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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Path of Exile holding PvP invitational this weekend]]></title><link>http://massively.joystiq.com/2015/01/16/path-of-exile-holding-pvp-invitational-this-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2015/01/16/path-of-exile-holding-pvp-invitational-this-weekend/</guid><comments>http://massively.joystiq.com/2015/01/16/path-of-exile-holding-pvp-invitational-this-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/path-of-exile/" rel="tag">Path of Exile</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2015/01/16/path-of-exile-holding-pvp-invitational-this-weekend"><img alt="poe" data-credit="AOL" data-credit-link-back="undefined" src="http://o.aolcdn.com/hss/storage/midas/b58a58c8c5ed2ce41ad202e4920449ac/201407405/hair.jpg" data-mep="668181" /></a></div>
To conclude <a href="http://massively.joystiq.com/category/path-of-exile/"><em>Path of Exile's</em></a> first PvP season, <a href="http://massively.joystiq.com/tag/grinding-gear-games/">Grinding Gear</a> is holding the game's first invitational tournament this weekend.<br />
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The PvP invitational will take place over two days, with the European tournament on Saturday, January 17th, and the North American tournament on Sunday, January 18th.  Sixteen players will compete in each invitational to win various prizes from Razer and Karma Koin.<br />
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Following the invitational, <em>Path of Exile</em> will begin (pardon the pun) gearing up for PvP season two, which is slated to begin in "early February."  The studio said that the second season will contain improvements as suggested by the community.<br />
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[Source: Grinding Gear Games press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2015/01/16/path-of-exile-holding-pvp-invitational-this-weekend/">Path of Exile holding PvP invitational this weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Jan 2015 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2015/01/16/path-of-exile-holding-pvp-invitational-this-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/21130965/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2015/01/16/path-of-exile-holding-pvp-invitational-this-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>challenge-league</category><category>diablo</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>grinding-gear</category><category>grinding-gear-games</category><category>invitational</category><category>karma-koin</category><category>patch-1.3</category><category>path-of-exile</category><category>pc</category><category>poe</category><category>razer</category><category>roguelike</category><category>season-1</category><category>season-2</category><category>season-one</category><category>season-two</category><category>torment-challenge-league</category><category>tournament</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 16 Jan 2015 17:00:00 EST</pubDate></item><item><title><![CDATA[Path of Exile Update 1.3 will start tournament season one]]></title><link>http://massively.joystiq.com/2014/12/04/path-of-exile-update-1-3-will-start-tournament-season-one/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/12/04/path-of-exile-update-1-3-will-start-tournament-season-one/</guid><comments>http://massively.joystiq.com/2014/12/04/path-of-exile-update-1-3-will-start-tournament-season-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/path-of-exile/" rel="tag">Path of Exile</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2014/12/04/path-of-exile-update-1-3-will-start-tournament-season-one"><img alt="path of exile" data-credit="AOL" data-credit-link-back="undefined" data-mep="597025" src="http://o.aolcdn.com/hss/storage/midas/4eeebf2f71663d0c1faf8215ce3ad5ee/201194059/exile.jpg" /></a></div>
A massive update for <a href="http://massively.joystiq.com/category/path-of-exile/"><em>Path of Exile</em></a> is a little over a week away, and when it arrives, it will bring joy, goodwill, and a walloping as the first season of tournaments commences.<br />
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<a href="https://www.pathofexile.com/forum/view-thread/1116491">There will be a lot of choices to consider</a> when partaking in the tournament activities, too. <em>Path of Exile</em> will boast both European and American seasons with both standard and hardcore events. There will be free-for-all matches, blitz events, capture the flag, and weekend Swiss matchmaking rounds. Winners will have a shot at gaining alternate alt pieces for their characters.<br />
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Update 1.3 has a lot of other goodies for fans, including new Torment and Bloodlines challenge leagues. If you want to get an advance look at the Torment league, check out the video after the break!<p><a href="http://massively.joystiq.com/2014/12/04/path-of-exile-update-1-3-will-start-tournament-season-one/" rel="bookmark">Continue reading <em>Path of Exile Update 1.3 will start tournament season one</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/12/04/path-of-exile-update-1-3-will-start-tournament-season-one/">Path of Exile Update 1.3 will start tournament season one</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Dec 2014 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/12/04/path-of-exile-update-1-3-will-start-tournament-season-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/21002766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/12/04/path-of-exile-update-1-3-will-start-tournament-season-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3</category><category>action-mmo</category><category>challenge-league</category><category>diablo</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>grinding-gear</category><category>grinding-gear-games</category><category>patch-1.3</category><category>path-of-exile</category><category>poe</category><category>roguelike</category><category>torment-challenge-league</category><category>tournament</category><category>update-1.3</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 04 Dec 2014 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Rubicon 1.3 and repainting ships]]></title><link>http://massively.joystiq.com/2014/03/16/eve-evolved-rubicon-1-3-and-repainting-ships/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/03/16/eve-evolved-rubicon-1-3-and-repainting-ships/</guid><comments>http://massively.joystiq.com/2014/03/16/eve-evolved-rubicon-1-3-and-repainting-ships/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2014/03/16/eve-evolved-rubicon-1-3-and-repainting-ships"><img alt="EVE Evolved title image" src="http://o.aolcdn.com/hss/storage/adam/8f0e77999bb36f046c257a6ce1955db5/repaint.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a>'s recently released <a href="http://massively.joystiq.com/tag/rubicon"><em>Rubicon</em></a> expansion was an important first step toward a truly player-run universe for everyone, allowing corporations to wage empire wars over planetary customs offices and introducing a series of new personal deployable structures. The initial release was a little light on content, but developers have since expanded on it significantly with three major point releases. <em>Rubicon</em> 1.3 went live this week, and the changes seem pretty good all around. This release <a href="http://massively.joystiq.com/2014/03/10/eves-rubicon-1-3-patch-updating-directional-scanning/">overhauled the directional scanner</a>, buffed the SoE Nestor battleship's capacitor recharge rate and remote repair range, and nerfed remote sensor dampeners into the ground.<br />
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Large corporations like EVE University were pleased to hear that the limit on the size of corporations has been increased to 12,600 thanks to changes to the corporation management skills. And in response to an emerging trend in fleet warfare involving hordes of drone ships assigning their drones to an interceptor, developers have also limited the number of drones that can be assigned to another ship to 50. The 1.29 GB patch also included several overhauled ship models and new ship shaders, but the new feature I see the most potential in is <a href="http://massively.joystiq.com/2014/03/06/ship-painting-is-coming-to-eve-online/">the ability to finally repaint our ships</a>. This could eventually help corporations establish their own visual identities and might even link into gameplay or <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a>'s</em> spying metagame.<br />
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In this edition of <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at some of the <em>Rubicon</em> 1.3 changes and how repainting your ship could become more than simply a cosmetic upgrade.<p><a href="http://massively.joystiq.com/2014/03/16/eve-evolved-rubicon-1-3-and-repainting-ships/" rel="bookmark">Continue reading <em>EVE Evolved: Rubicon 1.3 and repainting ships</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/03/16/eve-evolved-rubicon-1-3-and-repainting-ships/">EVE Evolved: Rubicon 1.3 and repainting ships</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Mar 2014 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/03/16/eve-evolved-rubicon-1-3-and-repainting-ships/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20850649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/03/16/eve-evolved-rubicon-1-3-and-repainting-ships/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3</category><category>buff</category><category>ccp</category><category>ccp-games</category><category>custom</category><category>customisation</category><category>customization</category><category>damps</category><category>designs</category><category>drone-assist</category><category>drone-assist-nerf</category><category>electronic-warfare</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>gallente</category><category>hello-kitty</category><category>Hello-Kitty-scorpion</category><category>infiltration</category><category>nerf</category><category>nestor</category><category>paint</category><category>paint-job</category><category>paint-jobs</category><category>painting</category><category>patch-1.3</category><category>remote-sensor-dampener</category><category>rubicon</category><category>sandbox</category><category>sci-fi</category><category>scorpion</category><category>ship-customisation</category><category>ship-customization</category><category>ship-design</category><category>ship-designs</category><category>tamber</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 16 Mar 2014 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online: Rubicon 1.3 patch turns on the lights]]></title><link>http://massively.joystiq.com/2014/03/12/eve-online-rubicon-1-3-patch-turns-on-the-lights/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/03/12/eve-online-rubicon-1-3-patch-turns-on-the-lights/</guid><comments>http://massively.joystiq.com/2014/03/12/eve-online-rubicon-1-3-patch-turns-on-the-lights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2014/03/12/eve-online-rubicon-1-3-patch-turns-on-the-lights"><img alt="EVE" data-credit="AOL" data-mep="168072" src="http://o.aolcdn.com/hss/storage/adam/48c34af81853c4c60df3a998481eb335/eve.jpg" /></a></div>
A new patch has landed in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> today that features a laundry list of tweaks, the most notable of which is the first pass at the game's new linear lighting.<br />
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<a href="http://massively.joystiq.com/tag/rubicon"><em>Rubicon</em> 1.3's</a> linear lighting system "increases the texture fidelity improving the richness of color," but <a href="http://massively.joystiq.com/tag/ccp">CCP</a> said that it still needs more work. The patch also includes several quality-of-life user interface improvements such as giving contacts labels, shift left-clicking to open up a kill report, and the addition of a guest list for stations.<br />
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Other changes with today's patch include better asteroid shaders, new hull maintenance bots, two new mobile tractor unit variants, additional cosmetic options for ships, and improved corporation skills. <a href="http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon-1.3">You can read the full patch notes</a> for all of the details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/03/12/eve-online-rubicon-1-3-patch-turns-on-the-lights/">EVE Online: Rubicon 1.3 patch turns on the lights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Mar 2014 14:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/03/12/eve-online-rubicon-1-3-patch-turns-on-the-lights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20848442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/03/12/eve-online-rubicon-1-3-patch-turns-on-the-lights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>internet-spaceships</category><category>linear-lighting</category><category>patch-1.3</category><category>patch-notes</category><category>rubicon</category><category>rubicon-1.3</category><category>sandbox</category><category>sci-fi</category><category>spreadsheets-online</category><category>update</category><category>update-notes</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 12 Mar 2014 14:30:00 EST</pubDate></item><item><title><![CDATA[Details unveiled about Star Wars: The Old Republic's Legacy Perks]]></title><link>http://massively.joystiq.com/2012/06/22/details-unveiled-on-star-wars-the-old-republics-legacy-perk/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/22/details-unveiled-on-star-wars-the-old-republics-legacy-perk/</guid><comments>http://massively.joystiq.com/2012/06/22/details-unveiled-on-star-wars-the-old-republics-legacy-perk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/22/details-unveiled-on-star-wars-the-old-republics-legacy-perk/"><img alt="The coolest kids always have a car before everyone else." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/tor-legacyperks-epl-622.jpg" /></a></div>
It's always fun to hit significant progress milestones in a game... the first time. The next three or four times it can start to get just a bit more tedious. <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em>'s <a href="http://www.swtor.com/blog/legacy-perks-game-update-1.3">Legacy Perks</a> in the upcoming <a href="http://massively.joystiq.com/tag/swtor-patch-1.3/">patch 1.3</a> are intended to help ensure that your alts can focus on doing the things you like the most and get a little extra boost along the way. Unlike account-wide unlocks, Legacy Perks are unlocked per character, meaning you can tailor different characters to different fashions.<br />
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The perks are split into four main categories: Advancement, Convenience, Companion, and Travel. Advancement perks lets you earn more experience from your favorite activities, whether you'd prefer to advance faster from story quests or Warzones or even just exploring. Convenience perks give you access to remote vendors and mailboxes, while Travel perks grant you special teleports and earlier speeder options. Last but not least, Companion perks let you improve your crew's crafting skills, affection gains, and turnaround on missions. Take a look at <a href="http://www.swtor.com/blog/legacy-perks-game-update-1.3">the full rundown</a> for a more in-depth picture of how your Legacy will affect individual characters in the upcoming patch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/22/details-unveiled-on-star-wars-the-old-republics-legacy-perk/">Details unveiled about Star Wars: The Old Republic's Legacy Perks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Jun 2012 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/22/details-unveiled-on-star-wars-the-old-republics-legacy-perk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20264572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/22/details-unveiled-on-star-wars-the-old-republics-legacy-perk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alts</category><category>bioware</category><category>character-progression</category><category>ea</category><category>electronic-arts</category><category>game-update-1.3</category><category>improvements</category><category>legacy</category><category>legacy-perks</category><category>legacy-system</category><category>lucasarts</category><category>patch-1.3</category><category>progression</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>swtor-patch-1.3</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 22 Jun 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic talks adaptive gear, augment tables]]></title><link>http://massively.joystiq.com/2012/06/21/star-wars-the-old-republic-talks-adaptive-gear-augment-tables/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/21/star-wars-the-old-republic-talks-adaptive-gear-augment-tables/</guid><comments>http://massively.joystiq.com/2012/06/21/star-wars-the-old-republic-talks-adaptive-gear-augment-tables/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/21/star-wars-the-old-republic-talks-adaptive-gear-augment-tables/"><img alt="Screenshot -- Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/swtor-1340311708.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em>'s</a> upcoming patch 1.3 looks like it's going to be bringing a bunch of fun goodies for the crafters in its playerbase. <a href="http://www.massively.com/tag/bioware">BioWare</a> has posted a new update on the <em>SWTOR</em> official site to give players a look at some of the changes coming in the patch. For starters, we have the new adaptive gear weight system. When a character or companion is equipped with a piece of social armor with the adaptive armor weight, that character will automatically "use it to maximum effect, gaining the benefits of the highest armor weight [the character] can equip."<br />
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	The big crafting-related feature hitting in 1.3, however, is the addition of augment tables. BioWare has noticed that crafted items with augment slots (which are created only through a critical crafting success) are almost disproportionately powerful due to their "exceptional stat potential", which the devs say is "indicative of a systemic inequity between different types of items." Augment tables, which will be accessible through the current item modification stations, aim to fix this by allowing players to add augment slots to existing items without having to rely on a critical crafting success. Players can acquire additional slots by paying a flat cost of credits at an item modification station or by using an augment kit crafted by Armormechs, Synthweavers, and Armstechs. The full system is a little too complex to delve into in this post, however, so if the idea of augment tables piqued your interest, head on over to the full post to read more.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/21/star-wars-the-old-republic-talks-adaptive-gear-augment-tables/">Star Wars: The Old Republic talks adaptive gear, augment tables</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Jun 2012 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/21/star-wars-the-old-republic-talks-adaptive-gear-augment-tables/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20263693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/21/star-wars-the-old-republic-talks-adaptive-gear-augment-tables/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3</category><category>adaptive-gear</category><category>adaptive-gear-weight</category><category>augment</category><category>augment-table</category><category>augment-tables</category><category>augments</category><category>bioware</category><category>crew-skill</category><category>crew-skills</category><category>ea</category><category>electronic-arts</category><category>lucasarts</category><category>patch-1.3</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update</category><category>update-1.3</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 21 Jun 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[The Old Republic interview on patch 1.3 covers LFG, perks, and gear]]></title><link>http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/</guid><comments>http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sweator-1337806674.jpg" style="width: 530px; height: 341px;" /></a></div>
<div>
	<a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> is gonna get some mighty fine updates with the <a href="http://massively.joystiq.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/">onset of patch 1.3</a>. Game Designer <a href="http://massively.joystiq.com/tag/daniel-erickson">Daniel Erickson</a> had a chat with <a href="http://massively.joystiq.com/tag/pc-gamer">PC Gamer</a> to shed some light on the changes in the upcoming patch.<br />
	<br />
	Players in <em>SWTOR </em>don't like standing still. As Erickson says: "You can craft on the move, run [<a href="http://massively.joystiq.com/tag/warzones">war zones</a>] from anywhere, and basically never slow down -- except when looking for a group." To put an end to that difficulty, 1.3 will include a LFG interface that players can use to find a pick-up group to run with (except for Hard Mode Operations, which aren't really designed for uncoordinated PUGs). The tool won't work cross-server, but that's because the dev team is looking to move to servers with a much, much higher population cap in the near future.<br />
	<br />
	The patch will add new perks to the <a href="http://massively.joystiq.com/tag/legacy">legacy system</a>, most of which are aimed at customizing the way players level their alts. With a high enough legacy and enough credits, players could use XP perks to skip side quests altogether, although Erickson points out that that there are perks for Bonus Series quests that may tempt players to visit planets they've previously left alone.<br />
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	The last bundle of tidings of great joy for the patch is directed at gear. There's a fine balance between freedom of dress and the importance of visual distinction, and <em>SWTOR </em>aims to find it by allowing "social gear" to be worn anywhere. Additionally, "almost every single item in the game" will get customization options thanks to augment slots. Players can use augment slots on gear to add, well, augments, which will allow them to further customize their character and playstyle.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/">The Old Republic interview on patch 1.3 covers LFG, perks, and gear</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3</category><category>bioware</category><category>daniel-erickson</category><category>ea</category><category>electronic-arts</category><category>interview</category><category>interviews</category><category>legacy</category><category>lucasarts</category><category>patch</category><category>patch-1.3</category><category>pc-gamer</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update</category><category>update-1.3</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 23 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR patch 1.3 bringing group finder, legacy perks]]></title><link>http://massively.joystiq.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/</guid><comments>http://massively.joystiq.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/group.jpg" /></a></div>
A long time ago on a server far, far away, the Imperial forces <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> prepared a <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> update to rule the online world: <a href="http://www.ign.com/articles/2012/05/21/star-wars-the-old-republics-13-patch-revealed">patch 1.3</a>. Called Allies, patch 1.3 will usher in a group finder, character transfers, and legacy perks.<br />
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The group finder will aid in banding together interested adventurers to tackle operations and flashpoints. Lead Designer <a href="http://massively.joystiq.com/tag/daniel-erickson">Daniel Erickson</a> said that the time is ripe for the feature, as players are spread out in levels and are rolling plenty of alts. Saying that BioWare wants to "respect the communities" that have formed, Erickson reports that the group finder will not be cross-server.<br />
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He also revealed some of the other key features for patch 1.3. Additional perks to the Legacy system will allow players to customize their experience; we'll see new ports, earlier access to mounts, and bonus XP modifiers for PvP. The patch will also change social gear to fit the armor type of the class using it, server transfers, and the ability to add augments to any crafting items. Looking past 1.3, Erickson promises a "return to big content" with patch 1.4.<br />
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If you're a fan of the <em>SWTOR </em>novels, you'll also be delighted to hear that <a href="http://massively.joystiq.com/tag/drew-karpyshyn/">Drew Karpyshyn</a> <a href="http://www.darthhater.com/articles/swtor-news/20431-new-swtor-novel-details-revealed">announced that his next novel</a>, Annihilation, is scheduled for November 13th.<br />
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You can watch the patch 1.3 preview video after the jump!<p><a href="http://massively.joystiq.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/" rel="bookmark">Continue reading <em>SWTOR patch 1.3 bringing group finder, legacy perks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/">SWTOR patch 1.3 bringing group finder, legacy perks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 15:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3</category><category>1.3-patch</category><category>1.3-update</category><category>adaptive-gear</category><category>allies</category><category>annihilation</category><category>augments</category><category>bioware</category><category>character-transfer</category><category>character-transfers</category><category>crafting</category><category>daniel-erickson</category><category>Drew-Karpyshyn</category><category>dungeon-finder</category><category>ea</category><category>electronic-arts</category><category>group-finder</category><category>interview</category><category>legacy</category><category>legacy-perks</category><category>legacy-system</category><category>lucasarts</category><category>patch</category><category>patch-1.3</category><category>people-finder</category><category>preview</category><category>sci-fi</category><category>server-transfer</category><category>server-transfers</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update</category><category>update-1.3</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 21 May 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[RIFT patch 1.4 arriving on test servers tomorrow]]></title><link>http://massively.joystiq.com/2011/07/13/rift-patch-1-4-arriving-on-test-servers-tomorrow/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/13/rift-patch-1-4-arriving-on-test-servers-tomorrow/</guid><comments>http://massively.joystiq.com/2011/07/13/rift-patch-1-4-arriving-on-test-servers-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://forums.riftgame.com/showthread.php?225771-RIFT-1.4-PTS-Event-Cross-Shard-LFG-amp-New-PvP-Updates&amp;p=2787448&amp;viewfull=1#post2787448"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/stairs.jpg" /></a></div>
<em>"The seas have not calmed here at Trion as we continue to bring you more to enjoy with each update,"</em> <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds'</a> <a href="http://massively.joystiq.com/tag/james-nichols/">James Nichols</a> writes. Why doth the seas continue to roil? Because <a href="http://www.riftgame.com/en/"><em>RIFT's</em></a> patch 1.4 <a href="http://forums.riftgame.com/showthread.php?225771-RIFT-1.4-PTS-Event-Cross-Shard-LFG-amp-New-PvP-Updates&amp;p=2787448&amp;viewfull=1#post2787448">is landing on test servers tomorrow</a>, July 14th, at 6:00 p.m. EDT.<br />
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Patch 1.4 follows <a href="http://massively.joystiq.com/tag/patch-1.3/">1.3's</a> <a href="http://massively.joystiq.com/tag/waves-of-madness/">Waves of Madness</a> world event, Hammerknell raid and guild banks with even more high-profile goodies. Probably one of the most-requested features, the ability to look for groups across servers, will be part of the update. This will allow the LFG tool to draw from a wider range of potential dungeon runners.<br />
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Also included in the testing process is an alternative gameplay mode for the Whitefall Steppes PvP warfront. Players will have to collect and hold Sourcestone at their base to activate powerful rune cannons to obliterate the enemy.<br />
<br />
Instructions on how to participate in <a href="http://massively.joystiq.com/category/rift/"><em>RIFT's</em></a> public test server <a href="http://forums.riftgame.com/showthread.php?225771-RIFT-1.4-PTS-Event-Cross-Shard-LFG-amp-New-PvP-Updates&amp;p=2787448&amp;viewfull=1#post2787448">can be found over at the site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/13/rift-patch-1-4-arriving-on-test-servers-tomorrow/">RIFT patch 1.4 arriving on test servers tomorrow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Jul 2011 20:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/13/rift-patch-1-4-arriving-on-test-servers-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19990726/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/13/rift-patch-1-4-arriving-on-test-servers-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.4</category><category>cross-server-lfg</category><category>cross-shard-lfg</category><category>hammerknell</category><category>james-nichols</category><category>lfg</category><category>lfg-tool</category><category>looking-for-group</category><category>patch-1.3</category><category>patch-1.4</category><category>public-test-server</category><category>pvp</category><category>rift</category><category>rift-planes-of-telara</category><category>sourcestone</category><category>trion</category><category>trion-worlds</category><category>warfront</category><category>waves-of-madness</category><category>whitefall-steppes</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 13 Jul 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: New Zentia patch 1.3 screenshots and trailer]]></title><link>http://massively.joystiq.com/2011/07/05/massively-exclusive-new-zentia-patch-1-3-screenshots-and-traile/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/05/massively-exclusive-new-zentia-patch-1-3-screenshots-and-traile/</guid><comments>http://massively.joystiq.com/2011/07/05/massively-exclusive-new-zentia-patch-1-3-screenshots-and-traile/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/tag/zentia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/zentiaheader.jpg" vspace="4" /></a></div>
