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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Black Prophecy developer Reakktor Media on its last legs]]></title><link>http://massively.joystiq.com/2012/02/29/black-prophecy-developer-reakktor-media-on-its-last-legs/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/29/black-prophecy-developer-reakktor-media-on-its-last-legs/</guid><comments>http://massively.joystiq.com/2012/02/29/black-prophecy-developer-reakktor-media-on-its-last-legs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/29/black-prophecy-developer-reakktor-media-on-its-last-legs/"><img alt="Screenshot -- Black Prophecy" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/blackprophecy.jpg" /></a></div>
<div style="text-align: left; ">
	The future is looking a bit hazy for <em><a href="http://www.massively.com/category/black-prophecy">Black Prophecy</a></em> developer <a href="http://www.massively.com/tag/reakktor-media">Reakktor Media</a>, as reports indicate that the studio "has begun the insolvency process" and is scrambling for work in order to keep itself afloat. Speaking to GamesIndustry.biz, Reakktor Media's managing director <a href="http://www.massively.com/tag/kirk-lenke">Kirk Lenke</a> stated that "[the studio is] in a position to accomplish basically anything [that] is played right now, even if we were focused in the recent times on multiplayer mobile gaming," which may indicate an interest in developing games outside of the MMO genre.<br />
	<br />
	Lenke also notes that the studio currently has a <em><a href="http://massively.joystiq.com/tag/Diablo/">Diablo</a></em>-esque sci-fi title in the early development stages. At any rate, we wish the best of luck to the folks at Reakktor Media. Even if things are looking pretty grim, here's to hoping that there's a silver lining in store for the studio.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/29/black-prophecy-developer-reakktor-media-on-its-last-legs/">Black Prophecy developer Reakktor Media on its last legs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Feb 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/29/black-prophecy-developer-reakktor-media-on-its-last-legs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20182817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/29/black-prophecy-developer-reakktor-media-on-its-last-legs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>economy</category><category>finances</category><category>financial</category><category>industry</category><category>insolvency</category><category>insolvency-process</category><category>kirk-lenke</category><category>mmo-industry</category><category>neocron</category><category>reakktor</category><category>reakktor-media</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 29 Feb 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Sequelitis]]></title><link>http://massively.joystiq.com/2011/05/19/the-perfect-ten-sequelitis/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/19/the-perfect-ten-sequelitis/</guid><comments>http://massively.joystiq.com/2011/05/19/the-perfect-ten-sequelitis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/neocron-2/" rel="tag">Neocron 2</a>, <a href="http://massively.joystiq.com/category/sword-of-the-new-world/" rel="tag">Sword of the New World</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/everquest-online-adventures/" rel="tag">Everquest Online Adventures</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/vindictus/" rel="tag">Vindictus</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/perfect-ten/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/shera.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
As a long-time movie buff, I've always been fascinated by sequels. I know, they have a terrible reputation and everyone gets this face like he's digesting a porcupine when discussing them, but there's something fun about them as well. I think we always want a good story to continue, to see what happens next, and to answer the question, "What would the first film be like if it were put in the hands of a complete boob?" It would be an entertaining trainwreck, that's what.<br />
<br />
Even though the MMORPG genre is in its toddler stage, it's seen a number of sequels, prequels and spin-offs, just the same as other types of entertainment. Video game sequels for hit titles are safer financial investments than striking out into new territory, so it makes sense that MMO studios would follow this pattern as well.<br />
<br />
