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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Perfect Ten: MMOs that died in development hell]]></title><link>http://massively.joystiq.com/2013/05/09/the-perfect-ten-mmos-that-died-in-development-hell/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/09/the-perfect-ten-mmos-that-died-in-development-hell/</guid><comments>http://massively.joystiq.com/2013/05/09/the-perfect-ten-mmos-that-died-in-development-hell/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/09/the-perfect-ten-mmos-that-died-in-development-hell/"><img alt="The Perfect Ten MMOs that died in development hell" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/aqua.jpg" /></a></div>
If you know me, you probably know that I have a weird fascination with alternate history. You know, the daydreams of historians when they're not rewriting the past to suit the latest trends. "What if?" my mind wonders, especially when it comes to MMOs.<br />
<br />
You see, for every game that actually makes it to launch, there are several that die gasping and alone in the bowels of development hell. Sure, many of these are pathetic creatures that didn't really stand a chance anyway, but there are some that could have made an impact on the industry if they had reached release and been halfway decent. We'll never know what a world would look like with these games in them, but we can always muse, "What if?"<br />
<br />
Continuing <a href="http://massively.joystiq.com/category/the-Perfect-Ten-s/">Perfect Ten's</a> recent dark streak, here are 10 MMOs that died in development hell; it's to our eternal loss that we'll never get to play them.<p><a href="http://massively.joystiq.com/2013/05/09/the-perfect-ten-mmos-that-died-in-development-hell/" rel="bookmark">Continue reading <em>The Perfect Ten: MMOs that died in development hell</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/09/the-perfect-ten-mmos-that-died-in-development-hell/">The Perfect Ten: MMOs that died in development hell</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/09/the-perfect-ten-mmos-that-died-in-development-hell/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20546510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/09/the-perfect-ten-mmos-that-died-in-development-hell/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>cheyanne-mountain-entertainment</category><category>codemasters</category><category>dark-age-of-camelot</category><category>ea</category><category>featured</category><category>halo</category><category>halo-mmo</category><category>humor</category><category>imperator-online</category><category>jagex</category><category>jumpgate</category><category>jumpgate-evolution</category><category>level-5</category><category>microsoft</category><category>mythic</category><category>mythica</category><category>opinion</category><category>p10</category><category>perfect-10</category><category>perfect-ten</category><category>project-copernicus</category><category>ra-salvatore</category><category>roundup</category><category>stargate-worlds</category><category>stellar-dawn</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>thq</category><category>todd-mcFarlane</category><category>top-10</category><category>top-10-list</category><category>top-ten</category><category>top-ten-list</category><category>true-fantasy-live</category><category>true-fantasy-live-online</category><category>ultima-x</category><category>ultima-x-odyssey</category><category>war40k</category><category>warhammer-40000-dark-millennium-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 09 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Why can't MMOs and consoles be friends?]]></title><link>http://massively.joystiq.com/2013/04/05/the-daily-grind-why-cant-mmos-and-consoles-be-friends/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/05/the-daily-grind-why-cant-mmos-and-consoles-be-friends/</guid><comments>http://massively.joystiq.com/2013/04/05/the-daily-grind-why-cant-mmos-and-consoles-be-friends/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/05/the-daily-grind-why-cant-mmos-and-consoles-be-friends/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/defiance.jpg" /></a></div>
I remember once being excited about the idea that <em><a href="http://massively.joystiq.com/category/defiance/">Defiance</a></em> wouldn't just be a game and a TV series but a cross-platform MMO. Though the game is on PC, Xbox 360, and PlayStation 3 and was originally intended to be fully cross-platform, <a href="http://massively.joystiq.com/2012/05/31/defiance-could-link-up-an-xbox-360-with-a-ps3-but-cant/">Microsoft's unwillingness to play ball with Sony</a> ensured that gamers on each platform are now playing on totally separate servers. You might think the game is just another victim of the console wars, but this is supposed to be an MMO -- nice big worlds, tons of players, and hey, a third party willing to try to bring everyone together!<br />
<br />
MMOs and consoles just usually aren't considered a harmonious pairing. Maybe it's because MMOs are seen as PC games, and some PC gamers and console gamers have their own rivalries. Whether it's because of controllers, interfaces, or failed corporate negotiations, we're usually segregated, but I wish we weren't, and I know we don't have to be. The <a href="http://massively.joystiq.com/tag/final-fantasy/">Final Fantasy</a> online games allow for cross-platforming. They may not be perfect, but I personally like the idea of bigger worlds filled with players. That's the point of MMOs, after all.<br />
<br />
So what about you, Massively readers? Do you think MMOs on consoles should keep us separated, as in <em><a href="http://massively.joystiq.com/category/dc-universe-online/">DC Universe Online</a></em>, or should console MMOs take a note from <em><a href="http://massively.joystiq.com/category/final-fantasy-xi/">Final Fantasy XI</a> </em>and let us play with our controller-loving allies?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/05/the-daily-grind-why-cant-mmos-and-consoles-be-friends/">The Daily Grind: Why can't MMOs and consoles be friends?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Apr 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/05/the-daily-grind-why-cant-mmos-and-consoles-be-friends/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20528069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/05/the-daily-grind-why-cant-mmos-and-consoles-be-friends/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>console-war</category><category>consoles</category><category>cross-platform</category><category>daily-grind</category><category>dc-universe-online</category><category>dcuo</category><category>defiance</category><category>final-fantasy</category><category>finaly-fantasy-xi</category><category>Microsoft</category><category>opinion</category><category>platform</category><category>sony</category><category>tdg</category><category>the-daily-grind</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Andrew Ross]]></dc:creator><pubDate>Fri, 05 Apr 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist: Origin stories of modern MMO studios]]></title><link>http://massively.joystiq.com/2013/02/23/the-game-archaeologist-origin-stories-of-modern-mmo-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/23/the-game-archaeologist-origin-stories-of-modern-mmo-studios/</guid><comments>http://massively.joystiq.com/2013/02/23/the-game-archaeologist-origin-stories-of-modern-mmo-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/23/the-game-archaeologist-origin-stories-of-modern-mmo-studios/"><img alt="The Game Archaeologist Origin stories of modern MMO studios" data-src-height="256" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/header-1360953698.jpg" /></a></div>
A good origin story always captivates me, especially when it gives me a new perspective on something I've come to appreciate over the years. I love looking back at actors' first few films or hearing about how, say, <a href="http://massively.joystiq.com/tag/atari/">Atari</a> and <a href="http://massively.joystiq.com/tag/microsoft">Microsoft</a> got their start.<br />
<br />
With MMO studios, these origin stories abound and are equally fascinating to me. For example, who would've known that the makers of a couple of SNES titles would one day be running the largest MMO in the world? Or what if few gaming hobbyists in the '80s hadn't created MUDs and then gone on to revolutionize online PvP play?<br />
<br />
Today we're going to go back to the very beginning of several modern MMO studios to see when and how they came into being. Who knows... it might change how you see them forever.<p><a href="http://massively.joystiq.com/2013/02/23/the-game-archaeologist-origin-stories-of-modern-mmo-studios/" rel="bookmark">Continue reading <em>The Game Archaeologist: Origin stories of modern MMO studios</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/23/the-game-archaeologist-origin-stories-of-modern-mmo-studios/">The Game Archaeologist: Origin stories of modern MMO studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Feb 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/23/the-game-archaeologist-origin-stories-of-modern-mmo-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20464324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/23/the-game-archaeologist-origin-stories-of-modern-mmo-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aol</category><category>atari</category><category>Augustine-Yip</category><category>bioware</category><category>blizzard</category><category>Brad-McQuaid</category><category>classic</category><category>classic-mmos</category><category>classics</category><category>daoc</category><category>dark-age-of-camelot</category><category>featured</category><category>funcom</category><category>game-archaelogist</category><category>genie</category><category>Greg-Zeschuk</category><category>id4-online</category><category>john-smedley</category><category>mark-jacobs</category><category>microsoft</category><category>mythic</category><category>nostalgia</category><category>opinion</category><category>Ray-Muzyka</category><category>silicon-and-synapse</category><category>soe</category><category>sony-online-entertainment</category><category>Steve-Clover</category><category>the-game-archaeologist</category><category>verant</category><category>verant-interactive</category><category>warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 23 Feb 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios assets to be auctioned off in October]]></title><link>http://massively.joystiq.com/2012/09/28/38-studios-assets-to-be-auctioned-off-in-october/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/28/38-studios-assets-to-be-auctioned-off-in-october/</guid><comments>http://massively.joystiq.com/2012/09/28/38-studios-assets-to-be-auctioned-off-in-october/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/28/38-studios-assets-to-be-auctioned-off-in-october/"><img alt="38 Studios assets to be auctioned off in October" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/copern.jpg" /></a></div>
After a series of misfortunes, <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a> <a href="http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/">closed down</a> last May and then filed for <a href="http://massively.joystiq.com/2012/06/07/38-studios-declares-bankruptcy-law-enforcement-investigating/">bankruptcy</a> in June. Next month, the assets of the company that was working on the MMO known as <em><a href="http://massively.joystiq.com/tag/Project-Copernicus/">Project Copernicus</a></em> will be auctioned off. The auctions -- scheduled for October 16th and the 23rd -- will include office furniture and equipment, TVs, audio recording equipment, graphic design and animation equipment, computers, servers, and more.<br />
<br />
Currently listed in the assets are <a href="http://massively.joystiq.com/tag/XBox-360/">XBox 360</a> Development Kits, which <a href="http://massively.joystiq.com/tag/microsoft/">Microsoft</a> is requesting be removed since they are the property of Microsoft and not 38 Studios.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/28/38-studios-assets-to-be-auctioned-off-in-october/">38 Studios assets to be auctioned off in October</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Sep 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/28/38-studios-assets-to-be-auctioned-off-in-october/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20336251/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/28/38-studios-assets-to-be-auctioned-off-in-october/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>30-studios</category><category>asset-auction</category><category>assets</category><category>auction</category><category>Bankrupt</category><category>closure</category><category>curt-schilling</category><category>financial</category><category>Microsoft</category><category>Project-Copernicus</category><category>the-game-that-could-have-been</category><category>Xbox-360</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 28 Sep 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Valve, Blizzard wary of Windows 8]]></title><link>http://massively.joystiq.com/2012/07/27/valve-blizzard-wary-of-windows-8/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/27/valve-blizzard-wary-of-windows-8/</guid><comments>http://massively.joystiq.com/2012/07/27/valve-blizzard-wary-of-windows-8/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/27/valve-blizzard-wary-of-windows-8/"><img alt="Valve, Blizzard wary of Windows 8" data-src-height="282" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/windows-8-transfer20.jpg" /></a></div>
Earlier this week <a href="http://massively.joystiq.com/tag/valve">Valve</a> head honcho <a href="http://massively.joystiq.com/tag/gabe-newell">Gabe Newell</a> made headlines by labeling <a href="http://massively.joystiq.com/tag/microsoft">Microsoft's</a> forthcoming Windows 8 operating system "a <a href="http://arstechnica.com/gaming/2012/07/steams-newell-windows-8-catastrophe-driving-valve-to-embrace-linux/">catastrophe</a> for everyone in the PC space." Newell, whose company is responsible for the <a href="http://massively.joystiq.com/tag/steam">Steam</a> digital download service, is concerned that Microsoft's move toward a closed platform will adversely affect game developers and publishers.<br />
<br />
<a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> executive vice president <a href="http://massively.joystiq.com/tag/rob-pardo">Rob Pardo</a> chimed in to support Newell's comments via Twitter. Microsoft's bid to control applications and Windows Store purchases is "not awesome for Blizzard either," Pardo tweeted.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/27/valve-blizzard-wary-of-windows-8/">Valve, Blizzard wary of Windows 8</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jul 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/27/valve-blizzard-wary-of-windows-8/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20287975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/27/valve-blizzard-wary-of-windows-8/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>drm</category><category>gabe-newell</category><category>games-as-a-service</category><category>microsoft</category><category>rob-pardo</category><category>saas</category><category>software-as-a-service</category><category>steam</category><category>valve</category><category>windows-8</category><category>windows-8-is-drm</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Jul 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Mad Catz announces new Combat Pilot multiplayer flight sim]]></title><link>http://massively.joystiq.com/2012/07/24/mad-catz-announces-new-combat-pilot-multiplayer-flight-sim/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/24/mad-catz-announces-new-combat-pilot-multiplayer-flight-sim/</guid><comments>http://massively.joystiq.com/2012/07/24/mad-catz-announces-new-combat-pilot-multiplayer-flight-sim/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/24/mad-catz-announces-new-combat-pilot-multiplayer-flight-sim/"><img alt="Combat Pilot image" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/header-pilot.jpg" /></a></div>
Flight sim enthusiasts who want to fly and train as military pilots while interacting with other enthusiasts from around the world will be able to do so in a new multiplayer flight simulator experience called <a href="http://massively.joystiq.com/tag/Combat-Pilot/"><em>Combat Pilot</em></a>. Developed by <a href="http://massively.joystiq.com/tag/mad-catz/">Mad Catz Interactive's</a> new internal studio <a href="http://massively.joystiq.com/tag/thunderhawk-studios/">ThunderHawk Studios</a>, the game will launch summer 2012.<br />
<br />
"We believe that <i>Combat Pilot</i> will prove to be an important destination for the flight simulation community to gather, interact, and share experiences," states Mad Catz President and CEO <a href="http://massively.joystiq.com/tag/Darren-Richardson/">Darren Richardson</a>. <i>"Combat Pilot</i> will allow the flight simulation community to come together and interact as never before." <span>However, just as real pilots can't just hop in the cockpit without a license, those entering the <em>Combat Pilot</em> world won't get to just hop into formation with others without earning their wings first.</span><br />
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<span>Interested folks should note that the game does not stand alone; it is built around <em>Flight Simulator X</em> from <a href="http://massively.joystiq.com/tag/Microsoft/">Microsoft</a>, which must be purchased separately. </span><br />
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For a look at the game, check out the gallery below and watch the video after the break.<br />
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<span> [Source: Mad Catz press release]</span><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/combat-pilot/">Combat Pilot</a></strong></p><a href="http://massively.joystiq.com/photos/combat-pilot/#5170843"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/fsx-2012-07-20-14-51-25-66_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/combat-pilot/#5170844"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/fsx-2012-07-20-14-54-03-46_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/combat-pilot/#5170845"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/fsx-2012-07-20-14-58-00-53_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/combat-pilot/#5170846"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/fsx-2012-07-20-15-57-14-29_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/combat-pilot/#5170847"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/fsx-2012-07-20-16-16-52-28_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/07/24/mad-catz-announces-new-combat-pilot-multiplayer-flight-sim/" rel="bookmark">Continue reading <em>Mad Catz announces new Combat Pilot multiplayer flight sim</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/24/mad-catz-announces-new-combat-pilot-multiplayer-flight-sim/">Mad Catz announces new Combat Pilot multiplayer flight sim</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jul 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/24/mad-catz-announces-new-combat-pilot-multiplayer-flight-sim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20284820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/24/mad-catz-announces-new-combat-pilot-multiplayer-flight-sim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Combat-Pilot</category><category>Darren-Richardson</category><category>flight simulator x</category><category>flight-sim</category><category>flight-simulation</category><category>flight-simulator</category><category>Flight-Simulator-X</category><category>FlightSimulatorX</category><category>gallery</category><category>images</category><category>Mad-Catz</category><category>Mad-Catz-Interactive</category><category>Microsoft</category><category>screenshots</category><category>Thunderhawk-Studios</category><category>video</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Tue, 24 Jul 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Age of Empires Online adopts a truly free business model]]></title><link>http://massively.joystiq.com/2012/06/27/age-of-empires-online-adopts-a-truly-free-business-model/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/27/age-of-empires-online-adopts-a-truly-free-business-model/</guid><comments>http://massively.joystiq.com/2012/06/27/age-of-empires-online-adopts-a-truly-free-business-model/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/age-of-empires-online/" rel="tag">Age of Empires Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/27/age-of-empires-online-adopts-a-truly-free-business-model/"><img alt="Age of Empires Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/aoe.jpg" /></a></div>
Last month, the <em><a href="http://massively.joystiq.com/category/age-of-empires-online/">Age of Empires Online</a></em> developers <a href="http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/">announced an aim</a> to take the game away from its "free-to-try" business model and move to truly free. With the latest update, the real-time strategy game will not only convert to a truly free-to-play model but also offer new content to players in the form of Alliance Wars (a team-based competition for level-40 players) along with new purchasable vanity items and consumables.<br />
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In the move to make all premium content available through gameplay, the game's currency -- Empire Points -- can now be earned through conventional play or purchased through Steam. <a href="http://massively.joystiq.com/tag/Chris-Taylor/">Chris Taylor</a>, founder and CEO of <a href="http://massively.joystiq.com/tag/gas-powered-games">Gas Powered Games</a>, explains, "With Empire Points and this true free-to-play business model, we are giving players what they have repeatedly asked for... fewer pay walls and more ways for players to experience this legendary franchise."<br />
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As the game transitions to this new model, all c<span style="letter-spacing:0px">urrent players will receive a gift of 500 Empire Points automatically, while new accounts will receive 100</span>. Current players who had Empire Points previously will see them converted into in-game coin.<br />
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[Source: Gas Powered Games press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/27/age-of-empires-online-adopts-a-truly-free-business-model/">Age of Empires Online adopts a truly free business model</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Jun 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/27/age-of-empires-online-adopts-a-truly-free-business-model/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20267190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/27/age-of-empires-online-adopts-a-truly-free-business-model/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-empires</category><category>age-of-empires-online</category><category>business-models</category><category>chris-taylor</category><category>currency</category><category>empire-points</category><category>f2p</category><category>free-to-play</category><category>gas-powered-games</category><category>microsoft</category><category>patch</category><category>Real-Time-Strategy</category><category>RTS</category><category>truly-free</category><category>update</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 27 Jun 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Defiance could link up an Xbox 360 with a PS3 -- but can't]]></title><link>http://massively.joystiq.com/2012/05/31/defiance-could-link-up-an-xbox-360-with-a-ps3-but-cant/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/31/defiance-could-link-up-an-xbox-360-with-a-ps3-but-cant/</guid><comments>http://massively.joystiq.com/2012/05/31/defiance-could-link-up-an-xbox-360-with-a-ps3-but-cant/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/31/defiance-could-link-up-an-xbox-360-with-a-ps3-but-cant/"><img alt="Defiance" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/defiance-1338490373.jpg" /></a></div>
In this slowly unifying world of technology and gameplay that we live in, it seems weird how we still have the segregation between consoles in the online space. <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> put on a private demonstration on development hardware to show just how that barrier can be easily knocked down. Unfortunately, the console companies involved will never let it happen.<br />
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The game in question is Trion Worlds' upcoming <a href="http://massively.joystiq.com/category/defiance"><em>Defiance</em></a>, an MMOFPS that will interact with the <a href="http://massively.joystiq.com/tag/syfy">Syfy</a> television series of the same name. Trion showed a crowd how it's entirely possible for <a href="http://kotaku.com/5813740/i-saw-the-playstation-3-wired-to-play-against-an-xbox-360-but-you-wont?tag=defiance">one player on an Xbox 360 to fight against or with another player on a PlayStation 3</a>.<br />
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Trion Global Brand Director <a href="http://massively.joystiq.com/tag/alex-rodberg">Alex Rodberg</a> said that while this cross-platform mingling can be done, it's extremely unlikely that such a thing would ever reach live servers: "<a href="http://massively.joystiq.com/tag/microsoft">Microsoft</a> won't let <a href="http://massively.joystiq.com/tag/sony">Sony</a> players play against them."<br />
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A Microsoft spokesperson agreed with that sentiment: "We have a high level of expectation for our game developers to ensure that all Live experiences remain top notch. Because we can't guarantee this level of quality, or control the player experience on other consoles or gaming networks, we currently do not open our network to games that allow this cross-over capability."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/31/defiance-could-link-up-an-xbox-360-with-a-ps3-but-cant/">Defiance could link up an Xbox 360 with a PS3 -- but can't</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 31 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/31/defiance-could-link-up-an-xbox-360-with-a-ps3-but-cant/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20248853/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/31/defiance-could-link-up-an-xbox-360-with-a-ps3-but-cant/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Alex-Rodberg</category><category>console</category><category>console-linkup</category><category>defiance</category><category>linking-consoles</category><category>microsoft</category><category>playstation-3</category><category>ps3</category><category>sony</category><category>syfy</category><category>trion</category><category>trion-worlds</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 31 May 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Age of Empires developers talk about free-to-try and free-to-play]]></title><link>http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/</guid><comments>http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/age-of-empires-online/" rel="tag">Age of Empires Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/"><img alt="Age of Empires Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/aoeo.jpg" style="width: 530px; height: 291px;" /></a></div>
<div>
	<a href="http://massively.joystiq.com/tag/gas-powered-games">Gas Powered Games</a> is aiming to take <a href="http://massively.joystiq.com/category/age-of-empires-online"><em>Age of Empires Online</em></a> out of DLC-supported free-to-play and into a truly free model. That means moving away from what Systems Design Lead Eric Williamson described as "more of a free to try" model and implementing a system through which players can earn points to unlock anything that could be more quickly bought with money. In anticipation of this change, PC Gamer sat down with Williamson and Design Lead Steve Bauman for a chat about some of the <a href="http://www.pcgamer.com/2012/05/18/age-of-empires-online-interview-becoming-really-free-to-play-instead-of-free-to-try/">philosophy behind the change</a>.<br />
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	Williams said that their hope is that people who were previously turned off by the imperative that they spend money for full in-game advantage will be willing to give it another go. Players will now be able to earn enough points to unlock a premium civilization in "as short as two or three weeks of daily play," so those who spend the most time in-game will reap the greatest reward. Empire points, the purchase resource that will be gained by either money or in-game achievement, will be earned by players as they complete specific campaign quests, level up, and participate in Alliance Contests.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/">Age of Empires developers talk about free-to-try and free-to-play</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>Age-of-Empires</category><category>Apple</category><category>eric-williamson</category><category>f1p</category><category>free-to-play</category><category>ftt</category><category>gas-powered-games</category><category>microsoft</category><category>microsoft-game-studios</category><category>robot-entertainment</category><category>steve-bauman</category><category>truly-free</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 18 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Fable developer seeking online game designer for 'ambitious new project']]></title><link>http://massively.joystiq.com/2012/05/14/fable-developer-seeking-online-game-designer-for-ambitious-new/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/14/fable-developer-seeking-online-game-designer-for-ambitious-new/</guid><comments>http://massively.joystiq.com/2012/05/14/fable-developer-seeking-online-game-designer-for-ambitious-new/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/14/fable-developer-seeking-online-game-designer-for-ambitious-new/"><img alt="Lionhead Studios logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/lionhead.jpg" /></a></div>
<div>
	Hey guys, since <a href="http://massively.joystiq.com/category/the-elder-scrolls-online">long-standing single-player titles' becoming MMOs</a> is all the rage these days, did you know that the folks at <em>Fable</em> developer Lionhead Studios are looking to hire someone with a deep understanding of online multiplayer games to help them "define the multiplayer levels and experience of [their] ambitious new project"? Because according to the official job listing at Microsoft, they totally are.<br />
	<br />
	Of course, the first thing that came to our minds was <em>could this mean a Fable MMO</em>? Well, it could, but we're not sure yet. All we know right now is that Lionhead is looking for help to design a particularly ambitious (cough) online game, and if you take into consideration that late last year <a href="http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/">the studio was looking for an MMO-oriented programmer</a>... well, fans of the <em>Fable</em> series or the studio itself should definitely keep their eyes on this one.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/14/fable-developer-seeking-online-game-designer-for-ambitious-new/">Fable developer seeking online game designer for 'ambitious new project'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 May 2012 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/14/fable-developer-seeking-online-game-designer-for-ambitious-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20238070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/14/fable-developer-seeking-online-game-designer-for-ambitious-new/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable-online</category><category>hiring</category><category>lionhead</category><category>lionhead-studios</category><category>microsoft</category><category>speculation</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 14 May 2012 23:30:00 EST</pubDate></item><item><title><![CDATA[Studios join forces to form Gamer Safety Alliance]]></title><link>http://massively.joystiq.com/2012/02/07/studios-join-forces-to-form-gamer-safety-alliance/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/07/studios-join-forces-to-form-gamer-safety-alliance/</guid><comments>http://massively.joystiq.com/2012/02/07/studios-join-forces-to-form-gamer-safety-alliance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/07/studios-join-forces-to-form-gamer-safety-alliance/"><img alt="Gamer Safety Alliance logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/gsa.jpg" /></a></div>
