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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Cloud Imperium unveils Star Citizen hangar module]]></title><link>http://massively.joystiq.com/2013/05/20/cloud-imperium-unveils-star-citizen-hangar-module/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/20/cloud-imperium-unveils-star-citizen-hangar-module/</guid><comments>http://massively.joystiq.com/2013/05/20/cloud-imperium-unveils-star-citizen-hangar-module/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><img alt="Star Citizen - Hangar module with Hornet" data-src-height="282" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/hornethangar.jpg" /></div>
<a href="http://massively.joystiq.com/tag/cloud-imperium">Cloud Imperium</a> has taken the wraps off <a href="http://massively.joystiq.com/category/star-citizen"><em>Star Citizen's</em></a> hangar module, a standalone app that's scheduled to be released to early adopters later this summer. Pledgers will get a chance to walk through their hangars and ogle their pledge ships, as well as climb inside them and invite their friends over for a spaceship-themed soiree.<br />
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The hangar module is "about 50 percent fleshed out right now," according to the spiffy Cloud Imperium video tour that you can watch after the cut.<br />
<br />
[Thanks Eric!]<p><a href="http://massively.joystiq.com/2013/05/20/cloud-imperium-unveils-star-citizen-hangar-module/" rel="bookmark">Continue reading <em>Cloud Imperium unveils Star Citizen hangar module</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/20/cloud-imperium-unveils-star-citizen-hangar-module/">Cloud Imperium unveils Star Citizen hangar module</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/20/cloud-imperium-unveils-star-citizen-hangar-module/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20577109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/20/cloud-imperium-unveils-star-citizen-hangar-module/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-roberts</category><category>cloud-imperium</category><category>cloud-imperium-games</category><category>crowdfunding</category><category>cry-engine</category><category>cryengine</category><category>hangar</category><category>hangar-module</category><category>internet-spaceships</category><category>kickstarter</category><category>sandbox</category><category>sci-fi</category><category>spaceship</category><category>star-citizen</category><category>star-citizen-hangar</category><category>video</category><category>zomg-do-want</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 20 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[TUG tech video shows off in-house engine]]></title><link>http://massively.joystiq.com/2013/05/18/tug-tech-video-shows-off-in-house-engine/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/18/tug-tech-video-shows-off-in-house-engine/</guid><comments>http://massively.joystiq.com/2013/05/18/tug-tech-video-shows-off-in-house-engine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/18/tug-tech-video-shows-off-in-house-engine/"><img alt="TUG concept art" data-src-height="167" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/12a1a9ff8eb3b744ec226b6af96ee347large.jpg" /></a></div>
Recently <a href="http://massively.joystiq.com/tag/nerd-kingdom">Nerd Kingdom</a> promised more demonstrations of the tech behind its new <a href="http://massively.joystiq.com/tag/tug"><em>TUG</em></a> MMO hopeful. The company has made good with a new video that shows off the in-house engine, and lead programmer <a href="http://massively.joystiq.com/tag/brandon-nelson">Brandon Nelson</a> starts things off with an interesting tidbit about the game's contouring algorithm. "An algorithm like dual contouring gives us the ability to have the same quality of terrain that other games have, but not have to have them generated by level designers," Nelson explains.<br />
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There's quite a lot of additional info packed into the clip's six-minute running time, all of which you can see for yourself after the break. You can also learn more about <em>TUG</em> via the project's <a href="http://www.kickstarter.com/projects/nerdkingdom/tug-1">Kickstarter site</a>.<p><a href="http://massively.joystiq.com/2013/05/18/tug-tech-video-shows-off-in-house-engine/" rel="bookmark">Continue reading <em>TUG tech video shows off in-house engine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/18/tug-tech-video-shows-off-in-house-engine/">TUG tech video shows off in-house engine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 May 2013 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/18/tug-tech-video-shows-off-in-house-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20574988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/18/tug-tech-video-shows-off-in-house-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brandon-nelson</category><category>contouring-algorithm</category><category>crowdfunding</category><category>development</category><category>kickstarter</category><category>nerd-kingdom</category><category>open-world</category><category>open-world-sandbox</category><category>sandbox</category><category>tug</category><category>tug-video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 18 May 2013 21:30:00 EST</pubDate></item><item><title><![CDATA[MMOTCG HEX doubles Kickstarter goal with 3 weeks left]]></title><link>http://massively.joystiq.com/2013/05/17/mmotdg-hex-doubles-kickstarter-goal-with-3-weeks-left/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/mmotdg-hex-doubles-kickstarter-goal-with-3-weeks-left/</guid><comments>http://massively.joystiq.com/2013/05/17/mmotdg-hex-doubles-kickstarter-goal-with-3-weeks-left/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/trading-card-games/" rel="tag">Trading Card Games</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/mmotdg-hex-doubles-kickstarter-goal-with-3-weeks-left/"><img alt="MMOTDG HEX doubles Kickstarter goal with 3 weeks left" data-src-height="339" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/0d381ca65f13fe5ec86a6d5d7194e8eblarge.jpg" style="margin:4px" /></a></div>
<em><a href="http://massively.joystiq.com/tag/HEX-Shards-of-Fate/">HEX: Shards of Fate</a></em>, the MMO trading card game that we <a href="http://massively.joystiq.com/2013/05/08/introducing-hex-the-mmotcg-by-cryptozoic/">first introduced last week</a>, is doing fairly well in its current Kickstarter campaign. How well, you ask? So far the company has raised over $600,000 of the game's $300,000 goal with 21 days still to go! That's thanks to almost 5,000 backers so far.<br />
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While these numbers are impressive one week into the campaign, it should be no surprise considering the talent working on this MMOTDG. <a href="http://massively.joystiq.com/tag/CryptozoicEntertainment/">Cryptozoic Entertainment</a> is a veteran studio that has developed and published several other trading card and board games for The Walking Dead, Lord of the Rings, DC Comics, <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em>, and more.<br />
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With the game already funded at this point, it's still worth checking out the game's reward tiers and stretch goals to see if it's something you might be interested in supporting. You have only 21 more days!<br />
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[Thanks for the tip, Sounder!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/mmotdg-hex-doubles-kickstarter-goal-with-3-weeks-left/">MMOTCG HEX doubles Kickstarter goal with 3 weeks left</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/mmotdg-hex-doubles-kickstarter-goal-with-3-weeks-left/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20573912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/mmotdg-hex-doubles-kickstarter-goal-with-3-weeks-left/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>cryptozoic</category><category>cryptozoic-entertainment</category><category>hex</category><category>hex-shards-of-fate</category><category>hsf</category><category>kickstarter</category><category>mmotcg</category><category>tdg</category><category>trading-card-game</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 17 May 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[New action combat MOBA Skara begins Kickstarter campaign]]></title><link>http://massively.joystiq.com/2013/05/17/new-action-combat-moba-begins-kickstarter-campaign/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/new-action-combat-moba-begins-kickstarter-campaign/</guid><comments>http://massively.joystiq.com/2013/05/17/new-action-combat-moba-begins-kickstarter-campaign/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/new-action-combat-moba-begins-kickstarter-campaign/"><img alt="New action combat MOBA begins Kickstarter campaign" data-src-height="279" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/999f3751e49c7d2bac339110347530a6large.jpg" style="margin:4px" /></a></div>
"Imagine an experience with the action of <em>Street Fighter</em> inside a story and land like <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em>, all blended into a fast-paced<em> Call of Duty</em> style arena." That's how <a href="http://massively.joystiq.com/tag/8-Bit-Studios/">8 Bit Studios</a> describes its newest MOBA Kickstarter project entitled <a href="http://www.kickstarter.com/projects/skara/skara-the-blade-remains">Skara: The Blade Remains</a>.<br />
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Skara looks to be high on the action with combat based on actual attack directions and multiplayer combos. This Kickstarter campaign has just begun, but offers some exciting rewards, including a digital copy of the game as low as the &pound;15 tier.<br />
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Check out the project page and the informative video -- featuring some pretty sweet dev facial hair -- just after the jump.<br />
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[Thanks to Alex for the tip!]<p><a href="http://massively.joystiq.com/2013/05/17/new-action-combat-moba-begins-kickstarter-campaign/" rel="bookmark">Continue reading <em>New action combat MOBA Skara begins Kickstarter campaign</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/new-action-combat-moba-begins-kickstarter-campaign/">New action combat MOBA Skara begins Kickstarter campaign</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/new-action-combat-moba-begins-kickstarter-campaign/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20573852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/new-action-combat-moba-begins-kickstarter-campaign/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8-bit-studios</category><category>crowdfunding</category><category>kickstarter</category><category>moba</category><category>multiplayer-online-battle-arena</category><category>skara</category><category>sweet-stache</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 17 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do Kickstarter perks put you off from MMOs?]]></title><link>http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/</guid><comments>http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/"><img alt="Star Citizen art" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/landingb06.jpg" /></a></div>
Last week, drama swirled around <a href="http://massively.joystiq.com/tag/Chris-Roberts/">Chris Roberts'</a> <em><a href="http://massively.joystiq.com/category/Star-Citizen/">Star Citizen</a></em> pseudo-MMO when he <a href="http://massively.joystiq.com/2013/05/05/stick-and-rudder-star-citizen-celebrates-9-million-with-aurora/">announced</a> and then <a href="http://massively.joystiq.com/2013/05/08/star-citizen-lifetime-insurance-clarified/">clarified</a> that certain early crowdfunders will receive lifetime insurance on their ships once the game launches. Potential players rightfully worried that such a move could taint the economy and create a special class of characters with pay-to-win perks that place everyone else at a serious disadvantage.<br />
<br />
MMO players are becoming inured to the idea that Kickstarting a game might land them a poster or tattoo or title or even beta access, but non-cosmetic advantages seem to rile everyone up. It's one thing when <em><a href="http://massively.joystiq.com/category/Camelot-Unchained/">Camelot Unchained</a></em> offers special chat and another altogether when it promises big-time donors <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts">their own in-game islands</a>. Then again, without such generous Kickstarter pledges, the games might never be made for the rest of us to play at all, so maybe the trade-off is worth it.<br />
<br />
What do you think? Does it bother you that gamers with money can buy their way into godhood before a game is even made? Are there Kickstarter perks that put you off from future MMOs?<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/">The Daily Grind: Do Kickstarter perks put you off from MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20570942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>camelot-unchained</category><category>chris-roberts</category><category>crowdfunding</category><category>daily-grind</category><category>island</category><category>kickstarter</category><category>opinion</category><category>pay-to-win</category><category>ship-insurance</category><category>star-citizen</category><category>tdg</category><category>the-daily-grind</category><category>whales</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Fri, 17 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[TUG hopes to make guilds more meaningful by not having them]]></title><link>http://massively.joystiq.com/2013/05/15/tug-hopes-to-make-guilds-more-meaningful-by-not-having-them/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/tug-hopes-to-make-guilds-more-meaningful-by-not-having-them/</guid><comments>http://massively.joystiq.com/2013/05/15/tug-hopes-to-make-guilds-more-meaningful-by-not-having-them/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/tug-hopes-to-make-guilds-more-meaningful-by-not-having-them/"><img alt="Being a part of the Solitary Explorer's League was a poor decision." data-src-height="308" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/tug-guild-epl-515.jpg" /></a></div>
Guilds are pretty much ubiquitous in MMOs -- they serve as a way to bind players together into a group. But the team behind <em><a href="http://massively.joystiq.com/tag/TUG/">TUG</a></em> thinks that all too often guilds come about mostly so you can have a name and a chat channel all to yourself. Which is why the latest design post about the game explains that the designers want to <a href="http://www.kickstarter.com/projects/nerdkingdom/tug-1/posts/481930">remove that sense of artificially created communities</a>. To strengthen that sense of forming player groups, guilds have to go.<br />