Right now there are loads of MMO sequels and spin-offs in the works -- including <a href="http://massively.joystiq.com/category/everquest-next/"><em>EverQuest Next</em></a>, <a href="http://massively.joystiq.com/tag/planetside-next/"><em>PlanetSide Next</em></a>, <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>, <a href="http://massively.joystiq.com/tag/mabinogi-2/"><em>Mabinogi 2</em></a>, <em><a href="http://massively.joystiq.com/tag/maplestory-2/">MapleStory 2</a>, <a href="http://pso2.jp/alpha/">Phantasy Star Online 2</a>, <a href="http://www.dust514.org/">Dust 514</a></em>, and <a href="http://massively.joystiq.com/2011/03/30/rumor-a-new-ultima-mmo-might-be-in-the-works/">even a possible <em>Ultima Online</em> sequel</a> -- so it's safe to say that the trend won't be dying down anytime soon. However, today I want to look at 10 sequels that already made it to release and briefly examine how they stacked up to their predecessors. Oh yes, there will be blood after the jump -- and I will drink your milkshake!<p><a href="http://massively.joystiq.com/2011/05/19/the-perfect-ten-sequelitis/" rel="bookmark">Continue reading <em>The Perfect Ten: Sequelitis</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/19/the-perfect-ten-sequelitis/">The Perfect Ten: Sequelitis</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 May 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/19/the-perfect-ten-sequelitis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19942591/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/19/the-perfect-ten-sequelitis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>16-bit</category><category>8-bit</category><category>adult</category><category>adult-mmo</category><category>adult-oriented</category><category>allods-online</category><category>bigfoot</category><category>black-prophecy</category><category>City-of-Villains</category><category>dust-514</category><category>eq</category><category>eq2</category><category>eqii</category><category>eqoa</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>everquest-next</category><category>everquest-online-adventures</category><category>f2p</category><category>factions</category><category>featured</category><category>ff14</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>free-to-play</category><category>guild-wars-2</category><category>guild-wars-factions</category><category>guild-wars-nightfall</category><category>legend-of-mir</category><category>legend-of-mir-2</category><category>legend-of-mir-3</category><category>lineage</category><category>lineage-2</category><category>lineage-3</category><category>lineage-ii</category><category>mabinogi-2</category><category>maginobi</category><category>maginobi-heroes</category><category>maplestory-2</category><category>ncsoft</category><category>neocron</category><category>neocron-2</category><category>nexon</category><category>nightfall</category><category>perfect-10</category><category>perfect-ten</category><category>phantasy-star-online-2</category><category>planetside-next</category><category>playstation-2</category><category>polybius</category><category>prequels</category><category>ps2</category><category>reakktor</category><category>reakktor-media</category><category>sequel</category><category>sequels</category><category>spin-off</category><category>spin-offs</category><category>spinoff</category><category>spinoffs</category><category>sports-illustrated-swimsuit-issue</category><category>square</category><category>square-enix</category><category>sword-2</category><category>sword-of-the-new-world</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>ultima-online</category><category>vindictus</category><category>wemade</category><category>wemade-entertainment</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 19 May 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's your favorite indie MMO?]]></title><link>http://massively.joystiq.com/2009/10/09/the-daily-grind-whats-your-favorite-indie-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/09/the-daily-grind-whats-your-favorite-indie-mmo/</guid><comments>http://massively.joystiq.com/2009/10/09/the-daily-grind-whats-your-favorite-indie-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-daily-grind"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/indiemmos.jpg" /></a><br />
<div align="left">There's never enough credit given to the indie MMO developers. These are the teams that usually put it all on the line with the hope of making a darn good MMO for people to play in. They don't have the budgets that the big teams do, and sometimes they don't have the graphics, but what they always have is the soul and innovation to put out their title.<br /><br />So today's <a href="http://massively.joystiq.com/category/the-daily-grind">Daily Grind</a> is dedicated to the independent teams out there. And, in honor of them, we ask you what your favorite indie MMO is. You've got lots of choices, from <a href="http://www.quelsolaar.com"><em>Love</em></a> to <a href="http://www.fomportal.com"><em>Face of Mankind</em></a> to <a href="http://www.neocron.com"><em>Neocron</em></a> to <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> to <a href="http://www.ryzom.com"><em>Ryzom</em></a> to <a href="http://www.istaria.com/"><em>Istaria</em></a> to <a href="http://www.darkfallonline.com"><em>Darkfall</em></a> to <a href="http://www.atitd.com/"><em>A Tale in the Desert</em></a> to many others. We could keep going, but you'd probably get bored of us naming off all of these games.<br /><br />So tell us of your favorite indie MMO! For good measure, tell us some stories about your indie MMO of choice! Go go go!</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/09/the-daily-grind-whats-your-favorite-indie-mmo/">The Daily Grind: What's your favorite indie MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Oct 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/09/the-daily-grind-whats-your-favorite-indie-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19189491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/09/the-daily-grind-whats-your-favorite-indie-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-tale-in-the-desert</category><category>darkfall</category><category>face-of-mankind</category><category>fallen-earth</category><category>fom</category><category>indie-mmo</category><category>istaria</category><category>love</category><category>neocron</category><category>opinion</category><category>ryzom</category><category>the-daily-grind</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 09 Oct 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[With friends like these: What sci-fi has, and doesn't have, going for it]]></title><link>http://massively.joystiq.com/2009/04/07/with-friends-like-these-what-sci-fi-has-and-doesnt-have-goin/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/07/with-friends-like-these-what-sci-fi-has-and-doesnt-have-goin/</guid><comments>http://massively.joystiq.com/2009/04/07/with-friends-like-these-what-sci-fi-has-and-doesnt-have-goin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img hspace="4" height="143" width="580" vspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/ss_20081128_darklight_full.jpg" /><br />Let's face it: The sci-fi MMOG space is pretty bleak. I want <em><a href="http://massively.joystiq.com/tag/StarWarsTheOldRepublic/">Star Wars: The Old Republic</a></em> to set the world on fire as much as the next guy, but long and nefarious is the path to massively-multiplayer righteousness, and so far, no one's really gotten the futuristic thing right. <br /><br />Over the 12 or so years that graphical MMOGs have been around, two could be considered a success: <em><a href="http://massively.joystiq.com/tag/AnarchyOnline/">Anarchy Online</a></em>, which recovered from a catastrophic launch; and <em><a href="http://massively.joystiq.com/tag/EVEOnline/">EVE Online</a></em>, whose launch was nearly as bad as <em>AO</em>'s, but luckily no one was around to notice at the time. That's two games over more than a decade. Conversely, three of the original four fantasy MMOGs were successful: <em><a href="http://massively.joystiq.com/tag/UltimaOnline/">Ultima Online</a></em>, which is still around; <em><a href="http://massively.joystiq.com/tag/EverQuest/">EverQuest</a></em>, which engendered a sequel and is emulated today by <em><a href="http://massively.joystiq.com/tag/WorldofWarcraft/">World of Warcraft</a></em>; and <em><a href="http://massively.joystiq.com/tag/AsheronsCall/">Asheron's Call</a></em>, which also inspired a sequel. And nowadays, you can barely walk without stepping in some fantastic goop, be it <em>WoW</em>, <em><a href="http://massively.joystiq.com/tag/EverQuestII/">EverQuest II</a></em>, or <em><a href="http://massively.joystiq.com/tag/WarhammerOnline/">Warhammer Online</a></em>, to name just a few.<p><a href="http://massively.joystiq.com/2009/04/07/with-friends-like-these-what-sci-fi-has-and-doesnt-have-goin/" rel="bookmark">Continue reading <em>With friends like these: What sci-fi has, and doesn't have, going for it</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/07/with-friends-like-these-what-sci-fi-has-and-doesnt-have-goin/">With friends like these: What sci-fi has, and doesn't have, going for it</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Apr 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/07/with-friends-like-these-what-sci-fi-has-and-doesnt-have-goin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1507548/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/07/with-friends-like-these-what-sci-fi-has-and-doesnt-have-goin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>asherons-call</category><category>bioware</category><category>blizzard</category><category>ccp</category><category>cyberpunk-2020</category><category>ea</category><category>electronic-arts</category><category>eq</category><category>eve-online</category><category>everquest</category><category>everquest-2</category><category>featured</category><category>funcom</category><category>imperator</category><category>jumpgate</category><category>mythic</category><category>neocron</category><category>nge</category><category>sci-fi</category><category>shadowrun</category><category>sigil</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>swg</category><category>swtor</category><category>tabula-rasa</category><category>ultima-online</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Joe Blancato]]></dc:creator><pubDate>Tue, 07 Apr 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[E308: Black Prophecy debuts with trailer, closed beta registration]]></title><link>http://massively.joystiq.com/2008/07/20/e308-black-prophecy-debuts-with-trailer-closed-beta-registrati/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/20/e308-black-prophecy-debuts-with-trailer-closed-beta-registrati/</guid><comments>http://massively.joystiq.com/2008/07/20/e308-black-prophecy-debuts-with-trailer-closed-beta-registrati/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/neocron-2/" rel="tag">Neocron 2</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/black_prophecy.jpg" /><br />
