Nothing in the world is certain, except death and taxes. The same is true for video games. If there is a game in which you don't fail completing a mission at least once, then it is probably too easy. We know "death" is going to happen, so how a game designer handles this death penalty can make or b...
Posted on Dec 18th 2014 8:00PM
Posted on Dec 18th 2014 7:00PM
Posted on Dec 18th 2014 12:00PM