Posts tagged Mike-Zadorojny 
ArenaNet devs dish on WvW, new achievements, and more
ArenaNet trotted out a trio of game devs yesterday to answer your Guild Wars 2 questions via livestream. The vidcast has since been archived on the company's TwitchTV channel, and we've also embedded it just past the cut for your convenience. Taking center stage are Anet's Mike Zadorojny, ...
ArenaNet on Guild Wars 2's reimagined endgame
Fan scuttlebutt has long held that Guild Wars 2 has no traditional MMO endgame, but now you can get a summation of the design manifesto straight from the horse's mouth. ArenaNet Lead Content Designer Mike Zadorojny has authored a blog post called The Endgame Reimagined, and in it he says that ...
Guild Wars 2 chat with game designer Mike Zadorojny
Earlier this week, ArenaNet's Mike Zadorojny was in Los Angeles conducting interviews for the upcoming Guild Wars 2 beta event. We sent local freelancer Andrew Ross to conduct the interview. This is largely a preview piece with opinions that may not reflect that of Massively as a whole. ...
ArenaNet prepares fans for Guild Wars 2 beta weekend event
ArenaNet has followed up its recent beta weekend event blogpost with a short video going through the details of the upcoming Guild Wars 2 BWE. The team has also confirmed that emails are being sent out to get BWE participants the information they need to download the beta client and be ready for ...
Take a behind-the-scenes tour of ArenaNet's (totally awesome) offices
Guild Wars 2 fans are surely champing at the bit to get their hands on the game next week in the game's first public beta weekend, but you know what's cooler than taking part in GW2's beta weekends? Doing so at ArenaNet's offices in Seattle, which is exactly what the folks at Eurogamer got to ...
Flameseeker Chronicles: Life in the legions
Last week, Leif Chapelle, a content designer, took some time to update the ArenaNet blog with a bit of a behind-the-scenes look at personal story in Guild Wars 2. He sketched out the structure of how players' biography choices affect their storyline: "To experience every potential storyline being ...
Guild Wars 2 info keeps on comin'
If you're a Guild Wars 2 fan, you're used to the jarring transitions between droughts and floods of information. This week, happily, it's flood time. It's been a busy week for ArenaNet, but the team gives no signs of slowing down. After a successful press beta weekend and opening up a signup ...
Redefining MMOs: More developers weigh in
In 2009, the staffers of Massively were more than aware of the changes happening in the MMO industry. The game was changing; technology was allowing the MMO to step out of its turn-based comfort zone and take on new challenges. We began to see the MMO-shooter, the MMO-RTS, and the ...
Flameseeker Chronicles: The best souvenir from PAX East
When Massively staffer Larry Everett was writing about a PAX East panel he attended, he asked me to help him find a picture of Colin Johanson. I begged him to use the one above, created by GuildWars2Guru member Rolin, but my pleas were unheeded. Since today's Flameseeker Chronicles is in part ...
An ArenaNet retrospective: "We're not a video game company, we're a community building company"
"I don't think I've seen a studio more passionate about its work." Massively contributing editor Larry Everett made this comment regarding ArenaNet in our recent Staff Choice Awards, and his timing couldn't have been better. ArenaNet has begun 2011 in a big way with the ArenaNet retrospective. ...
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The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters
Posted on May 23rd 2013 9:00PM



