| Mail |
You might also like: WoW Insider, Joystiq, and more

Posts tagged Incarna

EVE Evolved: Looking back at previous Fanfests

The annual EVE Online Fanfest is a massive event that brings together players from across the world to discuss the serious business of internet spaceships. It's three days of in-depth developer talks, sneak previews of what's to come, and roundtable events that let players discuss their ideas and ...

Continue Reading

EVE Evolved: Bring on the big expansions!

I don't normally jump out of my seat shouting "hell yes!" to an EVE Online dev blog, but this week's announcement on the direction of future expansions has me a little bit excited. In two somewhat dry and lengthy posts, Executive Producer Jon Lander and Senior Producer CCP Seagull detailed the ...

Continue Reading

EVE Evolved: Merging EVE with DUST 514

When console MMOFPS DUST 514 was first announced, players were cautious of the game's ambitious goals. Developers promised that DUST battles would decide the ownership of planets inside PC MMO EVE Online, and that this would tie into system sovereignty and ultimately ownership of entire regions ...

Continue Reading

CCP still iterating on EVE's bipedal gameplay

EVE Online's bipedal avatar gameplay has a long history. What started as simply "walking in stations" morphed into a concept called Ambulation before finally seeing the light of day during 2011's Incarna expansion. Internet spaceship fans revolted, though, and CCP was forced to shelve its ...

Continue Reading

EVE Evolved: Has EVE Online boxed itself in?

When I was first introduced to EVE Online in 2004, it was an empty shell of a game. There were only three classes of ship, no alliances or starbases, and neither exploration complexes nor level 4 missions existed yet. EVE consisted of 5,000 systems of almost completely empty space populated by ...

Continue Reading

EVE Evolved: Making your first billion ISK

A lot of the people I introduce to EVE Online ask about the possibility of playing for free by buying game time codes with in-game ISK. It's a legitimate way to turn EVE into a free-to-play game, but the rising price tag of a 30-day PLEX can make it seem as if only veteran players can afford to ...

Continue Reading

EVE Evolved: EVE Online's new tutorial

If you've ever tried EVE Online and couldn't make it through the cumbersome tutorial, you might want to revisit it. The new player experience received a huge update with the recent Inferno 1.2 patch, which visually updated the starter tutorial and revamped the rookie ships and free frigates ...

Continue Reading

EVE Evolved: Adapt or die

When EVE Online was first released in 2003, it sold mostly based on its future potential. Everyone I played with in those early years got into EVE in order to be on the ground floor of an awesome space game that was getting more awesome by the month. Features were undergoing continual revision, ...

Continue Reading

EVE Evolved: Four things MMOs can learn from EVE

New MMOs are released every year, and we often see them repeating the same mistakes as previous games or releasing without tried-and-tested mechanics. It just seems like common sense to learn from the years of mistakes and successes of other companies and previous titles, but it isn't always ...

Continue Reading

EVE Evolved: Lessons from 38 Studios

This week we heard the news that Kingdoms of Amalur developer 38 Studios shut down and let go all 379 full-time staff. It's always a tragedy when good developers are made jobless, especially if the job losses come out of nowhere and hit people who have only recently been hired. 38 Studios was ...

Continue Reading


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW