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Posts tagged Huttball

Star Wars: The Old Republic Update 2.7 invading on April 8th

The invasion is coming! The invasion is coming! Break out your lightsabers and rev up your starfighter because Star Wars: The Old Republic is releasing Update 2.7: Invasion on Tuesday, April 8th. The title of Update 2.7 comes from two "invasion" flashpoints on Tython and Korriban, as well as the...

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SWTOR introduces update 2.7's brand-new Huttball pit

The Star Wars: The Old Republic site has today updated with a dev blog penned by Associate Designer Alex Modny, who outlines the new Huttball mode coming with update 2.7. The pit is located on Quesh and features more traps and a more vertical layout than the pit on Nar Shaddaa: Where the original ...

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Hyperspace Beacon: Star Wars: The Old Republic predictions for 2014

Knowing my luck, when I finish writing this, the marketing team for Star Wars: The Old Republic will release a huge announcement about 2014 that no one saw coming. And it wouldn't be hard for BioWare to release something unknown to the community at large because it's said next to zero about what we...

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Hyperspace Beacon: Making a deal with the Hutts in SWTOR

Hutts. When you say that word to a layman, he probably thinks that you're talking about grass-topped houses, but if you say that word to the Star Wars fan, the image that springs to his mind is Jabba the Hutt. The giant green and yellow slug was mentioned all the way back in 1977 when Star Wars...

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Hyperspace Beacon: All SWTOR classes are useful in Huttball, part two

A few weeks ago, after many weeks of seeing new players in Star Wars: The Old Republic warzones, I thought it would be a good idea to post a little guide on the basics of winning Huttball. Interestingly, that article birthed a conversation about how some classes were better suited for the game, b...

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Hyperspace Beacon: All SWTOR classes are useful in Huttball, part 1

I'm excited about this week's topic. It's not often that I get to put Star Wars: The Old Republic's misconceptions to rest. As I said last week, my guild does recreational PvP, which is to say that we do it for the fun of it and not because we have to be the best of the best. This helps us enj...

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Hyperspace Beacon: How to smoke your opponents in SWTOR's Huttball

My guild does what I like to call "recreational PvP." Even though I guess all MMO PvP is technically recreational, we do it just for fun, not as some sort of competitive sport. For example, we love the PvP warzones in Star Wars: The Old Republic. I think we settled on Novare Coast as our favorite...

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SWTOR goes bug hunting with 1.0.2 and prognosticates PvP improvements

With the abundance of bugs and glitches in Star Wars: The Old Republic, fans are looking to James Ohlen's promise of weekly patches to shore up the faults. Yesterday we saw patch 1.0.2 go live with some -- but certainly not all -- of these fixes, as well as an increase in the PvP lockbox rewards ...

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Hyperspace Beacon: Sensing the future

I like making predictions. When it comes to Star Wars: The Old Republic, I've been spot on about several things, but I've missed the boat on some too. "Careful you must be when sensing the future, Anakin. The fear of loss is a path to the dark side," Yoda warned the young Jedi Knight in Revenge...

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SWTOR's Daniel Erickson on pulling players' moral strings

BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with Gam...

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