Last summer, we reported on research that suggested people's behavior changes because of the proportions of the characters they were assigned to play. This week, we saw related results from a Stanford/OSU team that posed a similar question in relation to sexualized avatars in online settings like M...
Posted on Nov 28th 2014 8:00PM
Posted on Nov 28th 2014 7:00PM
Posted on Nov 28th 2014 12:00PM