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Posts tagged MOO

The Game Archaeologist's excellent EverQuest Online Adventures: The memories

It's been a good month looking back at EverQuest Online Adventures, wouldn't you agree? Educational, almost. While this title is just about as far from the mainstream MMO eye as can be these days, it's heartening to know it's still out there, still running, and still capable of evoking fond...

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One Shots: Points for originality

Today's One Shots comes from the high-tech world of Global Agenda. Reader Aeronca says: I don't really go in for ugly armor, but I will say that Global Agenda offers some truly hideous dyes and garish "flair" head pieces that are always a hit with the silly crowd. Case in point is my minotaur...

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The Game Archaeologist plays with MUDs: Your journeys, part 2

This is the end, my only friend, the end. Of our elaborate plans, the end. Of everything that MOOs, the end. No safety or aggro radius, the end. Man, listening to The Doors early in the morning does not put you in a happy state of writing, let me tell you! In any case, we've extended our...

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The Game Archaeologist plays with MUDs: Your journeys, part 1

What a long, strange trip it's been back through the heyday of multi-user dungeons and the many, many spin-offs and variations thereof. We've looked at the history, talked with Richard Bartle, and promoted a few of the best titles out there -- but we're not done yet! The Game Archaeologist will...

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The Game Archaeologist plays with MUDs: The games

Fair citizens of Massivelyville, believe me, I've heard your voices. After two weeks of giving an overview of MUDs and MU*s, not to mention talking to Dr. Bartle about the genre, I think I've held off talking about specific games long enough. No need for heads to explode on my watch! One of...

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The Game Archaeologist plays with MUDs: A talk with Richard Bartle

From talking with Richard Bartle, reading his blog, and looking over several interviews that he's done, I've concluded that the co-creator of the first multi-user dungeon is, in many ways, a card. A smart one, a perceptive one, and an outspoken one, but a card nonetheless. I say this in a good...

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The Game Archaeologist plays with MUDs: The history

You know that sinking feeling when you get into something that's way, waaaay over your head and you have no choice but to swim furiously or drown? That's exactly how I felt when I started to do research for this month's series on MUDs -- Multi-User Dungeons -- and their descendants. At first I...

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GDC08: Thinking outside the virtual world

Tuesday afternoon, Michael Acton Smith, CEO of Mind Candy, presented attendees at the GDC's Worlds in Motion summit with an interesting look at the confluence between real goods and virtual worlds. For some background on where Smith is coming from, Mind Candy "creates games and puzzles that span...

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Cinemassively: It's great to be a super hero

Moo is out today, and so instead I'm picking a movie for you Cinemassively fans this afternoon. Now, it's pretty clear that I don't have Moo's taste for machinima-- this isn't exactly an epic piece of work. But it amuses me to no end (and it's from City of Heroes, a game that I've never gotten the...

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BatMUD: back online and still in business

BatMUD first opened its virtual doors in 1990, and has been a solid online presence for the last 17 years. Initially text-based, and accessible only via telnet, the Finland-based game introduced a new graphical client in February 2007. Unfortunately, their original site was hacked in October, but...

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