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As the post explains, too often guilds become things formed for the purpose of having a guild, placing an artificial limitation on what groups players belong to. Instead, the goal is to get players to form societies and groups organically, creating more freedom by removing arbitrary restrictions. It's an idea with a lot of promise, and as the game's <a href="http://massively.joystiq.com/tag/Kickstarter/">Kickstarter</a> continues you can decide if <a href="http://www.kickstarter.com/projects/nerdkingdom/tug-1/posts/481930">that promise is something you feel like supporting</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/tug-hopes-to-make-guilds-more-meaningful-by-not-having-them/">TUG hopes to make guilds more meaningful by not having them</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/tug-hopes-to-make-guilds-more-meaningful-by-not-having-them/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20570875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/tug-hopes-to-make-guilds-more-meaningful-by-not-having-them/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>development-blog</category><category>guild</category><category>guilds</category><category>kickstarter</category><category>nerd-kingdom</category><category>no-guilds</category><category>organization</category><category>player-organizations</category><category>preview</category><category>tug</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 15 May 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[Star Citizen concept art shows off Orion III colony]]></title><link>http://massively.joystiq.com/2013/05/14/star-citizen-concept-art-shows-off-orion-iii-colony/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/star-citizen-concept-art-shows-off-orion-iii-colony/</guid><comments>http://massively.joystiq.com/2013/05/14/star-citizen-concept-art-shows-off-orion-iii-colony/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/star-citizen-concept-art-shows-off-orion-iii-colony/"><img alt="Star Citizen - Armitage concept art" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/envarmitagedistantconceptfinal4kthumb.jpg" /></a></div>
This time of night I've only got one thing on my mind, and that's dinner. Seriously, the Massively graveyard shift makes my stomach rumble. Fortunately <a href="http://massively.joystiq.com/tag/cloud-imperium">Cloud Imperium</a> is here to fill it up with some sweet, sweet <a href="http://massively.joystiq.com/tag/star-citizen"><em>Star Citizen</em></a> concept art.<br />
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The main course is a trio of gorgeous images from the former colony world of <a href="http://robertsspaceindustries.com/armitage-concept-art/">Orion III</a>. Armitage, as the world was also called, was "the site of the farthest human colony from Earth... and one of the first targets of the Vanduul menace."<br />
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After you've dined on the establishing aerial artwork, it's time for dessert in the form of some early sketches for specific planetary locations. Feast your eyes at the official <em>Star Citizen</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/star-citizen-concept-art-shows-off-orion-iii-colony/">Star Citizen concept art shows off Orion III colony</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/star-citizen-concept-art-shows-off-orion-iii-colony/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/star-citizen-concept-art-shows-off-orion-iii-colony/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armitage</category><category>chris-roberts</category><category>cloud-imperium</category><category>cloud-imperium-games</category><category>crowdfunding</category><category>internet-spaceships</category><category>kickstarter</category><category>om-nom-nom</category><category>orion-iii</category><category>sandbox</category><category>sci-fi</category><category>spaceship</category><category>star-citizen</category><category>star-citizen-art</category><category>star-citizen-concept-art</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 14 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Face of Mankind releases from-scratch engine tech demo]]></title><link>http://massively.joystiq.com/2013/05/14/face-of-mankind-releases-from-scratch-engine-tech-demo/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/face-of-mankind-releases-from-scratch-engine-tech-demo/</guid><comments>http://massively.joystiq.com/2013/05/14/face-of-mankind-releases-from-scratch-engine-tech-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/face-of-mankind-releases-from-scratch-engine-tech-demo/"><img alt="Face of Mankind releases fromscratch engine tech demo" data-src-height="252" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/fomdemo.jpg" style="margin:4px" /></a></div>
As part of its <a href="http://www.kickstarter.com/projects/nexeon/face-of-mankind-fall-of-the-dominion">in-progress Kickstarter campaign</a>, <em><a href="http://massively.joystiq.com/tag/Face-of-Mankind/">Face of Mankind</a></em> is planning for funding beyond its original $50k goal. One of the stretch goals -- at $250k -- is to build an entirely new game engine with brand new art assets. And to help show off what we could expect with that new engine, <a href="http://massively.joystiq.com/tag/Nexeon-Technologies/">Nexeon Technologies</a> has released a tech demo video.<br />
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The video spotlights an interesting marriage of futuristic sci-fi structures with natural environments, without allowing one style to overcome the other. It also shows the night and day cycles, where Creative Director <a href="http://massively.joystiq.com/tag/Marko-Dieckmann/">Marko Dieckmann</a> explains that the contrast between the two will be much more significant than most other MMOs, allowing darkness to provide an "interesting strategy to combat."<br />
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With 23 days to go in the Kickstarter campaign, the company is currently at around the halfway mark for their 30-day goal, so we'll be watching this stretch goal with particular interest.<br />
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[Thanks to everyone who tipped us on this!]<p><a href="http://massively.joystiq.com/2013/05/14/face-of-mankind-releases-from-scratch-engine-tech-demo/" rel="bookmark">Continue reading <em>Face of Mankind releases from-scratch engine tech demo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/face-of-mankind-releases-from-scratch-engine-tech-demo/">Face of Mankind releases from-scratch engine tech demo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/face-of-mankind-releases-from-scratch-engine-tech-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20567889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/face-of-mankind-releases-from-scratch-engine-tech-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>campaign</category><category>crowdfunding</category><category>engine</category><category>face-of-mankind</category><category>kickstarter</category><category>marko-diekmann</category><category>nexeon-technologies</category><category>sci-fi</category><category>tech-demo</category><category>video</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 14 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[TUG offers design video and new Kickstarter reward tiers]]></title><link>http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/</guid><comments>http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/"><img alt="TUG offers new design video and Kickstarter reward tiers" data-src-height="296" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/tug.jpg" /></a></div>
A couple weeks ago <a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/">we introduced you</a> to an aspiring sandbox game with a focus on exploring and building that hit <a href="http://massively.joystiq.com/tag/kickstarter/">Kickstarter</a>. Titled <em>The Untitled Game</em> (a.k.a. <a href="http://massively.joystiq.com/tag/tug/"><em>TUG</em></a>), the open-world venue plans on using technology and social sciences to directly involve players in the design. And after listening to community feedback, developer <a href="http://massively.joystiq.com/tag/nerd-kingdom/">Nerd Kingdom</a> has introduced three new reward tiers for backers as well as a video that spotlights design features such as crafting, companions, and more.<br />
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The new tiers offer digital beta or alpha access as well as in-game extras like tattoos on your character and a baby sabre tiger companion. Prices range from $30 to $65. Folks can also get gift packs to share that give bonus copies of the game in addition to the personal copy. Check out all the details on the <a href="http://www.kickstarter.com/projects/nerdkingdom/tug-1/posts/478432">latest update post</a>. And be sure to watch the design video after the break.<p><a href="http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/" rel="bookmark">Continue reading <em>TUG offers design video and new Kickstarter reward tiers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/">TUG offers design video and new Kickstarter reward tiers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 May 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20566433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crowdfunding</category><category>customization</category><category>design-video</category><category>fantasy</category><category>kickstarter</category><category>Nerd-Kingdom</category><category>new-reward-tiers</category><category>sandbox</category><category>The-Untitled-Game</category><category>TUG</category><category>video</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 13 May 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Trailers, emulators, and 'skill caps']]></title><link>http://massively.joystiq.com/2013/05/09/ask-massively-trailers-emulators-and-skill-caps/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/09/ask-massively-trailers-emulators-and-skill-caps/</guid><comments>http://massively.joystiq.com/2013/05/09/ask-massively-trailers-emulators-and-skill-caps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/09/ask-massively-trailers-emulators-and-skill-caps/"><img alt="Dragon Sword" data-src-height="225" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/dragonsword.jpg" /></a></div>
It's time for a grab bag edition of <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a>! A reader named Nicholas is up first:

<blockquote class="bq-standard">I was wondering if you could help me remember a game studio that was developing a new Korean action- MMORPG game engine (and it wasn't <em><a href="http://massively.joystiq.com/tag/Bless/">Bless</a></em>, <em><a href="http://massively.joystiq.com/category/Blade-and-Soul/">Blade and Soul</a></em>, or <em><a href="http://massively.joystiq.com/category/Archeage/">ArcheAge</a>)</em>. In the tech demo, no environment was being shown; it focused on the combat aspect of the engine. All the combat took place against a white background, and it was combo-based and reactive to hits. I remember a slow motion scene with an NPC being punched in the face and the face distorting. At the time, there were no announced games using the engine; the video was just showing what tech the game studio had developed. If it helps any, I remember the comments saying that the engine was just going to be vaporware.</blockquote>
I think we might! Massively's Lis pegged it as <a href="http://massively.joystiq.com/2013/01/05/dragon-sword-trailer-focuses-on-action-combat/">NetEase's <em>Dragon Sword</em> trailer</a>. +1 to Lis.<p><a href="http://massively.joystiq.com/2013/05/09/ask-massively-trailers-emulators-and-skill-caps/" rel="bookmark">Continue reading <em>Ask Massively: Trailers, emulators, and 'skill caps'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/09/ask-massively-trailers-emulators-and-skill-caps/">Ask Massively: Trailers, emulators, and 'skill caps'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 May 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/09/ask-massively-trailers-emulators-and-skill-caps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20561262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/09/ask-massively-trailers-emulators-and-skill-caps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ablegamers</category><category>advice</category><category>advice-column</category><category>age-of-wushu</category><category>ask-massively</category><category>beau-hindman</category><category>brianna-royce-ask-massively</category><category>differently-abled</category><category>disabled</category><category>dmca</category><category>dragon-sword</category><category>emulator</category><category>eula</category><category>eula-violation</category><category>featured</category><category>games-in-development</category><category>guild-wars-2</category><category>gw2</category><category>humor</category><category>in-development</category><category>kickstarter</category><category>massively-meta</category><category>meta</category><category>opinion</category><category>private-emulators</category><category>private-shard</category><category>Richie-Procopio</category><category>trailer</category><category>trailers</category><category>ultima-online</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 09 May 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Introducing HEX, the MMOTCG by Cryptozoic]]></title><link>http://massively.joystiq.com/2013/05/08/introducing-hex-the-mmotcg-by-cryptozoic/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/08/introducing-hex-the-mmotcg-by-cryptozoic/</guid><comments>http://massively.joystiq.com/2013/05/08/introducing-hex-the-mmotcg-by-cryptozoic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/08/introducing-hex-the-mmotcg-by-cryptozoic/"><img alt="Hex The MMO TCG by Cryptozoic" data-src-height="294" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/hexoffate.jpg" /></a></div>

<div><a href="http://massively.joystiq.com/tag/cryptozoic">Cryptozoic Entertainmen</a>t has just revealed the <a href="http://massively.joystiq.com/category/crowdfunding">Kickstarter</a> for its upcoming MMO <a href="http://massively.joystiq.com/tag/tcg">trading card game</a>, <a href="http://massively.joystiq.com/tag/hex"><em>HEX: Shards of Fate</em></a>. Cryptozoic is claiming that the game "combines the amazing community and storytelling aspects" of MMOs with the "compelling collectible and strategic game play" of TCGs.<br />
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Players will roll a character (from a selection of six classes and eight races), collect gear, explore dungeons and raids, join guilds, and do other stuff that you'd usually associate with an MMORPG. They'll also be able to unlock and utilize more than 350 cards (in the first set), socket those cards for customization, and compete in a manner fairly typical of TCGs. Each card tracks its own leveling bar (the completion of which will transform the card into its foil variant), a trophy case for showing off what you've won while using that card, card-specific achievements, and more. Cards can also be transformed mid-match, giving you the ability to, say, hatch an egg to produce a dragon to help you out during your fight.<br />
