</category><category>argo</category><category>argo-online</category><category>burda-ic</category><category>burdaic</category><category>crafting</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkness-falls</category><category>earthrise</category><category>f2p</category><category>fallen-earth</category><category>featured</category><category>fishing</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>game-developers-conference</category><category>gdc</category><category>gdc-2011</category><category>professions</category><category>pvp</category><category>steampunk</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 07 Mar 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: One crafter's obsession]]></title><link>http://massively.joystiq.com/2011/02/07/lost-pages-of-taborea-one-crafters-obsession/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/07/lost-pages-of-taborea-one-crafters-obsession/</guid><comments>http://massively.joystiq.com/2011/02/07/lost-pages-of-taborea-one-crafters-obsession/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/massivelycraftwindowwithcraftqueuefilledheader.jpg" /></a></div>
Let me start this week off by telling you a little story of one crafter's obsession, of how he feels about crafting in MMOs, and what he hopes and dreams for.<br />
<br />
I love crafting. I want more of it. Whenever I loaded up <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a>, it was the first thing I got my grubby virtual hands on. Now, I know there are a lot of people who will say they like crafting, but I'm here to separate us even further by telling you what I <em>really</em> think about when I want more crafting.<br />
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I see lots of threads on the forums about how many people want crafting in <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a>. There's a lot of conversation over how much <em>work</em> it should require and how much it should pay off. I feel disconnected from a lot of those players. I feel that we aren't truly like-minded. My brain doesn't run in the same direction. What the heck am I babbling about? Read on to find out.<p><a href="http://massively.joystiq.com/2011/02/07/lost-pages-of-taborea-one-crafters-obsession/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: One crafter's obsession</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/07/lost-pages-of-taborea-one-crafters-obsession/">Lost Pages of Taborea: One crafter's obsession</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Feb 2011 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/07/lost-pages-of-taborea-one-crafters-obsession/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19830596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/07/lost-pages-of-taborea-one-crafters-obsession/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction-house</category><category>craft</category><category>crafters</category><category>crafting</category><category>crafting-all-the-cool-kids-are-doing-it</category><category>crafting-culture</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>jeremy-stratton</category><category>lost-pages-of-taborea</category><category>merchant</category><category>professions</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 07 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: The thrill is gone?]]></title><link>http://massively.joystiq.com/2011/01/31/flameseeker-chronicles-the-thrill-is-gone/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/31/flameseeker-chronicles-the-thrill-is-gone/</guid><comments>http://massively.joystiq.com/2011/01/31/flameseeker-chronicles-the-thrill-is-gone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/flameseeker-chronicles/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/zmgsocute-rb-130.jpg" /></a></div>
The <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> community has been buzzing over the past few days about the <a href="http://massively.joystiq.com/2011/01/27/tyria-evolved-introducing-the-guild-wars-2-guardian/">Guardian reveal</a>. We were all thrilled to finally have another profession release, but what caught my attention was the number of people to whom this was no surprise whatsoever as well as the number of people who have predicted the next reveal with certainty.<br />
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It's a big difference from way back when we got the first reveal, and I really can't decide whether it's a change for the better or not. Follow along after the jump as I take a look at how profession reveals have changed since last year as well as the pros and cons of those changes.<p><a href="http://massively.joystiq.com/2011/01/31/flameseeker-chronicles-the-thrill-is-gone/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: The thrill is gone?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/31/flameseeker-chronicles-the-thrill-is-gone/">Flameseeker Chronicles: The thrill is gone?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Jan 2011 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/31/flameseeker-chronicles-the-thrill-is-gone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19819285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/31/flameseeker-chronicles-the-thrill-is-gone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>classes</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>Guild-Wars-2</category><category>gw</category><category>gw2</category><category>ncsoft</category><category>professions</category><category>reveals</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 31 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Sightseeing in Sanctum]]></title><link>http://massively.joystiq.com/2011/01/19/enter-at-your-own-rift-sightseeing-in-sanctum/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/19/enter-at-your-own-rift-sightseeing-in-sanctum/</guid><comments>http://massively.joystiq.com/2011/01/19/enter-at-your-own-rift-sightseeing-in-sanctum/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;"><a href="http://www.riftgame.com/en/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/rift1.jpg" /></a></div>
