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Posts tagged Paul-Sage

Paul Sage on Elder Scrolls' endgame

"When your character in Elder Scrolls Online reaches level 50," ZeniMax says, "the journey isn't over." This is good news for those of you concerned about Elder Scrolls' endgame, and creative director Paul Sage has authored a lengthy blog post that spells out the current post-50 options. Said...

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Elder Scrolls Online Q&A focuses on group mechanics

ZeniMax Creative Director Paul Sage fielded 42 questions from the Tamriel Foundry community yesterday about grouping and other Elder Scrolls Online topics. Sage elaborated on various mechanics that PvE group members will encounter, such as healing, experience bonuses, role-swapping, switching...

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Tamriel Infinium: Look! A video not about Elder Scrolls Online PvP

I know that I've been hypercritical of The Elder Scrolls Online marketing strategy. For the longest time it's felt as if we have been hearing about PvP and nothing but PvP. From the launch announcement trailer to the Emperor skill line, most of advertising for the game has seemed like one big PvP...

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Tamriel Infinium: What to do in The Elder Scrolls Online besides PvP

As a part of my series of articles that explain some of the core features of The Elder Scrolls Online, I want to talk about what most people would consider obvious activities in the MMOs, but because of the way ZeniMax has advertised the game up to this point, many casual followers have come to...

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The Elder Scrolls Online's Paul Sage talks about dungeons and player experience

How closely have you been following The Elder Scrolls Online? Are you eagerly devouring every new piece of information that's trickled out following PAX Prime? Because there's a new video interview out with creative director Paul Sage that should provide you plenty to devour. Sage comments on some...

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The Elder Scrolls Online plans to update early and often

Players will be waiting until next year for The Elder Scrolls Online, but the development team is already looking to the post-launch environment. Creative director Paul Sage has stated that the team wants to have new content coming out for the game on a frequent basis. Sage emphasizes that players...

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The Elder Scrolls Online's gameplay at QuakeCon [Updated]

QuakeCon, hailed as the largest LAN party in North America, kicked off yesterday, and since MMO fans have been clamoring for some uninterrupted Elder Scrolls Online gameplay, ZeniMax chose QuakeCon as the venue to show off its latest addition to the Elder Scrolls franchise. Starting right now (at...

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Tamriel Infinium: Elder Scrolls elves are supposed to be ugly

I don't know if you noticed this, but in the fully rendered trailer for The Elder Scrolls Online, the Aldmeri Dominion elves looked nice. In traditional fantasy lore like Lord of the Rings, elves are some of the most beautiful creatures in the universe. However, I've always seen the Elder Scrolls...

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The Elder Scrolls Online wants you to explore everywhere

Any RPG player worth his or her salt knows that there are two primary maxims to making it big: explore everywhere and take everything not nailed down. Fortunately, ZeniMax subscribes to this philosophy as well, which is why the team has placed an emphasis on exploration and loot-gobbling in The...

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ZeniMax's Paul Sage on The Elder Scrolls Online's endgame, PvP, and crafting

During my hands-on play session with The Elder Scrolls Online at the media event last week, I got a glimpse of the early game experience, and it was delicious. But most MMOs are judged on what awaits players at the max-level endgame, so I sat down with ZeniMax Online Studios creative director...

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