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The <a href="http://www.kickstarter.com/projects/cze/728438726?token=7f6eab8d">Kickstarter project</a> is trying to reach $300,000. Rewards start as low as beta access at the $10 level and go on up to the "producer tier" for the five people who first choose to throw $10,000 or more into the hat.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/08/introducing-hex-the-mmotcg-by-cryptozoic/">Introducing HEX, the MMOTCG by Cryptozoic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 May 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/08/introducing-hex-the-mmotcg-by-cryptozoic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20511937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/08/introducing-hex-the-mmotcg-by-cryptozoic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>cryptozoic</category><category>cryptozoic-entertainment</category><category>hex</category><category>hex-shards-of-fate</category><category>hsf</category><category>kickstarter</category><category>mmo</category><category>mmotcg</category><category>shards-of-fate</category><category>tcg</category><category>trading-card-game</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 08 May 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Star Citizen lifetime insurance clarified]]></title><link>http://massively.joystiq.com/2013/05/08/star-citizen-lifetime-insurance-clarified/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/08/star-citizen-lifetime-insurance-clarified/</guid><comments>http://massively.joystiq.com/2013/05/08/star-citizen-lifetime-insurance-clarified/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/08/star-citizen-lifetime-insurance-clarified/"><img alt="Star Citizen lifetime insurance clarified" data-src-height="256" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/aerialshotbeijing.jpg" style="margin:4px" /></a></div>
After a <a href="http://www.robertsspaceindustries.com/thank-you/">thank-you post</a> on the <em><a href="http://massively.joystiq.com/category/Star-Citizen/">Star Citizen</a></em> site earlier this week clarified how lifetime insurance would work in the highly anticipated space MMO, a <a href="http://www.robertsspaceindustries.com/lifetime-insurance-clarification/">follow-up post</a> was needed to further answer many of the fan questions.<br />
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With the helpful use of graphs and bullet points, CEO <a href="http://massively.joystiq.com/tag/Chris-Roberts/">Chris Roberts</a> clarifies that LTI will apply to three different groups: Original backers who pledged before November 26, 2012; Veteran backers who pledged between November 26, 2012 and the launch of the new website; and regular ole backers who will have pledged after the new site launches.<br />
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Be sure to check out the <a href="http://www.robertsspaceindustries.com/lifetime-insurance-clarification/">entire post</a> by Roberts on his website for more information.<br />
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[Thanks to Jon for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/08/star-citizen-lifetime-insurance-clarified/">Star Citizen lifetime insurance clarified</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/08/star-citizen-lifetime-insurance-clarified/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20561849/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/08/star-citizen-lifetime-insurance-clarified/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-roberts</category><category>cloud-imperium</category><category>cloud-imperium-games</category><category>crowdfunding</category><category>internet-spaceships</category><category>kickstarter</category><category>lifetime-insurance</category><category>sandbox</category><category>sci-fi</category><category>spaceship</category><category>star-citizen</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 08 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Face of Mankind looks to kickstart a better MMO]]></title><link>http://massively.joystiq.com/2013/05/07/face-of-mankind-looks-to-kickstart-a-better-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/07/face-of-mankind-looks-to-kickstart-a-better-mmo/</guid><comments>http://massively.joystiq.com/2013/05/07/face-of-mankind-looks-to-kickstart-a-better-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/07/face-of-mankind-looks-to-kickstart-a-better-mmo/"><img alt="Face of Mankind looks to kickstart a better MMO" data-src-height="307" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/7d7544114010e47a28b3449038659294large.jpg" style="margin:4px" /></a></div>
<a href="http://massively.joystiq.com/tag/Nexeon-Technologies/">Nexeon Technologies</a> is looking to expand its four-year-old MMO <em><a href="http://massively.joystiq.com/tag/Face-of-Mankind/">Face of Mankind</a></em> with a $50,000 <a href="http://www.kickstarter.com/projects/nexeon/face-of-mankind-fall-of-the-dominion">Kickstarter campaign</a> this month. <em>Face of Mankind: Fall of the Dominion</em> is said to go beyond what the game has always offered -- "a game built around the concept of player interaction and freedom, owing its limitless potential to the imaginations and passions of the players" -- to offer a more hardcore experience for players.<br />
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With this Kickstarter campaign, the team hopes to introduce new mechanics such as a real way for characters to have an impact on the game and no more easy safety net against open PvP. The open-loot, player-created-faction game is focusing on a true rags-to-riches story, where players start with nothing and need to work hard to earn everything. "This may seem unusual in an era polluted by games that spoon feed content," Nexeon says, "turning you into a god of your own little world, but we think it is what will make a truly amazing experience. "<br />
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Check out what <em>Face of Mankind</em> is proposing with this round of crowdfunding and be sure to watch the Kickstarter video just after the jump.<br />
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[Source: Nexeon Technologies press release]<p><a href="http://massively.joystiq.com/2013/05/07/face-of-mankind-looks-to-kickstart-a-better-mmo/" rel="bookmark">Continue reading <em>Face of Mankind looks to kickstart a better MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/07/face-of-mankind-looks-to-kickstart-a-better-mmo/">Face of Mankind looks to kickstart a better MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 May 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/07/face-of-mankind-looks-to-kickstart-a-better-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20560768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/07/face-of-mankind-looks-to-kickstart-a-better-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>face-of-mankind</category><category>fall-of-the-dominions</category><category>kickstarter</category><category>nexeon</category><category>nexeon-technologies</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 07 May 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained secures an additional $3 million in funding [Updated]]]></title><link>http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/</guid><comments>http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/"><img alt="Camelot Unchained Kickstarter logo" data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/photo-main.jpg" style="width: 530px; height: 316px;" /></a></div>
Last night, <a href="http://massively.joystiq.com/category/camelot-unchained"><em>Camelot Unchained</em></a> surpassed its <a href="http://massively.joystiq.com/2013/05/01/camelot-unchained-meets-kickstarter-goal/">$2 million Kickstarter goal</a>, but if you've been following the Kickstarter for the last month, you know that reaching $2 million means a lot more than reaching $2 million. As originally promised when the Kickstarter launched, the game will now receive an additional $3 million in funding, $2 million of which comes from <a href="http://massively.joystiq.com/tag/city-state-entertainment">City State</a> co-founder and MMO industry veteran <a href="http://massively.joystiq.com/tag/mark-jacobs">Mark Jacobs</a>. The remainder comes courtesy of unnamed investors.<br />
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"The last 30 days have been an incredible journey," Jacobs said via press release. "We believed there's an audience for a highly focused game like ours, which has now been proven. What we didn't expect was how our community would come together so quickly and avidly. Not only is our average pledge off the chart, our backers have been just as intensely supportive in other ways, from providing immense amounts of helpful feedback to translating information into four languages (German, French, Japanese and Korean), and more."<br />
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 <em>Camelot Unchained</em> will use a proprietary engine optimized for large-scale battles and already <a href="http://massively.joystiq.com/2013/04/11/camelot-unchained-video-shows-1-000-players-on-screen/">battle-tested</a> to the tune of 200-plus frames per second while displaying 1,000 simultaneous characters rendered with 12,000 polygons. The three-faction PvP-focused fantasy MMO also boasts a <a href="http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/">building-block crafting system</a> that will allow players to construct individual cells and larger segments before assembling them "in nearly limitless ways."<br />
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[Source: City State press release]<br />
<br />
[Update: We've clarified that the additional funding was promised as a Kickstarter goal from the start.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/">Camelot Unchained secures an additional $3 million in funding [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20556108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-unchained</category><category>camelot-unchained-crafting</category><category>camelot-unchained-funding</category><category>city-state</category><category>city-state-entertainment</category><category>crafting</category><category>cse</category><category>funding</category><category>kickstarter</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 02 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[MMO sandbox TUG launches its Kickstarter]]></title><link>http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/</guid><comments>http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/"><img alt="MMO sandbox TUG launches on Kickstarter" data-src-height="283" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/notpocahontas.jpg" /></a></div>
If you're the sort of sandbox aficionado who's more into crafting and exploration than griefing, then this post is for you. Brand-new to <a href="http://www.kickstarter.com/projects/nerdkingdom/tug-1">Kickstarter</a> today is an MMO called, well, <em>The Untitled Game</em>, or <em>TUG</em> for short. Inspired by the likes of <em><a href="http://massively.joystiq.com/tag/Minecraft/">Minecraft</a></em>, <em><a href="http://massively.joystiq.com/tag/Zelda/">Zelda</a></em>, and <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em>, <em>TUG</em> promises an immersion-driven, "massive procedurally generated world to explore" along with such features as combat, crafting, building, an organic UI, modding tools, hidden civilizations, animal taming, "logic engineering," day/season cycles, realistic weights, support for roleplayers, and no DRM. Like rival <em><a href="http://massively.joystiq.com/tag/Shroud-of-the-Avatar/">Shroud of the Avatar</a></em>, <em>TUG</em> will be playable solo, on a private server, and on the official MMO server.<br />
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Developer <a href="http://www.nerdkingdom.com/">Nerd Kingdom</a> styles itself as "a collective of scientists, researchers, technologists, economists, content creators, artists, modders, and gamers from a variety of disciplines and backgrounds" with a "deep passion for the nerdery of academic sciences, art, and technology," but in spite of its academic background, the studio promises a survival sandbox/multiplayer RPG hybrid <em>without</em> all the associated spreadsheets and number-crunching.<br />
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The game is targeting 2015 for launch with an alpha this coming July; the digital download edition of the game can be secured for as little as 10 bucks on Kickstarter now. See whether the videos behind the break don't convince you.<p><a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/" rel="bookmark">Continue reading <em>MMO sandbox TUG launches its Kickstarter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/">MMO sandbox TUG launches its Kickstarter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 May 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20554892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crowdfunding</category><category>eve-online</category><category>kickstarter</category><category>minecraft</category><category>nerd-kingdom</category><category>procedural-generation</category><category>procedurally-generated</category><category>sandbox</category><category>the-untitled-game</category><category>trailer</category><category>trailers</category><category>tug</category><category>video</category><category>videos</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 01 May 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Massively exclusive: Jacobs on Camelot Unchained's Kickstarter home stretch]]></title><link>http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/</guid><comments>http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><center><a href="http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/"><img alt="Camelot Unchained concept art" data-src-height="281" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/65eaeef1bad6146e7068c41e3f76117elarge.jpg" /></a></center>
<a href="http://massively.joystiq.com/tag/camelot-unchained"><em>Camelot Unchained's</em></a> Kickstarter odyssey is <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained">almost complete</a>, and as of press time there's a little over a day remaining. <a href="http://massively.joystiq.com/tag/city-state-entertainment">City State's</a> fantasy RvR sandbox stands at just over $1.82 million out of its $2 million goal, so <a href="http://massively.joystiq.com/tag/mark-jacobs">Mark Jacobs</a> has penned a dev diary designed to push the game's funding over the top.<br />
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He outlines the many challenges inherent in managing both a Kickstarter campaign and an ambitious MMORPG project, and he hits the highlights of the former which include three faction RvR, <em>Minecraft</em>-style building options, and a custom engine that has easily handled hundreds of simultaneous players at well over 200 frames per second. Finally, Jacobs thanks <em>CU's</em> current backers, whom he says have given unprecedented support to the tune of a $160 average pledge.<br />