<div align="left"><a href="http://massively.joystiq.com/tag/reakktor-media/">Reakktor Media</a>, the brains behind the cyberpunk MMO shooters <a href="http://en.wikipedia.org/wiki/Neocron"><em>Neocron</em></a> and <a href="http://ng.neocron.com/"><em>Neocron 2</em></a>, have recently recently a brand new movie-esque trailer for their new game, <a href="http://www.blackprophecy.com"><em>Black Prophecy</em></a>.<br /><br />The game is a futuristic space combat game, a la <a href="http://www.jossh.com/join_today/index.html"><em>Jumpgate</em></a>, in design. By the look of the trailer, there's going to be dogfights, explosions, pretty planets, huge ships, and pretty much everything else you could expect. The game world has also been penned by <a href="http://www.michaelmarrak.de/">Michael Marrak</a>, a German science-fiction author, so we can also expect a full plotline and deep world. If the text in the trailer is to be believed, it looks like all of life might be nearing a universal apocalypse?<br /><br />More importantly, <a href="http://www.reakktor.com/">Reakktor</a> has also opened the registration for the Black Prophecy closed beta on their website, so if you're interested in flying around and blowing stuff up, you might want to stop over and drop your name in the hat. There's currently no word as to when the closed beta will start up, but we'll keep our ears to the ground for you and will post up the information as we receive it.<br /><br />But while you're drooling, waiting for the beta, you can also <a href="http://bp.kkweb8.de/downloads/BP_E3_2008.zip">look at the trailer</a> on the <em>Black Prophecy</em> website, plus a couple of screenshots, to keep you guessing until the game falls into your hands. Or, maybe go check out Reakktor's other work, <em><a href="http://massively.joystiq.com/category/neocron-2/">Neocron 2</a></em>, perhaps?<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/20/e308-black-prophecy-debuts-with-trailer-closed-beta-registrati/">E308: Black Prophecy debuts with trailer, closed beta registration</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Jul 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/20/e308-black-prophecy-debuts-with-trailer-closed-beta-registrati/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1260632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/20/e308-black-prophecy-debuts-with-trailer-closed-beta-registrati/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>black-prophecy</category><category>bp</category><category>closed-beta</category><category>e3-2008</category><category>jumpgate</category><category>michael-marrak</category><category>neocron</category><category>neocron-2</category><category>new-titles</category><category>reakktor</category><category>reakktor-media</category><category>trailer</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sun, 20 Jul 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Huxley enters open beta (in Korea)]]></title><link>http://massively.joystiq.com/2008/06/30/huxley-enters-open-beta-in-korea/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/30/huxley-enters-open-beta-in-korea/</guid><comments>http://massively.joystiq.com/2008/06/30/huxley-enters-open-beta-in-korea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/huxley/" rel="tag">Huxley</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div align="center"><a href="http://huxleygame.com/huxley_screenshots.php"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/huxley.jpg" alt="" /></a></div>
<a href="http://www.webzen.com">Webzen</a> published a <a href="http://www.businesswire.com/portal/site/home/template.MAXIMIZE/news/more/?javax.portlet.tpst=0b2c9a4dd5f89b80977dd367cc87b42f_ws_MX&amp;javax.portlet.prp_0b2c9a4dd5f89b80977dd367cc87b42f_viewID=news_view&amp;javax.portlet.prp_0b2c9a4dd5f89b80977dd367cc87b42f_newsLang=en&amp;javax.portlet.prp_0b2c9a4dd5f89b80977dd367cc87b42f_ndmHsc=v2*A1212231600000*B1214870216000*DgroupByDate*J2*L1*N1000837*Zvideo%20game&amp;javax.portlet.prp_0b2c9a4dd5f89b80977dd367cc87b42f_newsId=20080630005285&amp;beanID=202776713&amp;viewID=news_view&amp;javax.portlet.begCacheTok=com.vignette.cachetoken&amp;javax.portlet.endCacheTok=com.vignette.cachetoken">press release</a> today announcing the start of <a href="http://huxley.webzen.com"><em>Huxley</em></a>'s open beta test phase in South Korea. No word yet on when gamers in other regions will be able to participate. There have been hints that <a href="http://massively.joystiq.com/tag/webzen">Webzen</a> is <a href="http://massively.joystiq.com/2008/05/30/wheres-webzen/">backing away </a>from the North American market, but today's press release reiterates the company's dedication to releasing <a href="http://massively.joystiq.com/category/huxley"><em>Huxley</em></a> "in markets around the world." This comes after an <a href="http://massively.joystiq.com/2008/06/02/huxley-coming-to-na-and-europe-by-way-of-nhn-usa/">announcement</a> that portal <a href="http://www.nhnusainc.com/">NHN</a> will be distributing the game in North America and Europe, so we're pretty sure things are good.