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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[CCP adds Owen O'Brien to EVE: Valkyrie roster]]></title><link>http://massively.joystiq.com/2013/09/11/ccp-adds-owen-obrien-to-eve-valkyrie-roster/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/09/11/ccp-adds-owen-obrien-to-eve-valkyrie-roster/</guid><comments>http://massively.joystiq.com/2013/09/11/ccp-adds-owen-obrien-to-eve-valkyrie-roster/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/09/11/ccp-adds-owen-obrien-to-eve-valkyrie-roster/"><img alt="CCP adds Owen O'Brien to EVE Valkyrie roster" data-src-height="301" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/09/bg01.jpg" //></a></div>
<a href="http://massively.joystiq.com/tag/ccp/">CCP</a> has announced its new Executive Producer for the multiplayer dogfighting shooter <em><a href="http://massively.joystiq.com/tag/EVE-Valkyrie/">EVE: Valkyrie</a></em>; Owen O'Brien is joining the team based at the company's Newcastle studio. O'Brien previously hails from the development studio <a href="http://massively.joystiq.com/tag/DICE/">DICE</a> (owned by publisher <a href="http://massively.joystiq.com/tag/ea">EA</a>), where he had a long tenure leading the production of the first-person action game <em><a href="http://massively.joystiq.com/tag/mirrors-edge/">Mirror's Edge</a></em>.<br />
<br />
<em>EVE: Valkyrie</em>, set for release in 2014, utilizes virtual reality to give players the sense of being a real pilot in an <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online spaceship</a></em>. On his appointment to this new position, O'Brien said:

<blockquote class="bq-standard">"The opportunity to work with a focused, talented and passionate team at the forefront of game-changing technology is a dream scenario for me. But it's not just about the technology. This was a project born out of a genuine passion for gaming, and that shows in what the team has already achieved."</blockquote>
[Source: CCP Games press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/09/11/ccp-adds-owen-obrien-to-eve-valkyrie-roster/">CCP adds Owen O'Brien to EVE: Valkyrie roster</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Sep 2013 11:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/09/11/ccp-adds-owen-obrien-to-eve-valkyrie-roster/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20718020/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/09/11/ccp-adds-owen-obrien-to-eve-valkyrie-roster/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>DICE</category><category>dogfiting</category><category>EA</category><category>Electronic-Arts</category><category>eve</category><category>eve-online</category><category>EVE-Valkyrie</category><category>EVE-VR</category><category>internet-spaceships</category><category>Mirrors-Edge</category><category>multiplayer-shooter</category><category>new-executive-producer</category><category>Owen-OBrien</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>spreadsheets-online</category><category>virtual-reality</category><category>vr</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 11 Sep 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Have MMOs gone as far as they can go?]]></title><link>http://massively.joystiq.com/2013/06/10/the-daily-grind-have-mmos-gone-as-far-as-they-go/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/10/the-daily-grind-have-mmos-gone-as-far-as-they-go/</guid><comments>http://massively.joystiq.com/2013/06/10/the-daily-grind-have-mmos-gone-as-far-as-they-go/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><img alt="Mirror's Edge - Don't look down" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/mirrorsledge.jpg" /></div>
Do you ever feel like MMOs have gone <a href="http://massively.joystiq.com/tag/innovation">as far as they can go</a>? I don't mean to be a downer, especially on a Monday, but occasionally I'll play a single-player title that knocks my socks off and -- as an incurable MMO fan -- the first thing I think of is could/should this be made into an MMO? And usually the answer to that question is no, it can't be done because of technical limitations, latency, or lack of gamer interest.<br />
<br />
Over the weekend I played <em>Mirror's Edge</em>, a first-person platforming thing that I missed way back in 2009. I fell in love with the free-running, the expansive environments, and the vertigo-inducing perspectives and I realized, sadly, that all of those things and many more simply aren't in the cards for MMOs. I know that not everything <em>has</em> to be an MMO, but I'd love to experience <em>Mirror's Edge</em> with a persistent world behind it, as well as share it with my MMO-playing buddies.<br />
<br />
What about you, Massively readers? Do you think MMOs have gone as far as they can go, or do you think we're in store for anything new and exciting beyond continual refinements to the existing formula?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/10/the-daily-grind-have-mmos-gone-as-far-as-they-go/">The Daily Grind: Have MMOs gone as far as they can go?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Jun 2013 08:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/10/the-daily-grind-have-mmos-gone-as-far-as-they-go/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20604808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/10/the-daily-grind-have-mmos-gone-as-far-as-they-go/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-grind</category><category>faith</category><category>free-runner</category><category>free-running</category><category>innovation</category><category>mirrors-edge</category><category>opinion</category><category>platforming</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 10 Jun 2013 08:00:00 EST</pubDate></item></channel></rss>