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Posts tagged Learning-Curve

The Daily Grind: Do you bypass MMOs with learning curves?

I might be getting less patient with new things as I age, because I have found myself becoming frustrated with MMOs and video games that require actual research and learning to play. If I can jump into a game and figure things out, well, great. If I'm going to have to work slowly through a two-hour...

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The Summoner's Guidebook: League of Legends is hard but satisfying

I am not the only person to ever say League of Legends is a hard game. If you've ever read a message board for a game that isn't LoL (or any general gaming board), you have likely heard about how hard League of Legends is compared to whatever other game is being discussed. Some veterans insist...

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CCP revisiting EVE's new player experience

EVE Online is hard, or so goes the conventional wisdom. CCP's sci-fi sandbox has seen a lot of players roll up a spaceship avatar since 2003, and it's also seen quite a few of those players quit on account of the considerable learning curve. A new dev blog by CCP Legion outlines a broad-stroke...

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EVE Evolved: Learning to let go

Bombarded by the epic stories emerging from EVE Online's colossal social sandbox, thousands of MMO addicts per month give in to temptation and pick up a free trial. Most drop the trial for one reason or another, but those who continue on to a full game subscription often fall into a common trap....

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Not So Massively: Exclusive reveals, Diablo III, and HoNiversary

Welcome to Not So Massively, our weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Saturday, the column covers games such as League of Legends, Heroes of Newerth, Defense of the Ancients,...

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Aventurine tweaking Darkfall's newbie experience

Darkfall can be pretty intimidating for newbs, and that's before they're killed and stripped of all their meager belongings. The game's learning curve is considerable, whether it's the unconventional UI or the vast world of Agon and the lack of themepark-style direction from one area to the next....

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Massively interviews CCP Greyscale on the EVE Christmas gift

Early yesterday morning, a new devblog by EVE Online developer CCP Greyscale brought us an exciting first look at something awesome arriving in the upcoming Incursion expansion's December release. Speaking on behalf of development team Yggdrasill at CCP's top secret Iceland hideout, Greyscale...

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Age of Conan's Morrison on designing for challenge and accessibility

Funcom executive producer Craig Morrison is drawing on his game journalist roots of late, via a series of in-depth postings on his personal blog. Morrison, a former IGN editor prior to his Funcom days, has a lot to say about gaming trends, which is great news for industry watchers and anyone...

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EVE Evolved: What not to expect from EVE Online

Of all the MMOs on the market today, few are as polarising as EVE Online. While the game has over 330,000 active subscriptions and I've absolutely loved it for over six years, I still find myself introducing new people to it with the words "It's not for everyone." It does seem to be the case that...

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Varying perspectives on EVE Online's new player experience

The sci-fi massively multiplayer online game EVE Online has long been known for its harsh setting but also for its (almost) equally unforgiving learning curve. That is, until the Apocrypha expansion launched, bringing EVE's New Player Experience (NPE) with it. CCP Games aims to slowly ease new...

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