One of the things I love about <a href="http://www.riftgame.com/en/"><em>RIFT</em></a> is its smaller, more intimate feel. Don't get me wrong -- there's still plenty of space to explore and get lost in, but the space that is present is used to great effect and isn't just there to make it seem bigger for bigger's sake. This is echoed in the two capital cities of the game, Sanctum (Guardian) and Meridian (Defiant). Both are gorgeously detailed and impressive in their own way, yet they're comfortable and accessible instead of sprawling and vast.<br />
<br />
If one thinks of the quest hubs, camps and villages dotting the world as mom and pop stores, then the capital cities are the Walmarts of <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a>: one-stop shops for all your character's needs. They're both fairly compact, although I found myself preferring Sanctum's beachfront atmosphere and circular layout over Meridian's underground labyrinth.<br />
<br />
Because all players will be traveling to and extensively using capital cities during the course of their in-game careers, I figured we might as well take a look at what capital cities -- Sanctum specifically -- have to offer. Jump on our people-mover as we wind our way through the sights and sounds of civilization!<p><a href="http://massively.joystiq.com/2011/01/19/enter-at-your-own-rift-sightseeing-in-sanctum/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Sightseeing in Sanctum</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/19/enter-at-your-own-rift-sightseeing-in-sanctum/">Enter at Your Own Rift: Sightseeing in Sanctum</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Jan 2011 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/19/enter-at-your-own-rift-sightseeing-in-sanctum/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19804905/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/19/enter-at-your-own-rift-sightseeing-in-sanctum/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artifact-master</category><category>artifacts</category><category>auction-house</category><category>auctioneer</category><category>bank</category><category>capital-cities</category><category>capital-city</category><category>class-trainers</category><category>collections</category><category>crafting</category><category>crafting-trainers</category><category>defiant</category><category>dye</category><category>dyes</category><category>faction</category><category>faction-vendors</category><category>factions</category><category>featured</category><category>guardian</category><category>meridian</category><category>mitch</category><category>mounts</category><category>mr-mailbox</category><category>porticulum</category><category>porticulum-master</category><category>professions</category><category>pvp</category><category>rift</category><category>rift-planes-of-telara</category><category>riftperts</category><category>sanctum</category><category>soul-trainers</category><category>souls</category><category>telara</category><category>trion</category><category>trion-worlds</category><category>wal-mart</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 19 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Improvements on the way for EVE Online's contract system]]></title><link>http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/</guid><comments>http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=833"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/contracts-title.jpg" /></a></div>
There are many professions open to players in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, but it's <a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/">the trading that often draws players</a> to the game. Due to the number of players buying and selling on <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s single server and the fact that items are destroyed on death, a savvy player can find countless <a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks/">opportunities for profit</a>. To avoid overloading the market window with thousands of items most players will never need to buy, CCP limits rare and unusual items to being <a href="http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading/">sold on the contract system</a>. Items can be listed as auctions or direct sales, and players can search for items by name.<br />
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The system has been working amicably for years, but recently several back-end performance issues were identified in it. As part of CCP's on-going war on lag, major back-end optimisations were made. Due to this restructuring of how contracts are handled on the <em>EVE</em> server, several new features have suddenly become possible. In <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=833">a new devblog, CCP Atlas explains</a> the back-end improvements and what they mean for the average player. Several features players have asked for over the years are on the way, such as the ability to put damaged items into contracts.<br />
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Ammo in the guns of a ship being contracted will now be moved into the ship's cargo hold rather than the item hangar, and ship insurance will no longer be voided when a ship is contracted. A whole host of improvements are also on the way to make the terms of courier missions more obvious. Players will be informed of the dangers of a contract before they accept it, including dangerous systems en-route and whether the destination station might refuse them docking rights. The upgrades are already live on the <em>EVE</em> test server and will be hitting the live server as part of the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion's third phase in January.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/">Improvements on the way for EVE Online's contract system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Dec 2010 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19777762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>contract</category><category>contracts</category><category>courier</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>improvements</category><category>incursion</category><category>professions</category><category>trade</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 28 Dec 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: A look back at 2010]]></title><link>http://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/</guid><comments>http://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;"><a href="http://www.massively.joystiq.com/category/flameseeker-chronicles"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/omgpretty1-rb-821.jpg" alt="" /></a></div>
