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Posts tagged MUSH

MMObility: Motion Twin's Mush conjures delightfully paranoid gameplay

If you are a regular reader of mine (thank you if you are), then you know how much I enjoy Motion Twin, the studio behind one of my favorite games, Die2Nite. I fell in love with Die2Nite over the last year or two; the game has grown into an amazing and sometimes scary experience, and it does it all...

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The Game Archaeologist: Dark Sun Online

Computer RPG players in the late '80s and early '90s were surely familiar with Strategic Simulations, Inc. (SSI) and its now-infamous Gold Box series. The series, so named because of their distinctive gold packaging, ran on a solid engine that helped the company churn out over a dozen titles...

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The Game Archaeologist's excellent EverQuest Online Adventures: The memories

It's been a good month looking back at EverQuest Online Adventures, wouldn't you agree? Educational, almost. While this title is just about as far from the mainstream MMO eye as can be these days, it's heartening to know it's still out there, still running, and still capable of evoking fond...

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The Game Archaeologist plays with MUDs: Your journeys, part 2

This is the end, my only friend, the end. Of our elaborate plans, the end. Of everything that MOOs, the end. No safety or aggro radius, the end. Man, listening to The Doors early in the morning does not put you in a happy state of writing, let me tell you! In any case, we've extended our...

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The Game Archaeologist plays with MUDs: Your journeys, part 1

What a long, strange trip it's been back through the heyday of multi-user dungeons and the many, many spin-offs and variations thereof. We've looked at the history, talked with Richard Bartle, and promoted a few of the best titles out there -- but we're not done yet! The Game Archaeologist will...

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The Game Archaeologist plays with MUDs: The games

Fair citizens of Massivelyville, believe me, I've heard your voices. After two weeks of giving an overview of MUDs and MU*s, not to mention talking to Dr. Bartle about the genre, I think I've held off talking about specific games long enough. No need for heads to explode on my watch! One of...

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The Game Archaeologist plays with MUDs: The history

You know that sinking feeling when you get into something that's way, waaaay over your head and you have no choice but to swim furiously or drown? That's exactly how I felt when I started to do research for this month's series on MUDs -- Multi-User Dungeons -- and their descendants. At first I...

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The Virtual Whirl: A brief history of Second Life

Second Life has just seen its seventh anniversary (called its seventh birthday, only it technically isn't -- the original birthday is in March, but the anniversary is in June. There's history there). It's also traditionally a time when Linden Lab and Second Life users most often treat each other as...

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Splashing through the MUD and the MUSH

Before forum trolls complained of bad graphics or crappy voice acting, there was text-based gaming. Progressing from the success of games like Zork and Hitchhiker's Guide to the Galaxy, the multi-user dungeons (MUDs) and multi-user shared hallucinations (MUSHes) were our best methods of...

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MUD history dissolving into the waters of time

While many modern MMO users may never have looked at a screen of white text on a black background and typed "go north," multi-user dungeons, or MUDs, were the forerunners to modern graphical MMOs. Without their appeal and gameplay concepts, we wouldn't be playing World of Warcraft or even...

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Featured Stories

The Daily Grind: Should museums preserve MMOs?

Posted on Oct 1st 2014 8:00AM

Global Chat: Through a monitor, darkly

Posted on Sep 30th 2014 8:00PM

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