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Posts tagged Jeremy-Gaffney

WildStar's Bartle-inspired paths offer players unique and shared content [Updated]

Jeremy Gaffney recently opened up on the connection between WildStar's Paths and Richard Bartle's famous breakdown of playstyles. While Gaffney admits that WildStar drew inspiration from Bartle's categories, the team has tuned the four paths -- Explorer, Soldier, Achiever and Builder -- to fit ...

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WildStar Wednesday tackles the sandbox vs. themepark debate

Sandbox or themepark? It's a never-ending debate around these parts of the internet. Carbine Studios knows both sides of the argument all too well, and it shows. Which side of the argument does WildStar fall on, though? If today's WildStar Wednesday dev diary is to be believed, the game ...

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Massively's WildStar interview with Jeremy Gaffney

Now that Gamescom and PAX Prime are fading into memory, the rush of information we received on WildStar has slowed once more. But that certainly hasn't driven the game from anyone's memory, considering the unique visuals and gameplay previewed at both events. There are still a lot of questions to ...

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PAX 2011: WildStar panel discusses playing with paths the Bartle way

Before Gamescom, WildStar was nothing more than a title without a hint of what the game would actually promise. But now that the game is being shown off, the combination of a unique aesthetic with a promise of uniquely focal gameplay has gotten a lot of people interested. The visuals, of course, ...

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Massively's guide to Gamescom 2011

If you've never been to Gamescom before, let's simply put it this way: It's big. Really, really big. Forget most any convention you've attended; this is likely to be even bigger. Billing itself as the world's largest games event, Gamescom sees well over a quarter-million fans, journalists and ...

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Looking for the hit formula: NCsoft's Jeremy Gaffney on creating successful MMOs

Jeremy Gaffney knows MMOs, having spent a great portion of his life working at Turbine and NCsoft, so when he speaks about building successful games, he's not just spitballing -- he's got experience in his back pocket and forward-thinking in the palm of his hand. Speaking with Develop, Gaffney ...

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NCsoft's Carbine Studios to reveal new MMO at Gamescom

NCSoft announced today that Jeremy Gaffney, Executive Producer of NCSoft's Carbine Studios has confirmed that the studio's latest project is to be revealed next month at Gamescom in Cologne, Germany. Gaffney has many titles to his name, having worked on Asheron's Call, City of Heroes/Villains, ...

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NCsoft's Gaffney: Subscriptions more profitable than microtransactions

Jeremy Gaffney may not be a household name to MMO fans, but the Carbine Studios head honcho has been involved in some of the industry's biggest titles as both a developer and an executive. Gaffney helped found Turbine in the Asheron's Call days and also worked on both City of Heroes and Tabula ...

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Star Trek Online pushes its player-generated mission Foundry to live servers

Player-generated content may be the wave of the future. Jeremy Gaffney of Carbine Studios said at PAX East that in 10 years we will see more user-generated content. It seems Cryptic agrees. Executive Producer Dan Stahl proudly announced that Star Trek Online's player-generated content has been ...

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PAX East 2011: The future of MMOs from the mouths of the developers

The PAX East panel that almost made me late for the Star Wars: The Old Republic Meet 'n' Greet was a panel hosted by MMORPG.com and featuring some of the heavy hitters in MMO development for this year. I am certainly glad I did not skip this one. This was the chance for the fans to hear what the ...

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