Posts tagged GUI 
Hyperspace Beacon: Gooey GUI
As far back as my interview with Blaine Christine at PAX 2010, I have been concerned with the user interface of Star Wars: The Old Republic. Although the question did make it into that article way back when, I did ask him about the UI because at that time, it was mostly black and rather clunky. ...
EVE Evolved: Building a better UI
It's no secret that EVE Online has a poor user interface. With its drop-down menus for interacting with objects and text lists to show information like market orders and nearby objects in space, EVE has thoroughly earned the nickname "spreadsheets in space." The UI has changed drastically since I ...
Darkfall dev diary talks new UI, quest content, and more
Aventurine's Tasos Flambouras returns with another activity report on the Darkfall Epic Blog, and the focus is fairly broad. He touches on the dynamic quests and lore-driven events we mentioned last week, as well as upcoming world optimizations that include aggressive wildlife based on location ...
Games that shouldn't be MMOs
Here's a corollary post to an earlier story. Our cousin site, Cinematical, has brought teh funneh with a post about which board games would make awful movies. In that spirit, we now present to you a list of games that would make terrible MMOs, in no particular order. Please note that these are ...
STO UI is modernized LCARS; "think iPhone"
Now that the Star Trek Online nerf scare has passed, it's time to take a few deep breaths of anticipation and soak in STO-related news again. The first news-worthy bit to pop up post-scare is a post by Steve Mason (the lead UI designer) at the startrek-online.net forums. Mason is dedicated to ...




