Posts tagged Path-of-Exile 
Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website
Dota 2 celebrated the incredible sales of its world championship interactive compendium with free gifts for all players; the compendium has now sold over 266,000 units, raising the prize fund in The International to over $2,000,000 US. Third-person MOBA SMITE has recently entered the competitive ...
Not So Massively: New Star Citizen column, Path of Exile Season Two, and MOBA news
If you've been following the development of upcoming crowdfunded sci-fi sandbox Star Citizen with interest, Massively has a brand-new column you might enjoy. The Diablo III test realm hinted at upcoming boosts to life regeneration and the damage output of a few spells, but Blizzard also suggested ...
Path of Exile Season Two starts April 19th, adds solo challenge
Although still in open beta, Path of Exile has already wrapped up one round of its popular race events, where players joined short-term leagues on brand-new characters in a race to complete objectives and rack up points. And now Grinding Gear Games is all set for the next round: Season Two begins ...
Not So Massively: D3's patch 1.0.8, Dota 2 DDoS, and Prime World's closed beta
Patch 1.0.8 was released to the Diablo III public test realm this week, adding some big multiplayer upgrades and fixing quality of life issues with the Wizard class, crafting and the auction house. Path of Exile published its first series of articles in a new Development Manifesto forum looking ...
Not So Massively: Jumping on the MOBA bandwagon
It seems as if everyone is jumping on the MOBA bandwagon lately and trying to cut a slice of the action for himself. Creative Assembly announced that the next game in the Total War series will be a MOBA with RTS elements named Total War: Arena. MMO developer Turbine has also thrown its hat in the ...
Path of Exile interview reveals plans for player-generated races
Although there is no Some Assembly Required in the title, don't let that fool you; today's focus is on one of the founding precepts of this column, player-generated content. It's just not sandboxy player-generated content like we've covered before. Today's special edition explores the PGC ...
Not So Massively: PAX East 2013, D3 on PS3, and Firefall's TV channel
A demo of Diablo III running on the PS3 was shown at PAX East 2013 this week, and developers confirmed that the game is not necessarily exclusive to Sony. Many PC players have been enraged by the demo, which showed improved loot and singleplayer features developers had previously said were not ...
Not So Massively: SimCity is not an MMO
Doubts were cast on SimCity's always-online requirement this week when a player managed to hack the game into playing completely offline despite developers saying it wouldn't be possible. Maxis General Manager Lucy Bradshaw also caught a lot of flack from gamers this week for claiming that the ...
Not So Massively: SimCity's launch fiasco, Victory's kickstarter
Fresh from its work on End of Nations, developer Petroglyph launched a Kickstarter campaign this week for its own online RTS Victory. The campaign hit $19,574 in the first five days but has a long way to go to hit its $700,000 target. SimCity's always-online DRM backfired spectacularly as launch ...
The Stream Team: Pot o' gold edition, March 11 - 17, 2013
It's a magical time: Throughout this week there will be sightings of leprechauns, lucky shamrocks will sprout up everywhere, and folks will be chasing rainbows hoping to find a special treasure. It's also the time I can say "blarney" without everyone looking at me askance! Yup, Saint Paddy's is ...
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Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