This week is Gamer Safety Week, and before you laugh at the thought of getting injured while playing your favorite MMO, we should point out that the safety has more to do with your accounts than your person.<br />
<br />
Nine major game companies have joined forces to form the <a href="https://www.merchantriskcouncil.org/index.cfm?fuseaction=page.viewpage&amp;pageid=804">Gamer Safety Alliance</a>, an organization that seeks "to break down traditional competitive barriers and share information and best practices within the computer and video game industry."<br />
<br />
Participating firms include <a href="http://massively.joystiq.com/tag/electronic-arts">Electronic Arts</a>, <a href="http://massively.joystiq.com/tag/microsoft">Microsoft</a>, <a href="http://massively.joystiq.com/tag/turbine">Turbine</a>, <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a>, <a href="http://massively.joystiq.com/tag/nexon">Nexon</a>, <a href="http://massively.joystiq.com/tag/square-enix">Square Enix</a>, <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a>, <a href="http://massively.joystiq.com/tag/mindcandy">MindCandy</a>, and <a href="http://massively.joystiq.com/tag/en-masse-entertainment">En Masse Entertainment</a>. SOE leads things off with a <a href="http://stationblog.wordpress.com/2012/02/06/gamer-safety-week-2012/">lengthy article</a> on how to protect yourself from account fraud.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/07/studios-join-forces-to-form-gamer-safety-alliance/">Studios join forces to form Gamer Safety Alliance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Feb 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/07/studios-join-forces-to-form-gamer-safety-alliance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20165812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/07/studios-join-forces-to-form-gamer-safety-alliance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-safety</category><category>accounts</category><category>ea</category><category>electronic-arts</category><category>en-masse</category><category>en-masse-entertainment</category><category>gamer-safety-alliance</category><category>merchant-risk-council</category><category>microsoft</category><category>mind-candy</category><category>mindcandy</category><category>ncsoft</category><category>nexon</category><category>nexon-america</category><category>soe</category><category>Sony-Online-Entertainment</category><category>square-enix</category><category>turbine</category><category>Turbine-Entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 07 Feb 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Age of Empires Online readying skirmish mode, new booster pack]]></title><link>http://massively.joystiq.com/2012/01/11/age-of-empires-online-readying-skirmish-mode-new-booster-pack/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/11/age-of-empires-online-readying-skirmish-mode-new-booster-pack/</guid><comments>http://massively.joystiq.com/2012/01/11/age-of-empires-online-readying-skirmish-mode-new-booster-pack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/age-of-empires-online/" rel="tag">Age of Empires Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/11/age-of-empires-online-readying-skirmish-mode-new-booster-pack/"><img alt="Age of Empires skirmish video" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/aoeskirmish.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/age-of-empires-online"><em>Age of Empires Online</em></a> is getting a skirmish mode courtesy of the upcoming Skirmish Hall booster pack. The new gameplay will allow players to team up and fight AI opponents in pursuit of experience and loot.<br />
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Skirmish mode will pit you and a friend (or computer ally) against four computer-controlled enemies, and each AI can take on a variety of different playstyles. Each style is represented by a unique leader, and there are eight of these to choose from.<br />
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Also of note is the fact that skirmish mode unlocks all of the game's units regardless of your overall level. If you want to preview some powerful <em>Age of Empires</em> units that are hidden away behind hours of advancement gameplay, skirmish mode is the way to go. Check out the skirmish mode trailer after the break for more details.<p><a href="http://massively.joystiq.com/2012/01/11/age-of-empires-online-readying-skirmish-mode-new-booster-pack/" rel="bookmark">Continue reading <em>Age of Empires Online readying skirmish mode, new booster pack</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/11/age-of-empires-online-readying-skirmish-mode-new-booster-pack/">Age of Empires Online readying skirmish mode, new booster pack</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jan 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/11/age-of-empires-online-readying-skirmish-mode-new-booster-pack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/11/age-of-empires-online-readying-skirmish-mode-new-booster-pack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-empires</category><category>age-of-empires-online</category><category>ai</category><category>booster-pack</category><category>computer-ally</category><category>computer-enemy</category><category>microsoft</category><category>mmorts</category><category>Real-Time-Strategy</category><category>rts</category><category>skirmish</category><category>skirmish-hall</category><category>strategy</category><category>trailer</category><category>units</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 11 Jan 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Fable developer Lionhead seeking experienced MMO programmer]]></title><link>http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/</guid><comments>http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/"><img alt="Fable III - in-game posters" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/200820104.jpg" /></a></div>
Is the world of Albion coming to an MMO near you? That's up for speculation thanks to a job advertisement on <a href="http://massively.joystiq.com/tag/microsoft">Microsoft's</a> <a href="http://www.microsoft-careers.com/job/Guildford-Experienced-Programmer,-Server-Job/1556971/">career board</a>. The software giant, which owns <em>Fable</em> developer <a href="http://massively.joystiq.com/tag/lionhead-studios">Lionhead Studios</a>, is seeking a programmer "who enjoys playing MMO games and has significant experience with the workings of a massive online multiplayer environment."<br />
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Further requirements include "a minimum of one shipped MMO as a network programmer."<br />
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Lionhead shipped <em>Fable III</em> in October of 2010, and the company is rumored to be developing a "controller-based" <em>Fable IV</em> in 2013, according to Eurogamer.<br />
<br />
When contacted by Eurogamer, Lionhead had this to say in an official statement: "Thanks for checking in with us! We're happy to tell you all about what we're working on. Just apply, get hired, and we promise to spill our guts!"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/">Fable developer Lionhead seeking experienced MMO programmer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Dec 2011 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20127747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable-mmo</category><category>fable-mmorpg</category><category>fantasy</category><category>job-listings</category><category>lionhead</category><category>lionhead-studios</category><category>microsoft</category><category>Miscellaneous</category><category>speculation</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 14 Dec 2011 09:45:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist answers Asheron's Call 2: The community]]></title><link>http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/</guid><comments>http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/"><img alt="The Game Archaeologist" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ac1-1319461994.jpg" /></a></div>
Time machines are expensive, and with gas the price it is today, it's not always viable to fuel up your DeLorean and travel back to the early 2000s just to check out some of those long-gone MMOs. Fortunately, jawing about them with former players and developers is the next best method of revisiting canceled MMOs.<br />
<br />
It's been a personal treat to spend the month covering a game I never got to see when it was live. <a href="http://massively.joystiq.com/tag/asherons-call-2/"><em>Asheron's Call 2</em></a> seems like it was a special game that tried hard and resulted in spectacular ideas and flaws alike. We've gotten to hear from <a href="http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/">former fansite owners</a> and <a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/">a developer on the team</a>, which leaves just one group to check in with: the players themselves.<br />
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So today it's all about reminiscing over <em>AC2 </em>with the players who still carry a torch for this title and perhaps have a poster of it on the ceiling over their beds. I wouldn't be surprised if there's one or two people out there who made "children" out of discarded <em>Asheron's Call 2</em> boxes and have enrolled them in elementary school only to be declined because they couldn't be authenticated. That's just how much love there is out there for this game.<p><a href="http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/" rel="bookmark">Continue reading <em>The Game Archaeologist answers Asheron's Call 2: The community</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/">The Game Archaeologist answers Asheron's Call 2: The community</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 25 Oct 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20088295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac2</category><category>aion</category><category>asherons-call</category><category>asherons-call-2</category><category>class</category><category>delorean</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>halo</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lugian</category><category>microsoft</category><category>mr-roboto</category><category>pvp</category><category>race</category><category>time-travel</category><category>turbine</category><category>turbine-entertainment</category><category>warner-bros</category><category>wb</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 25 Oct 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist answers Asheron's Call 2: The former dev]]></title><link>http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/</guid><comments>http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/"><img alt="The Game Archaeologist -- AC2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ac1.jpg" /></a></div>
<div>
	I've been a long-time follower of <a href="http://massively.joystiq.com/tag/eric-heimburg/">Eric Heimburg</a> on his blog, <a href="http://www.eldergame.com/">Elder Game</a>, where he and a friend have spent years delivering insightful commentary about MMOs and supermodels (well, mostly MMOs). Because I'm not that observant a fellow and I assume that most fellow bloggers are mere players like I am, I didn't realize until a little while ago that he and his co-writer were former <a href="http://massively.joystiq.com/tag/Turbine/">Turbine</a> developers who had worked on <a href="http://massively.joystiq.com/category/asherons-call/"><em>Asheron's Call</em></a> and <a href="http://massively.joystiq.com/tag/asherons-call-2/"><em>Asheron's Call 2</em></a>.</div>
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You can see where this is going.<br />
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Once I learned that, I knew I had to get him to contribute to this series. I began a multi-year wooing campaign that involved skywriting, cupcakes, celebrity kiss-o-grams, envelopes stuffed with unmarked bills, and all the tea in China. Of course, this was well after he'd already said "yes" to it, but I like to keep up appearances.<br />
<br />
So hit the jump as I talk to a guy who was on the flipside of <em>Asheron's Call 2</em> as a producer and generally swell fella!<p><a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/" rel="bookmark">Continue reading <em>The Game Archaeologist answers Asheron's Call 2: The former dev</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/">The Game Archaeologist answers Asheron's Call 2: The former dev</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20083105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac2</category><category>asherons-call</category><category>asherons-call-2</category><category>asherons-call-2-legions</category><category>daoc</category><category>dark-age-of-camelot</category><category>drudge</category><category>Eric-Heimburg</category><category>featured</category><category>interview</category><category>John-Lindemuth</category><category>kingdom-vs-kingdom</category><category>legions</category><category>live-events</category><category>live-team</category><category>microsoft</category><category>microsoft-game-studios</category><category>mmo-sequels</category><category>pvp</category><category>Rick-Schmitz</category><category>sequel</category><category>sequels</category><category>tea-in-china</category><category>the-game-archaeologist</category><category>turbine</category><category>turbine-entertainment</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 18 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist answers Asheron's Call 2: The fansite managers]]></title><link>http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/</guid><comments>http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/"><img alt="Asheron's Call - The Game Archaeologist" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ac21.jpg" /></a></div>
Back <a href="http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/">when I covered <em>Asheron's Call</em></a> for <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, I got an impassioned email from a former fansite operator who made me promise that I'd drop her a line when the time came to talk about <a href="http://massively.joystiq.com/tag/asherons-call-2/"><em>Asheron's Call 2</em></a>, as she was not only a huge fan of the title but still in contact with many former players who carry a torch for <a href="http://massively.joystiq.com/tag/turbine/">Turbine's</a> long-departed MMO. One thing led to another, and I ended up talking to both her and a fellow <em>AC2 </em>fansite manager about the ups and downs of covering the second coming of Dereth...<br />
<br />
<strong>The Game Archaeologist: Please introduce yourself, your current job position, and how you got involved with <em>Asheron's Call 2</em> back in the day?</strong><br />
<br />
<strong><a href="http://massively.joystiq.com/tag/kiersten-samwell/">Kiersten Samwell</a>:</strong> I'm Kiersten Samwell, Community Relations and Social Media Manager for <a href="http://massively.joystiq.com/tag/kingsisle/">KingsIsle Entertainment</a>, the creator of <a href="https://www.wizard101.com"><em>Wizard101</em></a>. I used to be the Site Manager for Warcry's Crossroads of Dereth/<em>Asheron's Call</em> site as Ellen Ripley, so it was natural to work with the site manager of their <em>Asheron's Call 2</em> fansite as well. His name is Roberto, and he was just an incredible site manager. Of course, being an avid <em>AC1 </em>player, I enjoyed <em>AC2 </em>for both its similarities to and its differences from <em>AC1</em>.<br />
<br />
<strong>Robert Hackett:</strong> Hi, I'm Robert Hackett, the Managing MMO Editor of <a href="http://www.gamersinfo.net/">GamersInfo.net</a>. I actually got invited to one of the betas along with a friend of mine. The lag was so bad (the day I logged in may have been a stress test; I can't remember) that I told my friend that there was no way my rig could handle that. Fast forward to the month after release and Ophelea from the old <em>AC </em>Crossroads site begged me to come over to <em>AC2 </em>and be an editor for the database she was trying to build. Logged in and the game was a million percent better. I stayed to work on the database and eventually fell in love with it beyond "work!"<p><a href="http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/" rel="bookmark">Continue reading <em>The Game Archaeologist answers Asheron's Call 2: The fansite managers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/">The Game Archaeologist answers Asheron's Call 2: The fansite managers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Oct 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20077753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac-crossroads</category><category>ac2</category><category>ac2-warcry</category><category>asherons-call</category><category>asherons-call-2</category><category>atmosphere</category><category>Auberean</category><category>crafting</category><category>ddo</category><category>deja-vu</category><category>dereth</category><category>dungeons-and-dragons-online</category><category>Ellen-Ripley</category><category>fallen-kings</category><category>featured</category><category>gamersinfo.net</category><category>interview</category><category>Kiersten-Samwell</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>legacy</category><category>lord-of-the-rings-online</category><category>lotro</category><category>microsoft</category><category>Ophelea</category><category>post-apocalyptic</category><category>Robert-Hackett</category><category>sequel</category><category>sequels</category><category>shutdown</category><category>star-wars-galaxies</category><category>swg</category><category>the-game-archeologist</category><category>turbine</category><category>turbine-entertainment</category><category>warcry</category><category>wizard101</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 11 Oct 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist answers Asheron's Call 2: The highlights]]></title><link>http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/</guid><comments>http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/"><img alt="Asheron's Call 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ash1-1317648652.jpg" /></a></div>
<a href="http://massively.joystiq.com/2011/05/19/the-perfect-ten-sequelitis/">MMO sequels</a> are funny animals. Sequels (along with prequels and "reimaginings") are ingrained into the entertainment industry so deep that it makes sense that MMO studios would follow suit. And yet these types of games -- with their ever-growing nature and heavy involvement with loyal playerbases -- are not always conducive to such projects. More often than not, a sequel to an online game becomes its ancestor's main competition, which is not a desirable outcome for the studio.<br />
<br />
Perhaps back in the early 2000s, studios simply didn't know better. There's good evidence that the typical "hit video games need a sequel" mindset ran rampant across the industry, from the multiple attempts at <a href="http://massively.joystiq.com/2011/07/05/the-game-archaeologist-and-the-what-ifs-ultima-x-odyssey/"><em>Ultima Online 2</em></a> to the release of the don't-call-it-a-sequel sequel of <a href="http://everquest2.com/"><em>EverQuest II</em></a>. Perhaps developers didn't realize that MMO players didn't necessarily want to be uprooted and moved to a new game every few years.<br />
<br />
While sequels, spin-offs and remakes are still present, the genre learned a hard lesson with <a href="http://massively.joystiq.com/tag/asherons-call-2/"><em>Asheron's Call 2</em></a> in the first half of the decade. <em><a href="http://ac.turbine.com/">Asheron's Call</a> </em>was a success on <a href="http://massively.joystiq.com/tag/microsoft/">Microsoft</a> and <a href="http://massively.joystiq.com/tag/turbine/">Turbine's</a> behalf, and a sequel -- with vastly improved graphics and deeper gameplay -- seemed like a logical next step. Unfortunately, it was a Greek tragedy in the making, destined for a short but memorable life in our world.<br />
<br />
This month we're going to look at the brief shining star of <em>Asheron's Call 2</em> and get all sorts of misty-eyed romantic over it!<p><a href="http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist answers Asheron's Call 2: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/">The Game Archaeologist answers Asheron's Call 2: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20071765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac1</category><category>ac2</category><category>asherons-call</category><category>asherons-call-2</category><category>asherons-call-2-legions</category><category>award</category><category>canceled</category><category>cancellation</category><category>class</category><category>classes</category><category>dereth</category><category>eqii</category><category>everquest-ii</category><category>expansion</category><category>fallen-kings</category><category>featured</category><category>geoff-scott</category><category>guilds</category><category>hero-2.0</category><category>hero-system</category><category>jonathan-hanna</category><category>kingdom-vs-kingdom</category><category>kvk</category><category>legions</category><category>matthew-ford</category><category>microsoft</category><category>microsoft-game-studios</category><category>mmo-sequels</category><category>music</category><category>music-system</category><category>player-music</category><category>pvp</category><category>Randy-Spong</category><category>sequel</category><category>sequels</category><category>the-game-archaeologist</category><category>turbine</category><category>turbine-entertainment</category><category>ultima-online-2</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 04 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Why Microsoft is 'the MMO graveyard']]></title><link>http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/</guid><comments>http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/"><img alt="True Fantasy Live Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/true1.jpg" /></a></div>
Anyone who's been following MMOs for any length of time will have come to the astute conclusion that <a href="http://massively.joystiq.com/tag/microsoft/">Microsoft</a> is not a fertile ground for the growth of such projects. In fact, in an opinion piece <a href="http://www.computerandvideogames.com/319704/features/microsofts-inflexibility-has-failed-mmos-on-xbox-what-can-be-done/">over at CVG</a>, the author labels the company and Xbox Live as an "MMO graveyard" where good titles go to wither and die.<br />
<br />
Citing MMOs such as <a href="http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/"><em>Mythica</em></a> and <a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/"><em>True Fantasy Live Online</em></a> as evidence, CVG says that Microsoft's "inflexibility" became the company's biggest obstacle to seeing a title through to launch. Instead, MMO after MMO was canceled, transferred to other companies, or promised and forgotten. CVG says that there is enough evidence to suggest that Microsoft is unsure and afraid of the MMO model, and instead of doing its best to be accommodating to such projects, the company made it all but impossible for original projects or PC ports to come to fruition.<br />
<br />
The article is a fascinating overview of the games and issues involved in Microsoft's approach to the MMO market, and ends with a handful of "hopefuls" that will prove that console MMOs can be done, and done well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/">Why Microsoft is 'the MMO graveyard'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Sep 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20048533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>console-mmo</category><category>consoles</category><category>cvg</category><category>microsoft</category><category>mmo-graveyard</category><category>mythica</category><category>opinion</category><category>true-fantasy-live-online</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 21 Sep 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[The dangers and allure of real money trading in MMOs]]></title><link>http://massively.joystiq.com/2011/09/03/the-dangers-and-allure-of-real-money-trading-in-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/03/the-dangers-and-allure-of-real-money-trading-in-mmos/</guid><comments>http://massively.joystiq.com/2011/09/03/the-dangers-and-allure-of-real-money-trading-in-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/03/the-dangers-and-allure-of-real-money-trading-in-mmos/"><img alt="EverQuest" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/ireblindimp-rb.jpg" /></a></div>
It's been one of the longest-running debates in the MMO industry: whether or not <a href="http://massively.joystiq.com/tag/rmt/">real money trading</a> (RMT) helps or hurts players and the game worlds they inhabit. <a href="http://www.ottawacitizen.com/life/reality+virtual+spending/5348696/story.html">The Ottawa Citizen</a> shed some light on the subject by showing how the games industry at large has dealt with the subject, from players dealing in grey market trades to studios overseeing RMT in the hopes of keeping players' bank accounts safe while lining the studios' pockets with additional income.<br />
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Two examples were given of players engaging in illicit -- and ill-advised (Massively disclaimer) -- RMT activities. One player said that he made $7,000 in 2001 by purchasing <em><a href="http://massively.joystiq.com/category/everquest">EverQuest</a> </em>characters from bored players and reselling them to others, even though this was against the game's EULA. He likened it to real-world corporate practices: "It was kind of like buying a company and breaking (it) down and selling off all its assets, and flipping it for more cash."<br />
<br />
Another player admitted to spending $50 in hopes of gaining 2,000 gold in <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>, but the third-party company simply took his cash and never delivered the gold.<br />
<br />
The article notes how games like <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> and companies like Sony and Microsoft are embracing RMT even as the issue remains taboo in many MMOs.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/03/the-dangers-and-allure-of-real-money-trading-in-mmos/">The dangers and allure of real money trading in MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/03/the-dangers-and-allure-of-real-money-trading-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20034284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/03/the-dangers-and-allure-of-real-money-trading-in-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq</category><category>eula</category><category>everquest</category><category>grey-market</category><category>microsoft</category><category>ottawa-citizen</category><category>playstation-3</category><category>real-money-trading</category><category>rmt</category><category>second-life</category><category>soe</category><category>sony</category><category>Sony-Online-Entertainment</category><category>taboo</category><category>world-of-warcraft</category><category>wow</category><category>Xbox-360</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 03 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Jagex CEO hints at why RuneScape hasn't come to consoles]]></title><link>http://massively.joystiq.com/2011/08/26/jagex-ceo-hints-at-why-runescape-hasnt-come-to-consoles/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/26/jagex-ceo-hints-at-why-runescape-hasnt-come-to-consoles/</guid><comments>http://massively.joystiq.com/2011/08/26/jagex-ceo-hints-at-why-runescape-hasnt-come-to-consoles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/26/jagex-ceo-hints-at-why-runescape-hasnt-come-to-consoles/"><img alt="RuneScape - concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/rs-runescape---wallpaper-008.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/jagex">Jagex</a> CEO <a href="http://massively.joystiq.com/tag/mark-gerhard">Mark Gerhard</a> is one of the more quotable head honchos in the gaming business, and he didn't disappoint at the recent Edinburgh Interactive conference. Gerhard spoke in no uncertain terms about the difficulties inherent in bringing Jagex's long-running <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a> browser MMO to game consoles like the Xbox 360 and the PlayStation 3.<br />
<br />
The problem according to Gerhard?<br />
<br />
<a href="http://massively.joystiq.com/tag/microsoft">Microsoft</a> and <a href="http://massively.joystiq.com/tag/sony">Sony</a>. "They said 'we cannot let the Microsoft community play with the Sony community,''' he explained, before offering his response and an explanation as to why <em>RuneScape</em> has yet to appear on a console. "We're not going to frame our community into boxes just for a few million more customers. Of course I'd love a few million more customers, but I just wouldn't do it [...] you almost become the disease you're trying to solve."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/26/jagex-ceo-hints-at-why-runescape-hasnt-come-to-consoles/">Jagex CEO hints at why RuneScape hasn't come to consoles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Aug 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/26/jagex-ceo-hints-at-why-runescape-hasnt-come-to-consoles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20028101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/26/jagex-ceo-hints-at-why-runescape-hasnt-come-to-consoles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-based</category><category>browser-mmo</category><category>conferences</category><category>consoles</category><category>jagex</category><category>mark-gerhard</category><category>microsoft</category><category>mmo-industry</category><category>playstation-3</category><category>real-world-events</category><category>runescape</category><category>sony</category><category>xbox-360</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 26 Aug 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Age of Empires Online introduces Season Pass, details pricing]]></title><link>http://massively.joystiq.com/2011/08/16/age-of-empires-online-introduces-season-pass-details-pricing/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/16/age-of-empires-online-introduces-season-pass-details-pricing/</guid><comments>http://massively.joystiq.com/2011/08/16/age-of-empires-online-introduces-season-pass-details-pricing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/16/age-of-empires-online-introduces-season-pass-details-pricing/"><img alt="Screenshot -- Age of Empires Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/aoeonlineheader.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/tag/microsoft">Microsoft</a> has released more information on the pricing plans that will soon be available to players of <em><a href="http://www.massively.com/tag/age-of-empires-online">Age of Empires Online</a></em>, the newest installment in the RTS series that launched just today. On top of the previously established Premium Civilization packs (weighing in at $20 each), the Defense of Crete booster ($9.99), and Empire Extras ($4.99), players will also be able to purchase a Season Pass.<br />
	<br />
	The Season Pass grants players a 30% discount on all cash shop items for six months. The Season Pass itself is reported to set players back a hefty $99.99, so it will likely only be useful for the most hardcore of Age of Empires Online players. But if you're planning on buying up every bit of content the company drops, it may save you a few bucks. In addition to the Season Pass, Microsoft also announced that players who buy the Greek and Egyptian civilizations will receive the Defense of Crete booster for free. For more information on the just-launched online RTS, check out <a href="http://www.joystiq.com/2011/08/16/age-of-empires-online-review/">Joystiq's hands-on impressions</a> of the game.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/16/age-of-empires-online-introduces-season-pass-details-pricing/">Age of Empires Online introduces Season Pass, details pricing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Aug 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/16/age-of-empires-online-introduces-season-pass-details-pricing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20019439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/16/age-of-empires-online-introduces-season-pass-details-pricing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-empires</category><category>age-of-empires-online</category><category>aoe</category><category>f2p</category><category>free-to-play</category><category>microsoft</category><category>microsoft-game-studios</category><category>mmorts</category><category>pricing</category><category>real-time-strategy</category><category>rts</category><category>season-pass</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 16 Aug 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[New Age of Empires Online monthly content updates in the works]]></title><link>http://massively.joystiq.com/2011/07/26/new-age-of-empires-online-monthly-content-updates-in-the-works/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/26/new-age-of-empires-online-monthly-content-updates-in-the-works/</guid><comments>http://massively.joystiq.com/2011/07/26/new-age-of-empires-online-monthly-content-updates-in-the-works/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/26/new-age-of-empires-online-monthly-content-updates-in-the-works/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/celtcap1july165.jpg" vspace="4" /></a></div>
Launch day is coming up fast for <a href="http://massively.joystiq.com/tag/age-of-empires-online"><em>Age of Empires Online</em></a>, and August 16th can't come fast enough for fans of MMORTS titles. In addition to the game's official kickoff, players can also look forward to new Greek and Egyptian civilizations and the Defense of Crete booster pack. If that's not enough, a new <a href="http://massively.joystiq.com/tag/microsoft">Microsoft</a> press release has announced that <em>Age of Empires Online</em> will be "<em>adding new premium content monthly to further expand your gameplay options in a persistent and evolving world</em>."<br />
<br />
Said expanding will take the form of two new civilizations and a new booster pack that will be added to the game by the end of 2011. First up is the Celtic civilization, and these masters of metalwork and crafting will help you earn new gear and rewards. Next are the Persians, and players will take control of units including Immortals, mounted archers, and attack elephants.<br />
<br />
Finally, the Skirmish Hall booster pack allows players to control the battlefield by customizing their starting age, forces, resources, difficulty levels, and the number of enemies.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/26/new-age-of-empires-online-monthly-content-updates-in-the-works/">New Age of Empires Online monthly content updates in the works</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jul 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/26/new-age-of-empires-online-monthly-content-updates-in-the-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20000676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/26/new-age-of-empires-online-monthly-content-updates-in-the-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-empires</category><category>age-of-empires-online</category><category>celtic-civilization</category><category>celts</category><category>crafting</category><category>immortals</category><category>metalwork</category><category>microsoft</category><category>mmorts</category><category>persian-archers</category><category>persians</category><category>press-release</category><category>real-time-strategy</category><category>rts</category><category>skirmish-hall</category><category>skirmish-hall-booster-pack</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 26 Jul 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the What Ifs: Mythica]]></title><link>http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/</guid><comments>http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/mythica1.jpg" /></a></div>
While <a href="http://massively.joystiq.com/tag/microsoft-game-studios/">Microsoft</a> may be the big cheese when it comes to operating systems and worldwide domination, for whatever reason the company has the absolute worst of luck (or worst of decision-makers) when it comes to MMOs. Microsoft Game Studios has proven remarkably skittish when it approached the swimming pool of online RPGs, choosing to dip a toe into the water, give a girlie scream, and run away without taking the dive.<br />
<br />
<a href="http://massively.joystiq.com/tag/true-fantasy-live-online/"><em>True Fantasy Live Online</em></a> <a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/">had a bumpy ride with the studio</a>, <a href="http://massively.joystiq.com/2008/02/11/marvel-mmo-officially-put-to-rest/"><em>Marvel Universe Online</em> circled the drain</a> faster than my morning shower, and the less said about its relationship with <a href="http://vgplayers.station.sony.com/"><em>Vanguard's</em></a> development, the better. But there was yet another aborted project that Microsoft jumped into -- and then back out of -- between 2003 and 2004, and in my opinion, it was the one the company should've stuck out to completion.<br />
<br />
I remember when Microsoft first announced <a href="http://massively.joystiq.com/tag/mythica/"><em>Mythica</em></a>, because I thought "This is gonna be <em>cool</em>." Vikings, Norse mythology, gods made flesh, and a big-name studio funding limitless adventures. In the pre-<a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a> era, the field was wide open for a company to come up and rival <a href="http://massively.joystiq.com/tag/soe/">Sony Online Entertainment</a> for the crown, so why not this one? But... cold water, skittish toes, and another MMO kicked the bucket before it saw the light of its first day.<br />
<br />
Take my hand (don't worry, I washed today) and we shall travel back to Ragnar&ouml;k and beyond!<p><a href="http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: Mythica</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/">The Game Archaeologist and the What Ifs: Mythica</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19993242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-waalkes</category><category>bears-bears-bears</category><category>demi-god</category><category>featured</category><category>fourth-pillar</category><category>ghostbusters</category><category>god</category><category>godhood</category><category>matt-wilson</category><category>microsoft</category><category>microsoft-game-studios</category><category>mythic</category><category>mythic-entertainment</category><category>mythica</category><category>mythology</category><category>norse</category><category>norse-mythology</category><category>ragnarok</category><category>soe</category><category>sony-online-entertainment</category><category>trailer</category><category>true-fantasy-live-online</category><category>vanguard</category><category>video</category><category>vikings</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 19 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the What Ifs: Climax's Warhammer Online]]></title><link>http://massively.joystiq.com/2011/07/12/the-game-archaeologist-and-the-what-ifs-climaxs-warhammer-onli/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/12/the-game-archaeologist-and-the-what-ifs-climaxs-warhammer-onli/</guid><comments>http://massively.joystiq.com/2011/07/12/the-game-archaeologist-and-the-what-ifs-climaxs-warhammer-onli/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/war1.jpg" /></a></div>
Let's begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest MMO hotness -- in this case, <a href="http://www.warhammeronline.com/"><em>Warhammer Online</em></a>. As I was growing increasingly tired of <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a>, <a href="http://massively.joystiq.com/category/warhammer-online"><em>WAR</em></a> seemed to offer a refreshing alternative: a darker world full of brutal PvP and awesome new ideas. So I joined the elite ranks of bloggers (hey, stop laughing so hard) and spent the better part of two years jawing about <a href="http://massively.joystiq.com/tag/mythic/">Mythic's </a>latest fantasy project.<br />
<br />
And while <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a> was, in my opinion, a solid product, it certainly failed to live up to the extremely high expectations held by both the development team and the players. No matter how it turned out, I really enjoyed talking about <em>WAR</em>, especially in the days leading up to its launch.<br />
<br />
One of the first articles I ever wrote for my blog <a href="http://waaagh.wordpress.com/2008/04/21/the-warhammer-online-that-almost-was/">WAAAGH!</a> dealt with the first attempt to bring <em>Warhammer Online</em> into the MMO genre (as a fun aside, it was one of the first times <a href="http://massively.joystiq.com/2008/04/22/the-warhammer-that-almost-was/">I got my name on Massively</a>!). It's a "<a href="http://massively.joystiq.com/tag/what-if/">what if?</a>" tale that's tantalizing to consider -- an entirely different studio, <a href="http://massively.joystiq.com/tag/climax-online/">Climax Online</a>, creating a much darker version of Warhammer than we've ever seen online. The tale of the game's rise and fall (and subsequent rise and fall again) captivated me, and I wanted to expand my old article as part of our recent series into exploring MMOs canceled before their launch.<br />
<br />
So what if Climax had brought <em>Warhammer Online</em> to bear? Would it have eclipsed Mythic's vision or been its own animal? Hit the jump and let's dive into the pages of ancient history!<p><a href="http://massively.joystiq.com/2011/07/12/the-game-archaeologist-and-the-what-ifs-climaxs-warhammer-onli/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: Climax's Warhammer Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/12/the-game-archaeologist-and-the-what-ifs-climaxs-warhammer-onli/">The Game Archaeologist and the What Ifs: Climax's Warhammer Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Jul 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/12/the-game-archaeologist-and-the-what-ifs-climaxs-warhammer-onli/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19987563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/12/the-game-archaeologist-and-the-what-ifs-climaxs-warhammer-onli/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>adventurer</category><category>altdorf</category><category>character-design</category><category>class</category><category>classes</category><category>climax</category><category>climax-group</category><category>climax-online</category><category>David-Nicholson</category><category>dwarves</category><category>e3</category><category>e3-2003</category><category>e3-2004</category><category>ea-mythic</category><category>elves</category><category>featured</category><category>games-workshop</category><category>gamezone</category><category>halflings</category><category>Karl-Jeffery</category><category>live-events</category><category>magic</category><category>master-assassin</category><category>microsoft</category><category>mythic</category><category>mythic-entertainment</category><category>ogres</category><category>overlord</category><category>paul-barnett</category><category>playstation</category><category>pvp</category><category>reikland</category><category>robin-dews</category><category>rogue</category><category>seasons</category><category>sega</category><category>silent-hill</category><category>skill-based</category><category>sunglasses</category><category>syp</category><category>waagh</category><category>war</category><category>war-is-everywhere</category><category>warhammer</category><category>warhammer-fantasy</category><category>warhammer-online</category><category>warhammer-online-age-of-reckoning</category><category>warrior</category><category>weather</category><category>weather-events</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 12 Jul 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Age of Empires Online dev diary is all about the goods]]></title><link>http://massively.joystiq.com/2011/06/17/age-of-empires-online-dev-diary-is-all-about-the-goods/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/17/age-of-empires-online-dev-diary-is-all-about-the-goods/</guid><comments>http://massively.joystiq.com/2011/06/17/age-of-empires-online-dev-diary-is-all-about-the-goods/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://ageofempiresonline.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/aoe-1308316985.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Using tongue-in-cheek stick puppets, the folks at <a href="http://ageofempiresonline.com/"><em>Age of Empires Online</em></a> have emerged to give us a quick overview of the gear system in a new dev diary. Yes, even empire-building titles rely on good ol' fashioned MMO gear to equip armies.<br />
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Once attached to an army, gear changes the appearance and stats of your troops. The more rare the gear, the tougher they become. Gear can be found, purchased, and crafted as you may expect. You have to purchase the civilization with real-world money in order to be able to equip the very best items, however.<br />
<br />
And if you're curious about <a href="http://massively.joystiq.com/tag/age-of-empires-online/"><em>Age of Empires Online's</em></a> pricing structure, <a href="http://www.shacknews.com/article/68633/age-empires-online-content-pricing">ShackNews has the full skinny</a>. Some of the purchases are merely cosmetic, although it looks like there's bad news for those looking to avoid a "pay to win" scenario: <em>"Unfortunately, <a href="http://www.massively.com/tag/microsoft">Microsoft's</a> approach to monetising </em>Age of Empires Online<em> seems to be one of placing non-paying players at a significant disadvantage."</em><br />
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<em>Age of Empires Online</em> <a href="http://massively.joystiq.com/2011/06/01/age-of-empires-online-launching-august-16th/">is slated for an August 16th launch</a>. You can watch the dev diary on gear for a chuckle or two after the jump!<p><a href="http://massively.joystiq.com/2011/06/17/age-of-empires-online-dev-diary-is-all-about-the-goods/" rel="bookmark">Continue reading <em>Age of Empires Online dev diary is all about the goods</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/17/age-of-empires-online-dev-diary-is-all-about-the-goods/">Age of Empires Online dev diary is all about the goods</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Jun 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/17/age-of-empires-online-dev-diary-is-all-about-the-goods/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19969678/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/17/age-of-empires-online-dev-diary-is-all-about-the-goods/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-empires-online</category><category>aoe</category><category>aoeo</category><category>crafting</category><category>dev-diary</category><category>developer-diary</category><category>f2p</category><category>free-to-play</category><category>gear</category><category>launch</category><category>microsoft</category><category>pay-to-win</category><category>pricing-structure</category><category>rock-paper-shotgun</category><category>shacknews</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 17 Jun 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the What Ifs: True Fantasy Live Online]]></title><link>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</guid><comments>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/true1.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
As an extremely amateur historian -- and an <a href="http://massively.joystiq.com/category/the-game-archaeologist/">extremely attractive archaeologist</a> -- I've always been fascinated with the "what ifs" of gaming's timeline. What if <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> had pulled the plug on <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a> during development as it did for <a href="http://en.wikipedia.org/wiki/Warcraft_Adventures:_Lord_of_the_Clans"><em>Warcraft Adventures</em></a>? What if <a href="http://massively.joystiq.com/tag/hellgate-london/"><em>Hellgate: London</em></a> had a lot more time and resources before it launched? What if North America had embraced the free-to-play model much earlier instead of the subscription model? What if Shawn came to his senses before he hired me?<br />
<br />
Life would've been a lot better. Or worse. That's the problem with counterfactual history: We can make educated guesses, but we'll never really know. While it's sad to see MMOs shut down due to underperformance, it's especially maddening to contemplate MMOs canceled before they even made it to the starting gate. In a new periodic series here at <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, I'm going to look at a few of the "what ifs" of prematurely terminated MMORPGs.<br />
<br />
And to kick us off, I'm tackling probably one of the most frustrating, painful subjects that still linger amongst potential fans. I'm talking, of course, of <a href="http://massively.joystiq.com/tag/true-fantasy-live-online/"><em>True Fantasy Live Online</em></a>, the game that could've shown the true potential of console MMOs. Or, y'know, not.<p><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: True Fantasy Live Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/">The Game Archaeologist and the What Ifs: True Fantasy Live Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akihiro-Hino</category><category>blizzard</category><category>cel-shaded</category><category>counterfactual-history</category><category>dreamcast</category><category>dust-514</category><category>eq</category><category>everquest</category><category>evolution</category><category>fable</category><category>featured</category><category>ffxi</category><category>final-fantasy-vii</category><category>final-fantasy-xi</category><category>gamespot</category><category>hellgate-london</category><category>killer-app</category><category>killer-application</category><category>level-5</category><category>microsoft</category><category>mounts</category><category>nes</category><category>player-evolution</category><category>player-housing</category><category>playstation</category><category>professor-layton</category><category>sega</category><category>super-mario-bros</category><category>tflo</category><category>the-game-archaeologist</category><category>tokyo-game-show</category><category>true-fantasy-live-online</category><category>undead-labs</category><category>voice-chat</category><category>voice-communication</category><category>warcraft-adventures</category><category>what-if</category><category>what-ifs</category><category>world-of-warcraft</category><category>wow</category><category>xbox</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Age of Empires Online launching August 16th]]></title><link>http://massively.joystiq.com/2011/06/01/age-of-empires-online-launching-august-16th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/01/age-of-empires-online-launching-august-16th/</guid><comments>http://massively.joystiq.com/2011/06/01/age-of-empires-online-launching-august-16th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div style="text-align: center;">
	<a href="http://www.ageofempiresonline.com/features/#topSection"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/aoe.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
There are just a couple of months yet until you can conquer the world from the comfort of your bedroom, but that's no excuse to let your hygiene slip. <a href="http://massively.joystiq.com/tag/microsoft-game-studios/">Microsoft Game Studios</a> announced that <a href="http://www.ageofempiresonline.com/"><em>Age of Empires Online</em></a> <a href="http://www.ageofempiresonline.com/features/#topSection">will be released on August 16th</a> with two initial civilizations: the Greeks and Egyptians.<br />
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As the latest in the long-running civilization sim franchise, <em><a href="http://massively.joystiq.com/tag/age-of-empires-online/">Age of Empires Online</a></em> will allow players to build up persistent towns, establish trade between other players, work on crafting and quests, and even go to war when needed.<br />
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While the initial core gameplay will be available for free, Microsoft hopes that players will get so hooked that they'll gladly purchase <em>Age of Empires Online</em> "Premium Content Packs" to enhance their experience. These packs will include new civilizations and game modes. <a href="http://www.1up.com/news/age-of-empires-online-launches-august-16">1UP reports</a> that in addition to the typical digital download, Microsoft will be shipping out retail boxes in order to snag a larger audience -- although these boxes will merely contain instructions how to download the game.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/age-of-empires-online/">Age of Empires Online</a></strong></p><a href="http://massively.joystiq.com/photos/age-of-empires-online/#3267975"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/greek-inland_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-empires-online/#3267976"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/ss--battle_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-empires-online/#3267977"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/ss--capitalcity-1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-empires-online/#3267978"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/ss--coastal-raid_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-empires-online/#3267979"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/ss--greekrockycoast_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/01/age-of-empires-online-launching-august-16th/">Age of Empires Online launching August 16th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Jun 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/01/age-of-empires-online-launching-august-16th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19955219/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/01/age-of-empires-online-launching-august-16th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-empires</category><category>age-of-empires-online</category><category>aoe</category><category>civilization</category><category>civilization-sim</category><category>egyptians</category><category>f2p</category><category>free-to-play</category><category>gallery</category><category>gas-powered-games</category><category>greeks</category><category>launch</category><category>launch-date</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>premium-content-pack</category><category>retail</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 01 Jun 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft reveals 48-hour 'secret access' to Age of Empires Online beta]]></title><link>http://massively.joystiq.com/2011/05/05/microsoft-reveals-48-hour-secret-access-to-age-of-empires-onli/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/05/microsoft-reveals-48-hour-secret-access-to-age-of-empires-onli/</guid><comments>http://massively.joystiq.com/2011/05/05/microsoft-reveals-48-hour-secret-access-to-age-of-empires-onli/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div style="text-align: center;">
	<a href="http://gamesforwindows.com/ageofempiresonlinebeta"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/age-of-empires-online-thumb.jpg" vspace="4" /></a></div>
Yearning for an early look at <a href="http://ageofempiresonline.com/"><em>Age of Empires Online</em></a>? If so, <a href="http://www.microsoft.com/games/">Microsoft Game Studios</a> has some good news for you. Starting today, you can jump into a 48-hour <a href="http://gamesforwindows.com/ageofempiresonlinebeta">secret access</a> beta signup session simply by registering for a Windows Live ID (or logging in if you already have one).<br />
<br />
This is your last chance to get in on some <a href="http://massively.joystiq.com/tag/age-of-empires-online"><em>Age of Empires</em></a> beta action before <a href="http://massively.joystiq.com/tag/microsoft-game-studios">MGS</a> closes it to the public, so hurry and visit the signup link before Saturday, May 7th. You'll be able to download the beta client immediately and get started testing shortly thereafter. If you missed our <a href="http://massively.joystiq.com/2011/04/19/snag-an-age-of-empires-online-beta-key/">beta key giveaway</a> a couple of weeks ago, don't miss what could be your last opportunity to take part in the upcoming MMORTS' testing phase!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/05/microsoft-reveals-48-hour-secret-access-to-age-of-empires-onli/">Microsoft reveals 48-hour 'secret access' to Age of Empires Online beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 May 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/05/microsoft-reveals-48-hour-secret-access-to-age-of-empires-onli/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19932649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/05/microsoft-reveals-48-hour-secret-access-to-age-of-empires-onli/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-empires</category><category>age-of-empires-online</category><category>beta</category><category>betas</category><category>f2p</category><category>free-to-play</category><category>historical</category><category>microsoft</category><category>microsoft-game-studios</category><category>mmorts</category><category>real-time-strategy</category><category>rts</category><category>secret-beta-access</category><category>windows-live-id</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 05 May 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Battle of the browsers]]></title><link>http://massively.joystiq.com/2011/03/29/mmobility-battle-of-the-browsers/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/29/mmobility-battle-of-the-browsers/</guid><comments>http://massively.joystiq.com/2011/03/29/mmobility-battle-of-the-browsers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/category/browser/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/webbrowsersbykingyoart.jpg" vspace="4" /></a></div>
Before I get too far in this new column, I need to take stock of my weaponry. I now have almost everything I need: an <a href="http://www.apple.com/iphone/">iPhone</a>, an <a href="http://www.apple.com/ipad/">iPad</a>, a new <a href="http://www.att.com/shop/wireless/devices/htc-inspire.jsp?WT.srch=1#fbid=_krzhGn6JpG">HTC Inspire</a> Android phone, one <a href="http://www.shopping.hp.com/webapp/shopping/computer_series.do?storeName=computer_store&amp;category=notebooks&amp;series_name=G62x_series&amp;a1=Starting+price&amp;v1=%24400-%24600">basic laptop of choice</a>, and a pretty decent gaming rig (if a little old). I have everything I need to test out games across different browsers and devices. I am prepared to slug these pieces of hardware wherever I need to; I am ready to walk with them in hand.<br />
<br />
It's a tough job, but someone has to do it.<br />
<br />
I could use some advice, though. I have my preferences, but I wonder what my readers think. Which browser do you prefer? Why? For example, I am in love with Chrome for various reasons, but some games have issues with it. Do I weigh the good against the bad and claim it as my default anyway? Lately, I have all the major browsers bookmarked on my desktop, waiting to go. What about security? I'll be honest: I'm not an expert.<br />
<br />
Click past the cut and let's discuss. Maybe you can help me.<p><a href="http://massively.joystiq.com/2011/03/29/mmobility-battle-of-the-browsers/" rel="bookmark">Continue reading <em>MMObility: Battle of the browsers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/29/mmobility-battle-of-the-browsers/">MMObility: Battle of the browsers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Mar 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/29/mmobility-battle-of-the-browsers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19893277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/29/mmobility-battle-of-the-browsers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>browser</category><category>browser-games</category><category>browser-gaming</category><category>browser-security</category><category>browser-wars</category><category>chrome</category><category>f2p</category><category>featured</category><category>firefox</category><category>free-to-play</category><category>ftp</category><category>google</category><category>internet-explorer</category><category>microsoft</category><category>ministry-of-war</category><category>mozilla</category><category>opera</category><category>safari</category><category>security</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 29 Mar 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Nexon's Dungeon Fighter Online coming to Xbox Live Arcade]]></title><link>http://massively.joystiq.com/2011/03/24/nexons-dungeon-fighter-online-coming-to-xbox-live-arcade/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/24/nexons-dungeon-fighter-online-coming-to-xbox-live-arcade/</guid><comments>http://massively.joystiq.com/2011/03/24/nexons-dungeon-fighter-online-coming-to-xbox-live-arcade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dungeon-fighter-online/" rel="tag">Dungeon Fighter Online</a></p><div style="text-align: center;">
	<a href="http://www.destructoid.com/dungeon-fighter-online-comes-to-xbla-197157.phtml?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Destructoid+%28Destructoid%29"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/xboxlivearcadelogo1265388793.jpg" vspace="4" /></a></div>
The MMO console line-up just got a bit bigger thanks to the folks at <a href="http://www.nexon.net/">Nexon</a> and <a href="http://www.softmax.co.kr/">Softmax</a>. The latter is porting the former's <a href="http://dungeonfighter.nexon.net/"><em>Dungeon Fighter Online</em></a> beat-'em-up to the <a href="http://marketplace.xbox.com/en-US/Games/XboxArcadeGames">Xbox Live Arcade</a> delivery platform, where the title will boast a freemium business model (meaning you download the client for free and pay for items and upgrades).<br />
<br />
<a href="http://massively.joystiq.com/tag/nexon">Nexon</a> and <a href="http://www.microsoft.com/games/">Microsoft</a> are splitting localization duties as the game will be released in eight languages worldwide. The console title -- Nexon's first -- will be exclusive to the 360. <a href="http://massively.joystiq.com/category/dungeon-fighter-online"><em>DFO</em></a> features six character classes (with subclasses available at level 18) and further advancement possible at level 48 via an awakening quest.<br />
<br />
[Thanks to Prime Synergy for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/24/nexons-dungeon-fighter-online-coming-to-xbox-live-arcade/">Nexon's Dungeon Fighter Online coming to Xbox Live Arcade</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Mar 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/24/nexons-dungeon-fighter-online-coming-to-xbox-live-arcade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19891206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/24/nexons-dungeon-fighter-online-coming-to-xbox-live-arcade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>console-mmo</category><category>consoles</category><category>dfo</category><category>dungeon-fighter</category><category>dungeon-fighter-online</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>microsoft</category><category>nexon</category><category>xbl</category><category>xbla</category><category>xbox-360</category><category>xbox-live</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 Mar 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Age of Empires Online posts first dev diary video]]></title><link>http://massively.joystiq.com/2011/03/04/age-of-empires-online-posts-first-dev-diary-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/04/age-of-empires-online-posts-first-dev-diary-video/</guid><comments>http://massively.joystiq.com/2011/03/04/age-of-empires-online-posts-first-dev-diary-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.ageofempiresonline.com/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/ageofempiresdevvideo1-530kv.jpg" vspace="4" /></a></div>