<br /><br />The press release is full of not-quite-true statements that <em>Huxley</em> is the very first game to combine the FPS and MMO genres. <a href="http://planetside.station.sony.com/"><em>PlanetSide</em></a> and <a href="http://ng.neocron.com/"><em>Neocron</em></a> come to mind right away, and there have probably been others. Still, we're watching <em>Huxley</em> with curiosity. Its production values are sky high (just look at the recent <a href="http://massively.joystiq.com/2008/06/23/impressive-huxley-cinematic-trailer-surfaces/">cinematic trailer</a>) and its <a href="http://www.unrealtechnology.com">Unreal Engine</a>-powered graphics are impressive. Webzen plans to release the game in Korea in 2009, so we'll be waiting a while yet.<br /><br />[Via <a href="http://news.bigdownload.com/2008/06/30/huxley-enters-open-beta/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/30/huxley-enters-open-beta-in-korea/">Huxley enters open beta (in Korea)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jun 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/home/template.MAXIMIZE/news/more/?javax.portlet.tpst=0b2c9a4dd5f89b80977dd367cc87b42f_ws_MX&amp;javax.portlet.prp_0b2c9a4dd5f89b80977dd367cc87b42f_viewID=news_view&amp;javax.portlet.prp_0b2c9a4dd5f89b80977dd367cc87b42f_news>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/huxley-enters-open-beta-in-korea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1241380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/huxley-enters-open-beta-in-korea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-test</category><category>fps</category><category>huxley</category><category>korea</category><category>mmofps</category><category>neocron</category><category>open-beta</category><category>planetside</category><category>shooter</category><category>south-korea</category><category>webzen</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Mon, 30 Jun 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Building a better MMOusetrap: Buildings, barrens and beyond (Part 2)]]></title><link>http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/</guid><comments>http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/building-a-better-mmousetrap/" rel="tag">Building a Better MMOusetrap</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/bbab.jpg" /><br /></div>
<br /><a href="http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/">Last week we started to look at the architecture of MMO cities</a>, and how they can impact game play. How developers use areas like transit zones, to herd the players, even if they players aren't aware. This week we will take a deeper look into the cities themselves, the people that inhabit them, and why.<br /><br />Cities are often looked at in virtual worlds as a type of mall, where you can go and pick up the things you need, trade in or sell the things you don't, and maybe swing by the food court for a bite to eat. As such, players often treat cities very differently; just like malls you have different groups of people who want different things out of the environment. To some, it's a hangout place, the folks who sit around talking with their friends, using yell or in-city channels to spam their personal and most inner thoughts (<a href="http://www.pennyarcademerch.com/pat070071.html">WTS [Wang] x1 PST</a>). You have those who look at it just like a pit stop, get in, do what you have to do, and get out. And those who abhor the cities entirely and would rather go out of their way to some small outpost just to avoid the unwashed masses, even if it means an extra twenty minutes.<br /><br />I think developers can change this though, making the cities more like the ones we are used to in the real world. Places to rest, refresh, and socialize. In games like <a href="http://massively.joystiq.com/category/final-fantasy-xi/"><span style="font-style: italic;">FFXI</span></a>, the cities feel barren and devoid of life, with only the most necessary NPCs around to give out the quest and vendor your unwanted loot. There are frequently more empty, inaccessible buildings than there are ones you can go in. Where the opposite can be said about <a style="font-style: italic;" href="http://massively.joystiq.com/category/world-of-warcraft/">WoW</a>, where there are countless houses for you to explore (albeit most of them empty), <a href="http://en.wikipedia.org/wiki/Non-player_character">NPC</a>s wandering around with no function other than to <a href="http://thottbot.com/c9099">sell pie</a>, and more vendors than you can shake a stick at.