<div>
	<a href="http://z.us.changyou.com"><em>Zentia</em></a> fans get a special treat today, as <a href="http://www.changyou.com/en/index.shtml">ChangYou</a> has given us a few goodies to help show off <a href="http://www.massively.com/tag/zentia"><em>Zentia</em></a>'s upcoming patch 1.3. We have a handful of new screenshots as well as a short trailer to help whet your appetites for stylized martial-arts action.<br />
	<br />
	What's new in <em>Zentia</em> version 1.3? For starters, character creation and selection have both received an overhaul and boast brand new designs to make the process even smoother. A new tutorial has been introduced to the game as well, letting new players get their bearings on the Immortal Plane. For long-time players, the patch introduces a new high-level epic questline that culminates in a battle with the demon lord, Demonor. Check the gallery for the new screenshots, and kung-fu kick your way past the cut for the trailer.<br />
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/zentia-patch-1-3-preview/">Zentia Patch 1.3 Preview</a></strong></p><a href="http://massively.joystiq.com/photos/zentia-patch-1-3-preview/#4271271"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/zentia1.3a_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/zentia-patch-1-3-preview/#4271272"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/zentia1.3b_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/zentia-patch-1-3-preview/#4271273"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/zentia1.3c_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/zentia-patch-1-3-preview/#4271274"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/zentia1.3d_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/zentia-patch-1-3-preview/#4271275"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/zentia1.3e_thumbnail.jpg" alt="" title="" /></a></div></div><p><a href="http://massively.joystiq.com/2011/07/05/massively-exclusive-new-zentia-patch-1-3-screenshots-and-traile/" rel="bookmark">Continue reading <em>Massively Exclusive: New Zentia patch 1.3 screenshots and trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/05/massively-exclusive-new-zentia-patch-1-3-screenshots-and-traile/">Massively Exclusive: New Zentia patch 1.3 screenshots and trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Jul 2011 13:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/05/massively-exclusive-new-zentia-patch-1-3-screenshots-and-traile/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19981871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/05/massively-exclusive-new-zentia-patch-1-3-screenshots-and-traile/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3</category><category>changyou</category><category>character-creation</category><category>demonor</category><category>f2p</category><category>free-to-play</category><category>patch-1.3</category><category>tutorial</category><category>zentia</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 05 Jul 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[RIFT launches patch 1.3, but don't bank on it]]></title><link>http://massively.joystiq.com/2011/06/22/rift-launches-patch-1-3-but-dont-bank-on-it/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/22/rift-launches-patch-1-3-but-dont-bank-on-it/</guid><comments>http://massively.joystiq.com/2011/06/22/rift-launches-patch-1-3-but-dont-bank-on-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/rift-13nobank-epl-622.jpg" /></a></div>
After a great deal of <a href="http://massively.joystiq.com/2011/06/22/enter-at-your-own-rift-talking-1-3-with-hal-hanlin/">anticipation and previewing</a>, the latest patch for <a href="http://www.riftgame.com"><em>RIFT </em></a>is finally on the live servers. <a href="http://massively.joystiq.com/tag/Patch-1.3/">Patch 1.3</a> brings with it <a href="http://forums.riftgame.com/showthread.php?212051-RIFT-1.3-NA-8-00am-PDT-6-22-11-EU-TBA&amp;p=2653392#post2653392">a variety of improvements</a>, including character transfers, a new raid, new world events, and of course the usual round of balance and general improvements. But there's a feature conspicuously missing from the whole affair, forecasted by the fact that the official patch notes simply say that more details on guild banks will be available when they are released.<br />
<br />
Yes, it looks like the patch was getting just a little too big for its britches -- guild banks were found to have a couple of lingering issues and thus have been <a href="http://forums.riftgame.com/showthread.php?212051-RIFT-1.3-NA-8-00am-PDT-6-22-11-EU-TBA&amp;p=2653392#post2653392">held back from the release</a>. There's no specific timetable on when the feature will be implemented, as the announcement states mostly that the team didn't want to hold back the entire update for one feature. <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> players might be a little miffed at the loss, but there is a full patch to explore anyhow, for however much that helps ameliorate the temporary loss.<br />
<br />
[Thanks to Paul for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/22/rift-launches-patch-1-3-but-dont-bank-on-it/">RIFT launches patch 1.3, but don't bank on it</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Jun 2011 18:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/22/rift-launches-patch-1-3-but-dont-bank-on-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19973948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/22/rift-launches-patch-1-3-but-dont-bank-on-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delayed-features</category><category>delayed-release</category><category>delays</category><category>features</category><category>guild-banks</category><category>major-updates</category><category>patch-1.3</category><category>patches</category><category>rift</category><category>rift-patch-1.3</category><category>rift-planes-of-telara</category><category>trion</category><category>trion-worlds</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 22 Jun 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Talking 1.3 with Hal Hanlin]]></title><link>http://massively.joystiq.com/2011/06/22/enter-at-your-own-rift-talking-1-3-with-hal-hanlin/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/22/enter-at-your-own-rift-talking-1-3-with-hal-hanlin/</guid><comments>http://massively.joystiq.com/2011/06/22/enter-at-your-own-rift-talking-1-3-with-hal-hanlin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/enter-at-your-own-rift/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/rift1-1308271532.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Today we're on the verge of <a href="http://www.riftgame.com/en/"><em>RIFT's</em></a> third major update's going live. It's a doozy of a patch, too, with a little something for everyone: a raid for endgame players, guild banks for... well, guilds, character transfers for the antsy, and <a href="http://massively.joystiq.com/category/rift"><em>RIFT's</em></a> second world event for one and all.<br />
<br />
With <a href="http://massively.joystiq.com/tag/patch-1.3/">Patch 1.3</a>, <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> puts its money where its mouth is by continuing with its streak of sizable, regular updates. It's a critical patch for some, as it seeks to answer the growing call for more endgame content while an increasing number of players hit 50. Fans of <em>RIFT </em>will most likely welcome the spread of the patch, but detractors will undoubtedly criticize why X was done instead of Y (and don't even get into Z; that letter is nothing but trouble). And above the noise, Trion sails on with apparent confidence and dedication.<br />
<br />
Even though <a href="http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/">we got to speak with Trion at E3</a>, I got the opportunity for another pre-1.3 interview with Design Producer <a href="http://massively.joystiq.com/tag/hal-hanlin/">Hal Hanlin</a> (which, by the way, is a superhero fake identity if I ever heard one). In this no-holds-barred discussion, we covered the selling points of 1.3, the accusation that <em>RIFT </em>is "dying," and the philosophy behind Trion's rapid stream of content.<p><a href="http://massively.joystiq.com/2011/06/22/enter-at-your-own-rift-talking-1-3-with-hal-hanlin/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Talking 1.3 with Hal Hanlin</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/22/enter-at-your-own-rift-talking-1-3-with-hal-hanlin/">Enter at Your Own Rift: Talking 1.3 with Hal Hanlin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Jun 2011 14:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/22/enter-at-your-own-rift-talking-1-3-with-hal-hanlin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19969145/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/22/enter-at-your-own-rift-talking-1-3-with-hal-hanlin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>20-man-raid</category><category>20-person-raid</category><category>balance</category><category>bind-to-account</category><category>character-transfers</category><category>collections</category><category>content</category><category>design-team</category><category>designers</category><category>e3</category><category>e3-2011</category><category>enter-at-your-own-rift</category><category>featured</category><category>guild-bank</category><category>hal-hanlin</category><category>hammerknell</category><category>lfg-system</category><category>Murdantix</category><category>Murdantix-mount</category><category>patch-1.3</category><category>patch-1.4</category><category>pvp</category><category>pvp-daily-quests</category><category>raid</category><category>red-slivers</category><category>rift</category><category>rift-planes-of-telara</category><category>river-of-souls</category><category>scott-hartsman</category><category>trion</category><category>trion-worlds</category><category>waves-of-madness</category><category>world-event</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 22 Jun 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Trion Worlds releases more juicy details on RIFT's free shard transfers]]></title><link>http://massively.joystiq.com/2011/06/21/trion-worlds-releases-more-juicy-details-on-rifts-free-shard-tr/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/21/trion-worlds-releases-more-juicy-details-on-rifts-free-shard-tr/</guid><comments>http://massively.joystiq.com/2011/06/21/trion-worlds-releases-more-juicy-details-on-rifts-free-shard-tr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/rift"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/riftheader2.jpg" vspace="4" /></a></div>