Cross an RTS game over to an MMO? Madness! Well, OK, maybe it's not madness at all, but this new video dev blog from the team behind <a href="http://www.ageofempiresonline.com/"><em>Age of Empires Online</em></a> is pretty crazy! In it, we're treated to an interesting look behind the scenes of this upcoming MMORTS title under production at <a href="http://massively.joystiq.com/tag/Gas-Powered-Games/">Gas Powered Games</a>. However, as we learn from CEO <a href="http://massively.joystiq.com/tag/Chris-Taylor/">Chris Taylor</a>, Producer <a href="http://massively.joystiq.com/tag/Dex-Manely/">Dex Manely</a>, and Marketing Manager <a href="http://massively.joystiq.com/tag/Justin-Kirby/">Justin Kirby</a>, there's a lot of brainstorming and work that goes on when it comes to creating interesting video dev blogs for a game.<br />
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With fun, stylized graphics, vividly colored environments, tons of action and a pedigree spanning several different popular titles, <a href="http://massively.joystiq.com/tag/age-of-empires-online/"><em>Age of Empires Online</em></a> looks like it has a good start. For now, check out the video embedded behind the break, and if the game seems like your idea of fun, head over to the <em>Age of Empires Online</em> site to get signed up for a chance to beta test.<p><a href="http://massively.joystiq.com/2011/03/04/age-of-empires-online-posts-first-dev-diary-video/" rel="bookmark">Continue reading <em>Age of Empires Online posts first dev diary video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/04/age-of-empires-online-posts-first-dev-diary-video/">Age of Empires Online posts first dev diary video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Mar 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/04/age-of-empires-online-posts-first-dev-diary-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19868591/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/04/age-of-empires-online-posts-first-dev-diary-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-empires-online</category><category>AOEO</category><category>beta</category><category>chris-taylor</category><category>dex-manely</category><category>gas-powered-games</category><category>GasPoweredGames</category><category>justin-kirby</category><category>microsoft</category><category>mmorts</category><category>silly</category><category>video</category><category>video-blog</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 04 Mar 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2011: Bungie's MMO won't be WoW in space]]></title><link>http://massively.joystiq.com/2011/03/04/gdc-2011-bungies-mmo-wont-be-wow-in-space/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/04/gdc-2011-bungies-mmo-wont-be-wow-in-space/</guid><comments>http://massively.joystiq.com/2011/03/04/gdc-2011-bungies-mmo-wont-be-wow-in-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/03/bungies-next-game-is-massively-multiplayer/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/bungieheaderimg530pxcomplogo.jpg" vspace="4" /></a></div>
The top secret MMO project from <a href="http://bungie.net">Bungie</a> continues to raise fan and industry eyebrows despite the absence of any real information about the title. The game, rumored to carry the code name <a href="http://massively.joystiq.com/2011/02/17/wow-in-space-bungies-mmofps-named-destiny/"><em>Destiny</em></a>, will be massively multiplayer, and it will be set against a space/sci-fi backdrop. Beyond that, it's anyone's guess as to what will actually emerge from the <em>Halo</em>-maker's secret laboratory.<br />
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<a href="http://www.joystiq.com/2011/03/03/bungies-next-game-is-massively-multiplayer/">Joystiq</a> has unearthed a blurb about the project from this week's <a href="http://gdc-2011">GDC</a>, wherein <a href="http://massively.joystiq.com/tag/bungie">Bungie</a> lead network engineer <a href="http://massively.joystiq.com/tag/david-aldridge">David Aldridge</a> was overheard referring to the game as "<em>massively multiplayer</em>" as well as the fact that it won't be "<a href="http://worldofwarcraft.com">WoW</a><em> in space</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/04/gdc-2011-bungies-mmo-wont-be-wow-in-space/">GDC 2011: Bungie's MMO won't be WoW in space</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Mar 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/04/gdc-2011-bungies-mmo-wont-be-wow-in-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19867673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/04/gdc-2011-bungies-mmo-wont-be-wow-in-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>bungie-destiny</category><category>bungie-mmo</category><category>bungie-studios</category><category>bungivision</category><category>destiny</category><category>halo</category><category>hype</category><category>microsoft</category><category>mmo</category><category>mmo-industry</category><category>rumors</category><category>sci-fi</category><category>science-fiction</category><category>space-mmo</category><category>wow-in-space</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 04 Mar 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Age of Empires Online gameplay, microtransactions detailed]]></title><link>http://massively.joystiq.com/2011/01/25/age-of-empires-online-gameplay-microtransactions-detailed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/25/age-of-empires-online-gameplay-microtransactions-detailed/</guid><comments>http://massively.joystiq.com/2011/01/25/age-of-empires-online-gameplay-microtransactions-detailed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://www.gamasutra.com/view/news/32617/Age_Of_Empires_Online_Goes_FreeToPlay_Features_Persistent_Civilizations.php"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/aoe-online-01-800.jpg" /></a></div>
New details on <a href="http://www.microsoft.com/games/">Microsoft's</a> <a href="http://www.ageofempiresonline.com/"><em>Age of Empires Online</em></a> have surfaced at <a href="http://www.gamasutra.com/view/news/32617/Age_Of_Empires_Online_Goes_FreeToPlay_Features_Persistent_Civilizations.php">Gamasutra</a>, with much of the information centered on the game's free-to-play business model and associated microtransaction offerings. The game will feature a Premium Civilization upgrade that unlocks all of a civilization's abilities simultaneously, as well as booster packs that add gameplay types, quests, and appearance customization items to the mix.<br />
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<a href="http://massively.joystiq.com/tag/age-of-empires-online"><em>Age of Empires Online</em></a> will launch with Greek and Eqyptian civilizations, and will be the first entry in the long-running series to feature persistent gameplay (i.e., your city will evolve and earn resources even when you're logged off). The game also boasts PvP functionality as well as cooperative play on the vast majority of its quests.<br />
<br />
You can learn more about the game, as well as <a href="http://www.ageofempiresonline.com/beta/">sign up for beta</a>, at the official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/25/age-of-empires-online-gameplay-microtransactions-detailed/">Age of Empires Online gameplay, microtransactions detailed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 25 Jan 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/25/age-of-empires-online-gameplay-microtransactions-detailed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19814170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/25/age-of-empires-online-gameplay-microtransactions-detailed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-empires</category><category>age-of-empires-online</category><category>booster-packs</category><category>boosters</category><category>f2p</category><category>free-to-play</category><category>Microsoft</category><category>Microsoft-Game-Studios</category><category>mmorts</category><category>persistent-world</category><category>premium-civilization</category><category>pvp</category><category>quests</category><category>Real-Time-Strategy</category><category>rts</category><category>strategy</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 25 Jan 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Asheron Recall: The highlights]]></title><link>http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/</guid><comments>http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://ac.turbine.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/ac1.jpg" /></a></div>
It's hard being the youngest child -- you get the hand-me-downs, suffer through swirlies by older siblings, and eventually develop such a neurosis that it requires seven different brands of horse tranquilizers to make it through the day. Not that I would actually know, being an oldest child and all. But I suppose it would be a hard-knock life.<br />
<br />
In a couple ways, <a href="http://ac.turbine.com/"><em>Asheron's Call</em></a> was the youngest of the three MMO siblings that comprised the first major MMO generation. <a href="http://www.uoherald.com/news/"><em>Ultima Online</em></a>, the big brother, had prestige and legacy behind it, and middle child <a href="http://everquest.station.sony.com/"><em>EverQuest</em></a> quickly became the most popular at school. And then there was <a href="http://massively.joystiq.com/category/asherons-call/"><em>Asheron's Call</em></a>, poking its head on the scene in late 1999 as a cooperative project between developer <a href="http://massively.joystiq.com/tag/Turbine/">Turbine</a> and publisher Microsoft. <em>AC</em> never got the recognition of <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online</em></a> nor the numbers of <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a>, but this scrappy title became a fan favorite and endured even to this day -- <a href="http://massively.joystiq.com/tag/asherons-call-2/">beyond its own sequel</a>, believe it or not.<br />
<br />
Instead of plowing through a stale history report of <em>Asheron's Call</em> today, I thought it'd be fun to come up with a list of the eight most unique aspects of <a href="http://massively.joystiq.com/2009/11/06/asherons-call-lead-designer-talks-10-year-anniversary-the-mmo/">this fairly innovative 11-year-old MMO</a>. Ah lists, how I adore thee -- let me count the ways. Eight ways, to be precise!<p><a href="http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Asheron Recall: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/">The Game Archaeologist and the Asheron Recall: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Oct 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19659419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac2</category><category>allegiance-system</category><category>asherons-call</category><category>asherons-call-2</category><category>asherons-call-for-dinner</category><category>asherons-whisper-of-sweet-nothings</category><category>asherons-yodel</category><category>cryptic</category><category>dereth</category><category>dnd</category><category>dungeons-and-dragons</category><category>eq</category><category>events</category><category>everquest</category><category>fealty-system</category><category>featured</category><category>fiun</category><category>lists</category><category>lord-of-the-rings-online</category><category>lotro</category><category>microsoft</category><category>mosswart</category><category>olthoi</category><category>racial-skills</category><category>seamless-world</category><category>skill-based</category><category>star-trek-online</category><category>sto</category><category>story-arc</category><category>the-game-archaeologist</category><category>tolkien</category><category>turbine</category><category>ultima-online</category><category>undead</category><category>uo</category><category>world-of-warcraft</category><category>zombies</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 05 Oct 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Microsoft making a play for Linden Lab]]></title><link>http://massively.joystiq.com/2010/10/01/rumor-microsoft-making-a-play-for-linden-lab/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/01/rumor-microsoft-making-a-play-for-linden-lab/</guid><comments>http://massively.joystiq.com/2010/10/01/rumor-microsoft-making-a-play-for-linden-lab/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div style="text-align: center;"><a href="http://lindenlab.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/billgates.png" alt="" /></a></div>
If most of the horrific violence that happens in the ocean takes place unseen beneath the waves, then the same goes for the massive acquisitions that happen unseen behind boardroom doors. <br />
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Yesterday, <a href="http://massively.joystiq.com/bloggers/tateru-nino/">Tateru Nino</a> <a href="http://dwellonit.taterunino.net/2010/09/30/linden-lab-entertaining-offers/">posted a rumor on her blog</a> that several Linden Lab employees were saying that Microsoft was making a bid to purchase the company: <em>"Funny as that might seem on the face of it, a small number of Linden Lab staff are today spreading the story that Linden Lab is now entertaining offers for sale, and that Microsoft has actually presented one."</em><br />
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TechEye.net <a href="http://www.techeye.net/internet/microsoft-to-buy-second-life">seconded the rumor</a>, noting that as the Linden Lab UK office closed down this week, an employee tweeted: <em>"A little birdie told me that Microsoft may have silently offered to buy Linden Lab this week."</em> <br />
<br />
Linden Lab runs the popular virtual world <a href="http://secondlife.com/"><em>Second Life</em></a>, which <a href="http://massively.joystiq.com/2010/08/24/second-lifes-emerald-client-facing-obsolescence/">has seen its share of troubles</a> lately. So far, Linden Lab is neither confirming nor denying the rumor.<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/01/rumor-microsoft-making-a-play-for-linden-lab/">Rumor: Microsoft making a play for Linden Lab</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Oct 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://dwellonit.taterunino.net/2010/09/30/linden-lab-entertaining-offers/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/01/rumor-microsoft-making-a-play-for-linden-lab/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19656853/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/01/rumor-microsoft-making-a-play-for-linden-lab/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bill-gates</category><category>linden-lab</category><category>linden-lab-uk</category><category>microsoft</category><category>rumor</category><category>second-life</category><category>tateru-nino</category><category>techeye.net</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 01 Oct 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you play a Halo MMO?]]></title><link>http://massively.joystiq.com/2010/09/15/the-daily-grind-would-you-play-a-halo-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/15/the-daily-grind-would-you-play-a-halo-mmo/</guid><comments>http://massively.joystiq.com/2010/09/15/the-daily-grind-would-you-play-a-halo-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/halo"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/halo-reach.jpg"  alt="" /></a></div>
More than a few of us here at Massively dabble with single-player games when we're not on the clock, whether it be real-time strategy, roleplaying, first-person shooters, or some genre-bending hybrid.  Every so often, a major release comes along that transcends its particular niche in the game industry and gets everyone talking.<br />
