Posts tagged IMVU 
Rise and Shiny: IMVU
I can see now what many of you might say about IMVU, especially after watching the embedded video. I know that many players will find the game, the world, and the virtual social connection nothing but an excuse for strangers to get together to talk dirty. As soon as I saw the game, I knew that it ...
Previously on MV TV: The week of September 15th
Ah, what a week in livestreaming for the Massively crew! Luckily, no one was discouraged by the fact that I was unable to stream my usual amount because I was waiting on a new PC to arrive. What brave soldiers, what fearless souls! I begged them to go on without me, and... well, they did. Pretty ...
Rise and Shiny: There
I remember years ago staying up very late, usually on the weekends, chatting about politics or religion in a wonderful social MMO called There. My wife and I would join a bunch of online friends to haunt parties and other gatherings, often getting booted out because we would bring up sensitive ...
Some Assembly Required: Creating content for cash
Housing. Mission generators. Player-run festivals. Music. Overall general sandboxy goodness. Since its debut over a year ago, Some Assembly Required has covered a number of topics related to player-generated content as well as the games that offer such features. However, recent events have turned ...
The Virtual Whirl: Community guide to Virtual Worlds
Welcome to The Virtual Whirl, a new weekly Massively column covering virtual environments generally. The term 'virtual world' is slowly seeing less use, being supplanted by the more general 'virtual environment', but the world term still has a fair bit of life left in it. Virtual environments ...
The Sea Monkey experience of avatars
So, as you may recall last week Linden Lab responded about what appeared to be Second Life advertisements that capitalized on the recently-released James Cameron film, Avatar. Linden Lab implied (though didn't actually state plainly) that the advertisements were not intended to cause confusion ...
The death of Lively and some lessons about complexity
Google's Lively presents us with an interesting scenario. It was literally a checklist of what critics have been saying that virtual environments such as Linden Lab's Second Life absolutely must have in order to make it. A simplified user-interface, embedded in the Web-browser, content designed by ...
Google's Lively: Live public beta
Open to the public just today, it seems hard to believe that Google's new Lively service is the much-vaunted virtual world product Project Snowcrash aka MyWorld that has been in secret beta-testing for some time. Lively is a series of web-embeddable virtual spaces (think Metaplace) that function as ...
The Daily Grind: Should MMOGs and virtual worlds be separate?
Friday held the Social Gaming Summit, a meeting of the luminaries of the various virtual worlds -- Gaia Online, Neopets, and IMVU to name a very few -- in San Francisco. This blogger was on hand for several of the panels, and came away with a deeper understanding of where the demarcation between ...
Cepstral brings text-to-voice to IMVU
Cepstral's imVoices is a way to update dreary old text chat by assigning different voices to your written speech. This is something I've been interested in for quite a while; I've never been a big fan of voice in Second Life. An app like this would go a long way toward maintaining suspension of ...
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The Daily Grind: Are you still excited to try RIFT's free-to-play option?
Posted on May 18th 2013 8:00AM



