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Posts tagged Mission-Architect

Neverwinter Days: Can the Foundry succeed?

For many gamers, the name "Neverwinter" goes hand-in-hand with player-created content. BioWare's 2002 Neverwinter Nights and the 2006 sequel allowed players to whip up their own story modules for friends and strangers to enjoy. While many RPGs put us on the receiving end of the developer's storyt...

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The Daily Grind: Is powergaming via PGC tools acceptable?

Any game that implements a player-generated content system runs the risk of creating a system that's more fun -- or more lucrative -- than the original game itself. Players of the now-sunsetted City of Heroes, for example, were forever finding ways to turn experience and currency gain within the ...

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Some Assembly Required: City of Heroes' Mission Architect

The few. The proud. The quest writers. At the best of times, the fruits of their labors guide us along in our progression of a local or global story, immersing us in the world. Even the nefarious "kill 10 rats" versions can be mini stories that pull players in when done well. But how many of u...

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Choose My Adventure: The last mile

You haven't steered me wrong. At least, not yet. I am pretty sure there is that nagging worry at the back of the Massively writers' minds when they give themselves over to the masses for Choose My Adventure. Sure, there is an element of mystery and excitement, but what if... just what if the m...

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Why I Play: City of Heroes

When I first sampled City of Heroes, I was just recovering from a nasty break-up with Star Wars Galaxies and looking for a new roleplaying paradise. What I found after a month was that I had a lot more fun planning my next character using the little booklet that came with the box than I actually ...

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Some Assembly Required: A virtual world roundup

If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of ma...

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Some Assembly Required: Issue #1

Hello folks and welcome to the preview issue of Some Assembly Required. Massively has a whole host of MMORPG-specific columns for your perusal, as well as a few general jaunts that veer off the beaten path to examine several different aspects of our crazy hobby. Some Assembly Required falls into th...

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Looking back on busy times for City of Heroes with the development staff

There's been so much going on with City of Heroes over the past few months -- we've seen a new spin on older content and the anniversary and the new endgame system engaging the game's players in new content. It's a lot to take in all at once, and it's easier to process when you have the chance to...

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A Mild-Mannered Reporter: Architect overload

If there's one thing that constantly amazes me, it's how many great ideas exist that I would never have come up with on my own. Playing through Mission Architect in City of Heroes just drives that point home -- as a longtime fan of superheroes in general and the game in particular, it's not as if I...

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Saturday Livestream: City of Heroes' mission architect [Updated!]

Are you a City of Heroes fan or former fan? Are you curious about the state of the classic superhero MMO, its player-created content, or its combat mechanics? Massively's got just the thing for you, and you won't even need to leave your browser to check it out. On Saturday, November 20th, at 3 p...

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