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Posts tagged Guilds

Working As Intended: Niche MMOs vs. the everything box

The MMO industry has lately focused on niche titles, niche communities, niche gameplay. It's not one particular niche, mind you. It's lots of different niches, all being catered to in different titles: PvPers, sadistic gankers, raiders, dungeoners, roleplayers, crafters, explorers, achievers, soloe...

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The Think Tank: Keeping in touch with the friends in the magic box

Earlier this week in the comments of the article about MMO social network ZergID, readers went off on a tear about how MMO players keep in touch and communicate with guildies and friends beyond the game -- as my mom used to say, the people in the magic box. What quickly became obvious is that there...

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The Daily Grind: Would you spend money in an MMO for your guild?

A recent Gamasutra piece chronicled a monetization design consultant's journey into what he calls a "social elder game." Author Ethan Levy participated in multiple high-end, time-limited guild-vs.-guild events in an unnamed online game to see just how much guild members would need to pay out to kee...

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Hyperspace Beacon: Five tips for making SWTOR conquests work for smaller guilds

In my last column, I explained the shortcomings of the conquest system in Star Wars: The Old Republic. Despite the issues I have with the system, I still think it's a great way to encourage players to revisit older content, and most importantly, to build guild unity. I know there are some guilds on...

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Tamriel Infinium: Five reasons to return to Elder Scrolls Online

Today seems as good a time as any to mention returning to Elder Scrolls Online. I'm not talking personally, mind you, as I've been playing pretty consistently since early access. The winds of MMO change are doing their thing, though, and I'm seeing a bunch of thinking-about-returning-but-have-some-...

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Guild Wars 2 improving megaserver guilds in September

Another feature pack is rolling out for Guild Wars 2 in September, and it's bringing improvements to guild functions along with it. It's starting with the rollout of global guilds, allowing the resources earned by a given guild on all worlds to feed into the same central group, rather than creating...

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TERA Korea is getting guild fortresses that float

Let's all take a moment to lament that what I'm about to share is currently specific to the Korean version of TERA. There. Now that that's out of our system, we can appreciate the fact that Bluehole's new guild sky fortresses are pretty dang impressive, even if we won't see them in the En Masse ver...

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SWTOR's Galactic Strongholds expansion is live

Early access to Star Wars: The Old Republic's Galactic Strongholds expansion is now live for subscribers. BioWare Producer Jack Wood welcomed players to SWTOR's third expansion with a lengthy developer blog about the studio's goals in this housing-centric update, boasting that it offers "somethi...

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Landmark: Guilds are a go!

It's a very special day for Landmark's community, as after a brief delay yesterday and today, SOE has finally activated guilds in the game. The new system interface allows for guild creation, news, roster, and administration options. The studio says that it deliberately kept the UI simple for this ...

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Elder Scrolls 1.3.3 tweaks weapon-swapping, guild management, and more

If you're looking to play Elder Scrolls Online today, you might want to plan a few minutes ahead in order to download the substantial 1.3.3 patch. ZeniMax's notes describe it as "our third major content update," and the big bullet points include the armor dye system and guild management additions. ...

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