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Jacobs' full diary is readable after the cut.<p><a href="http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/" rel="bookmark">Continue reading <em>Massively exclusive: Jacobs on Camelot Unchained's Kickstarter home stretch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/">Massively exclusive: Jacobs on Camelot Unchained's Kickstarter home stretch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20554338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-kickstarter</category><category>camelot-unchained</category><category>camelot-unchained-kickstarter</category><category>city-state</category><category>city-state-entertainment</category><category>cse</category><category>cu</category><category>cu-kickstarter</category><category>exclusive</category><category>kickstarter</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 01 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Amazon's payment systems go kaput, taking Kickstarter with it]]></title><link>http://massively.joystiq.com/2013/04/30/amazons-payment-systems-go-kaput-taking-kickstarter-with-it/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/30/amazons-payment-systems-go-kaput-taking-kickstarter-with-it/</guid><comments>http://massively.joystiq.com/2013/04/30/amazons-payment-systems-go-kaput-taking-kickstarter-with-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/04/30/amazons-payment-systems-go-kaput-taking-kickstarter-with-it/"><img alt="Well, darn." data-src-height="281" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/cu-amazon-epl-430.jpg" /></a></div>
Were you planning to be the brave soul to bring <em><a href="http://massively.joystiq.com/category/Camelot-Unchained/">Camelot Unchained</a></em>'s <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained">Kickstarter project</a> to its goal? You might have missed your chance. Amazon Payments, the system which <a href="http://massively.joystiq.com/tag/Kickstarter/">Kickstarter</a> uses to accept pledges from browsers, <a href="http://status.kickstarter.com/post/49273054536/4-30-2013-amazon-payments-errors">started having trouble earlier today</a>, meaning that several Kickstarter projects have run into trouble attracting more pledges or processing pledges for otherwise successful funding. That's bad news for anyone looking to make the last few dollars on a project before the project ticks over the last deadline.<br />
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There's currently no ETA on service restoration; quite notably, the payment service is currently <a href="http://status.aws.amazon.com/">the only Amazon service listed as having difficulties</a>. <em>Camelot Unchained</em> is put into a particular pickle with this development, as the project is still more than $200,000 away from its goal with less than two days remaining. Hopefully the service errors will be cleared up before several projects start to feel the sting.<br />
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[Thanks to Mark for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/30/amazons-payment-systems-go-kaput-taking-kickstarter-with-it/">Amazon's payment systems go kaput, taking Kickstarter with it</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Apr 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/30/amazons-payment-systems-go-kaput-taking-kickstarter-with-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20553842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/30/amazons-payment-systems-go-kaput-taking-kickstarter-with-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>amazon-payments</category><category>business-models</category><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>crowdfunding</category><category>crowdsourcing</category><category>cse</category><category>funding</category><category>kickstarter</category><category>mark-jacobs</category><category>news</category><category>outages</category><category>payment-systems</category><category>payments</category><category>pvp</category><category>rvr</category><category>service-outage</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 30 Apr 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained unveils new video, Mark Jacobs visits Reddit for AMA]]></title><link>http://massively.joystiq.com/2013/04/29/camelot-unchained-unveils-new-video-mark-jacobs-visits-reddit-f/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/29/camelot-unchained-unveils-new-video-mark-jacobs-visits-reddit-f/</guid><comments>http://massively.joystiq.com/2013/04/29/camelot-unchained-unveils-new-video-mark-jacobs-visits-reddit-f/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/29/camelot-unchained-unveils-new-video-mark-jacobs-visits-reddit-f/"><img alt="City State Entertainment's Mark Jacobs" data-src-height="295" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/jacobs-1367262979.jpg" /></a></div>
<div>
	The <em><a href="http://www.massively.com/category/camelot-unchained">Camelot Unchained</a></em> information deluge continues with the release of a new video and a Reddit AMA by <a href="http://www.massively.com/tag/mark-jacobs">Mark Jacobs</a> himself. The video is a half-hour-long affair in which Jacobs provides fans (and prospective Kickstarter pledgers) with an in-depth look at the lore of <em>Camelot Unchained</em> and the myriad features that the game is bringing to the table. Also, as it happens, you can check it out after the cut.<br />
	<br />
	Meanwhile, on Reddit, Jacobs stopped by /r/IAmA to answer questions from the communit. Suffice it to say, questions range from the standard, "tell us about the progression system" to details on server structure, maximum player population, and much much more. Surprisingly, however, horse-sized ducks don't appear to be mentioned even once. To check the full Q&amp;A session out for yourself, head on through the source link below.</div><p><a href="http://massively.joystiq.com/2013/04/29/camelot-unchained-unveils-new-video-mark-jacobs-visits-reddit-f/" rel="bookmark">Continue reading <em>Camelot Unchained unveils new video, Mark Jacobs visits Reddit for AMA</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/29/camelot-unchained-unveils-new-video-mark-jacobs-visits-reddit-f/">Camelot Unchained unveils new video, Mark Jacobs visits Reddit for AMA</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Apr 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/29/camelot-unchained-unveils-new-video-mark-jacobs-visits-reddit-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20552174/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/29/camelot-unchained-unveils-new-video-mark-jacobs-visits-reddit-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ama</category><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>cse</category><category>kickstarter</category><category>mark-jacobs</category><category>pvp</category><category>reddit</category><category>rvr</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 29 Apr 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Greed Monger screenshots and video show off tropical climate area]]></title><link>http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/</guid><comments>http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/"><img alt="Greed Monger screenshots and video show off tropical climate area" data-src-height="257" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/greedy-mon.jpg" /></a></div>
Moving right along after tripling its Kickstarter funding goal back in November, the developers behind <a href="http://massively.joystiq.com/tag/Greed-Monger/"><em>Greed Monger</em></a> have been busy slowly bringing the crafting-centric game to life. A working day/night cycle is already implemented, and over the weekend a chunk of the tropical climate area was imported to the test server, allowing devs to finally meet up in the same space together. The character creation UI and finished models (with armor sets) will be heading in this week. The team is also currently working on avatar animation and making sure controls work.<br />
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Want to get a peek at how <em>Greed Monger</em> is coming along? Then check out the brief fly-through video of the tropics climate region after the break. Then head on over to the official site to see the snazzy <a href="http://www.greedmonger.com/?p=438">new in-game screenshots</a>.<p><a href="http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/" rel="bookmark">Continue reading <em>Greed Monger screenshots and video show off tropical climate area</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/">Greed Monger screenshots and video show off tropical climate area</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20551945/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>economy</category><category>environments</category><category>f2p</category><category>free-to-play</category><category>freemium</category><category>greed-monger</category><category>greed-monger-partners</category><category>kickstarter</category><category>microtransaction</category><category>microtransactions</category><category>new-screenshots</category><category>player-driven-economy</category><category>player-economy</category><category>premium</category><category>sandbox</category><category>tropical-climate</category><category>video</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 29 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Star Citizen's Aurora revealed, Roberts explains further crowdfunding goals]]></title><link>http://massively.joystiq.com/2013/04/27/star-citizens-aurora-revealed-roberts-explains-further-crowdfu/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/27/star-citizens-aurora-revealed-roberts-explains-further-crowdfu/</guid><comments>http://massively.joystiq.com/2013/04/27/star-citizens-aurora-revealed-roberts-explains-further-crowdfu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/27/star-citizens-aurora-revealed-roberts-explains-further-crowdfu/"><img alt="Star Citizen - The Aurora" data-src-height="327" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/aurora.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/star-citizen"><em>Star Citizen</em></a> is still fairly early in its development stage, but at least one in-game asset has now officially passed through the entire design process. That element is the <a href="http://www.robertsspaceindustries.com/the-aurora-revealed/">Aurora</a>, which is <em>Star Citizen's</em> base ship and one that most players will use to begin their spacefaring careers.<br />
<br />
The Aurora was designed by Star Wars and Star Trek concept artist Ryan Church. The <em>Star Citizen</em> website is now chock-full of in-engine images and in-character design specs.<br />
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<a href="http://massively.joystiq.com/tag/cloud-imperium">Cloud Imperium</a> is also running a limited promotion focused on a special model Aurora called the LX. CEO <a href="http://massively.joystiq.com/tag/chris-roberts">Chris Roberts</a> explains the reasoning behind another fundraising initiative over and above his famously successful Kickstarter campaign. "<em>Star Citizen</em> is going to cost approximately $20 million to make. We have this covered already between the incredible funding we've received from you and the commitments from investors," he says. "But here's the truth: I've been holding off on closing investors because your commitment means we won't need as much money as we originally expected. Every dollar we make from crowdfunding means one less we'll take from outside investors."<br />
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If you're not up to pledging for the spiffy new Aurora, though, don't worry. "You will be able to earn credits to buy this ship in game once we go live," Roberts writes. "So please do not feel obligated to do anything. Everyone has given more than enough. This is purely a "for the fun" sale/event to hopefully push our funding along."<br />
<br />
[Thanks Eric for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/27/star-citizens-aurora-revealed-roberts-explains-further-crowdfu/">Star Citizen's Aurora revealed, Roberts explains further crowdfunding goals</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Apr 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/27/star-citizens-aurora-revealed-roberts-explains-further-crowdfu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20550711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/27/star-citizens-aurora-revealed-roberts-explains-further-crowdfu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aurora</category><category>chris-roberts</category><category>cloud-imperium</category><category>cloud-imperium-games</category><category>crowdfunding</category><category>internet-spaceships</category><category>kickstarter</category><category>ryan-church</category><category>sandbox</category><category>sci-fi</category><category>spaceship</category><category>star-citizen</category><category>star-citizen-aurora</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 27 Apr 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained reveals building system demo]]></title><link>http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/</guid><comments>http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/"><img alt="Camelot Unchained reveals building system demo" data-src-height="205" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/image-245925-full.jpg" style="margin:4px" /></a></div>
With just a little over one week and $600k left in the <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/462972">Kickstarter campaign</a>, <a href="http://massively.joystiq.com/tag/City-State-Entertainment/">City State Entertainment</a>'s <em><a href="http://massively.joystiq.com/category/Camelot-Unchained/">Camelot Unchained</a></em> is consistently pumping out the updates for all fans of the project.<br />
<br />
Today's update goes into detail on the game's building system, including a video demo with programmer Tim Mills showing a quick prototype of what you can expect in the game. Mark Jacobs also teases <strike>tomorrow's</strike> tonight's update where he'll reveal the main lore of <em>Camelot Unchained</em>, including some early concept art and another video.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/">Camelot Unchained reveals building system demo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Apr 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20548546/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>building</category><category>building-system</category><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>cse</category><category>kickstarter</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 24 Apr 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Star Citizen's Roberts on business models, the PS4, and more]]></title><link>http://massively.joystiq.com/2013/04/23/star-citizens-roberts-on-business-models-the-ps4-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/23/star-citizens-roberts-on-business-models-the-ps4-and-more/</guid><comments>http://massively.joystiq.com/2013/04/23/star-citizens-roberts-on-business-models-the-ps4-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/23/star-citizens-roberts-on-business-models-the-ps4-and-more/"><img alt="Star Citizen - Landing pad concept art" data-src-height="242" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/landingb06.jpg" /></a></div>
Game Industry interviewed <a href="http://massively.joystiq.com/tag/star-citizen"><em>Star Citizen</em></a> mogul <a href="http://massively.joystiq.com/tag/chris-roberts">Chris Roberts</a> at last month's <a href="http://massively.joystiq.com/tag/gdc-2013">GDC 2013</a>, and the resulting read features plenty of interesting nuggets for space sim fans and the Roberts faithful.<br />
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He confirms a few things we already knew about <em>SC's</em> playable hangar demo scheduled for August, as well as the dogfighting alpha in December. He also shares how his team's shortened development schedule and modular process is adding up to a tighter, better game than could be made at a AAA studio.<br />
