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Posts tagged Gabe-Amatangelo

Star Wars: The Old Republic, a cautionary tale of breaking into MMOs

From a player's perspective, Star Wars: The Old Republic exceeded expectations on its launch one year ago today. Fans really took to the story content, reporting that the story content was the most fun they'd had leveling in any MMO up to that point. Things were looking great. The designers were...

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Hyperspace Beacon: SWTOR's Gabe Amatangelo on 1.4 and free-to-play

It's not usual for the Hyperspace Beacon to feature two interviews in a row, but Star Wars: The Old Republic has some major changes coming. Update 1.4 promises to give us new and exciting content like a new operation and a new warzone, and after the EA earnings call, we learned that SWTOR will...

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SWTOR's lead PvP designer answers community questions

Star Wars: The Old Republic's launch may be old news in Europe and North America, but our friends down under are just now getting a chance to partake of BioWare's first foray into the MMO space. Fan site Toroz.com cornered lead PvP designer Gabe Amatangelo for an extensive interview, the bulk...

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BioWare's Gabe Amatangelo speaks on faction imbalance, UI customization, Ops, and more

Star Wars: The Old Republic has had a bit of a rocky time with some post-launch hiccups, and it's at that point in time when players begin to start picking on the game's flaws. Despite, or perhaps because of, this turbulence, one of the game's lead designers, Gabe Amatangelo, sat down with John...

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Hyperspace Beacon: Star Wars zombies

Tomorrow, Star Wars: The Old Republic will launch its first content update, and you will most like be up to your eyeballs in Rakghouls and Hutts... or maybe you've not made it to 50 yet because you've been absorbed in the story and leveling alts. According to BioWare developers, there are 200...

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Rakghouls and raging Hutts with SWTOR's Gabe Amatangelo

A month after Star Wars: The Old Republic began its official journey in the public eye, the developers of this game-changing MMO are ready to extend the story, which they call the fourth pillar of the MMO genre. In patch 1.1, which also brings the usual round of bug fixes, players will be...

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SWTOR goes bug hunting with 1.0.2 and prognosticates PvP improvements

With the abundance of bugs and glitches in Star Wars: The Old Republic, fans are looking to James Ohlen's promise of weekly patches to shore up the faults. Yesterday we saw patch 1.0.2 go live with some -- but certainly not all -- of these fixes, as well as an increase in the PvP lockbox rewards...

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SWTOR's Outlaw's Den is a hive of scum, villainy, and all-out PvP

There's open-world PvP, and then there's open-world PvP that puts hair on your chest and then rips it out with a vengeance. Tatooine has the latter. At the recent fan site summit in Austin, TX, Star Wars: The Old Republic's Lead PvP Designer Gabe Amatangelo revealed nirvana for PvPers with...

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BioWare devs talk SWTOR combat animations, answer PvP questions

Grab yourself a tall glass of blue milk, Star Wars fans, as BioWare has released a lengthy new edition of its Studio Insider feature to carry you through your Friday afternoon. The update features principal lead animator Mark How talking about -- wait for it -- animation! To be more precise,...

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Hyperspace Beacon: More nuna bites

Like just about everyone else watching the PAX coverage, I was expecting something big to come from Star Wars: The Old Republic. However, aside from a release date, I really didn't know what the team could give us that everyone would find important. At this point, you either like what you see or...

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