Welcome to the last <a href="http://www.massively.joystiq.com/category/flameseeker-chronicles">Flameseeker Chronicles</a> of 2010, in which I wax sentimental over this year and salivate over what the next one promises.<br />
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It's been a huge year for both <a href="http://www.guildwars.com"><em>Guild Wars</em></a> and <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> -- probably one of the biggest since <a href="http://www.massively.joystiq.com/category/guild-wars"><em>Guild Wars 1</em></a> launched. There was civil war in Tyria, with consequences more far-reaching than any of us as players could imagine at the outset. Profession reveals came fast and furious for a while, and when the dust settled, we had extensive information on half of the <em>Guild Wars 2 </em>professions.<br />
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<a href="http://massively.joystiq.com/tag/gamescom-2010/">Gamescom</a> and <a href="http://massively.joystiq.com/tag/pax-prime-2010/">PAX</a> brought us actual <a href="http://www.massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> gameplay, the War in Kryta seemed to go on and on, and there were even some shakeups behind the scenes, with <a href="http://www.massively.joystiq.com/tag/arenanet">ArenaNet</a> swinging a banhammer of massive proportions and dismantling the Xunlai tournament house. Follow along and let's take a look at what 2010 brought to Tyria.<p><a href="http://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: A look back at 2010</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/">Flameseeker Chronicles: A look back at 2010</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Dec 2010 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19777048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2010</category><category>anet</category><category>arenanet</category><category>end-of-the-year-2010</category><category>featured</category><category>flameseeker-chronicles</category><category>gamescom-2010</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>hall-of-monuments</category><category>massively-overpowered</category><category>mvop</category><category>ncsoft</category><category>pax-prime-2010</category><category>professions</category><category>xth</category><category>xunlai-tournament-house</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 27 Dec 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Second part of EVE Christmas present revealed -- the Echelon]]></title><link>http://massively.joystiq.com/2010/12/09/second-part-of-eve-christmas-present-revealed-the-echelon/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/09/second-part-of-eve-christmas-present-revealed-the-echelon/</guid><comments>http://massively.joystiq.com/2010/12/09/second-part-of-eve-christmas-present-revealed-the-echelon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=830"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/christmaspresent.jpg" alt="" /></a></div>
Two weeks ago, <a href="http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/">we learned of CCP's plans to remove learning skills</a> from <a href="http://www.eve-online.com"><em>EVE Online</em></a>. Learning skills have always been a problem for new players, and their removal has been an issue supported by players for years. As the first part of a two-part Christmas present to players, CCP announced that the skills would be removed with the <a href="http://massively.joystiq.com/tag/incursion"><em>Incursion</em></a> expansion's December release. Speculation on what the second part of that present could be has run wild on the forums, with many older players even <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1428048">wishing lost features would make a come-back</a>.<br />
<br />
CCP has just announced that the second part of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s Christmas patch <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=830">will be a new ship called the Echelon</a>. As with previous presents, Every subscribed player will have one of these ships delivered to them through the item-redeeming system. The Echelon is a unique CONCORD design aimed at fighting the oncoming Sansha menace. The ship boasts impressive hacking capabilities, with a bonus to the operation of specialised Sansha codebreakers. A limited-edition Sansha codebreaker will also be included with the ship. Until now, hacking has been restricted solely to a mini-profession for the <a href="http://wiki.eveonline.com/en/wiki/Hacking_sites">gathering of invention materials</a> and completion of <a href="http://wiki.eveonline.com/en/wiki/COSMOS_constellation">static COSMOS missions</a>. This announcement is the first hint we've seen that the Sansha incursions we're looking forward to in January will include an element of hacking.