Posts tagged Jeremy-Gaffney 
Unicorn poop, beer cans, and housing dungeons: WildStar's Jeremy Gaffney preps us for closed beta 2
"This is going to be the best game most of us have built in our lives," Carbine Studios Executive Producer Jeremy Gaffney said bluntly. The game in question, of course, is WildStar, and it represents Gaffney's 10th or so trip through the beta development chute on the way to release. There's an ...
WildStar chronicles closed beta metrics and milestones
Last night, WildStar's Jeremy Gaffney posted up a dev blog recapping the first days of the game's closed beta, which you are likely not in. We feel for you; we're not in either. Who is in? An Aurin by the name of Poptart, who became the first closed beta tester to make her way through character ...
Everyone's a potential traitor... even you: WildStar's Dominion faction
Last week, we revealed WildStar's Exile faction -- a Firefly-esque group of rebels, pirates, and vagabonds. Today, we're finally able to put our eyeballs on the game's Dominion faction, including three of its four races, plus a newly unveiled class, the Stalker. My instinct was to assume that ...
Slap a rocket on a pig: WildStar's modding and PGC community
At January's WildStar press event, I had the opportunity to chat with several of Carbine's developers about something near and dear to my heart: modding. During my personal demo, Jeremy Gaffney remarked offhandedly -- twice! -- that people don't really want to play the UI; they want to play the ...
The 'biggest game on the planet': WildStar's boundless ambition
Jeremy Gaffney runs on Diet Coke. A lot of it. He's boundless energy, and he's got boundless ambition to match. "We are trying to be the biggest game on the planet," the executive producer of Carbine Studios declared boldly to the handful of people in my WildStar demo in San Francisco last month. ...
WildStar Wednesday looks at the state of the game
What is the holiday season all about if not thoughtful introspection? We reflect on our lives and how we've changed and grown, and we look forward to our hopes and dreams for the future. WildStar's Executive Producer Jeremy Gaffney recently got into the spirit of the season with a look at the ...
WildStar's Jeremy Gaffney discusses sandboxes and themeparks
While WildStar has been offering a lot of previews to eager fans, that hasn't stymied player questions. It's been known for some time that the game aims at being a sandpark-style game, midway between themepark and sandbox principles, but what does that mean in execution? Executive producer Jeremy ...
WildStar's Senior Community Manager focuses on fun
Hot on the heels of yesterday's interview with WildStar's Jeremy Gaffney, we sat down with another Carbine Studios rep: David Bass, the game's new Senior Community Manager. We stopped David from running around the studio like a madman for 15 minutes, forcing him to let us in on the secrets of why ...
Massively Exclusive: An interview with WildStar's Jeremy Gaffney
Big releases from the WildStar development team at Carbine Studios seem to be few and far between, which is why the recent footage from early testing was such a breath of fresh air. Aside from showing off some of the game's role-based content for Settlers and Scientists, it also displayed new ...
WildStar aims to be 'anything but WoW'
Carbine Studios Executive Producer Jeremy Gaffney took the microphone at a recent Reddit AMA (ask me anything), where he addressed several burning questions that the community had about WildStar. Right off the bat, he was asked what sets this MMO apart from the pack. Gaffney had a laundry list in ...
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The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons
Posted on May 18th 2013 4:00PM