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And if <em>Star Citizen's</em> ever-increasing crowdfunding totals are any indication, Roberts' audience is more than OK with the process. "We generated $800,000 in February alone, which is crazy," he said. "We don't even have a campaign going, we're not even selling new ships or anything, and we don't have a game." He goes on to guesstimate that his 150,000-odd early adopters are only five to 10 percent of <em>Star Citizen's</em> post-launch audience. "Ultimately that means I can make the same game for a fifth of the revenue, a fifth of the sales, and I can be more profitable, and I can exist on lower unit sales. I think that's good for gamers, because crowdfunding and digital distribution are enabling more nichey stuff to be viable."<br />
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Roberts also hints at the future of <em>SC's</em> business model, likening it to that of <a href="http://massively.joystiq.com/category/world-of-tanks"><em>World of Tanks</em></a>. Finally, he has a few kind words for <a href="http://massively.joystiq.com/tag/sony">Sony's</a> forthcoming PlayStation 4, and even says he'd consider putting <em>SC</em> on a console under the right circumstances. "The good news is that [the PS4] is essentially a PC, so that means PC owners will get much better ports of console games. I'm not a PC elitist by any means," Roberts explains. "If I could be on the PS4, and they were open, and I could do the updating and all the sort of stuff we're trying to do on <em>Star Citizen</em>, then I would definitely consider putting it on PS4 because it's essentially a PC with a friendlier operating system."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/23/star-citizens-roberts-on-business-models-the-ps4-and-more/">Star Citizen's Roberts on business models, the PS4, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/23/star-citizens-roberts-on-business-models-the-ps4-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20547535/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/23/star-citizens-roberts-on-business-models-the-ps4-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-roberts</category><category>chris-roberts-interview</category><category>cloud-imperium</category><category>cloud-imperium-games</category><category>consoles</category><category>crowdfunding</category><category>internet-spaceships</category><category>interview</category><category>kickstarter</category><category>playstation-4</category><category>ps4</category><category>sandbox</category><category>sci-fi</category><category>spaceship</category><category>star-citizen</category><category>star-citizen-console</category><category>star-citizen-ps4</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 23 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Grimlands' Kickstarter cancelled, devs in talks with investors]]></title><link>http://massively.joystiq.com/2013/04/22/grimlands-kickstarter-cancelled-devs-in-talks-with-investors/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/22/grimlands-kickstarter-cancelled-devs-in-talks-with-investors/</guid><comments>http://massively.joystiq.com/2013/04/22/grimlands-kickstarter-cancelled-devs-in-talks-with-investors/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/22/grimlands-kickstarter-cancelled-devs-in-talks-with-investors/"><img alt="Happy Grimlands avatar" data-src-height="294" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/102114.jpg" /></a></div>
Would you like the good <a href="http://massively.joystiq.com/tag/grimlands"><em>Grimlands</em></a> news first or the bad <em>Grimlands</em> news first? That's nice, but you're getting the bad news first because this isn't a democracy. The post-apocalyptic shooter's Kickstarter campaign has been cancelled.<br />
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The good news is that <a href="http://massively.joystiq.com/tag/drago-entertainment">DRAGO</a> is apparently in talks to secure more substantial funding from an unnamed group of backers. <em>Grimlands</em>' project page updated this morning with the following announcement: "We have been contacted by several investors and are in active discussions to finish the game with them. This would not have been possible without this campaign and without your support! Of course we will keep you up to date on any development!"<br />
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[Thanks Zach!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/22/grimlands-kickstarter-cancelled-devs-in-talks-with-investors/">Grimlands' Kickstarter cancelled, devs in talks with investors</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Apr 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/22/grimlands-kickstarter-cancelled-devs-in-talks-with-investors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20546906/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/22/grimlands-kickstarter-cancelled-devs-in-talks-with-investors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>drago</category><category>drago-entertainment</category><category>f2p</category><category>free-to-play</category><category>grimlands</category><category>grimlands-kickstarter</category><category>kickstarter</category><category>mmo-shooter</category><category>post-apocalyptic</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 22 Apr 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[Stick and Rudder: Why Star Citizen's development model matters]]></title><link>http://massively.joystiq.com/2013/04/21/stick-and-rudder-why-star-citizens-development-model-matters/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/21/stick-and-rudder-why-star-citizens-development-model-matters/</guid><comments>http://massively.joystiq.com/2013/04/21/stick-and-rudder-why-star-citizens-development-model-matters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/stick-and-rudder/" rel="tag">Stick and Rudder</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/21/stick-and-rudder-why-star-citizens-development-model-matters/"><img alt="Stick and Rudder - Why Star Citizen matters" data-src-height="265" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/srheader-1363955331.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/chris-roberts">Chris Roberts</a>' <a href="http://www.robertsspaceindustries.com/star-citizen/"><em>Star Citizen</em></a> crowdfunding colossus exploded onto the gaming scene late in 2012 with a chip on its shoulder and a certain can-do attitude that resonated with gamers because of its conspicuous absence over the past decade. "I am a PC game, and I am a space sim," the game's trailer defiantly proclaimed.<br />
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PC games and space sims, of course, were long past the prime of their 1990s golden years, according to most industry pundits, so how and why did <a href="http://massively.joystiq.com/category/star-citizen"><em>Star Citizen</em></a> make such a successful splash (over $8.5 million in crowdfunding as of press time, with an additional $5,000 to $10,000 gained on a daily basis)? More importantly why is the title's development model so integral to the future of gaming?<p><a href="http://massively.joystiq.com/2013/04/21/stick-and-rudder-why-star-citizens-development-model-matters/" rel="bookmark">Continue reading <em>Stick and Rudder: Why Star Citizen's development model matters</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/21/stick-and-rudder-why-star-citizens-development-model-matters/">Stick and Rudder: Why Star Citizen's development model matters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/21/stick-and-rudder-why-star-citizens-development-model-matters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20540715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/21/stick-and-rudder-why-star-citizens-development-model-matters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>chris-roberts</category><category>chris-roberts-sxsw</category><category>cloud-imperium</category><category>cloud-imperium-games</category><category>crowdfunding</category><category>featured</category><category>hardcore</category><category>internet-spaceships</category><category>kickstarter</category><category>niche-gaming</category><category>pc</category><category>pc-gaming</category><category>sandbox</category><category>sci-fi</category><category>ship</category><category>space</category><category>space-sim</category><category>spaceship</category><category>spacesim</category><category>star-citizen</category><category>stick-and-rudder</category><category>sxsw</category><category>sxsw-2013</category><category>sxsw-chris-roberts</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 21 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[First Guns of Icarus Online adventure mode Kickstarter goal funded]]></title><link>http://massively.joystiq.com/2013/04/17/first-guns-of-icarus-online-adventure-mode-kickstarter-goal-fund/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/17/first-guns-of-icarus-online-adventure-mode-kickstarter-goal-fund/</guid><comments>http://massively.joystiq.com/2013/04/17/first-guns-of-icarus-online-adventure-mode-kickstarter-goal-fund/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/steampunk/" rel="tag">Steampunk</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/17/first-guns-of-icarus-online-adventure-mode-kickstarter-goal-fund/"><img alt="First Guns of Icarus Online adventure mode Kickstarter goal funded" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/11.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/muse-games">Muse Games</a> has issued a press release celebrating the successful Kickstarter campaign for <a href="http://massively.joystiq.com/tag/guns-of-icarus-online"><em>Guns of Icarus Online's</em></a> new adventure mode. The update will add "large-scale PvE combat, player and ship progression, and much more" to the co-op airship title. Muse is breaking down its ambitious plans into a series of funding pillars, the first of which is the AI director that will enable co-op and solo PvE missions to go along with the game's existing PvP.<br />
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Next up is a world map with towns, trade routes, player factions, and a "fully dynamic resource economy." After that, Muse will focus on a set of world-building tools.<br />
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<em>Guns of Icarus Online</em> is a steampunk-flavored airship combat game with a buy-to-play business model. You can learn more about the adventure mode goals at the project's Kickstarter page and more about the current live game via Massively's <a href="http://massively.joystiq.com/2012/12/21/mmo-burnout-quality-time-with-guns-of-icarus-online/">hands-on</a>.<br />
<br />
[Source: Muse press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/17/first-guns-of-icarus-online-adventure-mode-kickstarter-goal-fund/">First Guns of Icarus Online adventure mode Kickstarter goal funded</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Apr 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/17/first-guns-of-icarus-online-adventure-mode-kickstarter-goal-fund/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20542801/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/17/first-guns-of-icarus-online-adventure-mode-kickstarter-goal-fund/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airships</category><category>crowdfunding</category><category>guns-of-icarus</category><category>guns-of-icarus-adventure-mode</category><category>guns-of-icarus-kickstarter</category><category>guns-of-icarus-online</category><category>kickstarter</category><category>muse</category><category>muse-games</category><category>pve</category><category>steampunk</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 17 Apr 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained makes 11 promises to consumers]]></title><link>http://massively.joystiq.com/2013/04/16/camelot-unchained-makes-11-promises-to-consumers/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/16/camelot-unchained-makes-11-promises-to-consumers/</guid><comments>http://massively.joystiq.com/2013/04/16/camelot-unchained-makes-11-promises-to-consumers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/16/camelot-unchained-makes-11-promises-to-consumers/"><img alt="Camelot Unchained makes 11 promises to consumers" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/cu.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/city-state-entertainment">City State Entertainment</a> President <a href="http://massively.joystiq.com/tag/mark-jacobs">Mark Jacobs</a> has a few promises to make to players -- 11 of them, to be exact. He's put together an updated list of subscriber promises that he and his team will follow when developing and running <a href="http://massively.joystiq.com/category/camelot-unchained/"><em>Camelot Unchained</em></a>.<br />
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The promises include being responsive to players, fighting gold sellers, having the team play the game regularly, eliminating the need for copy protection, protecting player privacy, rewarding players for finding bugs, and never lying to consumers. Most interestingly, Jacobs vows that if <em>Camelot Unchained</em> is ever shut down, then the studio will release the compiled server code to the gamers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/16/camelot-unchained-makes-11-promises-to-consumers/">Camelot Unchained makes 11 promises to consumers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Apr 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/16/camelot-unchained-makes-11-promises-to-consumers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20542657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/16/camelot-unchained-makes-11-promises-to-consumers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>cse</category><category>kickstarter</category><category>mark-jacobs</category><category>promises</category><category>pvp</category><category>rvr</category><category>source-code</category><category>subscriber-promises</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 16 Apr 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Grimlands heralds Linux and Mac announcement with second video]]></title><link>http://massively.joystiq.com/2013/04/12/grimlands-heralds-linux-and-mac-announcement-with-second-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/12/grimlands-heralds-linux-and-mac-announcement-with-second-video/</guid><comments>http://massively.joystiq.com/2013/04/12/grimlands-heralds-linux-and-mac-announcement-with-second-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/12/grimlands-heralds-linux-and-mac-announcement-with-second-video/"><img alt="" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/grimalnds-header.jpg" style="margin: 4px;" /></a></div>
If the post-apocalyptic wastelands of <a href="http://massively.joystiq.com/tag/Grimlands/"><em>Grimlands</em></a> caught your eye but you didn't think you could play on Linux or Mac systems, think again; <a href="http://massively.joystiq.com/tag/drago/">DRAGO Entertainment</a> has just announced that the shooter will be developed on both platforms. And players needn't worry about which version they are playing from, as everyone will be on the same servers together. The studio doesn't intend to stop there either: DRAGO's <a href="http://massively.joystiq.com/tag/lucjan-mikociak">Lucjan Mikociak</a> added, "And there are even more versions planned down the road."<br />