<div>
	Tomorrow marks the launch of <a href="http://www.riftgame.com"><em>RIFT</em></a>'s patch 1.3, <a href="http://www.massively.com/tag/waves-of-madness">Waves of Madness</a>, bringing with it a wealth of new features. But forget <a href="http://massively.joystiq.com/2011/06/11/trion-worlds-takes-players-on-a-tour-of-rifts-upcoming-hammerkn/">new raids</a>, guild banks, vanity items, and <a href="http://massively.joystiq.com/2011/06/15/rifts-1-3-update-bringing-new-raid-free-transfers-and-more/">all that hullabaloo</a>. Everyone knows this patch is all about one thing: free shard transfers (for both lone players and guilds alike). Hyperbolic, you say? Blasphemy!<br />
	<br />
	With this in mind, <a href="http://www.massively.com/category/rift"><em>RIFT</em></a>'s Project Manager <a href="http://www.massively.com/tag/firecait">FireCait</a> dropped by the forums today to fill players in on the finer points of server transfers. For instance, characters can be transferred once every seven days, though they must be level 15 to be eligible for transfer. Any character on any server can be transferred, but the possible destination servers will be limited based on faction population. And lastly, select shards will now be designated as Trial shards. Only Trial players will be able to roll new characters on these shards, and subscribers on these shards will be able to transfer off at any level, circumventing the usual level 15 requirement. For the full details, as well as the starting list of eligible transfer destination servers, check out <a href="http://forums.riftgame.com/showthread.php?211683-Character-and-Guild-Transfers-%28More-details-and-info!%29">the forum post</a>!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/21/trion-worlds-releases-more-juicy-details-on-rifts-free-shard-tr/">Trion Worlds releases more juicy details on RIFT's free shard transfers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Jun 2011 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/21/trion-worlds-releases-more-juicy-details-on-rifts-free-shard-tr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19972929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/21/trion-worlds-releases-more-juicy-details-on-rifts-free-shard-tr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akylios</category><category>firecait</category><category>free-server-transfers</category><category>free-shard-transfers</category><category>patch-1.3</category><category>rift</category><category>rift-1.3</category><category>rift-patch-1.3</category><category>rift-planes-of-telara</category><category>rift-server-transfers</category><category>rift-shard-transfers</category><category>server-transfers</category><category>shard-transfers</category><category>trion</category><category>trion-worlds</category><category>waves-of-madness</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 21 Jun 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Trion Worlds takes players on a tour of RIFT's upcoming Hammerknell raid]]></title><link>http://massively.joystiq.com/2011/06/11/trion-worlds-takes-players-on-a-tour-of-rifts-upcoming-hammerkn/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/11/trion-worlds-takes-players-on-a-tour-of-rifts-upcoming-hammerkn/</guid><comments>http://massively.joystiq.com/2011/06/11/trion-worlds-takes-players-on-a-tour-of-rifts-upcoming-hammerkn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/rift"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/riftheader-1307782997.jpg" vspace="4" /></a></div>
<div>
	Ia! Ia! Akylios f'htagn! You may have (read: should have, and if you haven't go do so now) seen our <a href="http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/">hands-on impressions article</a> covering the new raid coming with <a href="http://www.riftgame.com"><em>RIFT</em></a>'s <a href="http://www.massively.com/tag/patch-1.3">patch 1.3</a>, <a href="http://www.massively.com/tag/waves-of-madness">Waves of Madness</a>. The instance takes place inside of the abandoned Dwarven city of Hammerknell, where Akylios -- the Dragon of the plane of water and the object of worship of the <a href="http://massively.joystiq.com/2011/05/18/massively-exclusive-rifts-abyssal-cult-lore/">Abyssal Cult</a> -- has long been imprisoned. The cult has now breached the ancient stronghold and is in the process of awakening its aquatic master.<br />
	<br />
	In a new walkthrough video from <a href="http://www.trionworlds.com">Trion Worlds</a>, VP of Development <a href="http://www.massively.com/tag/russ-brown">Russ Brown</a> gives <a href="http://www.massively.com/category/rift"><em>RIFT</em></a> players a sneak-peek at the world event that will accompany the opening of Hammerknell's long-sealed doors. Once the doors have been opened, we're treated to a tour of the halls of the city itself, where the ghosts of fallen Dwarves and Abyssal cultists alike stand to prevent Telara's heroes from interrupting Akylios' awakening. The video shows off four of the raid's bosses, including Akylios himself, so those of you wanting to avoid spoilers can consider yourselves warned. Russ also takes some time to stop and admire the hauntingly lovely architecture and lighting of the deserted city, which is truly stunning. Any <em>RIFT </em>players who don't mind a few minor spoilers and who want to get a look at the upcoming content can click on past the cut for the full video.</div><p><a href="http://massively.joystiq.com/2011/06/11/trion-worlds-takes-players-on-a-tour-of-rifts-upcoming-hammerkn/" rel="bookmark">Continue reading <em>Trion Worlds takes players on a tour of RIFT's upcoming Hammerknell raid</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/11/trion-worlds-takes-players-on-a-tour-of-rifts-upcoming-hammerkn/">Trion Worlds takes players on a tour of RIFT's upcoming Hammerknell raid</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 11 Jun 2011 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/11/trion-worlds-takes-players-on-a-tour-of-rifts-upcoming-hammerkn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964332/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/11/trion-worlds-takes-players-on-a-tour-of-rifts-upcoming-hammerkn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3</category><category>10-man-raid</category><category>10-person-raid</category><category>25-man-raid</category><category>25-person-raid</category><category>abyssal-cult</category><category>akylios</category><category>dev-walkthrough</category><category>hammerknell</category><category>lovecraftian</category><category>patch-1.3</category><category>raid</category><category>rift</category><category>rift-planes-of-telara</category><category>russ-brown</category><category>trion</category><category>trion-worlds</category><category>video</category><category>videos</category><category>walkthrough</category><category>waves-of-madness</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sat, 11 Jun 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[E3 2011: Hands on with RIFT's 1.3 update]]></title><link>http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/</guid><comments>http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com/en/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/rift1.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
With <a href="http://massively.joystiq.com/tag/patch-1.2/">patch 1.2</a> fading in the rearview mirror, <a href="http://www.riftgame.com/en/"><em>RIFT</em></a> players have turned their attention to the incoming <a href="http://massively.joystiq.com/tag/patch-1.3/">patch 1.3</a> due on June 22nd. Titled <a href="http://massively.joystiq.com/tag/waves-of-madness">Waves of Madness</a>, the update will kick off a new world event and add an additional tier of endgame content <a href="http://massively.joystiq.com/2011/06/07/trion-worlds-releases-new-trailer-screenshots-for-waves-of-madn/">in the form of an additional raid</a>.<br />
<br />
We got the opportunity to dive into 1.3 early at <a href="http://massively.joystiq.com/tag/e3-2011/">E3</a>, all while a petite seven-foot-tall dev perched on our shoulder and gave us running commentary. Patch 1.3's crown jewel is a 20-person raid in the ancient fortress of Hammerknell, which was built by folks who thought it'd be a smashing idea to cram evil spirits into runes and then use that as the foundation. Sounds to us a lot like building a summer camp on top of a desecrated native burial ground, but we're sure these architects had good intentions.<br />
<br />
Surprise, surprise, the spirits started to ooze out into Hammerknell and tore up the place. To make matters worse, Hammerknell is the prison of a water dragon -- and the water plane started to come to its rescue. So the Dwarves decided to treat it like an illegal toxic dump by sealing up the fortress, whistling innocently, and conveniently forgetting it until another raid area was needed.<br />
