Posts tagged James-Phinney 
Undead Labs talks about surviving the zombie social scene
James Phinney believes in the power of a persistent virtual world, and he's not shy in sharing his excitement when it comes to the landscape that Undead Labs is building for its new zombie-themed MMO: "We believe a persistent world should be living, dynamic, and evolving. We believe your ...
Four ArenaNet team members joining Undead Labs
In all the excitement over the Guild Wars 2 MMO manifesto, a quiet announcement on the Guild Wars wiki was very nearly lost in the shuffle, but it gained the attention of some sharp-eyed fans. ArenaNet founder Mike O'Brien put a post on his wiki talk page entitled "Departures," and bid farewell ...
James Phinney discusses Guild Wars 2 classes, events, and combat at Comic-Con
Comic-Con may be over, but the news keeps rolling in. The newest video over at GameTrailers is of a chat with ArenaNet's Design Director James Phinney. James gave a brief rundown of what we know about Guild Wars 2 so far, explaining the combat roles of the classes we know: elementalist, ...
Flameseeker Chronicles: Prince Rurik is on the phone, and he says you got banned
Last week's Massively outing into Guild Wars was another success, with [MVOP] -- Massively's Thursday night Guild Wars group -- tearing through the Great Northern Wall and Fort Ranik missions. As usual there was much fun and hilarity, including the above pictured gangsta Necro and someone's ...
[Updated] If you cheat in Guild Wars, Dhuum will kill you
var digg_url = 'http://digg.com/pc_games/Cheating_in_Guild_Wars_gets_you_banned_by_the_God_of_Death'; No, seriously. Guild Wars players hanging out in Heroes' Ascent this afternoon noticed an interesting sight. Dhuum in all his giant shiny glory was popping in and out of different districts, ...
ArenaNet's Design Director looks at past and future of Guild Wars
As the citizens of Tyria celebrate the fifth anniversary of Guild Wars, we at Massively have been looking both at the future of Guild Wars as well as the past. The things in store for Guild Wars and Guild Wars 2 are of great interest to fans, but what came before set the stage for this long-running ...
Guild Wars 2 to be bigger and badder than Guild Wars
Prepare to have your mind blown away by design insights that normally don't leave the developer think-tank. James Phinney, the game design team Lead on Guild Wars, shares the genesis, methodology and reasoning for a Guild Wars sequel and the outline details why a traditional campaign or expansion ...




