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Posts tagged Gamescom-2011

Wartower video highlights why devs love Guild Wars 2

Wartower, a strong pillar of the German-speaking Guild Wars fanbase, has just put out a video detailing why ArenaNet staff members are so passionate about their upcoming game. The video is made of in-game footage captured from conventions and interviews from each of the 30 developers who were p...

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The Perfect Ten: The upcoming contenders

While I'm on board the Star Wars: The Old Republic train (at least until SOE's Star Wars: The New Republic comes out in 2014 and forces SWTOR to shut down), I can certainly sympathize with the frustration that non-fans are feeling right about now. There are few things more annoying than not being...

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SWTOR lead spills the beans about the Eternity Vault raid

At Gamescom this past week, Star Wars: The Old Republic concentrated on showing off endgame to prove to players that it is indeed an MMO. At the press conference just prior to the convention, Lead Designer Gabe Amatangelo demonstrated the very first part of the Eternity Vault raid content you wil...

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Friends, Romans, noobs, lend me your ear: Gods & Heroes devs answer community questions

Sometimes it makes a world of difference to put a name to a face, especially when it comes to the often-mythologized field of MMO development. The Gods & Heroes team recently sat down in front of a camera to not only answer community questions but give you a sense of who the team members are,...

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Hyperspace Beacon: Monday night Huttball! [Updated]

If memory serves me, the first MMO that integrated an actual sport into its game design was Free Realms. Although soccer was not implemented at launch, players could not miss the soccer fields, and eventually, the developers did put those fields to good use. I certainly don't believe the S...

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'Blow your minds': The Secret World dreams of large-scale PvP

While the big news from The Secret World out of Gamescom was its April 2012 launch window, that's not all the developers had to say about this creeptastic title. Ragnar Tornquist opened up to Ten Ton Hammer about the game's epic large-scale PvP fights between the three factions of the Dragons, the...

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Not So Massively: Diablo III's Inferno mode and million-dollar tournaments

Welcome to Not So Massively, our weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Monday, the column covers games such as League of Legends, Heroes of Newerth, Rise of Immortals, Bloodli...

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Gamescom wrapups for WildStar tease a few more nuggets of information

It remains to be seen what's going to come of it in the future, but WildStar certainly made an impressive showing during its debut at Gamescom 2011. Of course, outside of a trailer and some very early gameplay, potential players still know very little about the meat of how the game plays. But the...

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Flameseeker Chronicles: Information overload

Early last week I had a fail-proof strategy in place for handling Gamescom. I'd diligently watch the Guild Wars 2 news coming from the event, and at the end of the week, do a nice neat wrap-up for all of you. It's OK, you can laugh -- I am. Talk about trying to empty the ocean with a teaspoon!...

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Guild Wars 2's crafting system detailed and demonstrated

Guild Wars 2 fans, it's time to get out your smithing hammers and fire up your forges. Freshly imported from Gamescom 2011 is a new video outlining Guild Wars 2's crafting system. The game offers eight different professions, and -- like many other MMOs -- you are granted your choice of two of t...

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