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Along with this announcement, DRAGO has released the second installment of the three-part Making Of series. In the video, <a href="http://massively.joystiq.com/tag/Wiktoryn-Zerebecki/">Wiktoryn Zerebecki</a> details the importance of crafting and the player-driven economy and <a href="http://massively.joystiq.com/tag/Krystian-Kofin/">Krystian Kofin</a> expounds on vehicles. Watch the full video after the break.<br />
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[Source: DRAGO press release]<p><a href="http://massively.joystiq.com/2013/04/12/grimlands-heralds-linux-and-mac-announcement-with-second-video/" rel="bookmark">Continue reading <em>Grimlands heralds Linux and Mac announcement with second video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/12/grimlands-heralds-linux-and-mac-announcement-with-second-video/">Grimlands heralds Linux and Mac announcement with second video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/12/grimlands-heralds-linux-and-mac-announcement-with-second-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20538770/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/12/grimlands-heralds-linux-and-mac-announcement-with-second-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crowdfunding</category><category>DRAGO</category><category>DRAGO-entertainment</category><category>f2p</category><category>free-to-play</category><category>freemium</category><category>Grimlands</category><category>Kickstarter</category><category>Krystian-Kofin</category><category>Linux</category><category>Lucjan-Mikociak</category><category>Mac</category><category>Mac-OS</category><category>Making-Of-part-2</category><category>Making-Of-video</category><category>microtransaction</category><category>microtransactions</category><category>palyer-driven-economy</category><category>post-apocalyptic</category><category>premium</category><category>PvP</category><category>sci-fi</category><category>vehickles</category><category>Wiktoryn-Zerebecki</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 12 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond]]></title><link>http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/</guid><comments>http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a>, <a href="http://massively.joystiq.com/category/age-of-wushu/" rel="tag">Age of Wushu</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/the-repopulation/" rel="tag">The Repopulation</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a>, <a href="http://massively.joystiq.com/category/shroud-of-the-avatar/" rel="tag">Shroud of the Avatar</a>, <a href="http://massively.joystiq.com/category/elite-dangerous/" rel="tag">Elite: Dangerous</a>, <a href="http://massively.joystiq.com/category/origins-of-malu/" rel="tag">Origins of Malu</a>, <a href="http://massively.joystiq.com/category/pathfinder-online/" rel="tag">Pathfinder Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and"><img alt="Some Assembly Required - Massively's guide to sandboxes" data-src-height="330" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/sarheaderplansfinal.jpg" /></a></div>
Welcome to Massively's guide to MMO sandboxes in 2013 and beyond. I've collected the essential details on all the major sandbox titles releasing this year and in the near future in one easy-to-reference article. If you're wondering whether <a href="http://www.mmorpg.com/gamelist.cfm/game/634/feature/6374/PostPAX-Interview.html/page/1"><em>ArcheAge</em></a> forces you to PvP, or if you can't tell <a href="http://www.therepopulation.com"><em>The Repopulation</em></a> from <a href="http://www.originsofmalu.com"><em>Origins of Malu</em></a>, this is your post.<br />
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I'll be updating it as game features are added, removed, or revealed, so be sure to use the comments to let me know if I've overlooked a particularly noteworthy item. Finally, I want to point out that this isn't an exhaustive list because of the sheer number of sandbox projects ongoing. For now, I'm choosing to focus on the ones that will be playable in 2013/2014 as well as the projects that have a big-name developer attached.<p><a href="http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/" rel="bookmark">Continue reading <em>Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/">Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Apr 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20533128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013-sandbox-guide</category><category>2013-sandboxes</category><category>aa</category><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>action-mmo</category><category>age-of-wulin</category><category>age-of-wushu</category><category>agon</category><category>arche-age</category><category>archeage</category><category>asia</category><category>avatar</category><category>aventurine</category><category>carbine</category><category>carbine-studios</category><category>china</category><category>chinese</category><category>chinese-mmo</category><category>chris-roberts</category><category>cloud-imperium</category><category>cloud-imperium-games</category><category>crowdfunding</category><category>cryptic</category><category>cryptic-studios</category><category>dangerous</category><category>darkfall</category><category>david-braben</category><category>df</category><category>dnd</category><category>elite</category><category>elite-dangerous</category><category>eq</category><category>eq-next</category><category>eqn</category><category>everquest</category><category>everquest-next</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>frontier</category><category>frontier-developments</category><category>game-mechanics</category><category>gpotato</category><category>gvg</category><category>internet-spaceship</category><category>internet-spaceships</category><category>kickstarter</category><category>kidnapping</category><category>lord-british</category><category>martial-arts</category><category>massivelys-sandbox-guide</category><category>ming-dynasty</category><category>ncsoft</category><category>neverwinter</category><category>open-pvp</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>pvp</category><category>pwe</category><category>repopulation</category><category>richard-garriott</category><category>sandbox</category><category>sandbox-guide</category><category>sandpark</category><category>sar</category><category>sci-fantasy</category><category>sci-fi</category><category>shroud</category><category>shroud-of-the-avatar</category><category>snail-games</category><category>snail-games-usa</category><category>soe</category><category>some-assembly-required</category><category>sony-online-entertainment</category><category>SOTA</category><category>space</category><category>spaceship</category><category>spaceships</category><category>star-citizen</category><category>the-repopulation</category><category>wildstar</category><category>ws</category><category>wushu</category><category>wuxia</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 12 Apr 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained video shows 1,000 players on-screen]]></title><link>http://massively.joystiq.com/2013/04/11/camelot-unchained-video-shows-1-000-players-on-screen/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/11/camelot-unchained-video-shows-1-000-players-on-screen/</guid><comments>http://massively.joystiq.com/2013/04/11/camelot-unchained-video-shows-1-000-players-on-screen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/11/camelot-unchained-video-shows-1-000-players-on-screen/"><img alt="camelot unchained vid, ks update" data-src-height="271" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/cu1000.jpg" style="margin:4px" /></a></div>
<a href="http://massively.joystiq.com/tag/city-state-entertainment">City State</a> has updated <a href="http://massively.joystiq.com/tag/camelot-unchained"><em>Camelot Unchained's</em></a> Kickstarter page with a new video and a technology roadmap. Lead programmer <a href="http://massively.joystiq.com/tag/andrew-meggs">Andrew Meggs</a> is both our guide to the two-minute clip and the author of the textual accompaniment that talks up everything from the demo's level of detail to various goings-on with the <em>CU</em> engine.<br />
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Meggs says that the 1,000 characters glimpsed on-screen are only "hitting around six percent CPU load," which gives the team a lot of wiggle room for all of the "prediction, decoding, and lag compensation" tasks it's currently working on. Read the full entry and catch the video at <em>CU's</em> official Kickstarter site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/11/camelot-unchained-video-shows-1-000-players-on-screen/">Camelot Unchained video shows 1,000 players on-screen</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Apr 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/11/camelot-unchained-video-shows-1-000-players-on-screen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20537832/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/11/camelot-unchained-video-shows-1-000-players-on-screen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-meggs</category><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>cse</category><category>kickstarter</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 11 Apr 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[New Grimlands video talks free-form progression, huge open world]]></title><link>http://massively.joystiq.com/2013/04/10/new-grimlands-video-talks-free-form-progression-huge-open-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/10/new-grimlands-video-talks-free-form-progression-huge-open-world/</guid><comments>http://massively.joystiq.com/2013/04/10/new-grimlands-video-talks-free-form-progression-huge-open-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/10/new-grimlands-video-talks-free-form-progression-huge-open-world/"><img alt="New Grimlands video talks freeform progression, huge open world" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/grimlands3.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/drago">DRAGO Entertainment</a> is making a case for its <a href="http://massively.joystiq.com/tag/grimlands"><em>Grimlands</em></a> MMO on <a href="http://www.kickstarter.com/projects/121549233/grimlands-a-post-apocalyptic-rpg-shooter-mmo">Kickstarter</a>, and the company has released the first part of a behind-the-scenes video that takes viewers through various aspects of the development process.<br />
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The post-apocalyptic MMO mixes first- and third-person shooting action with a deep crafting system, a variety of vehicles, and RPG progression set against a large open-world backdrop.<br />
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The video features plenty of in-game footage as well as narration by DRAGO's <a href="http://massively.joystiq.com/tag/lucjan-mikociak">Lucjan Mikociak</a>, who talks at length about <em>Grimlands</em>' free-form character progression. Have a look at the clip, and a list of key <em>Grimlands</em> features, after the cut.<p><a href="http://massively.joystiq.com/2013/04/10/new-grimlands-video-talks-free-form-progression-huge-open-world/" rel="bookmark">Continue reading <em>New Grimlands video talks free-form progression, huge open world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/10/new-grimlands-video-talks-free-form-progression-huge-open-world/">New Grimlands video talks free-form progression, huge open world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Apr 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/10/new-grimlands-video-talks-free-form-progression-huge-open-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20536072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/10/new-grimlands-video-talks-free-form-progression-huge-open-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drago</category><category>drago-entertainment</category><category>f2p</category><category>free-to-play</category><category>grimlands</category><category>grimlands-kickstarter</category><category>grimlands-making-of</category><category>grimlands-progression</category><category>grimlands-video</category><category>kickstarter</category><category>lucjan-mikociak</category><category>making-of-grimlands</category><category>mmo-shooter</category><category>open-world</category><category>post-apocalyptic</category><category>sci-fi</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 10 Apr 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Cloud Imperium shows off Star Citizen character motion video]]></title><link>http://massively.joystiq.com/2013/04/09/cloud-imperium-shows-off-star-citizen-character-motion-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/09/cloud-imperium-shows-off-star-citizen-character-motion-video/</guid><comments>http://massively.joystiq.com/2013/04/09/cloud-imperium-shows-off-star-citizen-character-motion-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/09/cloud-imperium-shows-off-star-citizen-character-motion-video/"><img alt="Star Citizen A Chorus Line tryouts" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/scavmotion.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/star-citizen"><em>Star Citizen's</em></a> developers recently wowed us with an <a href="http://massively.joystiq.com/2013/03/26/pimp-your-space-ride-with-star-citizens-customization-systems/">extensive look</a> at the game's spaceship customization. Fortunately, the team isn't skimping on the title's character models either. A <a href="http://robertsspaceindustries.com/crossbow-clarifications-and-character-animation/">new video</a> released yesterday demonstrates the range of motion for human avatars, and <a href="http://massively.joystiq.com/tag/cloud-imperium">Cloud Imperium</a> says that this is a good approximation of how characters will function in the finished game.<br />