<br />
But it's not as simple as just unlocking the front door and marching in to claim some loot! Hit the jump as we walk you through the process of down-and-dirty archaeology!<p><a href="http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/" rel="bookmark">Continue reading <em>E3 2011: Hands on with RIFT's 1.3 update</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/">E3 2011: Hands on with RIFT's 1.3 update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Jun 2011 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19963119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3</category><category>10-man-raid</category><category>10-person-raid</category><category>20-man-raid</category><category>20-person-raid</category><category>character-transfers</category><category>death</category><category>dwarf</category><category>dwarves</category><category>e3</category><category>e3-2011</category><category>featured</category><category>guild-banks</category><category>hammerknell</category><category>Jornaru</category><category>patch-1.2</category><category>patch-1.3</category><category>preview</category><category>previews</category><category>raid</category><category>regulos</category><category>rift</category><category>rift-planes-of-telara</category><category>scotty</category><category>telara</category><category>trion</category><category>trion-worlds</category><category>water</category><category>world-event</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 09 Jun 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Trion Worlds releases new trailer, screenshots for Waves of Madness]]></title><link>http://massively.joystiq.com/2011/06/07/trion-worlds-releases-new-trailer-screenshots-for-waves-of-madn/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/07/trion-worlds-releases-new-trailer-screenshots-for-waves-of-madn/</guid><comments>http://massively.joystiq.com/2011/06/07/trion-worlds-releases-new-trailer-screenshots-for-waves-of-madn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/rift"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/riftheader.jpg" vspace="4" /></a></div>
<div>
	A while back, we published an <a href="http://massively.joystiq.com/2011/05/18/massively-exclusive-rifts-abyssal-cult-lore/">exclusive dossier on <em>RIFT</em>'s Abyssal Cult</a>. Well, it looks like players are going to get to know the cult personally when <a href="http://www.trionworlds.com">Trion Worlds</a> releases <a href="http://www.riftgame.com"><em>RIFT</em></a>'s patch 1.3, titled <a href="http://www.massively.com/tag/waves-of-madness">Waves of Madness</a>. The update appears to focus on the abandoned Dwarven city of Hammerknell, where Akylios, the Dragon of the plane of water, is currently imprisoned. Players will likely be responsible for ensuring that the Abyssal Cult does not liberate its chaotic master. The players won't be alone in this, as it appears they have a new ally in the form of... Scotty?<br />
	<br />
	Yes, that's right, <em><a href="http://www.massively.com/category/rift">RIFT</a></em>'s Guardian players will remember Scotty as the hapless Dwarf freshman at Quicksilver College who offers an entire questline dedicated to protecting him from his classmates' cruel pranks. Now he appears to be playing a large part in this new patch, though what precisely that part is remains to be seen. <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds</a> has kindly released a new trailer promoting the new patch as well as a smattering of new screenshots featuring everyone's favorite absent-minded Dwarf. Check out the gallery below for those screenshots, and jump past the cut for the new trailer! Also, be sure to check back Thursday for some fresh <em>RIFT</em> information straight from Trion at <a href="http://www.massively.com/tag/e3-2011">E3</a>.<br />
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/">RIFT: Core Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#5958493"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/riftactgrimawakening02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#5958494"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/riftacthivekaazgfuu01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#5958495"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/riftenvchroniclequeensgambit8_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#5958496"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/riftevtlifefoothold01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#5958497"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/riftevtsenboraraidboss01_thumbnail.jpg" alt="" title="" /></a></div></div><p><a href="http://massively.joystiq.com/2011/06/07/trion-worlds-releases-new-trailer-screenshots-for-waves-of-madn/" rel="bookmark">Continue reading <em>Trion Worlds releases new trailer, screenshots for Waves of Madness</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/07/trion-worlds-releases-new-trailer-screenshots-for-waves-of-madn/">Trion Worlds releases new trailer, screenshots for Waves of Madness</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Jun 2011 14:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/07/trion-worlds-releases-new-trailer-screenshots-for-waves-of-madn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19960788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/07/trion-worlds-releases-new-trailer-screenshots-for-waves-of-madn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abyssal-cult</category><category>gallery</category><category>patch-1.3</category><category>rift</category><category>rift-patch-1.3</category><category>rift-planes-of-telara</category><category>rift-waves-of-madness</category><category>scotty</category><category>scotty-doesnt-know</category><category>screenshot</category><category>screenshots</category><category>trailer</category><category>trion</category><category>trion-worlds</category><category>video</category><category>waves-of-madness</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 07 Jun 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: A case for player housing]]></title><link>http://massively.joystiq.com/2011/05/25/enter-at-your-own-rift-a-case-for-player-housing/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/25/enter-at-your-own-rift-a-case-for-player-housing/</guid><comments>http://massively.joystiq.com/2011/05/25/enter-at-your-own-rift-a-case-for-player-housing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com/en/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/rift1-1306243840.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Earlier this week we were treated to the news that <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> is going to offer <a href="http://massively.joystiq.com/2011/05/23/rift-offering-free-character-transfers-with-patch-1-3/">free character transfers</a> between "select servers" once Update 1.3 hits. Now, how useful this will be is anyone's guess -- as some have noted, this may just be a clever ploy to redistribute the population from high-pop servers to low-pop ones -- but generally it's been met with applause from the community. I remain impressed as a consumer with how fast and aggressive Trion is pumping out content, and the fact that this is a free transfer once per week is really cool considering how most other subscription MMOs charge for a similar "premium" service.<br />
<br />
Whatever Trion's motive and however it'll play out, I do know this: The company needs to continue to bring the heat to the competition. It's vital that <a href="http://www.riftgame.com/en/"><em>RIFT</em></a> distinguishes itself from the rest of the pack in some way, whether it be polish, originality, speed, customer service, or innovation.<br />
<br />
Today I'd like to make a case for what I think should be high up on Trion's development schedule: player housing. We know it's something the devs have discussed, with some very much for and some very much against, but I'm hoping it's gone past the brainstorming phase. Why should we care about what might seem like fluff? How could housing work in <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a>? Tune in after the jump, same Bat-time, same Bat-channel to find out!<p><a href="http://massively.joystiq.com/2011/05/25/enter-at-your-own-rift-a-case-for-player-housing/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: A case for player housing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/25/enter-at-your-own-rift-a-case-for-player-housing/">Enter at Your Own Rift: A case for player housing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 May 2011 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/25/enter-at-your-own-rift-a-case-for-player-housing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19948550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/25/enter-at-your-own-rift-a-case-for-player-housing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artifact</category><category>artifacts</category><category>blizzard</category><category>blizzard-entertainment</category><category>character-transfers</category><category>city-of-heroes</category><category>coh</category><category>collections</category><category>dynamic-content</category><category>endless-court</category><category>enter-at-your-own-rift</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>featured</category><category>guild-housing</category><category>housing</category><category>invasions</category><category>jef</category><category>lord-of-the-rings-online</category><category>lotro</category><category>minecraft</category><category>mythic</category><category>patch-1.3</category><category>ph</category><category>player-housing</category><category>rift</category><category>rift-planes-of-telara</category><category>rifts</category><category>sandbox</category><category>supergroup</category><category>the-sims</category><category>trion</category><category>trion-worlds</category><category>vanity-pets</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 25 May 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[RIFT offering free character transfers with patch 1.3 [Updated]]]></title><link>http://massively.joystiq.com/2011/05/23/rift-offering-free-character-transfers-with-patch-1-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/23/rift-offering-free-character-transfers-with-patch-1-3/</guid><comments>http://massively.joystiq.com/2011/05/23/rift-offering-free-character-transfers-with-patch-1-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com/en/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/characters.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's always tough when you roll a character on a server but find out that your good friends are on another. The question of "Do I reroll or stay put?" is an agonizing one, fortunately one that <a href="http://www.riftgame.com/en/"><em>RIFT</em></a> players will not have to struggle with too much longer.<br />