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/09/second-part-of-eve-christmas-present-revealed-the-echelon/">Second part of EVE Christmas present revealed -- the Echelon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Dec 2010 11:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/09/second-part-of-eve-christmas-present-revealed-the-echelon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19753676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/09/second-part-of-eve-christmas-present-revealed-the-echelon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>christmas</category><category>echelon</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>hacking</category><category>incursion</category><category>incursions</category><category>present</category><category>professions</category><category>sansha</category><category>sanshas-nation</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 09 Dec 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Spotlight on the Forsaken World occupation system]]></title><link>http://massively.joystiq.com/2010/12/09/spotlight-on-the-forsaken-world-occupation-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/09/spotlight-on-the-forsaken-world-occupation-system/</guid><comments>http://massively.joystiq.com/2010/12/09/spotlight-on-the-forsaken-world-occupation-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;"><a href="http://fw.perfectworld.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/forsaken-profession-epl-1208.jpg" /></a></div>
<em><a href="http://fw.perfectworld.com/">Forsaken World</a>,</em> the upcoming free-to-play title from <a href="http://massively.joystiq.com/tag/Perfect-World-Entertainment/">Perfect World Entertainment</a>, has been seeing a pretty big publicity push of late. The most recent official spotlight puts <a href="http://www.perfectworld.com/blog/?p=163491&amp;style=fw">the focus on the game's occupation system</a>, which is somewhat akin to a crafting system while at the same time being quite a bit broader. Yes, the system includes the option for players to craft their own equipment as well as contains side professions such as alchemy -- but it also includes more unusual options, such as becoming a socialite to unlock hidden quests or predicting the future with astrology.<br />
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According to the spotlight, some occupations are obtained automatically via leveling. Others must be unlocked by spending Job Points, which are earned as players progress along the game's main storyline. While characters have a wide variety of different potential specialties, there's no way to take part in every single occupation, thus forcing players to pick and choose what would work best for each character. If you're looking forward to <a href="http://massively.joystiq.com/tag/Forsaken-World/"><em>Forsaken World</em></a>, take a closer look at <a href="http://www.perfectworld.com/blog/?p=163491&amp;style=fw">the preview</a>, which promises to add another level of variety onto the gameplay.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/09/spotlight-on-the-forsaken-world-occupation-system/">Spotlight on the Forsaken World occupation system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Dec 2010 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/09/spotlight-on-the-forsaken-world-occupation-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19752762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/09/spotlight-on-the-forsaken-world-occupation-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crafting-previews</category><category>f2p</category><category>forsaken-world</category><category>free-to-play</category><category>fw</category><category>job-points</category><category>occupation</category><category>occupation-system</category><category>occupations</category><category>perfect-world-entertainment</category><category>previews</category><category>professions</category><category>pwe</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 09 Dec 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Newly "smuggled" information from Star Wars: The Old Republic]]></title><link>http://massively.joystiq.com/2010/09/24/newly-smuggled-information-from-star-wars-the-old-republic/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/24/newly-smuggled-information-from-star-wars-the-old-republic/</guid><comments>http://massively.joystiq.com/2010/09/24/newly-smuggled-information-from-star-wars-the-old-republic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://www.swtor.com/news/news-article/20100924"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/smuggler.jpg" alt="" /><br />
</a></div>
<div style="text-align: left;">Just when we think there isn't anything more that can be revealed about the smuggler class, <a href="http://bioware">BioWare</a> proves us wrong. <a href="http://swtor.com"><em>The Old Republic</em></a> website just launched a slew of screenshots, advanced class data, and videos about <a href="http://www.swtor.com/info/holonet/classes/smuggler">Han Solo's favorite Republic class</a>. Let's see if we can break this down into bite-sized pieces.<br />
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First, we know the smuggler's duck-and-cover combat techniques are not new, but we now have an <a href="http://www.swtor.com/info/holonet/classes/smuggler">official breakdown</a> of the advanced classes. The scoundrel advanced class is all about sneaking in, hitting hard, then getting out before anyone notices. The stealth belt, med pack, and single blaster are his equipment of choice. The gunslinger advanced class controls the enemies' movement as well as packing a nice DPS punch. All the gunslinger needs is two blasters and perfect aim -- if you bust an enemy's knees or blindshot him, he ain't gonna move.<br />
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Secondly, we have one of the smuggler's companions: <a href="http://www.swtor.com/info/holonet/biographies/bowdaar">Bowdaar</a>. This <a href="http://starwars.wikia.com/wiki/Wookiee">Wookiee</a> is most likely picked up on the Smuggler's Moon, <a href="http://swtor.com/info/holonet/planets/nar-shaddaa">Nar Shaddaa</a>, since he is a gladiator in the arenas there. Although he uses few -- if any -- weapons, this strong-armed companion has never been defeated in battle. This sets him up well to be the tank to the smuggler's healer or crowd control role. Plus, what's a smuggler without a Wookiee partner, right?<br />
