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Posts tagged Microtransactions

Free for All: Comparing the payment models of Glitch and Ryzom

I thought it might be a cool idea to do a comparison of free-to-play models for my next few articles. As free-to-play has become more and more popular, cash shops and tiers of service have become much more important to how a player might enjoy or interact with a game. While the standard ...

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Battle.net Balance boots up

Diablo III may not be out yet, but that's no good reason not to be filling up your virtual coffers for the day that it hits the streets! Blizzard has thrown the switch on Battle.net Balance, activating its online payment service that allows players to charge up their Battle.net funds to purchase ...

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Free for All: Looking for experiences, not challenges

When I was around 20, I used to watch my girlfriend's younger brother play Nintendo games. It was a pretty intense scenario. He would become so angry when a boss fight took away one of his lives or when a leap at a moving platform would fail that he often chucked that poor controller at the wall. ...

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SOE VP talks microtransactions and the future

If you're a fan of Sony Online Entertainment and curious as to how free-to-play and RMT will affect its stable of MMOs in the future, ZAM's got a new interview that's worth a read. The piece features Laura Naviaux, senior VP of global sales and marketing for SOE, and she shares an interesting ...

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Sony, CCP 'negotiating PS3 virtual item policy' for DUST 514

DUST 514 is somewhat revolutionary in that it's attempting to tie together two separate games (on two separate platforms) that take place in the same fictional universe. CCP is also innovating on the backend according to a new article at Develop. The upcoming EVE Online MMOFPS tie-in will ...

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Free for All: A second look at Fallen Earth's free model

I used to be head-over-heels in love with Fallen Earth. I was on an immersion kick and had even designed a set of rules that dictated how my character would "live" in the world. Fallen Earth provided me with a lot of great tools to become immersed, and it was the type of game that really stuck ...

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Silkroad-R R-elaunches

Don't let the fancy title fool you: Silkroad-R (the R is for "rebirth") isn't a completely new game but an updated version of Joymax's previous Silkroad. Brought into the shop for some body work and a new paint job, Silkroad-R is back and better than ever. Silkroad-R will exist on its own ...

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The Daily Grind: What would you pay for a fancy ride?

World of Warcraft set the bar at $25 for a shiny horse. EverQuest II followed suit. You can imitate Marty McFly or Aladdin in City of Heroes for about $7.50. And for various amounts of cash in Star Trek Online, you can pimp out your spaceship with all sorts of shiny new nacelles -- or you can ...

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The MMO Report: It's bigger on the inside edition

This week on The MMO Report ("where everyone is legally obligated to be filled with Yuletide"), Casey and the crew interview two of the minds behind the inbound Doctor Who-flavored MMO. Doctor Who: Worlds in Time's Robert Nashak and Max Engel sat down to discuss the game, which is a ...

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Behind the Mask: A way to improve microtransaction consumables

A couple of weeks ago, I lamented the existence of grab bags in Champions Online and how they could be made more worthwhile. Although I made quite a few suggestions on what could be changed, the main concern was that the consumables placed in the grab bags were simply not worth anything. ...

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