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Posts tagged Ilum

Hyperspace Beacon: SWTOR reinvents the Ilum wheel

For about a year, Star Wars: The Old Republic fans have been waiting to see how the BioWare design team would reinvent Ilum. The first incarnation discouraged PvP by making the objectives give no PvP incentive. It was easier, faster, and more beneficial for players to just ignore enemy players. ...

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Hyperspace Beacon: Givin' SWTOR props

All MMOs could use improvements, but that doesn't negate what they have done right. And despite the negativity, SWTOR is doing well. In fact, in a recent forum post Systems Designer Damion Schubert said that the free-to-play push was working quite well: "The success of the market (and it has been ...

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Hyperspace Beacon: Easy money in SWTOR

Players have complained about Star Wars: The Old Republic's Legacy system's being a huge money sink. Why would I want to blow 275,000 credits to gain 30% extra XP? I'm not sure that the return is worth the investment unless you want to level multiple alts or level strictly through PvP, but I can ...

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This Week in MMO: Beta weekend edition

It's Friday, and that means it's time for the traditional recap of This Week in MMO. What's that, you say? Why, it's the weekly videocast roundup over at Gamebreaker, of course. Gary Gannon is your host, and he's joined by series regulars Mike B. and Mike Schaffnit. The trio discuss anything ...

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This Week in MMO: Hey guys have you heard about Ilum? edition

Another week is drawing to a close, and that means it's time for yet another This Week in MMO. On this edition of the show, host Gary Gannon, along with guests Mike B and Mike Schaffnit, takes a more-than-adequate amount of time reminding players of the blistering failure that is Star Wars: The ...

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SWTOR's new patch makes a mess, BioWare looking into it [Updated]

Welp, Star Wars: The Old Republic's 1.1 patch has arrived, and it's brought a bit of baggage with it. Imperial PvPers have been taking advantage of faction imbalances to farm hapless Republic players on the level 50 world of Ilum, and BioWare has responded to the resulting outcry with a ...

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Rakghouls and raging Hutts with SWTOR's Gabe Amatangelo

A month after Star Wars: The Old Republic began its official journey in the public eye, the developers of this game-changing MMO are ready to extend the story, which they call the fourth pillar of the MMO genre. In patch 1.1, which also brings the usual round of bug fixes, players will be ...

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Hyperspace Beacon: Cheating vs. poor design

Recently, Ilum took center stage in an argument about exploits, and I honestly cannot say which side of the fence I'm on. When do the intentions of the designers take precedent over the players taking advantage of poor design? Well before Star Wars: The Old Republic even crossed the mind of ...

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BioWare responds to SWTOR's Ilum exploits

The Star Wars: The Old Republic open-world PvP zone of Ilum is intended to be an area where high-level players duke it out for planetary control. However, many players spend their time just standing around and not actually engaging each other. Some even go so far as to use their low-level alts of ...

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Hyperspace Beacon: More beacons

Hyperspace beacons guide a space traveler safely to places in the known galaxy. As Han Solo curtly explained to Luke Skywalker in the first Star Wars movie, "traveling through hyperspace ain't like dusting crops, boy! Without precise calculations, we could fly right through a star or bounce too ...

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