Nothing in the world is certain, except death and taxes. The same is true for video games. If there is a game in which you don't fail completing a mission at least once, then it is probably too easy. We know "death" is going to happen, so how a game designer handles this death penalty can make or...
Posted on Nov 21st 2014 12:00PM
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Posted on Nov 20th 2014 9:00PM