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Lastly, what would a smuggler be without a starship? The <a href="http://www.swtor.com/info/holonet/starships/xs-stock-light">Corellian XS Stock Light Freighter</a> serves at the smuggler's transportation of choice. As with most <a href="http://swtor.com/info/holonet/planets/corellia">Corellian</a>-designed vessels, the XS Stock Light is perfect for cargo transportation, crew accommodation, and pirate defense. Everything your smuggler will need to find consistent work throughout the galaxy, plus a few added features to hide not-so-legal items.<br />
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Check out more information about this sneaky class on <a href="http://www.swtor.com/news/news-article/20100924">the official site</a>, and don't forget to visit <a href="http://massively.joystiq.com/photos/smuggler-class/">our gallery</a> for some awesome screenshots.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/smuggler-class/">Smuggler Class</a></strong></p><a href="http://massively.joystiq.com/photos/smuggler-class/#3398960"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/smuggler-01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/smuggler-class/#3398961"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/smuggler-02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/smuggler-class/#3398962"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/smuggler-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/smuggler-class/#3398963"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/smuggler-04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/smuggler-class/#3398964"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/smuggler-05_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/24/newly-smuggled-information-from-star-wars-the-old-republic/">Newly "smuggled" information from Star Wars: The Old Republic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Sep 2010 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.swtor.com/news/news-article/20100924>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/24/newly-smuggled-information-from-star-wars-the-old-republic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19647469/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/24/newly-smuggled-information-from-star-wars-the-old-republic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>Bowdaar</category><category>classes</category><category>companions</category><category>Corellian</category><category>ea</category><category>Electronic-Arts</category><category>gunslinger</category><category>LucasArts</category><category>professions</category><category>scoundrel</category><category>smuggler</category><category>space-ship</category><category>spaceship</category><category>star-ship</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>starship</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>wookiee</category><category>XS-stock-light-freighter</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 24 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The Industrial-Sized Knowledgebase]]></title><link>http://massively.joystiq.com/2010/08/29/eve-evolved-the-industrial-sized-knowledgebase/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/29/eve-evolved-the-industrial-sized-knowledgebase/</guid><comments>http://massively.joystiq.com/2010/08/29/eve-evolved-the-industrial-sized-knowledgebase/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/iskguide-title.jpg" alt="" /></a></div>
The <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved column</a> has been home to dozens of in-depth guides on various aspects of <a href="http://www.eve-online.com/"><em>EVE Online</em></a>. Over the past two years, I've written multi-part guides to many industrial and PvP-oriented topics. On the topic of research and development, we've covered <a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/">tech 1 research</a>, <a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/">invention</a>, <a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/">reverse engineering</a> and <a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/">five top tips</a> for researchers. Perhaps more useful was the three part series on trading, which first covered <a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/">the basics</a> before delving into <a href="http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading/">advanced trading strategies</a> and <a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks/">a few useful tips</a>. Other guides which have proven popular among newer players included our <a href="http://massively.joystiq.com/2009/06/28/eve-evolved-mission-running-the-basics/">three-part</a> <a href="http://massively.joystiq.com/2009/07/05/eve-evolved-mission-running-ship-design/">guide to</a> <a href="http://massively.joystiq.com/2009/07/12/eve-evolved-mission-running-top-five-tips/">mission-running</a>, and the recent <a href="http://massively.joystiq.com/2010/07/04/eve-evolved-exploration-the-basics/">three-page</a> <a href="http://massively.joystiq.com/2010/07/11/eve-evolved-exploration-loot-and-plunder/">guide to</a> <a href="http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/">exploration</a>.<br />
<br />
Members of the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> community regularly produce new <a href="http://massively.joystiq.com/2010/05/02/eve-evolved-a-community-guide-to-eve-online/">guides and tools</a> to help players make the most of their time in New Eden. This week, <em>EVE</em> player Laci surprised the <em>EVE</em> community with the release of an impressive new guide aimed at new players and industralists. The comprehensive 416-page <a href="http://www.isktheguide.com/">Industrial-Sized Knowledgebase</a> (or ISK for short) covers practically everything a new player could want to know about the game. Until now, the guide had been available only in Hungarian. After intensive translation and design work, the full guide has been released in English.<br />