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The company also notes that the clip is "real-time, in-engine movement and not a pre-rendered video." Have a look after the break.<p><a href="http://massively.joystiq.com/2013/04/09/cloud-imperium-shows-off-star-citizen-character-motion-video/" rel="bookmark">Continue reading <em>Cloud Imperium shows off Star Citizen character motion video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/09/cloud-imperium-shows-off-star-citizen-character-motion-video/">Cloud Imperium shows off Star Citizen character motion video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Apr 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/09/cloud-imperium-shows-off-star-citizen-character-motion-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20534825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/09/cloud-imperium-shows-off-star-citizen-character-motion-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-roberts</category><category>cloud-imperium</category><category>cloud-imperium-games</category><category>crowdfunding</category><category>internet-spaceships</category><category>kickstarter</category><category>range-of-motion</category><category>sandbox</category><category>sci-fi</category><category>spaceship</category><category>star-citizen</category><category>star-citizen-avatar</category><category>star-citizen-avatars</category><category>star-citizen-character-video</category><category>star-citizen-characters</category><category>star-citizen-video</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 09 Apr 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: Which Kickstarter project will be the most successful post-launch?]]></title><link>http://massively.joystiq.com/2013/04/08/leaderboard-which-kickstarter-project-will-be-the-most-successf/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/08/leaderboard-which-kickstarter-project-will-be-the-most-successf/</guid><comments>http://massively.joystiq.com/2013/04/08/leaderboard-which-kickstarter-project-will-be-the-most-successf/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a>, <a href="http://massively.joystiq.com/category/shroud-of-the-avatar/" rel="tag">Shroud of the Avatar</a>, <a href="http://massively.joystiq.com/category/elite-dangerous/" rel="tag">Elite: Dangerous</a>, <a href="http://massively.joystiq.com/category/pathfinder-online/" rel="tag">Pathfinder Online</a></p><div style="text-align: center;">
	<img alt="Star Citizen Hornet" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/star-citizen.jpg" /></div>
There are a lot of game developers on Kickstarter these days, several of which are aiming to make MMOs or MMO-like persistent virtual worlds. <a href="http://massively.joystiq.com/tag/star-citizen"><em>Star Citizen's</em></a> crowd-funding success has been well-documented, and both <a href="http://massively.joystiq.com/tag/shroud-of-the-avatar"><em>Shroud of the Avatar</em></a> and <a href="http://massively.joystiq.com/tag/elite-dangerous"><em>Elite Dangerous</em></a> are now go for full-scale development as well.<br />
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And let's not forget <a href="http://massively.joystiq.com/tag/pathfinder-online"><em>Pathfinder</em></a> or <a href="http://massively.joystiq.com/tag/camelot-unchained"><em>Camelot Unchained</em></a>, the former of which has been fully funded and the latter of which is well on its way. For today's Leaderboard, tell us which of these five titles you think will be the most successful post-launch. Vote after the cut!<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vs.jpg" style="padding-right: 10px;" vspace="0" /><em>Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's <a href="http://massively.joystiq.com/category/Leaderboard/">Leaderboard</a>, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!</em><p><a href="http://massively.joystiq.com/2013/04/08/leaderboard-which-kickstarter-project-will-be-the-most-successf/" rel="bookmark">Continue reading <em>Leaderboard: Which Kickstarter project will be the most successful post-launch?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/08/leaderboard-which-kickstarter-project-will-be-the-most-successf/">Leaderboard: Which Kickstarter project will be the most successful post-launch?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Apr 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/08/leaderboard-which-kickstarter-project-will-be-the-most-successf/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20533001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/08/leaderboard-which-kickstarter-project-will-be-the-most-successf/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-royal</category><category>crowdfunding</category><category>kickstarter</category><category>leaderboard</category><category>one-on-one</category><category>one-vs-one</category><category>opinion</category><category>poll</category><category>polls</category><category>versus</category><category>vote</category><category>votes</category><category>voting</category><category>vs</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 08 Apr 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Grimlands developer turns to Kickstarter to finish post-apoc shooter]]></title><link>http://massively.joystiq.com/2013/04/08/grimlands-developer-turns-to-kickstarter-to-finish-post-apoc-sho/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/08/grimlands-developer-turns-to-kickstarter-to-finish-post-apoc-sho/</guid><comments>http://massively.joystiq.com/2013/04/08/grimlands-developer-turns-to-kickstarter-to-finish-post-apoc-sho/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/08/grimlands-developer-turns-to-kickstarter-to-finish-post-apoc-sho/"><img alt="Grimlands developer turns to Kickstarter to finish post-apoc shooter" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/grimlands.jpg" /></a></div>
Post-apocalyptic shooter <a href="http://massively.joystiq.com/tag/grimlands"><em>Grimlands</em></a> may have been <a href="http://massively.joystiq.com/2013/03/22/gamigo-cancels-grimlands-development/">canceled</a> by publisher <a href="http://massively.joystiq.com/tag/gamigo">gamigo</a>, but development studio <a href="http://massively.joystiq.com/tag/drago">DRAGO</a> isn't giving up on the title just yet. The firm has launched a <a href="http://www.kickstarter.com/projects/121549233/grimlands-a-post-apocalyptic-rpg-shooter-mmo">Kickstarter campaign</a> to raise the funds necessary to finish the project and keep it "true to its original vision."<br />
<br />
A press release says that <em>Grimlands</em> was canceled because of gamigo's "strategy shift from development to distribution" in spite of the title's five-year development cycle. DRAGO's <a href="http://massively.joystiq.com/tag/lucjan-mikociak">Lucjan Mikociak</a> says that Kickstarter is necessary to save the game.<br />
<br />
"There is no way around it: Big games need big money. Since gamigo stopped funding us in January, we have survived thanks to friends and family support," Mikociak explains. "However, in order to properly finish the game by year's end, we need further funding of $650,000. After talking to several publishers and investors we feel only Kickstarter allows this without compromising our vision."<br />
<br />
<em>Grimlands</em> marries shooter gameplay with stealth and cover mechanics as well as character progression and customization. It also features an extensive crafting system wherein nearly every in-game item is made by players. Gameplay includes an open world, dungeons, PvE and PVP options, and upgradeable vehicles.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/08/grimlands-developer-turns-to-kickstarter-to-finish-post-apoc-sho/">Grimlands developer turns to Kickstarter to finish post-apoc shooter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Apr 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/08/grimlands-developer-turns-to-kickstarter-to-finish-post-apoc-sho/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20533519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/08/grimlands-developer-turns-to-kickstarter-to-finish-post-apoc-sho/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crowdfunding</category><category>drago</category><category>gamigo</category><category>grimlands</category><category>grimlands-kickstarter</category><category>kickstarter</category><category>lucjan-mikociak</category><category>mmo-shooter</category><category>post-apocalyptic</category><category>sci-fi</category><category>shooter</category><category>skill-based</category><category>vehicles</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 08 Apr 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[Gloria Victis teases with more screenshots, talk of alpha two]]></title><link>http://massively.joystiq.com/2013/04/07/gloria-victis-teases-with-more-screenshots-talk-of-alpha-two/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/07/gloria-victis-teases-with-more-screenshots-talk-of-alpha-two/</guid><comments>http://massively.joystiq.com/2013/04/07/gloria-victis-teases-with-more-screenshots-talk-of-alpha-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/07/gloria-victis-teases-with-more-screenshots-talk-of-alpha-two/"><img alt="Gloria Victis screenshot" data-src-height="250" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/gv-2013-04-07-03-22-59-29-1365358255.png" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<a href="http://massively.joystiq.com/tag/black-eye-games">Black Eye Games</a>' brand-spanking-new MMO <a href="http://massively.joystiq.com/tag/gloria-victis"><em>Gloria Vicitis</em></a> is promising a lot; realistic weather effects, day and night cycles, and NPCs that don't just stand there are all on the game's agenda. <span style="font-size: 10pt; line-height: 12pt;">Although an original attempt </span><a href="http://www.kickstarter.com/projects/1688404825/gloria-victis-dark-medieval-mmorpg/posts/359857" style="font-size: 10pt; line-height: 12pt;">to crowdfund the game was unsuccessful</a><span style="font-size: 10pt; line-height: 12pt;">, it looks as if the team isn't giving up as testing marches on. O</span>nly a small number of testers are currently in the pre-alpha test; test number two is apparently not far beyond the horizon. The developers are also opening up crowd-funding to increase server capacity for even more testers.<br />
<br />
The studio is calling its game "paradigm breaking" and "realistic," which seem like pretty heavy words, but a new batch of pre-alpha screenshots does hint at its potential. What do you think?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gloria-victis-pre-alpha-screenshots/">Gloria Victis pre-alpha screenshots</a></strong></p><a href="http://massively.joystiq.com/photos/gloria-victis-pre-alpha-screenshots/#5795559"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/gv-2013-04-07-02-29-32-29_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gloria-victis-pre-alpha-screenshots/#5795560"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/gv-2013-04-07-02-41-48-58_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gloria-victis-pre-alpha-screenshots/#5795561"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/gv-2013-04-07-02-42-18-25_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gloria-victis-pre-alpha-screenshots/#5795562"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/gv-2013-04-07-03-19-36-35_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gloria-victis-pre-alpha-screenshots/#5795563"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/gv-2013-04-07-03-22-44-30_thumbnail.png" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/07/gloria-victis-teases-with-more-screenshots-talk-of-alpha-two/">Gloria Victis teases with more screenshots, talk of alpha two</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Apr 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/07/gloria-victis-teases-with-more-screenshots-talk-of-alpha-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20533091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/07/gloria-victis-teases-with-more-screenshots-talk-of-alpha-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>beta</category><category>black-eye-games</category><category>crowdfunding</category><category>facebook</category><category>galleries</category><category>gallery</category><category>gloria-victis</category><category>kickstarter</category><category>pre-alpha</category><category>screenshot</category><category>screenshots</category><category>test</category><category>testing</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 07 Apr 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Shroud of the Avatar is well and truly Kickstarted]]></title><link>http://massively.joystiq.com/2013/04/07/shroud-of-the-avatar-is-well-and-truly-kickstarted/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/07/shroud-of-the-avatar-is-well-and-truly-kickstarted/</guid><comments>http://massively.joystiq.com/2013/04/07/shroud-of-the-avatar-is-well-and-truly-kickstarted/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/shroud-of-the-avatar/" rel="tag">Shroud of the Avatar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/07/shroud-of-the-avatar-is-well-and-truly-kickstarted/"><img alt="It's nice to see people come together to help the less fortunate have a chance at their dreams" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/kickstartedsotla.jpg" /></a></div>
<div>
	Time has run out for the <a href="http://massively.joystiq.com/category/crowdfunding">Kickstarter</a> campaign for <a href="http://massively.joystiq.com/tag/richard-garriott">Richard Garriott's</a> <a href="http://massively.joystiq.com/tag/shroud-of-the-avatar"><em>Shroud of the Avatar</em></a>. The closing tally for the campaign was $1,919,275, raised over a humble $1,000,000 goal. When you throw in the donations made through the game's site rather than Kickstarter, the whole effort raked in just over two million dollars.<br />
	<br />
	Given that the game hit its funding goal back on March 19th, we realize the success of the campaign was never really in question. The project has enough funding to have unlocked nine or ten stretch goals, including a <a href="http://massively.joystiq.com/tag/tracy-hickman">Tracy Hickman</a> novel and a host of systems and content goodies.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/07/shroud-of-the-avatar-is-well-and-truly-kickstarted/">Shroud of the Avatar is well and truly Kickstarted</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Apr 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/07/shroud-of-the-avatar-is-well-and-truly-kickstarted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20533092/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/07/shroud-of-the-avatar-is-well-and-truly-kickstarted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>crowdfunding</category><category>fantasy</category><category>kickstarter</category><category>lord-british</category><category>richard-garriott</category><category>shroud</category><category>shroud-of-the-avatar</category><category>SOTA</category><category>tracy-hickman</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Sun, 07 Apr 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Stick and Rudder: A guide to Star Citizen's community]]></title><link>http://massively.joystiq.com/2013/04/07/stick-and-rudder-a-guide-to-star-citizens-community/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/07/stick-and-rudder-a-guide-to-star-citizens-community/</guid><comments>http://massively.joystiq.com/2013/04/07/stick-and-rudder-a-guide-to-star-citizens-community/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/stick-and-rudder/" rel="tag">Stick and Rudder</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/07/stick-and-rudder-a-guide-to-star-citizens-community/"><img alt="Stick and Rudder: Star Citizen community guide" data-src-height="265" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/srheader-1363955331.jpg" /></a></div>
Welcome aboard pilots, privateers, and pillaging pirate queens; you've found <a href="http://massively.joystiq.com/category/stick-and-rudder">Stick and Rudder</a>, the gaming press' first <a href="http://www.robertsspaceindustries.com/star-citizen/"><em>Star Citizen</em></a> column! I'm putting all pretenses of objectivity aside today because I'm terribly frackin' excited for this game. That's why we're here, now, talking about it way out in front of its release.<br />
<br />
