Posts tagged Monolith-studios 
Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website
Dota 2 celebrated the incredible sales of its world championship interactive compendium with free gifts for all players; the compendium has now sold over 266,000 units, raising the prize fund in The International to over $2,000,000 US. Third-person MOBA SMITE has recently entered the competitive ...
Not So Massively: New Star Citizen column, Path of Exile Season Two, and MOBA news
If you've been following the development of upcoming crowdfunded sci-fi sandbox Star Citizen with interest, Massively has a brand-new column you might enjoy. The Diablo III test realm hinted at upcoming boosts to life regeneration and the damage output of a few spells, but Blizzard also suggested ...
Not So Massively: Jumping on the MOBA bandwagon
It seems as if everyone is jumping on the MOBA bandwagon lately and trying to cut a slice of the action for himself. Creative Assembly announced that the next game in the Total War series will be a MOBA with RTS elements named Total War: Arena. MMO developer Turbine has also thrown its hat in the ...
Not So Massively: PAX East 2013, D3 on PS3, and Firefall's TV channel
A demo of Diablo III running on the PS3 was shown at PAX East 2013 this week, and developers confirmed that the game is not necessarily exclusive to Sony. Many PC players have been enraged by the demo, which showed improved loot and singleplayer features developers had previously said were not ...
Not So Massively: SimCity is not an MMO
Doubts were cast on SimCity's always-online requirement this week when a player managed to hack the game into playing completely offline despite developers saying it wouldn't be possible. Maxis General Manager Lucy Bradshaw also caught a lot of flack from gamers this week for claiming that the ...
Guardians of Middle-Earth: A fun game doomed by its business model
The MOBA genre has exploded in recent years, with global giant League of Legends becoming the most actively played video game in the world and competitive tournaments getting more viewers than some televised sports. Today's MOBAs appeal to casual and competitive gamers alike, but until recently ...
Not So Massively: SimCity's launch fiasco, Victory's kickstarter
Fresh from its work on End of Nations, developer Petroglyph launched a Kickstarter campaign this week for its own online RTS Victory. The campaign hit $19,574 in the first five days but has a long way to go to hit its $700,000 target. SimCity's always-online DRM backfired spectacularly as launch ...
Not So Massively: Diablo III's console constroversy and Wrath of Heroes' shutdown
It's been a huge week for MOBAs, with the release of several new characters, a ton of balance changes, and even a game closing down for good. League of Legends announced that it will start officially supporting Mac and released a new Smart Ping system designed to help players work together as a ...
Not So Massively: Path of Exile events, Diablo III coming to PS4, and huge MOBA updates
Blizzard revealed this week that Diablo III will be coming to both the PlayStation 3 and Sony's new PlayStation 4 console and will be shown off at PAX. Torchlight II developer Runic Games announced that the game will soon be localised to Japanese and Chinese for its upcoming release in Asia; a ...
Not So Massively: Path of Exile server upgrades, Dota 2 broadcasters turn to crowdfunding
Path of Exile continued upgrading its servers to cope with the increasing load of new players following its open beta release, closing the servers for three hours this week to add several new database servers. Massively exclusively revealed Blacklight: Retribution's new Safehold and metro maps, ...
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The Daily Grind: Should big guilds have a mechanical advantage over smaller ones?
Posted on May 25th 2013 8:00AM