<br />
<a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> has announced that with the advent of patch 1.3, <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> <a href="https://www.facebook.com/notes/rift/rift-to-offer-free-character-transfers/210229305684204">will allow players to move to select servers once per week -- for free</a>. These free character transfers include a wholesale move of all of the character's items, achievements and titles. Also, Trion has stated that initially there will be no limit to the number of times your character can hop to a different server.<br />
<br />
<a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> thinks this will strengthen the game's community:<em> "MMOs are all about playing with your friends no matter which server they're on, and that's why we're offering this as a free service to our subscribers. </em>RIFT <em>is both a game and a service, and adding free server transfers is just one more way we can make this the best possible MMO experience available."</em><br />
<br />
Patch 1.3 will also allow guild leaders to transfer over their guilds' details, including levels and experience. The patch is scheduled for "early summer."<br />
<br />
<strong>[Update: Trion has posted a <a href="http://forums.riftgame.com/showthread.php?195616-Free-Character-Transfer-FAQ">Free Character Transfer FAQ</a> on the forums with specifics as to this service. Check it out!]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/23/rift-offering-free-character-transfers-with-patch-1-3/">RIFT offering free character transfers with patch 1.3 [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 May 2011 12:21:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/23/rift-offering-free-character-transfers-with-patch-1-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19947617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/23/rift-offering-free-character-transfers-with-patch-1-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-transfer</category><category>character-transfers</category><category>free</category><category>free-character-transfer</category><category>guild-transfer</category><category>guild-transfers</category><category>patch</category><category>patch-1.3</category><category>rift</category><category>rift-planes-of-telara</category><category>scott-hartsman</category><category>trion</category><category>trion-worlds</category><category>update</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 23 May 2011 12:21:00 EST</pubDate></item><item><title><![CDATA[Global Agenda rolls out the next phase of Sandstorm to the test servers]]></title><link>http://massively.joystiq.com/2010/07/03/global-agenda-rolls-out-the-next-phase-of-sandstorm-to-the-test/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/03/global-agenda-rolls-out-the-next-phase-of-sandstorm-to-the-test/</guid><comments>http://massively.joystiq.com/2010/07/03/global-agenda-rolls-out-the-next-phase-of-sandstorm-to-the-test/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center;"><a href="http://www.globalagendagame.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/ga-sandstorm-epl-702.jpg" /></a></div>
To call the <a href="http://massively.joystiq.com/2010/06/03/global-agendas-sandstorm-goes-live-with-phase-one/">huge 1.3 patch</a> to <a href="http://www.globalagendagame.com/"><em>Global Agenda</em></a> ambitious would almost be an understatement, considering <a href="http://massively.joystiq.com/2010/05/07/a-look-at-the-big-changes-in-global-agendas-1-3-patch/">how much of the game's basic structure was rewritten</a>. It was so ambitious, in fact, that there were several features that wound up being slightly delayed from the initial release. And while the focus of late has been on <a href="http://massively.joystiq.com/2010/06/24/global-agenda-going-subscription-free/">the game's shift in subscription model</a> (namely to the complete absence of one), several of the remaining features have just been <a href="http://forum.globalagendagame.com/gablog/index.php/2010/07/02/global-agenda-ver-135-sandstorm-phase-two-released-to-public-test-server/">deployed to the game's test servers</a> in time for the holiday weekend.<br />
<br />
One of the bigger additions is the persistent PvE zone being added, the Sonoran Desert, aimed at players between level 5 and 15. On top of that, the team is adding in the option to Salvage unwanted equipment for parts, a persistent defense raid for players past level 30, and the addition of consumable items. While the holiday weekend is set to be the first testing weekend of several, it's the ideal time to get a feel for the next major addition to the game. <em><a href="http://massively.joystiq.com/category/Global-Agenda/">Global Agenda</a></em> players are encouraged to <a href="http://forum.globalagendagame.com/gablog/index.php/2010/07/02/global-agenda-ver-135-sandstorm-phase-two-released-to-public-test-server/">check the changes out</a>, and new players would be well-served to remember that the game is <a href="http://massively.joystiq.com/2010/06/25/steams-perils-of-summer-sale-offers-great-deals/">on sale right through July 4th</a> on <a href="http://store.steampowered.com">Steam</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/03/global-agenda-rolls-out-the-next-phase-of-sandstorm-to-the-test/">Global Agenda rolls out the next phase of Sandstorm to the test servers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Jul 2010 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forum.globalagendagame.com/gablog/index.php/2010/07/02/global-agenda-ver-135-sandstorm-phase-two-released-to-public-test-server/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/03/global-agenda-rolls-out-the-next-phase-of-sandstorm-to-the-test/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19540894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/03/global-agenda-rolls-out-the-next-phase-of-sandstorm-to-the-test/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>ga-patch-1.3</category><category>global-agenda</category><category>global-agenda-hi-rez</category><category>global-agenda-patch-1.3</category><category>hi-rez</category><category>hi-rez-global-agenda</category><category>hi-rez-stdioes-global-agenda</category><category>hi-rez-studios</category><category>new-patch</category><category>patch-1.3</category><category>persistent</category><category>pve</category><category>sandstorm</category><category>sandstorm-patch</category><category>steam</category><category>steam-sale</category><category>test-servers</category><category>tests</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 03 Jul 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Global Agenda's Todd Harris spills the beans on Sandstorm]]></title><link>http://massively.joystiq.com/2010/05/07/global-agendas-todd-harris-spills-the-beans-on-sandstorm/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/07/global-agendas-todd-harris-spills-the-beans-on-sandstorm/</guid><comments>http://massively.joystiq.com/2010/05/07/global-agendas-todd-harris-spills-the-beans-on-sandstorm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center;"><a href="http://www.globalagendagame.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/todd.jpg" /></a></div>
Since its release a few months ago, nobody can claim that <a href="http://www.globalagendagame.com/"><em>Global Agenda</em></a> has merely sat back to rake in sweet kudos, particularly with <a href="http://massively.joystiq.com/2010/05/04/global-agenda-three-months-down-and-the-best-is-yet-to-come/">the rapid additions and fixes</a> shot through the development pipe. As we sit <a href="http://massively.joystiq.com/2010/05/07/global-agendas-sandstorm-patch-arrives-to-test-server-tonight/">on the verge of <em>Global Agenda's</em> 1.3 patch</a> -- aka "The Big Patch of Awesome" or "Sandstorm" -- Hi-Rez Studios' Todd Harris sat down with Massively to share how this patch will live up to its name and then some.<br />
<br />
Sandstorm will be rolling out in several phases, each housing a different chunk of content and polish for <a href="http://massively.joystiq.com/category/global-agenda/"><span style="font-style: italic;">Global Agenda</span></a>, and it's no small patch at that. <a href="http://massively.joystiq.com/2010/05/07/a-look-at-the-big-changes-in-global-agendas-1-3-patch/">It's a genuine game-changer</a>, taking out what wasn't working right and putting in a lot more that hopefully will.<br />
<br />