With all of this expectation comes the potential for massive disappointment, of course, but the good news is that <a href="http://www.cloudimperiumgames.com">Cloud Imperium</a> is being pretty open about its development process. This has the added benefit of giving us lots to chew on while we sit through the agonizing months leading up to launch. Anyway, now that some of my fanboy gushing is out of the way, let's get down to brass tacks and carry on the time-honored Massively tradition of kicking off a new game column with a community guide.<p><a href="http://massively.joystiq.com/2013/04/07/stick-and-rudder-a-guide-to-star-citizens-community/" rel="bookmark">Continue reading <em>Stick and Rudder: A guide to Star Citizen's community</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/07/stick-and-rudder-a-guide-to-star-citizens-community/">Stick and Rudder: A guide to Star Citizen's community</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/07/stick-and-rudder-a-guide-to-star-citizens-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20500724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/07/stick-and-rudder-a-guide-to-star-citizens-community/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-roberts</category><category>cloud-imperium</category><category>cloud-imperium-games</category><category>column</category><category>community</category><category>community-guide</category><category>community-guide-to-star-citizen</category><category>crowdfunding</category><category>eric-peterson</category><category>featured</category><category>internet-spaceships</category><category>kickstarter</category><category>sandbox</category><category>sci-fi</category><category>ship</category><category>space</category><category>spaceship</category><category>star-citizen</category><category>star-citizen-guide</category><category>star-citizen-podcasts</category><category>star-citizen-sountrack</category><category>stick-and-rudder</category><category>stick-and-rudder-guides</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 07 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained Kickstarter update offers a look at the Tuatha De Danann]]></title><link>http://massively.joystiq.com/2013/04/05/camelot-unchained-kickstarter-update-offers-a-look-at-the-tuatha/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/05/camelot-unchained-kickstarter-update-offers-a-look-at-the-tuatha/</guid><comments>http://massively.joystiq.com/2013/04/05/camelot-unchained-kickstarter-update-offers-a-look-at-the-tuatha/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/05/camelot-unchained-kickstarter-update-offers-a-look-at-the-tuatha/"><img alt="camelot unchained ks update and new art" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/cam-header-1365169398.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/camelot-unchained/">Camelot Unchained</a></em> finally threw its hat into the <a href="http://massively.joystiq.com/tag/kickstarter/">Kickstarter</a> ring <a href="http://massively.joystiq.com/2013/04/02/camelot-unchaineds-kickstarter-is-live/">three days ago</a>, garnering a quick outpouring of support from the community in the form of $411K in just four hours. Two days later the amount pledged nearly doubled, jumping to over $815K of a $2 million goal. Last night, <a href="http://massively.joystiq.com/tag/mark-jacobs">Mark Jacobs</a> posted an update that included additional concept art for the Tuatha De Danann race, or TDD. Also included is a short video where lead artist <span style="display: none;"> </span><a href="http://massively.joystiq.com/tag/Scott-Trolam/">Scott Trolam</a><span style="display: none;"> </span> discussed that early art and demonstrated a 3D version. Check out the art in the gallery below, and head to the official <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/446010">Kickstarter page</a> for a look at the video.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/camelot-unchained/">Camelot Unchained</a></strong></p><a href="http://massively.joystiq.com/photos/camelot-unchained/#5793052"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/image-235621-full_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/camelot-unchained/#5793054"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/image-235623-full_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/camelot-unchained/#5793055"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/image-235624-full_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/camelot-unchained/#5793053"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/image-235622-full_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/camelot-unchained/#5793051"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/image-235620-full_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/05/camelot-unchained-kickstarter-update-offers-a-look-at-the-tuatha/">Camelot Unchained Kickstarter update offers a look at the Tuatha De Danann</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Apr 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/05/camelot-unchained-kickstarter-update-offers-a-look-at-the-tuatha/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20531553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/05/camelot-unchained-kickstarter-update-offers-a-look-at-the-tuatha/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>concept-art</category><category>crowdfunding</category><category>cse</category><category>gallery</category><category>Kickstarter</category><category>mark-jacobs</category><category>new-concept-art</category><category>pvp</category><category>races</category><category>rvr</category><category>Scott-Trolam</category><category>TDD</category><category>Tuatha-De-Danann</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 05 Apr 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained discusses the trouble with rendering engines]]></title><link>http://massively.joystiq.com/2013/04/03/camelot-unchained-discusses-the-trouble-with-rendering-engines/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/03/camelot-unchained-discusses-the-trouble-with-rendering-engines/</guid><comments>http://massively.joystiq.com/2013/04/03/camelot-unchained-discusses-the-trouble-with-rendering-engines/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/03/camelot-unchained-discusses-the-trouble-with-rendering-engines/"><img alt="THEY'RE COMING FOR YOU." data-src-height="329" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/camelot-render-epl-403.jpg" /></a></div>
It's been said multiple times by the <em><a href="http://massively.joystiq.com/category/Camelot-Unchained/">Camelot Unchained</a></em> team that this game is meant to be large. The focus is on large-scale sieges, not a couple of guys banging on the front door of a castle. That means the game needs to be able to handle a huge number of players on the screen at any one time. How do you find an engine that can handle that? According to <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/444733">the latest update on Kickstarter</a>, you build one.<br />
<br />
While the engine isn't built entirely from scratch, it isn't based off of an established engine, simply because it's being custom-built to handle the game's specific needs. The attached video allows you to see the engine in action, scaling from a handful of characters up to the moving mob pictured in the header. If you want to know more about what makes the game pretty to look at, this will be <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/444733">very relevant to your interests</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/03/camelot-unchained-discusses-the-trouble-with-rendering-engines/">Camelot Unchained discusses the trouble with rendering engines</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/03/camelot-unchained-discusses-the-trouble-with-rendering-engines/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20529222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/03/camelot-unchained-discusses-the-trouble-with-rendering-engines/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>crowdfunding</category><category>crowdsourcing</category><category>cse</category><category>engine</category><category>game-engine</category><category>graphics-engine</category><category>kickstarter</category><category>kickstarter-update</category><category>mark-jacobs</category><category>news</category><category>preview</category><category>pvp</category><category>rendering</category><category>rvr</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 03 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Game developers actually are rockstars]]></title><link>http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars/</guid><comments>http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars"><img alt="Soapbox Game developers actually are rockstars" data-src-height="313" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/soapbox-devs-are-rockstars-1364850304.jpg" style="margin:4px" /></a></div>
Shortly after this column series started, Massively's <a href="http://massively.joystiq.com/editor/shawn-schuster">Shawn "Epic Beard" Schuster</a> planted his feet on the wooden crate to tell us that <a href="http://massively.joystiq.com/2011/03/15/the-soapbox-game-developers-are-not-rock-stars/">game developers are not rockstars</a>. And as much as it frightens me to disagree with him, I believe I have a moral obligation to let him know that he was wrong. Sure, his article pointed out that it takes a team to create a spectacular game and that the personalities of the gaming industry cannot do it by themselves. As he put it, even though <a href="http://www.massively.com/tag/sid-meier">Sid Meier</a> didn't code all of <a href="http://www.massively.com/tag/civilization"><em>Civilization</em></a> and <a href="http://massively.joystiq.com/tag/richard-garriott">Richard Garriott</a> didn't construct all of <a href="http://www.massively.com/tag/tabula-rasa"><em>Tabula Rasa</em></a>, their names sat proudly on the box. But just like rockstars, those two names and many more developers' names <em>belong</em> on the covers of their respective games.<br />
<br />
Rockstars from Aerosmith to Beyonce are more than the faces on the covers of their albums. In college, I used to create CD covers for local recording artists, so I can tell you first-hand that even though there was only one name on the front, there were many names on the inside jacket, just as there are many names in game credits. So how exactly are game developers like superstar musicians? The analogy fits in nearly every single way.<p><a href="http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars/" rel="bookmark">Continue reading <em>The Soapbox: Game developers actually are rockstars</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars/">The Soapbox: Game developers actually are rockstars</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20525597/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-gontier</category><category>aerosmith</category><category>Ascap</category><category>beyonce</category><category>bioware</category><category>bungie</category><category>Civilization</category><category>dayz</category><category>double-fine</category><category>eddie-vedder</category><category>editorial</category><category>edmund-mcmillen</category><category>featured</category><category>gabe-newell</category><category>halo</category><category>indie-game-the-movie</category><category>Justin-Bieber</category><category>kickstarter</category><category>Knights-of-the-Old-Republic</category><category>Knights-of-the-Old-Republic-2</category><category>kurt-cobain</category><category>LucasArts</category><category>matt-walst</category><category>micheal-stipe</category><category>Obsidian-Entertainment</category><category>op-ed</category><category>opinion</category><category>rant</category><category>rants</category><category>Richard-Garriott</category><category>scott-weiland</category><category>shawn-schuster</category><category>shroud-of-the-avatar</category><category>Sid-Meier</category><category>soapbox</category><category>stone-temple-pilots</category><category>super-meat-boy</category><category>tabula-rasa</category><category>team-meat</category><category>the-soapbox</category><category>three-days-grace</category><category>Tim-Schafer</category><category>tommy-refenes</category><category>Ultima-Online</category><category>valve</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 02 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster is open to making another 'worldy MMO']]></title><link>http://massively.joystiq.com/2013/04/02/raph-koster-is-open-to-making-another-worldy-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/02/raph-koster-is-open-to-making-another-worldy-mmo/</guid><comments>http://massively.joystiq.com/2013/04/02/raph-koster-is-open-to-making-another-worldy-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/02/raph-koster-is-open-to-making-another-worldy-mmo/"><img alt="Raph Koster may make another 'worldy MMO'" data-src-height="321" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/raph.jpg" /></a></div>
<a href="http://www.raphkoster.com/2013/04/02/moving-on-from-playdomdisney/">On his personal blog</a>, <a href="http://massively.joystiq.com/tag/raph-koster/">Raph Koster</a> announced that he has left <a href="http://massively.joystiq.com/tag/disney">Disney</a> to become an unemployed game developer. The big question is, of course, what's next for the driving force behind <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online</em></a> and <a href="http://massively.joystiq.com/category/star-wars-galaxies/"><em>Star Wars Galaxies</em></a>. The answer is... he doesn't know.<br />
<br />
However, Koster does indicate that he is open to working on another traditional MMO, but not one born of Kickstarter. "I suspect that those of you who want this all want me to make a worldy MMO," he writes. "I may yet make one of those in the future, but I don't think that you can raise enough money on Kickstarter to do it justice."<br />
<br />
Koster says that he might be doing some consulting, writing, and speaking, but what he wants to do most is to "simply start making games." He claims that <a href="http://massively.joystiq.com/category/gdc-2013">GDC</a> inspired him to get back into the game-making business, big-time. He also says contrary to some rumors, <a href="https://twitter.com/raphkoster/status/319143878441701376">he is not working with Richard Garriott</a> on <a href="http://massively.joystiq.com/category/shroud-of-the-avatar"><em>Shroud of the Avatar</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/02/raph-koster-is-open-to-making-another-worldy-mmo/">Raph Koster is open to making another 'worldy MMO'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Apr 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/02/raph-koster-is-open-to-making-another-worldy-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20527283/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/02/raph-koster-is-open-to-making-another-worldy-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>gdc</category><category>gdc-2013</category><category>kickstarter</category><category>metaplace</category><category>mmo</category><category>raph-koster</category><category>richard-garriott</category><category>shroud-of-the-avatar</category><category>star-wars-galaxies</category><category>swg</category><category>ultima-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 02 Apr 2013 15:30:00 EST</pubDate></item></channel></rss>