<br /><p><a href="http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/" rel="bookmark">Continue reading <em>Building a better MMOusetrap: Buildings, barrens and beyond (Part 2)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/">Building a better MMOusetrap: Buildings, barrens and beyond (Part 2)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Nov 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1045166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>architecture</category><category>design</category><category>environments</category><category>featured</category><category>ffxi</category><category>game-development</category><category>joystiqfeatures</category><category>mmo</category><category>mmo-industry</category><category>neocron</category><category>terrain-exploiting</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Dave Moss]]></dc:creator><pubDate>Wed, 21 Nov 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Building a better MMOusetrap: Buildings, barrens and beyond (Part 1)]]></title><link>http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/</guid><comments>http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/building-a-better-mmousetrap/" rel="tag">Building a Better MMOusetrap</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" id="img1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/bbab.jpg" /><br /></div>
<br />I spent the last two years living in the UK with an architecture enthusiast, and we often got into debates about the functionality and aesthetics about architecture and design. As such I began doing a bit of personal research on the topic, but filtered it down into a view on <a href="http://www.massively.com">my own extra-curricular exploits</a>. It was through this that <a href="http://www.users.on.net/~georgia88/files/Architecture,%20Space%20and%20Gameplay%20-%20Georgia%20Leigh%20McGregor.pdf">I found a number of papers</a> related to <a href="http://www.designersnotebook.com/Columns/047_The_Role_of_Architecture/047_the_role_of_architecture.htm">architectural choices in video games and virtual worlds</a>, some are now a little outdated as they were written in the early days of true 3D gaming, but some hold true even to today. The main point, being that the decisions being made by developers are not simply held to aesthetics, but often have classical themes of architecture and planning intertwined into the building of our online cities. <br /><br />MMO architecture is something I think can define, both the enjoyment, and popularity of the game in the same way that the ease of use of its interface can cause people to love it or leave it. And I think designers and developers are starting to believe this as well, looking at the cities, towns, hamlets and mega-cities of games are starting to feel more like real places instead of just something that serves in game function. <br /><br />This isn't something that is only tied into a single MMO genre either, games such as <span style="font-style: italic;"><a href="http://massively.joystiq.com/category/world-of-warcraft/">World of Warcraft</a>,</span> <a style="font-style: italic;" href="http://massively.joystiq.com/category/everquest-ii/">Everquest</a> and <a href="http://massively.joystiq.com/category/final-fantasy-xi/"><span style="font-style: italic;">Final Fantasy XI</span></a> all draw on well-known <a href="http://massively.joystiq.com/category/fantasy/">fantasy</a> architectural schemes, <a href="http://massively.joystiq.com/category/city-of-heroes/"><span style="font-style: italic;">City of Heroes</span></a>/<a href="http://massively.joystiq.com/category/city-of-villains/"><span style="font-style: italic;">Villains</span></a> uses a lot of real world and <a href="http://massively.joystiq.com/category/super-hero/">comic</a> influences, and games such as <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">Eve Online</span></a> tie into popular <a href="http://massively.joystiq.com/category/sci-fi/">sci-fi</a> conventions. That being said, these games are not simply drawing from norms, but also are utilizing individual ideas and designs, there are influences of lore and unique design in all of the above mentioned games.<p><a href="http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/" rel="bookmark">Continue reading <em>Building a better MMOusetrap: Buildings, barrens and beyond (Part 1)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/">Building a better MMOusetrap: Buildings, barrens and beyond (Part 1)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Nov 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1038404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>architecture</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>design</category><category>development</category><category>environments</category><category>eve-online</category><category>everquest</category><category>everquest-ii</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>game-development</category><category>mmo</category><category>mmo-industry</category><category>neocron</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Dave Moss]]></dc:creator><pubDate>Wed, 14 Nov 2007 15:00:00 EST</pubDate></item></channel></rss>