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In this week's EVE Evolved, I take a look at this impressive guide and ask its creator Laci a few questions about it.<em><br />
</em><p><a href="http://massively.joystiq.com/2010/08/29/eve-evolved-the-industrial-sized-knowledgebase/" rel="bookmark">Continue reading <em>EVE Evolved: The Industrial-Sized Knowledgebase</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/29/eve-evolved-the-industrial-sized-knowledgebase/">EVE Evolved: The Industrial-Sized Knowledgebase</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Aug 2010 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/29/eve-evolved-the-industrial-sized-knowledgebase/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19611340/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/29/eve-evolved-the-industrial-sized-knowledgebase/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>guide</category><category>guides</category><category>halada</category><category>Laci</category><category>mining</category><category>mission</category><category>mission-running</category><category>nullsec</category><category>planetary-interaction</category><category>player-owned-starbase</category><category>player-owned-station</category><category>pos</category><category>professions</category><category>pve</category><category>research</category><category>ship-fitting</category><category>starbase</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 29 Aug 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Forced species]]></title><link>http://massively.joystiq.com/2010/08/10/hyperspace-beacon-forced-species/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/10/hyperspace-beacon-forced-species/</guid><comments>http://massively.joystiq.com/2010/08/10/hyperspace-beacon-forced-species/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img hspace="4" vspace="4" border="1" alt="Hyperspace Beacon: Forced species" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/hb-forcedspecies.jpg" /></a></div>
<div style="text-align: left;"><em>The <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacon</a> is a weekly guide and discussion by Larry Everett about the yet-to-be-released game </em><a href="http://www.swtor.com/">Star Wars: The Old Republic</a>.</div>
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This week I was excited about the new species introduced to <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>, and the lore-lover in me is still extremely elated despite what some of the commenters said on <a href="http://massively.joystiq.com/2010/08/06/swtor-announces-green-red-blind-and-horny-force-species/">the announcement article</a>. However, I've had time to think about a few things, and the seed of internal conflict sowed itself in my fanboy psyche. It did not break me, but I do question some of the decisions <a href="http://bioware.com">BioWare</a> has made regarding species-to-class choices.<br />
<br />
I do not like to draw attention to negative posts because I believe arguments can be made without berating other people and defiling the English language. But one of the posts in the recent <a href="http://massively.joystiq.com/2010/08/08/rumor-the-old-republic-space-combat-on-rails/">space-combat-on-rails article</a> reflected some of the fans' sentiment towards the game when the poster said this about BioWare's developers: "<em>They have their formula and every new game is just fresh paint.</em>" Although I don't think it is exactly that simple, there is a bit of truth in that statement. But that does not, by any means, destine this game for failure (right, <a href="http://www.square-enix.com/na/title/finalfantasy/"><em>Final Fantasy</em></a>?). BioWare does have a formula, but when it sticks to this formula, it usually produces something very successful.<br />
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BioWare's mantra is "story." The company has chanted this from the first day <em>SWTOR</em> was announced, yet for me something still seems a bit amiss. Upon examining past BioWare games, I am not quite sure the reasons for tying species to a specific class actually make sense -- at least not for the reasons the company offers. Perhaps when you follow me through the rest of this article you can help me resolve this inner conflict.<p><a href="http://massively.joystiq.com/2010/08/10/hyperspace-beacon-forced-species/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Forced species</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/10/hyperspace-beacon-forced-species/">Hyperspace Beacon: Forced species</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Aug 2010 14:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/10/hyperspace-beacon-forced-species/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19584928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/10/hyperspace-beacon-forced-species/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>chiss</category><category>classes</category><category>ea</category><category>ea-bioware</category><category>Electronic-Arts</category><category>everquest</category><category>featured</category><category>Knights-of-the-Old-Republic</category><category>lord-of-the-rings-online</category><category>LucasArts</category><category>mass-effect</category><category>Mirialan</category><category>options</category><category>professions</category><category>races</category><category>roleplay</category><category>RolePlaying</category><category>species</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>story</category><category>storytelling</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>unique-snowflake</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 10 Aug 2010 14:30:00 EST</pubDate></item></channel></rss>