Posts tagged PC-gamer 
The Old Republic interview on patch 1.3 covers LFG, perks, and gear
Star Wars: The Old Republic is gonna get some mighty fine updates with the onset of patch 1.3. Game Designer Daniel Erickson had a chat with PC Gamer to shed some light on the changes in the upcoming patch. Players in SWTOR don't like standing still. As Erickson says: "You can craft on the ...
Guild Wars 2 wants you to play with your friends no matter what
"Whenever we design a new feature we always ask ourselves how it impacts our players' ability to play with their friends," ArenaNet's Eric Flannum stated about Guild Wars 2. In an interview focused on connecting players together, Flannum made it clear that the team was looking for every possible ...
Blizzard's Jay Wilson discusses the creation of Diablo III
The big title on Not So Massively's current waiting list is, of course, Diablo III. It may be a bit before we get a solid release date out of Blizzard "Soon" Entertainment, but in the meantime, the company is keeping the hype training running steadily. Today we have a new interview from the ...
PlanetSide 2's Vanu Sovereignty gets a new batch of screenshots
PlanetSide 2's Terran Republic and New Conglomerate have both had their time in the spotlight, but now we get to hear from the faction that everyone actually cares about: the technologically superior Vanu Sovereignty. PC Gamer has some new, incredibly purple screens showing the Vanu in action. ...
PlanetSide 2's scale dwarfs Battlefield, Call of Duty franchises
Does it strike anyone else as particularly fortuitous that Sony Online Entertainment chose the week of Battlefield 3's release to let a bit more PlanetSide 2 info slip through its tightly clenched marketing fist? Regardless of the timing, today's article in the new issue of PC Gamer will ...
Ragnar Tørnquist discusses TSW's skill system, investigations, and more
Dark days are coming, my friends. All the myths are true, and evil lurks around every corner. Thankfully, we've gotten our hands on a new PC Gamer interview with The Secret World's creative director Ragnar Tørnquist, which should help to cast some light on these grim prophecies. ...
The baddies of City of Heroes' First Ward
City of Heroes' villains are some of the most memorable across the genre, so it's no wonder superhero fans are anxious to see whom (or what) they'll be fighting once CoH goes free-to-play later this year. To that end, Paragon Studios' art lead, Gilbert Martinez, has penned a dev diary over on PC ...
City of Heroes art lead contemplates the Hamidon redesign
City of Heroes Freedom brings not only changes to the payment model of the premiere superhero MMO but also to the art design for some of the existing creatures. In a developer diary posted on PC Gamer, Art Lead Gilbert Martinez explains the process behind creating a new threatening version of the ...
Hyperspace Beacon: Human High Culture part 2
Human High Culture is the Imperial idea that humans are the most important species in the galaxy -- the master species, if you will. Some people who like to study Star Wars canon say that the reason you see only humans on board the first Death Star in A New Hope is that this Human High Culture. ...
Hyperspace Beacon: Human High Culture
BioWare games are notorious for interweaving allegories on racism in their plotlines. If you take Mass Effect, for example, Navigator Pressly was a human who had major issues with aliens -- especially Turians. Inversely, the Citadel Council was definitely prejudiced against humans because the ...




