Posts tagged MMObility 
MMObility: Command and Conquer's new twist on the MMORTS
I've had my fill of MMORTS games. I love them, and I mean love them, but after being asked to look at the 567,386th title from the genre, I am getting a wicked case of tunnel vision. Sometimes I wish I could hit a switch and see these games with the eyes of a brand-new player, to truly judge ...
MMObility: An exclusive look at the Runespan in RuneScape
Jagex, developer of the ever-popular browser-based game RuneScape, is known for its rapid development schedule. Heck, I fully expect that this article will be outdated by the time I finish its rough draft. Players of the Jagex flagship MMO can log in to find new items, places to explore, and ...
MMObility: Glitch's new updates stretch players' imaginations
When Tiny Speck, maker of the wonderfully odd browser-based sandbox Glitch, announced that it would be taking the game back to a beta state in order to retool many of the game's most essential systems, I was skeptical. Heck, I've remained skeptical. I stopped streaming the game due to time ...
MMObility: The pros and cons of Tibia's browser version
Tibia is an MMO that has been hanging in there for many, many years. You have to give it respect for that alone. When you add on the fact that the game seems to be updated relatively frequently and boasts a pretty good-sized playerbase, it becomes even more intriguing. I've played it in the past ...
MMObility: Killing the bland in Iruna Online
Once again, Droid Gamers sent me a sweet tip regarding yet another Android-based MMO. This time around, it's Iruna Online, a real and actual MMO complete with open worlds, "millions" of other players, quests, equipment and monsters. In fact, the game reminds me in some ways of Final Fantasy XI. ...
MMObility: Dark Legends' cash shop, Thinix, and Parallel Mafia's launch
I know this is not what you want to hear if you are a fan of Spacetime Studios and were really excited about it new title, Dark Legends, but here goes: The energy mechanic that seems to have so many players upset is really not that bad at all. See, at some point many games decided to use a ...
MMObility: Reaching the MMORTS sweet-spot, slowly
As a player of many MMORTS titles, I have grown to understand that patience is not only a virtue but a necessity. Many titles from the genre are designed to make you spend real time to do anything. It's not that they are boring or tedious; instead, they are representing what it might be like to ...
MMObility: A few bad design apples ruin the whole bunch
The MMORTS genre is easily one of my favorite genres. There's so much potential in a game that is essentially a giant, endless boardgame with thousands of players. An epic scale occurs in even the smallest of titles because players control not only one or two grand heroes but entire armies that ...
MMObility: Parallel Mafia is not a typical Mafia game
If you have played Parallel Kingdom by PerBlue before, then a lot of what I am going to describe might sound familiar. If not, then it might sound very unique and exciting. The truth is that I have been attempting to get into Parallel Kingdom for a while but always found myself a bit overwhelmed, ...
MMObility: Utilizing Windows 8 to help with MMO chores
Not so long ago, I told you about my acquisition of an Inspiron Duo netbook, a 10-inch device that was not only a small laptop but also a touchscreen tablet device. It is a very sturdy device, and the flip-around screen works well. The main problem with the device was that it came with Windows 7 ...




