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Posts tagged PUG

The Guild Counsel: Making rebuilding less painful

One of the toughest times in a guild's life is when a guild has to face the prospect of rebuilding. Every guild has some extent of attrition, but there are times when roster numbers dip so low that it puts the future of the guild in jeopardy. For a guild leader, it might be tempting to just ...

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Leaderboard: Raid vs. small group content

When it comes to partying up in MMOs, it seems like everyone has his or her own preference for what size is ideal. While I've dipped my toes into the waters of raiding, I found it far too chilly and impersonal for my temperament. Yet while I prefer small group instance runs, I'm not blind to the ...

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The Daily Grind: Have you ever facerolled MMO content?

I've recently returned to World of Warcraft and was surprised to find a much more complex game than when I left (contrary to popular lore in our comments). Several of the classes have been revamped mechanically to be far more interesting and layered, and new dungeon encounters are frequently ...

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Global Chat: September 12-18, 2011

Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more ...

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Flameseeker Chronicles: The care and feeding of your PUG

As I joined the rest of you in anxiously awaiting the beginning of Asura Week, I thought over what to discuss in this week's Flameseeker Chronicles. Last week was the usual calm before the storm, so I was a little stuck for a topic. As is often the way, some quality time with Guild Wars and my ...

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Enter at Your Own Rift: One-point-four

Last week, Karen provided an excellent analysis on Trion Worlds' broad, eight-page State of the Game address as the company outlined its plans for the game's long-term future. This week, we're still going to cast our eyes to the present. As we wrap up the final phase of RIFT's Waves of Madness ...

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Captain's Log: Hailing frequencies were, are, and will be open

Captain's Log, Stardate 65018.1... Hello, computer (and players)! While we have all been out and about gallivanting across the galaxy, the development team for Star Trek Online has been busy working on getting Season Four: Crossfire from Tribble test server to the Holodeck live sever, and it ...

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Lost Pages of Taborea: The poor, lonely looking-for-group tool

Karen's recent article about RIFT's new looking-for-group tool got me thinking about Runes of Magic's own LFG tool. It seems like such a nifty function, but it hardly ever gets used in RoM. It's such an interesting tool that I'm happy to see in the game, but it also seems to be better on paper ...

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Enter at Your Own Rift: 'Role' play

In retrospect, it was all my fault. I had gotten too used to just throwing RIFT dungeon groups together and assuming that with the flexible soul system we'd be able to provide everything necessary no matter what archetype mixup we had. I suppose it's a testament to Trion Worlds' design that an ...

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Wings Over Atreia: Solo vs. group

OK, now get your collective minds all out of the gutter! There we go. Of course, the title speaks to gaming styles and preferences in Aion. Lately, I've had the topic of grouping crop up in different discussions, from the trend of decreasing group sizes (Star Wars Galaxies had groups of 20, then ...

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