<br />
Love it or hate it, <a href="http://www.welcometonobleteam.com/"><em>Halo: Reach</em></a> is such a title.  Released to much <a href="http://www.joystiq.com/2010/09/12/halo-reach-review/#review">critical acclaim</a> this week, the title is currently chewing its way up the sales charts as bazillions of gamers trade Master Chief for Noble Six and partake of <a href="http://www.bungie.net/">Bungie's</a> swansong in the series that put them (as well as <a href="http://www.microsoft.com/games/">Microsoft Games</a> and the <a href="http://en.wikipedia.org/wiki/Xbox">Xbox</a>) on the map.<br />
<br />
The question of the day, dear readers, is twofold:  Are you checking out <a href="http://massively.joystiq.com/tag/halo-reach"><em>Reach</em></a>, and more appropriately, would you play a <a href="http://massively.joystiq.com/2010/04/12/former-ensemble-staffer-talks-about-cancelled-halo-mmo/">Halo MMO</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/15/the-daily-grind-would-you-play-a-halo-mmo/">The Daily Grind: Would you play a Halo MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Sep 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/15/the-daily-grind-would-you-play-a-halo-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19631310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/15/the-daily-grind-would-you-play-a-halo-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungee</category><category>halo</category><category>halo-reach</category><category>master-chief</category><category>Microsoft</category><category>Microsoft-Game-Studios</category><category>noble-6</category><category>noble-six</category><category>opinion</category><category>single-player</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 15 Sep 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft announces Age of Empires Online]]></title><link>http://massively.joystiq.com/2010/08/17/microsoft-announces-age-of-empires-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/17/microsoft-announces-age-of-empires-online/</guid><comments>http://massively.joystiq.com/2010/08/17/microsoft-announces-age-of-empires-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;"><a href="http://www.ageofempiresonline.com/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/aoelogo.jpg" /></a></div>
The first bit of interesting MMO news from <a href="http://massively.joystiq.com/tag/gamescom-2010">Gamescom 2010</a> belongs to <a href="http://www.microsoft.com">Microsoft</a>, as the software giant has announced the latest entry in the venerable <a href="http://en.wikipedia.org/wiki/Age_of_Empires"><em>Age of Empires</em></a> franchise. <a href="http://www.ageofempiresonline.com"><em>Age of Empires Online</em></a> will offer players the chance to take their city-building adventures to the next level via a persistent online capital that grows even when its owner is offline.<br />
<br />
The new title also features co-op multiplayer questing, trading, and a leveling mechanic in addition to story-based gameplay. <a href="http://massively.joystiq.com/tag/age-of-empires-online"><em>Age of Empires Online</em></a> will also feature free online gameplay via the <a href="http://www.microsoft.com/games/en-US/index.aspx">Games for Windows</a> platform, as well as a new graphical style that represents something of a stylistic departure from past titles in the series.<br />
<br />
Interested in what the new title looks like? Check out our gallery of gameplay screenshots below, and be sure to <a href="http://www.ageofempiresonline.com/media/">watch the trailer</a> here!<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/age-of-empires-online/">Age of Empires Online</a></strong></p><a href="http://massively.joystiq.com/photos/age-of-empires-online/#3267975"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/greek-inland_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-empires-online/#3267976"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/ss--battle_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-empires-online/#3267977"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/ss--capitalcity-1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-empires-online/#3267978"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/ss--coastal-raid_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-empires-online/#3267979"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/ss--greekrockycoast_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/17/microsoft-announces-age-of-empires-online/">Microsoft announces Age of Empires Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Aug 2010 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/17/microsoft-announces-age-of-empires-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19596269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/17/microsoft-announces-age-of-empires-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-empires</category><category>age-of-empires-online</category><category>breaking</category><category>Games-for-Windows</category><category>gamescom-2010</category><category>microsoft</category><category>Real-Time-Strategy</category><category>rts</category><category>strategy</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 17 Aug 2010 01:30:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV not due for the Xbox 360 according to Hiromichi Tanaka]]></title><link>http://massively.joystiq.com/2010/07/12/final-fantasy-xiv-not-due-for-the-xbox-360-according-to-hiromich/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/12/final-fantasy-xiv-not-due-for-the-xbox-360-according-to-hiromich/</guid><comments>http://massively.joystiq.com/2010/07/12/final-fantasy-xiv-not-due-for-the-xbox-360-according-to-hiromich/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://www.finalfantasyxiv.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/ffxiv-360-epl-712.jpg"  alt="" /></a></div>
<a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> isn't just one of the only console MMOs in existence, it's also the most successful of the lot, due in part to the wide spread of available platforms.  Since the game has long been playable on the Xbox, there were several <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> fans (or Xbox 360 owners) hoping it would eventually come out on that console as well.  But it's not happening, and according to <a href="http://www.ffxivcore.com/topic/8174-points-of-interest-from-4players-interview/?s=a447e8574bb1b2277d2057fbd0bd97f7">a recently translated interview</a> <a href="http://www.4players.de/4players.php/dispbericht/Allgemein/Interview/17343/68833/0/Final_Fantasy_XIV_Online.html">from 4players.de</a>, the reason rests squarely with <a href="http://massively.joystiq.com/tag/Microsoft/">Microsoft</a>.<br />
<br />
When asked in an interview why <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a> wasn't appearing on Microsoft's console, <a href="http://massively.joystiq.com/tag/Hiromichi-Tanaka/">Hiromichi Tanaka</a> explained that Microsoft was unwilling to work with <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> to deal with the <a href="http://massively.joystiq.com/tag/Xbox-Live/">Xbox Live</a> setup.  As he put it, it seemed the company made a one-time exception with <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> to get the console in people's minds as an online platform, but now that it's established the gates are closed.  There are currently no plans to adapt the game for the console, but it will still be <a href="http://massively.joystiq.com/2010/06/30/final-fantasy-xiv-announces-launch-date-and-pricing-model/">coming out for the PC in late September</a>, with a Playstation 3 release due at some point after that.  Check the interview <a href="http://www.4players.de/4players.php/dispbericht/Allgemein/Interview/17343/68833/0/Final_Fantasy_XIV_Online.html">here</a> (if you can read German), and the translated highlights <a href="http://www.ffxivcore.com/topic/8174-points-of-interest-from-4players-interview/?s=a447e8574bb1b2277d2057fbd0bd97f7">can be found here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/12/final-fantasy-xiv-not-due-for-the-xbox-360-according-to-hiromich/">Final Fantasy XIV not due for the Xbox 360 according to Hiromichi Tanaka</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Jul 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ffxivcore.com/topic/8174-points-of-interest-from-4players-interview/?s=a447e8574bb1b2277d2057fbd0bd97f7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/12/final-fantasy-xiv-not-due-for-the-xbox-360-according-to-hiromich/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19550320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/12/final-fantasy-xiv-not-due-for-the-xbox-360-according-to-hiromich/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console-mmo</category><category>console-mmos</category><category>consoles</category><category>development</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>hiromichi-tanaka</category><category>interviews</category><category>microsoft</category><category>playstation-2</category><category>playstation-3</category><category>square</category><category>square-enix</category><category>translations</category><category>xbox</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 12 Jul 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[MMO tops Japan's sales charts on the Xbox 360]]></title><link>http://massively.joystiq.com/2010/07/02/mmo-tops-japans-sales-charts-on-the-xbox-360/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/02/mmo-tops-japans-sales-charts-on-the-xbox-360/</guid><comments>http://massively.joystiq.com/2010/07/02/mmo-tops-japans-sales-charts-on-the-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://xbox360.mh-frontier.jp"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/mhfo-sales-epl-702.jpg" /></a></div>
In the world of console gaming, Japan tends to strongly support their hometown champions -- although whether or not the sprawling multinational corporate behemoths of Nintendo and Sony actually need that suppport is debatable. Microsoft's Xbox 360 has generally faced slow sales in the nation and a lack of popular games on the platform. But it's gotten a boost from the strong sales of <a href="http://xbox360.mh-frontier.jp"><em>Monster Hunter Frontier Online</em></a>, an MMO exclusive to the platform that's <a href="http://www.eurogamer.net/articles/xbox-360-mmo-tops-japanese-charts">made it to the top of the Japanese sale charts</a>. Not out of all Xbox games -- out of the entire country. <br />
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The newest installment of the long-running series is a port of a 2007 PC version, beating out several other strong contenders for the countrywide sales figures. Although the <a href="http://en.wikipedia.org/wiki/Monster_Hunter"><em>Monster Hunter</em></a> series has been popular in Japan, there's no word on the MMO being released outside of the country. Still, it seems a good sign that <a href="http://www.eurogamer.net/articles/xbox-360-mmo-tops-japanese-charts">you can sell good numbers for a ported game on an unpopular console</a> -- something <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> may well want to consider for the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/02/mmo-tops-japans-sales-charts-on-the-xbox-360/">MMO tops Japan's sales charts on the Xbox 360</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Jul 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/xbox-360-mmo-tops-japanese-charts>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/02/mmo-tops-japans-sales-charts-on-the-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19539844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/02/mmo-tops-japans-sales-charts-on-the-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>console-mmos</category><category>franchises</category><category>game-sales</category><category>mhfo</category><category>microsoft</category><category>monster-hunter</category><category>monster-hunter-frontier-online</category><category>nintendo</category><category>sales-charts</category><category>sales-figures</category><category>sony</category><category>square</category><category>square-enix</category><category>xbox</category><category>xbox-360</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 02 Jul 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[What if...?  Ten canceled MMOs that could've changed history]]></title><link>http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/</guid><comments>http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/whatif.jpg" /></div>
What if...? Some of the most intriguing questions known to mankind start with those two words, as well as the most maddening. What if...? An entire genre known as <a href="http://en.wikipedia.org/wiki/Alternate_history">"alternate history"</a> is derived from these questions, with scholars and average blokes alike speculating on what might have happened if things went just a little differently. What if Hitler got the bomb first? What if Microsoft developed the iPod instead of Apple? What if Abraham Lincoln decided to see a different play that night?<br />
<br />
When it comes to MMORPGs, what if's can drive one up the wall. In this volatile genre, more projects have started, canceled, launched, struggled, faded and morphed into new creations than most of us know. Today, we want to look at 10 MMOs that were axed before their launch, 10 MMOs that could've changed gaming history as we know it... if only they got the chance to prove themselves.<br />
<br />
Let's take a journey, you and I, through history itself, and ponder the greatest of questions: How would the MMO industry be different if these titles had made it to release? Click the first picture on the gallery below to start.<br />
<br />
<div style="text-align: center;"><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/">What if...?  Ten canceled MMOs that could've changed history</a></strong></p><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3056224"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060406"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo1-1276099930_thumbnail.jpg" alt="1. True Fantasy Live Online" title="1. True Fantasy Live Online" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060457"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo2-1276100502_thumbnail.jpg" alt="2. Ultima Worlds Online: Origin" title="2. Ultima Worlds Online: Origin" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060459"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo3_thumbnail.jpg" alt="3. Halo Online" title="3. Halo Online" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060461"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo4_thumbnail.jpg" alt="4. Imperator Online" title="4. Imperator Online" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/">What if...?  Ten canceled MMOs that could've changed history</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jun 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19507627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-history</category><category>cancelled</category><category>climax</category><category>cryptic</category><category>ea</category><category>featured</category><category>gods-and-heroes</category><category>halo</category><category>imperator</category><category>jagex</category><category>level-5</category><category>marvel-universe-online</category><category>mechscape</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>middle-earth-online</category><category>mythic</category><category>Mythic-Entertainment</category><category>mythica</category><category>origin</category><category>perpetual-entertainment</category><category>Richard-Garriott</category><category>runescape</category><category>star-trek-online</category><category>super-hero-squad-online</category><category>true-fantasy-live-online</category><category>ultima-online</category><category>ultima-online-worlds-origins</category><category>warhammer-online</category><category>what-if</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 10 Jun 2010 10:00:00 EST</pubDate></item></channel></rss>