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Posts tagged Game-balance

Star Wars: The Old Republic will address balance and ranked PvP for update 3.1

Star Wars: The Old Republic is launching update 3.1 in about a month, and the developers are using this patch to address some standing issues. The patch also kicks off the game's fourth ranked play season, which is scheduled to last about three months. This season will be used as the basis for some...

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The Soapbox: Better models for MMO endgame progression, part three

Today marks the last entry in my better models for MMO endgame progression series, the follow-up to my series on why MMO studios should abandon raiding. And that means providing two more possible models along with something of a thesis statement. But it also means that at this point I'm far more wi...

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Carbine's Donatelli and Moore on WildStar's population and philosophy

Two weeks ago, Carbine Studios offered us the opportunity to interview product director Mike Donatelli and creative director Chad Moore regarding the state of WildStar and what future updates would bring to the game. We have their thorough answers in their entirety for you today; Carbine assures us...

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Darkfall rolls back Stamina changes after player protests

The development team behind Darkfall had a couple of issues. The first issue was that no one was using Primalist armor. The second was that stamina regeneration was disabled during sprinting. So it seemed like an obvious combination. Give Primalist robes the ability to boost stamina regeneration, l...

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Captain's Log: A year of Star Trek Online: Legacy of Romulus

The first expansion to Star Trek Online was the expansion everyone expected and yet one that no one really expected. Romulans were the obvious choice, the big gap in the game's factional lineup, the third major power that had been floating around in the darkness like some vast, predatory bird since...

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Darkfall Unholy Wars custom roles raise balance concerns

After relaunching with set roles, Darkfall Unholy Wars recently introduced custom roles to the game, allowing players to take on any combination of abilities to build a truly unique character. If you guessed from that sentence that there are probably certain balance issues to be worked out, you'd b...

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The Daily Grind: What game content do you wish were easier?

This past Monday, I aired out my grievance that The Secret World's Issue 8 is far too tough for solo characters. Some of that game's playerbase seems to relish the title's tougher-than-standard challenge, while others do wish that the devs would lighten up a bit from time to time. For the most p...

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Guild Wars 2 launches its Blood and Madness update

It's that time again in Guild Wars 2. The crisp scents of fall and candy corn are in the air, and everyone's getting ready for another appearance by Mad King Thorn. But the newest patch, Blood and Madness, is turning things on its ear by introducing Thorn's son, Bloody Prince Edrick, which will thr...

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PAX East 2013: ArenaNet on Guild Wars 2's near and far future

This year's PAX East is the first one to take place in a post-launch world for Guild Wars 2. Last year, one of the big rewards for panelgoers was scoring a beta key; this year, anyone can grab a copy right now without a problem (just a fee). Consequently, the game hasn't had quite as much presenc...

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Warhammer Online rolls out patch 1.4.6 with major RvR changes

Warhammer Online isn't a strict PvP game, but the energy of RvR is one of the major draws that keeps players interested. That means a lot of balancing to maintain interest and avoid unfair matchups. The latest patch, 1.4.6, is aimed at revising several mechanics to do just that, keeping players o...

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The Daily Grind: What do you love about MMOs?

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