As more gear with varying stats drops, the concern of balance -- or imbalance -- arises. What happens when a warrior enters the scene with uber-leet gear and stares down Mr. Newbie, fresh from the farm? While<em> GA </em>does have an "anything goes" type of PvP with AVA, Harris points to their selective matchmaker system:<em> "Matchmaking does a good job at taking a look at win percentage, player skill, and classes, and certainly does the best job it can based on who's online to make it a fair match."</em><p><a href="http://massively.joystiq.com/2010/05/07/global-agendas-todd-harris-spills-the-beans-on-sandstorm/" rel="bookmark">Continue reading <em>Global Agenda's Todd Harris spills the beans on Sandstorm</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/07/global-agendas-todd-harris-spills-the-beans-on-sandstorm/">Global Agenda's Todd Harris spills the beans on Sandstorm</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 May 2010 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/07/global-agendas-todd-harris-spills-the-beans-on-sandstorm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19469268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/07/global-agendas-todd-harris-spills-the-beans-on-sandstorm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>32-vs-32</category><category>ava</category><category>big-patch-of-awesome</category><category>cybercuts</category><category>global-agenda</category><category>high-rez</category><category>jetpacks</category><category>patch-1.3</category><category>pve</category><category>pvp</category><category>questing</category><category>sandstorm</category><category>todd-harris</category><category>war-zone</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 07 May 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Global Agenda: Three months down, and the best is yet to come]]></title><link>http://massively.joystiq.com/2010/05/04/global-agenda-three-months-down-and-the-best-is-yet-to-come/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/04/global-agenda-three-months-down-and-the-best-is-yet-to-come/</guid><comments>http://massively.joystiq.com/2010/05/04/global-agenda-three-months-down-and-the-best-is-yet-to-come/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/global-agenda"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/garevisit1.jpg" alt="" /></a></div>
It's been three months since <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a> appeared in the thick of the MMO scene, presenting a new way to look at MMO games that many people just didn't agree with. As the debates on its MMO-ness rose, the game seemed to be lost in the thick of things. Everyone was too busy complaining about the 10 vs. 10 battles to actually play those same 10 vs. 10 battles.<br />
<br />
But much has happened in <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a> in three months, and we're not going to let the game go unnoticed! Already the game has seen two large patches with a third huge patch en-route, the company has stood staunchly by not charging the player base until the game was "worthy of your subscription," and the community is still enjoying the content provided by the game.<br />
<br />
So come along with us as we look at what's happened with <em>Global Agenda</em>, where the game stands now, and what highly-requested features lurk on the horizon. *cough*50 player PvE/PvP zone.*cough*<p><a href="http://massively.joystiq.com/2010/05/04/global-agenda-three-months-down-and-the-best-is-yet-to-come/" rel="bookmark">Continue reading <em>Global Agenda: Three months down, and the best is yet to come</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/04/global-agenda-three-months-down-and-the-best-is-yet-to-come/">Global Agenda: Three months down, and the best is yet to come</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 May 2010 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/04/global-agenda-three-months-down-and-the-best-is-yet-to-come/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19461061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/04/global-agenda-three-months-down-and-the-best-is-yet-to-come/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-month-anniversary</category><category>3-month-checkup</category><category>customization</category><category>global-agenda</category><category>global-agenda-hi-rez</category><category>hi-rez</category><category>hi-rez-global-agenda</category><category>hi-rez-stdioes-global-agenda</category><category>hi-rez-studios</category><category>open-zone</category><category>patch-1.3</category><category>pve</category><category>pvp</category><category>sandstorm</category><category>warzone</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 04 May 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Group conquest missions in Pirates of the Burning Sea]]></title><link>http://massively.joystiq.com/2008/04/17/group-conquest-missions-in-pirates-of-the-burning-sea/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/17/group-conquest-missions-in-pirates-of-the-burning-sea/</guid><comments>http://massively.joystiq.com/2008/04/17/group-conquest-missions-in-pirates-of-the-burning-sea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/fortbattle.jpg" /><br /></div>
<a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/"><em> Pirates of the Burning Sea</em></a> is built around taking and defending ports from pirates and hostile nations. Until now, building the unrest was a fairly deadly and expensive occupation -- since in <em>PotBS</em>, win or lose, you expend a lot of valuable resources in cannon shot, hull patches and sail repair kits for a victory, and much more than that if defeated. <a href="http://massively.joystiq.com/tag/flying-lab">Flying Lab</a> developer GavinIrby explains the <a href="http://www.burningsea.com/page/news/article&amp;article_id=10752">new group conquest missions</a> coming in <a href="http://massively.joystiq.com/2008/04/11/potbs-patch-1-3-ui-improvements/">patch 1.3</a>. These are repeatable missions meant for three or more players where they can either aid in an attack against an NPC enemy fort, or defend a fort from NPC enemies.<br /><br />Attack missions will feature gunboats sent out from the fort to take on the players. Gunboats are small ships with a single, fixed cannon mounted on their bow. They are easy to sink, but will stalk the players without ever giving them an easy broadside. The defense missions add in cannons aimed at the beach; a player there can help the NPC defenders by firing the cannon to reduce the number of enemy swarming toward them. <a href="http://massively.joystiq.com/2008/04/06/land-ho-patch-1-3-is-on-the-horizon/">More options</a> to help your nation take or defend ports is a good thing, and should go a fair amount toward making the PvP rewarding.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/17/group-conquest-missions-in-pirates-of-the-burning-sea/">Group conquest missions in Pirates of the Burning Sea</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Apr 2008 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/17/group-conquest-missions-in-pirates-of-the-burning-sea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1168942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/17/group-conquest-missions-in-pirates-of-the-burning-sea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cannon</category><category>flying-lab</category><category>gavinirby</category><category>group-conquest-missions</category><category>gunboats</category><category>patch-1.3</category><category>pirates-of-the-burning-sea</category><category>potbs</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Thu, 17 Apr 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Information on Hellgate: London's next three updates dished out]]></title><link>http://massively.joystiq.com/2008/02/22/information-on-hellgate-londons-next-three-updates-dished-out/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/22/information-on-hellgate-londons-next-three-updates-dished-out/</guid><comments>http://massively.joystiq.com/2008/02/22/information-on-hellgate-londons-next-three-updates-dished-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/hellgate-london/" rel="tag">Hellgate: London</a></p><div style="text-align: center;"><a href="http://www.hellgatelondon.com/underground/lowdown-upcoming-updates"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/hellgatetheabyssconcept_425px.jpg" /></a><br /></div>
What's better than one update preview? Why, two update previews of course. But what could possibly be better than that? <a href="http://massively.joystiq.com/category/hellgate-london"><em>Hellgate: London</em></a>'s official website has a new article which aims to help players see where the game is heading, by <a href="http://www.hellgatelondon.com/underground/lowdown-upcoming-updates">plotting out the details of the next <em>three</em> major patches</a>. The first update to be examined is Patch 1.2, with the highlight being the addition of an in-game mail system that allows items to be attached. Patch 1.3 is next, and the biggest features of this update are some new functional pets, and the ability to warp to a player on your buddy list.<br /><br />The biggest changes will come with the third update however, Patch 2. It will be the largest content update to the game since release, and includes major additions to PvP, class skills, armor and weapons, bosses and monster types. The alternate name for Patch 2 is "The Abyss Chronicles", and this is because of a new dungeon to be included in the build, fittingly named The Abyss. Click on through to see all the features of Patches 1.2, 1.3 and 2 that are listed in the preview.<br /><br /><p><a href="http://massively.joystiq.com/2008/02/22/information-on-hellgate-londons-next-three-updates-dished-out/" rel="bookmark">Continue reading <em>Information on Hellgate: London's next three updates dished out</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/22/information-on-hellgate-londons-next-three-updates-dished-out/">Information on Hellgate: London's next three updates dished out</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Feb 2008 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hellgatelondon.com/underground/lowdown-upcoming-updates>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/22/information-on-hellgate-londons-next-three-updates-dished-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1122264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/22/information-on-hellgate-londons-next-three-updates-dished-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flagship-studios</category><category>fs</category><category>hl</category><category>patch-1.2</category><category>patch-1.3</category><category>patch-2</category><category>the-abyss</category><category>the-abyss-chronicles</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Fri, 22 Feb 2008 20:00:00 EST</pubDate></item></channel></rss>